gnome-shell/js/ui/sidebar.js

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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const Shell = imports.gi.Shell;
const Lang = imports.lang;
const Main = imports.ui.main;
const Panel = imports.ui.panel;
const Tweener = imports.ui.tweener;
const Widget = imports.ui.widget;
const WidgetBox = imports.ui.widgetBox;
const SIDEBAR_SPACING = 4;
const SIDEBAR_PADDING = 4;
// The total sidebar width is the widget width plus the widget
// padding, plus the sidebar padding
const SIDEBAR_COLLAPSED_WIDTH = Widget.COLLAPSED_WIDTH + 2 * WidgetBox.WIDGETBOX_PADDING + 2 * SIDEBAR_PADDING;
const SIDEBAR_EXPANDED_WIDTH = Widget.EXPANDED_WIDTH + 2 * WidgetBox.WIDGETBOX_PADDING + 2 * SIDEBAR_PADDING;
// The maximum height of the sidebar would be extending from just
// below the panel to just above the taskbar. Since the taskbar is
// just a temporary hack and it would be too hard to do this the right
// way, we just hardcode its size.
const HARDCODED_TASKBAR_HEIGHT = 24;
const MAXIMUM_SIDEBAR_HEIGHT = Shell.Global.get().screen_height - Panel.PANEL_HEIGHT - HARDCODED_TASKBAR_HEIGHT;
// FIXME, needs to be configurable, obviously
const default_widgets = [
"imports.ui.widget.ClockWidget",
"imports.ui.widget.AppsWidget",
"imports.ui.widget.DocsWidget"
];
function Sidebar() {
this._init();
}
Sidebar.prototype = {
_init : function() {
let global = Shell.Global.get();
// The top-left corner of the sidebar is fixed at:
// x = -WidgetBox.WIDGETBOX_PADDING, y = Panel.PANEL_HEIGHT.
// (The negative X is so that we don't see the rounded
// WidgetBox corners on the screen edge side.)
this.actor = new Clutter.Group({ x: -WidgetBox.WIDGETBOX_PADDING,
y: Panel.PANEL_HEIGHT,
width: SIDEBAR_EXPANDED_WIDTH });
Main.chrome.addActor(this.actor);
// The actual widgets go into a Big.Box inside this.actor. The
// box's width will vary during the expand/collapse animations,
// but this.actor's width will remain constant until we adjust
// it at the end of the animation, because we don't want the
// wm strut to move and cause windows to move multiple times
// during the animation.
this.box = new Big.Box ({ padding_top: SIDEBAR_PADDING,
padding_bottom: SIDEBAR_PADDING,
padding_right: SIDEBAR_PADDING,
padding_left: 0,
spacing: SIDEBAR_SPACING });
this.actor.add_actor(this.box);
this._visible = this.expanded = true;
this._widgets = [];
this.addWidget(new ToggleWidget(this));
for (let i = 0; i < default_widgets.length; i++)
this.addWidget(default_widgets[i]);
},
addWidget: function(widget) {
let widgetBox;
try {
widgetBox = new WidgetBox.WidgetBox(widget);
} catch(e) {
logError(e, "Failed to add widget '" + widget + "'");
return;
}
this.box.append(widgetBox.actor, Big.BoxPackFlags.NONE);
this._widgets.push(widgetBox);
},
show: function() {
this._visible = true;
this.actor.show();
},
hide: function() {
this._visible = false;
this.actor.hide();
},
expand: function() {
this.expanded = true;
for (let i = 0; i < this._widgets.length; i++)
this._widgets[i].expand();
// Updated the strut/stage area after the animation completes
Tweener.addTween(this, { time: WidgetBox.ANIMATION_TIME,
onComplete: function () {
this.actor.width = SIDEBAR_EXPANDED_WIDTH;
} });
},
collapse: function() {
this.expanded = false;
for (let i = 0; i < this._widgets.length; i++)
this._widgets[i].collapse();
// Updated the strut/stage area after the animation completes
Tweener.addTween(this, { time: WidgetBox.ANIMATION_TIME,
onComplete: function () {
this.actor.width = SIDEBAR_COLLAPSED_WIDTH;
} });
},
destroy: function() {
this.hide();
for (let i = 0; i < this._widgets.length; i++)
this._widgets[i].destroy();
this.actor.destroy();
}
};
const LEFT_DOUBLE_ARROW = "\u00AB";
const RIGHT_DOUBLE_ARROW = "\u00BB";
function ToggleWidget(sidebar) {
this._init(sidebar);
}
ToggleWidget.prototype = {
__proto__ : Widget.Widget.prototype,
_init : function(sidebar) {
this._sidebar = sidebar;
this.actor = new Clutter.Text({ font_name: "Sans Bold 16px",
text: LEFT_DOUBLE_ARROW,
reactive: true });
this.actor.connect('button-release-event',
Lang.bind(this._sidebar, this._sidebar.collapse));
this.collapsedActor = new Clutter.Text({ font_name: "Sans Bold 16px",
text: RIGHT_DOUBLE_ARROW,
reactive: true });
this.collapsedActor.connect('button-release-event',
Lang.bind(this._sidebar, this._sidebar.expand));
}
};