2009-09-29 19:08:01 +00:00
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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2010-11-10 22:00:45 +00:00
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/*
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* st-private.h: Private declarations and functions
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*
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* Copyright 2009, 2010 Red Hat, Inc.
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* Copyright 2010 Florian Müllner
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* Copyright 2010 Intel Corporation
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* Copyright 2010 Giovanni Campagna
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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* version 2.1, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2010-07-24 15:41:25 +00:00
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#include <math.h>
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#include <string.h>
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2009-09-08 19:47:30 +00:00
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#include "st-private.h"
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2010-02-13 16:24:25 +00:00
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/**
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* _st_actor_get_preferred_width:
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* @actor: a #ClutterActor
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* @for_height: as with clutter_actor_get_preferred_width()
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* @y_fill: %TRUE if @actor will fill its allocation vertically
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* @min_width_p: as with clutter_actor_get_preferred_width()
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* @natural_width_p: as with clutter_actor_get_preferred_width()
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*
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* Like clutter_actor_get_preferred_width(), but if @y_fill is %FALSE,
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* then it will compute a width request based on the assumption that
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* @actor will be given an allocation no taller than its natural
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* height.
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*/
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void
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_st_actor_get_preferred_width (ClutterActor *actor,
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gfloat for_height,
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gboolean y_fill,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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if (!y_fill && for_height != -1)
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{
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ClutterRequestMode mode;
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gfloat natural_height;
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2011-01-23 14:20:43 +00:00
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mode = clutter_actor_get_request_mode (actor);
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2010-02-13 16:24:25 +00:00
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if (mode == CLUTTER_REQUEST_WIDTH_FOR_HEIGHT)
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{
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clutter_actor_get_preferred_height (actor, -1, NULL, &natural_height);
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if (for_height > natural_height)
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for_height = natural_height;
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}
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}
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clutter_actor_get_preferred_width (actor, for_height, min_width_p, natural_width_p);
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}
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/**
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* _st_actor_get_preferred_height:
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* @actor: a #ClutterActor
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* @for_width: as with clutter_actor_get_preferred_height()
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* @x_fill: %TRUE if @actor will fill its allocation horizontally
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* @min_height_p: as with clutter_actor_get_preferred_height()
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* @natural_height_p: as with clutter_actor_get_preferred_height()
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*
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* Like clutter_actor_get_preferred_height(), but if @x_fill is
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* %FALSE, then it will compute a height request based on the
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* assumption that @actor will be given an allocation no wider than
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* its natural width.
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*/
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void
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_st_actor_get_preferred_height (ClutterActor *actor,
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gfloat for_width,
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gboolean x_fill,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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{
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if (!x_fill && for_width != -1)
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{
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ClutterRequestMode mode;
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gfloat natural_width;
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2011-01-23 14:20:43 +00:00
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mode = clutter_actor_get_request_mode (actor);
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2010-02-13 16:24:25 +00:00
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if (mode == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
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{
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clutter_actor_get_preferred_width (actor, -1, NULL, &natural_width);
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if (for_width > natural_width)
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for_width = natural_width;
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}
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}
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clutter_actor_get_preferred_height (actor, for_width, min_height_p, natural_height_p);
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}
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/**
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* _st_allocate_fill:
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* @parent: the parent #StWidget
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* @child: the child (not necessarily an #StWidget)
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* @childbox: total space that could be allocated to @child
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* @x_alignment: horizontal alignment within @childbox
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* @y_alignment: vertical alignment within @childbox
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* @x_fill: whether or not to fill @childbox horizontally
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* @y_fill: whether or not to fill @childbox vertically
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*
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* Given @childbox, containing the initial allocation of @child, this
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* adjusts the horizontal allocation if @x_fill is %FALSE, and the
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* vertical allocation if @y_fill is %FALSE, by:
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*
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* - reducing the allocation if it is larger than @child's natural
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* size.
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*
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* - adjusting the position of the child within the allocation
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* according to @x_alignment/@y_alignment (and flipping
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* @x_alignment if @parent has %ST_TEXT_DIRECTION_RTL)
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*
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* If @x_fill and @y_fill are both %TRUE, or if @child's natural size
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* is larger than the initial allocation in @childbox, then @childbox
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* will be unchanged.
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*
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* If you are allocating children with _st_allocate_fill(), you should
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* determine their preferred sizes using
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* _st_actor_get_preferred_width() and
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* _st_actor_get_preferred_height(), not with the corresponding
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* Clutter methods.
