Shrink windows to small previews when dragging

Hide the original actor during a grab, and create a new
clone.  This is easier than trying to ensure we maintain
the state of the original window clone.

https://bugzilla.gnome.org/show_bug.cgi?id=607821
This commit is contained in:
Colin Walters 2010-03-09 17:31:06 -05:00
parent 7d8c3f1ecd
commit 011db9f34d

View File

@ -22,6 +22,8 @@ const Tweener = imports.ui.tweener;
const FOCUS_ANIMATION_TIME = 0.15; const FOCUS_ANIMATION_TIME = 0.15;
const WINDOW_DND_SIZE = 256;
const FRAME_COLOR = new Clutter.Color(); const FRAME_COLOR = new Clutter.Color();
FRAME_COLOR.from_pixel(0xffffffff); FRAME_COLOR.from_pixel(0xffffffff);
@ -29,6 +31,8 @@ const SCROLL_SCALE_AMOUNT = 100 / 5;
const ZOOM_OVERLAY_FADE_TIME = 0.15; const ZOOM_OVERLAY_FADE_TIME = 0.15;
const DRAGGING_WINDOW_OPACITY = 100;
// Define a layout scheme for small window counts. For larger // Define a layout scheme for small window counts. For larger
// counts we fall back to an algorithm. We need more schemes here // counts we fall back to an algorithm. We need more schemes here
// unless we have a really good algorithm. // unless we have a really good algorithm.
@ -133,6 +137,41 @@ WindowClone.prototype = {
this._selected = false; this._selected = false;
}, },
getDragActorSource: function() {
return this.actor;
},
getDragActor: function(x, y) {
// We want to shrink the window down to at most THUMBNAIL_SIZE in one direction,
// but animate that transition. The way we do this is to compute our final
// width/height, and set that on the Clone. The clone itself will then scale
// the source. But to animate, we need to compute a scale which will get us
// back to the original size, and then animate down to a scale of 1.
let scale = Math.min(WINDOW_DND_SIZE / this.realWindow.width, WINDOW_DND_SIZE / this.realWindow.height);
let [transformedX, transformedY] = this.actor.get_transformed_position();
let [transformedWidth, transformedHeight] = this.actor.get_transformed_size();
let xOffset = (x - transformedX) * scale;
let yOffset = (y - transformedY) * scale;
let targetWidth = this.realWindow.width * scale;
let targetHeight = this.realWindow.height * scale;
let inverseScale;
if (targetWidth < transformedWidth)
inverseScale = transformedWidth / targetWidth;
else
inverseScale = 1;
let actor = new Clutter.Clone({ source: this.realWindow,
width: targetWidth,
height: targetHeight,
opacity: DRAGGING_WINDOW_OPACITY });
actor.set_scale_full(inverseScale, inverseScale, xOffset, yOffset);
Tweener.addTween(actor, { time: Overview.ANIMATION_TIME,
transition: "easeOutQuad",
scale_x: 1,
scale_y: 1 });
actor._delegate = this;
return actor;
},
setStackAbove: function (actor) { setStackAbove: function (actor) {
this._stackAbove = actor; this._stackAbove = actor;
if (this._inDrag || this._zooming) if (this._inDrag || this._zooming)
@ -276,12 +315,14 @@ WindowClone.prototype = {
}, },
_onDragBegin : function (draggable, time) { _onDragBegin : function (draggable, time) {
this.actor.hide();
this._inDrag = true; this._inDrag = true;
this.emit('drag-begin'); this.emit('drag-begin');
}, },
_onDragEnd : function (draggable, time, snapback) { _onDragEnd : function (draggable, time, snapback) {
this._inDrag = false; this._inDrag = false;
this.actor.show();
// Most likely, the clone is going to move away from the // Most likely, the clone is going to move away from the
// pointer now. But that won't cause a leave-event, so // pointer now. But that won't cause a leave-event, so