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2009-09-08 19:47:30 +00:00
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*/
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void
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2010-02-13 16:24:25 +00:00
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_st_allocate_fill (StWidget *parent,
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ClutterActor *child,
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2009-09-08 19:47:30 +00:00
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ClutterActorBox *childbox,
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StAlign x_alignment,
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StAlign y_alignment,
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gboolean x_fill,
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gboolean y_fill)
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{
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gfloat natural_width, natural_height;
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gfloat min_width, min_height;
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gfloat child_width, child_height;
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gfloat available_width, available_height;
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ClutterRequestMode request;
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gdouble x_align, y_align;
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available_width = childbox->x2 - childbox->x1;
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available_height = childbox->y2 - childbox->y1;
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if (available_width < 0)
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{
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2010-02-13 16:24:25 +00:00
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available_width = 0;
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childbox->x2 = childbox->x1;
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2009-09-08 19:47:30 +00:00
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}
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2010-02-13 16:24:25 +00:00
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if (available_height < 0)
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2009-09-08 19:47:30 +00:00
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{
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2010-02-13 16:24:25 +00:00
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available_height = 0;
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childbox->y2 = childbox->y1;
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2009-09-08 19:47:30 +00:00
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}
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2010-02-13 16:24:25 +00:00
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/* If we are filling both horizontally and vertically then we don't
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* need to do anything else.
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*/
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2009-09-08 19:47:30 +00:00
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if (x_fill && y_fill)
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2010-02-13 16:24:25 +00:00
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return;
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_st_get_align_factors (parent, x_alignment, y_alignment,
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&x_align, &y_align);
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2009-09-08 19:47:30 +00:00
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2010-02-13 16:24:25 +00:00
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/* The following is based on clutter_actor_get_preferred_size(), but
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* modified to cope with the fact that the available size may be
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* less than the preferred size.
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*/
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2011-01-23 14:20:43 +00:00
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request = clutter_actor_get_request_mode (child);
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2009-09-08 19:47:30 +00:00
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if (request == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
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{
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2010-05-11 18:46:26 +00:00
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clutter_actor_get_preferred_width (child, -1,
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2009-09-08 19:47:30 +00:00
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&min_width,
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&natural_width);
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child_width = CLAMP (natural_width, min_width, available_width);
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clutter_actor_get_preferred_height (child, child_width,
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&min_height,
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&natural_height);
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child_height = CLAMP (natural_height, min_height, available_height);
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}
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else
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{
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2010-05-11 18:46:26 +00:00
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clutter_actor_get_preferred_height (child, -1,
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2009-09-08 19:47:30 +00:00
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&min_height,
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&natural_height);
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child_height = CLAMP (natural_height, min_height, available_height);
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clutter_actor_get_preferred_width (child, child_height,
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&min_width,
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&natural_width);
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child_width = CLAMP (natural_width, min_width, available_width);
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}
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if (!x_fill)
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{
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2010-02-13 16:24:25 +00:00
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childbox->x1 += (int)((available_width - child_width) * x_align);
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childbox->x2 = childbox->x1 + (int) child_width;
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2009-09-08 19:47:30 +00:00
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}
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if (!y_fill)
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{
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2010-02-13 16:24:25 +00:00
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childbox->y1 += (int)((available_height - child_height) * y_align);
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childbox->y2 = childbox->y1 + (int) child_height;
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}
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}
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/**
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* _st_get_align_factors:
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* @widget: an #StWidget
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* @x_align: an #StAlign
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* @y_align: an #StAlign
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* @x_align_out: (out) (allow-none): @x_align as a #gdouble
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* @y_align_out: (out) (allow-none): @y_align as a #gdouble
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*
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* Converts @x_align and @y_align to #gdouble values. If @widget has
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* %ST_TEXT_DIRECTION_RTL, the @x_align_out value will be flipped
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* relative to @x_align.
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*/
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void
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_st_get_align_factors (StWidget *widget,
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StAlign x_align,
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StAlign y_align,
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gdouble *x_align_out,
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gdouble *y_align_out)
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{
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if (x_align_out)
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{
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switch (x_align)
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{
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case ST_ALIGN_START:
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*x_align_out = 0.0;
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break;
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case ST_ALIGN_MIDDLE:
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*x_align_out = 0.5;
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break;
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case ST_ALIGN_END:
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*x_align_out = 1.0;
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break;
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default:
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g_warn_if_reached ();
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break;
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}
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if (st_widget_get_direction (widget) == ST_TEXT_DIRECTION_RTL)
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*x_align_out = 1.0 - *x_align_out;
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2009-09-08 19:47:30 +00:00
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}
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2010-02-13 16:24:25 +00:00
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if (y_align_out)
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{
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switch (y_align)
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{
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case ST_ALIGN_START:
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*y_align_out = 0.0;
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break;
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2009-09-08 19:47:30 +00:00
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2010-02-13 16:24:25 +00:00
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case ST_ALIGN_MIDDLE:
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*y_align_out = 0.5;
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break;
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case ST_ALIGN_END:
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*y_align_out = 1.0;
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break;
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default:
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g_warn_if_reached ();
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break;
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}
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}
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2009-09-08 19:47:30 +00:00
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}
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2009-12-02 19:42:26 +00:00
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/**
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* _st_set_text_from_style:
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* @text: Target #ClutterText
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* @theme_node: Source #StThemeNode
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*
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* Set various GObject properties of the @text object using
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* CSS information from @theme_node.
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*/
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void
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_st_set_text_from_style (ClutterText *text,
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StThemeNode *theme_node)
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{
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ClutterColor color;
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StTextDecoration decoration;
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PangoAttrList *attribs;
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const PangoFontDescription *font;
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gchar *font_string;
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2010-06-22 20:04:45 +00:00
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StTextAlign align;
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2009-12-02 19:42:26 +00:00
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st_theme_node_get_foreground_color (theme_node, &color);
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clutter_text_set_color (text, &color);
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font = st_theme_node_get_font (theme_node);
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font_string = pango_font_description_to_string (font);
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clutter_text_set_font_name (text, font_string);
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g_free (font_string);
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attribs = pango_attr_list_new ();
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decoration = st_theme_node_get_text_decoration (theme_node);
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if (decoration & ST_TEXT_DECORATION_UNDERLINE)
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{
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PangoAttribute *underline = pango_attr_underline_new (PANGO_UNDERLINE_SINGLE);
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pango_attr_list_insert (attribs, underline);
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}
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if (decoration & ST_TEXT_DECORATION_LINE_THROUGH)
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{
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PangoAttribute *strikethrough = pango_attr_strikethrough_new (TRUE);
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pango_attr_list_insert (attribs, strikethrough);
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}
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/* Pango doesn't have an equivalent attribute for _OVERLINE, and we deliberately
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* skip BLINK (for now...)
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*/
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clutter_text_set_attributes (text, attribs);
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pango_attr_list_unref (attribs);
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2010-06-22 20:04:45 +00:00
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align = st_theme_node_get_text_align (theme_node);
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if(align == ST_TEXT_ALIGN_JUSTIFY) {
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clutter_text_set_justify (text, TRUE);
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clutter_text_set_line_alignment (text, PANGO_ALIGN_LEFT);
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} else {
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clutter_text_set_justify (text, FALSE);
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clutter_text_set_line_alignment (text, (PangoAlignment) align);
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}
|
2009-12-02 19:42:26 +00:00
|
|
|
}
|
2010-07-24 15:41:25 +00:00
|
|
|
|
2010-10-27 16:41:20 +00:00
|
|
|
/**
|
|
|
|
* _st_create_texture_material:
|
|
|
|
* @src_texture: The CoglTexture for the material
|
|
|
|
*
|
|
|
|
* Creates a simple material which contains the given texture as a
|
|
|
|
* single layer.
|
|
|
|
*/
|
|
|
|
CoglHandle
|
|
|
|
_st_create_texture_material (CoglHandle src_texture)
|
|
|
|
{
|
|
|
|
static CoglHandle texture_material_template = COGL_INVALID_HANDLE;
|
|
|
|
CoglHandle material;
|
|
|
|
|
|
|
|
g_return_val_if_fail (src_texture != COGL_INVALID_HANDLE,
|
|
|
|
COGL_INVALID_HANDLE);
|
|
|
|
|
|
|
|
/* We use a material that has a dummy texture as a base for all
|
|
|
|
texture materials. The idea is that only the Cogl texture object
|
|
|
|
would be different in the children so it is likely that Cogl will
|
|
|
|
be able to share GL programs between all the textures. */
|
|
|
|
if (G_UNLIKELY (texture_material_template == COGL_INVALID_HANDLE))
|
|
|
|
{
|
|
|
|
static const guint8 white_pixel[] = { 0xff, 0xff, 0xff, 0xff };
|
|
|
|
CoglHandle dummy_texture;
|
|
|
|
|
|
|
|
dummy_texture =
|
|
|
|
cogl_texture_new_from_data (1, 1,
|
|
|
|
COGL_TEXTURE_NONE,
|
|
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
|
|
4, white_pixel);
|
|
|
|
|
|
|
|
texture_material_template = cogl_material_new ();
|
|
|
|
cogl_material_set_layer (texture_material_template, 0, dummy_texture);
|
|
|
|
cogl_handle_unref (dummy_texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
material = cogl_material_copy (texture_material_template);
|
|
|
|
|
|
|
|
cogl_material_set_layer (material, 0, src_texture);
|
|
|
|
|
|
|
|
return material;
|
|
|
|
}
|
2010-07-24 15:41:25 +00:00
|
|
|
|
|
|
|
/*****
|
|
|
|
* Shadows
|
|
|
|
*****/
|
|
|
|
|
|
|
|
static gdouble *
|
|
|
|
calculate_gaussian_kernel (gdouble sigma,
|
|
|
|
guint n_values)
|
|
|
|
{
|
|
|
|
gdouble *ret, sum;
|
|
|
|
gdouble exp_divisor;
|
|
|
|
gint half, i;
|
|
|
|
|
|
|
|
g_return_val_if_fail (sigma > 0, NULL);
|
|
|
|
|
|
|
|
half = n_values / 2;
|
|
|
|
|
|
|
|
ret = g_malloc (n_values * sizeof (gdouble));
|
|
|
|
sum = 0.0;
|
|
|
|
|
|
|
|
exp_divisor = 2 * sigma * sigma;
|
|
|
|
|
|
|
|
/* n_values of 1D Gauss function */
|
|
|
|
for (i = 0; i < n_values; i++)
|
|
|
|
{
|
|
|
|
ret[i] = exp (-(i - half) * (i - half) / exp_divisor);
|
|
|
|
sum += ret[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
/* normalize */
|
|
|
|
for (i = 0; i < n_values; i++)
|
|
|
|
ret[i] /= sum;
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
CoglHandle
|
|
|
|
_st_create_shadow_material (StShadow *shadow_spec,
|
|
|
|
CoglHandle src_texture)
|
|
|
|
{
|
2010-09-11 21:54:27 +00:00
|
|
|
static CoglHandle shadow_material_template = COGL_INVALID_HANDLE;
|
|
|
|
|
2010-07-24 15:41:25 +00:00
|
|
|
CoglHandle material;
|
|
|
|
CoglHandle texture;
|
|
|
|
guchar *pixels_in, *pixels_out;
|
|
|
|
gint width_in, height_in, rowstride_in;
|
|
|
|
gint width_out, height_out, rowstride_out;
|
|
|
|
float sigma;
|
|
|
|
|
|
|
|
g_return_val_if_fail (shadow_spec != NULL, COGL_INVALID_HANDLE);
|
|
|
|
g_return_val_if_fail (src_texture != COGL_INVALID_HANDLE,
|
|
|
|
COGL_INVALID_HANDLE);
|
|
|
|
|
|
|
|
/* we use an approximation of the sigma - blur radius relationship used
|
|
|
|
in Firefox for doing SVG blurs; see
|
|
|
|
http://mxr.mozilla.org/mozilla-central/source/gfx/thebes/src/gfxBlur.cpp#280
|
|
|
|
*/
|
|
|
|
sigma = shadow_spec->blur / 1.9;
|
|
|
|
|
|
|
|
width_in = cogl_texture_get_width (src_texture);
|
|
|
|
height_in = cogl_texture_get_height (src_texture);
|
|
|
|
rowstride_in = (width_in + 3) & ~3;
|
|
|
|
|
|
|
|
pixels_in = g_malloc0 (rowstride_in * height_in);
|
|
|
|
|
|
|
|
cogl_texture_get_data (src_texture, COGL_PIXEL_FORMAT_A_8,
|
|
|
|
rowstride_in, pixels_in);
|
|
|
|
|
|
|
|
if ((guint) shadow_spec->blur == 0)
|
|
|
|
{
|
|
|
|
width_out = width_in;
|
|
|
|
height_out = height_in;
|
|
|
|
rowstride_out = rowstride_in;
|
|
|
|
pixels_out = g_memdup (pixels_in, rowstride_out * height_out);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gdouble *kernel;
|
|
|
|
guchar *line;
|
|
|
|
gint n_values, half;
|
|
|
|
gint x_in, y_in, x_out, y_out, i;
|
|
|
|
|
|
|
|
n_values = (gint) 5 * sigma;
|
|
|
|
half = n_values / 2;
|
|
|
|
|
|
|
|
width_out = width_in + 2 * half;
|
|
|
|
height_out = height_in + 2 * half;
|
|
|
|
rowstride_out = (width_out + 3) & ~3;
|
|
|
|
|
|
|
|
pixels_out = g_malloc0 (rowstride_out * height_out);
|
|
|
|
line = g_malloc0 (rowstride_out);
|
|
|
|
|
|
|
|
kernel = calculate_gaussian_kernel (sigma, n_values);
|
|
|
|
|
|
|
|
/* vertical blur */
|
|
|
|
for (x_in = 0; x_in < width_in; x_in++)
|
|
|
|
for (y_out = 0; y_out < height_out; y_out++)
|
|
|
|
{
|
|
|
|
guchar *pixel_in, *pixel_out;
|
|
|
|
gint i0, i1;
|
|
|
|
|
|
|
|
y_in = y_out - half;
|
|
|
|
|
|
|
|
/* We read from the source at 'y = y_in + i - half'; clamp the
|
|
|
|
* full i range [0, n_values) so that y is in [0, height_in).
|
|
|
|
*/
|
|
|
|
i0 = MAX (half - y_in, 0);
|
|
|
|
i1 = MIN (height_in + half - y_in, n_values);
|
|
|
|
|
|
|
|
pixel_in = pixels_in + (y_in + i0 - half) * rowstride_in + x_in;
|
|
|
|
pixel_out = pixels_out + y_out * rowstride_out + (x_in + half);
|
|
|
|
|
|
|
|
for (i = i0; i < i1; i++)
|
|
|
|
{
|
|
|
|
*pixel_out += *pixel_in * kernel[i];
|
|
|
|
pixel_in += rowstride_in;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* horizontal blur */
|
|
|
|
for (y_out = 0; y_out < height_out; y_out++)
|
|
|
|
{
|
|
|
|
memcpy (line, pixels_out + y_out * rowstride_out, rowstride_out);
|
|
|
|
|
|
|
|
for (x_out = 0; x_out < width_out; x_out++)
|
|
|
|
{
|
|
|
|
gint i0, i1;
|
|
|
|
guchar *pixel_out, *pixel_in;
|
|
|
|
|
|
|
|
/* We read from the source at 'x = x_out + i - half'; clamp the
|
|
|
|
* full i range [0, n_values) so that x is in [0, width_out).
|
|
|
|
*/
|
|
|
|
i0 = MAX (half - x_out, 0);
|
|
|
|
i1 = MIN (width_out + half - x_out, n_values);
|
|
|
|
|
|
|
|
pixel_in = line + x_out + i0 - half;
|
|
|
|
pixel_out = pixels_out + rowstride_out * y_out + x_out;
|
|
|
|
|
|
|
|
*pixel_out = 0;
|
|
|
|
for (i = i0; i < i1; i++)
|
|
|
|
{
|
|
|
|
*pixel_out += *pixel_in * kernel[i];
|
|
|
|
pixel_in++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
g_free (kernel);
|
|
|
|
g_free (line);
|
|
|
|
}
|
|
|
|
|
|
|
|
texture = cogl_texture_new_from_data (width_out,
|
|
|
|
height_out,
|
|
|
|
COGL_TEXTURE_NONE,
|
|
|
|
COGL_PIXEL_FORMAT_A_8,
|
|
|
|
COGL_PIXEL_FORMAT_A_8,
|
|
|
|
rowstride_out,
|
|
|
|
pixels_out);
|
|
|
|
|
|
|
|
g_free (pixels_in);
|
|
|
|
g_free (pixels_out);
|
|
|
|
|
2010-09-11 21:54:27 +00:00
|
|
|
if (G_UNLIKELY (shadow_material_template == COGL_INVALID_HANDLE))
|
|
|
|
{
|
|
|
|
shadow_material_template = cogl_material_new ();
|
|
|
|
|
|
|
|
/* We set up the material to blend the shadow texture with the combine
|
|
|
|
* constant, but defer setting the latter until painting, so that we can
|
|
|
|
* take the actor's overall opacity into account. */
|
|
|
|
cogl_material_set_layer_combine (shadow_material_template, 0,
|
|
|
|
"RGBA = MODULATE (CONSTANT, TEXTURE[A])",
|
|
|
|
NULL);
|
|
|
|
}
|
2010-07-24 15:41:25 +00:00
|
|
|
|
2010-09-11 21:54:27 +00:00
|
|
|
material = cogl_material_copy (shadow_material_template);
|
2010-07-24 15:41:25 +00:00
|
|
|
|
2010-09-11 21:54:27 +00:00
|
|
|
cogl_material_set_layer (material, 0, texture);
|
2010-07-24 15:41:25 +00:00
|
|
|
|
|
|
|
cogl_handle_unref (texture);
|
|
|
|
|
|
|
|
return material;
|
|
|
|
}
|
|
|
|
|
|
|
|
CoglHandle
|
|
|
|
_st_create_shadow_material_from_actor (StShadow *shadow_spec,
|
|
|
|
ClutterActor *actor)
|
|
|
|
{
|
|
|
|
CoglHandle shadow_material = COGL_INVALID_HANDLE;
|
|
|
|
|
|
|
|
if (CLUTTER_IS_TEXTURE (actor))
|
|
|
|
{
|
|
|
|
CoglHandle texture;
|
|
|
|
|
|
|
|
texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (actor));
|
|
|
|
shadow_material = _st_create_shadow_material (shadow_spec, texture);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CoglHandle buffer, offscreen;
|
|
|
|
ClutterActorBox box;
|
|
|
|
float width, height;
|
|
|
|
|
|
|
|
clutter_actor_get_allocation_box (actor, &box);
|
|
|
|
clutter_actor_box_get_size (&box, &width, &height);
|
|
|
|
|
|
|
|
buffer = cogl_texture_new_with_size (width,
|
|
|
|
height,
|
|
|
|
COGL_TEXTURE_NO_SLICING,
|
|
|
|
COGL_PIXEL_FORMAT_ANY);
|
|
|
|
offscreen = cogl_offscreen_new_to_texture (buffer);
|
|
|
|
|
|
|
|
if (offscreen != COGL_INVALID_HANDLE)
|
|
|
|
{
|
|
|
|
CoglColor clear_color;
|
|
|
|
|
|
|
|
cogl_color_set_from_4ub (&clear_color, 0, 0, 0, 0);
|
|
|
|
cogl_push_framebuffer (offscreen);
|
|
|
|
cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR);
|
|
|
|
cogl_ortho (0, width, height, 0, 0, 1.0);
|
|
|
|
clutter_actor_paint (actor);
|
|
|
|
cogl_pop_framebuffer ();
|
|
|
|
cogl_handle_unref (offscreen);
|
|
|
|
|
|
|
|
shadow_material = _st_create_shadow_material (shadow_spec, buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
cogl_handle_unref (buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
return shadow_material;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
_st_paint_shadow_with_opacity (StShadow *shadow_spec,
|
|
|
|
CoglHandle shadow_material,
|
|
|
|
ClutterActorBox *box,
|
|
|
|
guint8 paint_opacity)
|
|
|
|
{
|
|
|
|
ClutterActorBox shadow_box;
|
|
|
|
CoglColor color;
|
|
|
|
|
|
|
|
g_return_if_fail (shadow_spec != NULL);
|
|
|
|
g_return_if_fail (shadow_material != COGL_INVALID_HANDLE);
|
|
|
|
|
|
|
|
st_shadow_get_box (shadow_spec, box, &shadow_box);
|
|
|
|
|
|
|
|
cogl_color_set_from_4ub (&color,
|
|
|
|
shadow_spec->color.red * paint_opacity / 255,
|
|
|
|
shadow_spec->color.green * paint_opacity / 255,
|
|
|
|
shadow_spec->color.blue * paint_opacity / 255,
|
|
|
|
shadow_spec->color.alpha * paint_opacity / 255);
|
|
|
|
cogl_color_premultiply (&color);
|
|
|
|
|
|
|
|
cogl_material_set_layer_combine_constant (shadow_material, 0, &color);
|
|
|
|
|
|
|
|
cogl_set_source (shadow_material);
|
|
|
|
cogl_rectangle_with_texture_coords (shadow_box.x1, shadow_box.y1,
|
|
|
|
shadow_box.x2, shadow_box.y2,
|
|
|
|
0, 0, 1, 1);
|
|
|
|
}
|