649 lines
20 KiB
JavaScript
649 lines
20 KiB
JavaScript
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* exported SwipeTracker */
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const { Clutter, Gio, GObject, Meta } = imports.gi;
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const Main = imports.ui.main;
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const Params = imports.misc.params;
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// FIXME: ideally these values matches physical touchpad size. We can get the
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// correct values for gnome-shell specifically, since mutter uses libinput
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// directly, but GTK apps cannot get it, so use an arbitrary value so that
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// it's consistent with apps.
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const TOUCHPAD_BASE_HEIGHT = 300;
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const TOUCHPAD_BASE_WIDTH = 400;
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const SCROLL_MULTIPLIER = 10;
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const SWIPE_MULTIPLIER = 0.5;
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const MIN_ANIMATION_DURATION = 100;
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const MAX_ANIMATION_DURATION = 400;
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const VELOCITY_THRESHOLD = 0.4;
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// Derivative of easeOutCubic at t=0
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const DURATION_MULTIPLIER = 3;
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const ANIMATION_BASE_VELOCITY = 0.002;
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const State = {
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NONE: 0,
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SCROLLING: 1,
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};
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function clamp(value, min, max) {
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return Math.max(min, Math.min(max, value));
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}
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const TouchpadSwipeGesture = GObject.registerClass({
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Properties: {
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'enabled': GObject.ParamSpec.boolean(
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'enabled', 'enabled', 'enabled',
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GObject.ParamFlags.READWRITE,
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true),
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'orientation': GObject.ParamSpec.enum(
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'orientation', 'orientation', 'orientation',
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GObject.ParamFlags.READWRITE,
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Clutter.Orientation, Clutter.Orientation.VERTICAL),
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},
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Signals: {
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'begin': { param_types: [GObject.TYPE_UINT, GObject.TYPE_DOUBLE, GObject.TYPE_DOUBLE] },
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'update': { param_types: [GObject.TYPE_UINT, GObject.TYPE_DOUBLE] },
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'end': { param_types: [GObject.TYPE_UINT] },
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},
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}, class TouchpadSwipeGesture extends GObject.Object {
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_init(allowedModes) {
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super._init();
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this._allowedModes = allowedModes;
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this._touchpadSettings = new Gio.Settings({
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schema_id: 'org.gnome.desktop.peripherals.touchpad',
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});
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this._orientation = Clutter.Orientation.VERTICAL;
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this._enabled = true;
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global.stage.connect('captured-event', this._handleEvent.bind(this));
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}
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get enabled() {
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return this._enabled;
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}
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set enabled(enabled) {
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if (this._enabled === enabled)
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return;
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this._enabled = enabled;
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this.notify('enabled');
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}
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get orientation() {
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return this._orientation;
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}
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set orientation(orientation) {
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if (this._orientation === orientation)
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return;
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this._orientation = orientation;
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this.notify('orientation');
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}
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_handleEvent(actor, event) {
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if (event.type() !== Clutter.EventType.TOUCHPAD_SWIPE)
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return Clutter.EVENT_PROPAGATE;
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if (event.get_touchpad_gesture_finger_count() !== 4)
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return Clutter.EVENT_PROPAGATE;
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if ((this._allowedModes & Main.actionMode) === 0)
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return Clutter.EVENT_PROPAGATE;
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if (!this.enabled)
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return Clutter.EVENT_PROPAGATE;
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let time = event.get_time();
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let [x, y] = event.get_coords();
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let [dx, dy] = event.get_gesture_motion_delta();
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let delta;
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if (this._orientation === Clutter.Orientation.VERTICAL)
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delta = dy / TOUCHPAD_BASE_HEIGHT;
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else
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delta = dx / TOUCHPAD_BASE_WIDTH;
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switch (event.get_gesture_phase()) {
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case Clutter.TouchpadGesturePhase.BEGIN:
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this.emit('begin', time, x, y);
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break;
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case Clutter.TouchpadGesturePhase.UPDATE:
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if (this._touchpadSettings.get_boolean('natural-scroll'))
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delta = -delta;
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this.emit('update', time, delta * SWIPE_MULTIPLIER);
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break;
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case Clutter.TouchpadGesturePhase.END:
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case Clutter.TouchpadGesturePhase.CANCEL:
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this.emit('end', time);
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break;
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}
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return Clutter.EVENT_STOP;
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}
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});
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const TouchSwipeGesture = GObject.registerClass({
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Properties: {
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'distance': GObject.ParamSpec.double(
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'distance', 'distance', 'distance',
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GObject.ParamFlags.READWRITE,
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0, Infinity, 0),
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'orientation': GObject.ParamSpec.enum(
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'orientation', 'orientation', 'orientation',
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GObject.ParamFlags.READWRITE,
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Clutter.Orientation, Clutter.Orientation.VERTICAL),
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},
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Signals: {
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'begin': { param_types: [GObject.TYPE_UINT, GObject.TYPE_DOUBLE, GObject.TYPE_DOUBLE] },
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'update': { param_types: [GObject.TYPE_UINT, GObject.TYPE_DOUBLE] },
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'end': { param_types: [GObject.TYPE_UINT] },
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'cancel': { param_types: [GObject.TYPE_UINT] },
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},
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}, class TouchSwipeGesture extends Clutter.GestureAction {
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_init(allowedModes, nTouchPoints, thresholdTriggerEdge) {
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super._init();
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this.set_n_touch_points(nTouchPoints);
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this.set_threshold_trigger_edge(thresholdTriggerEdge);
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this._allowedModes = allowedModes;
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this._distance = global.screen_height;
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this._orientation = Clutter.Orientation.VERTICAL;
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global.display.connect('grab-op-begin', () => {
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this.cancel();
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});
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this._lastPosition = 0;
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}
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get distance() {
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return this._distance;
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}
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set distance(distance) {
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if (this._distance === distance)
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return;
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this._distance = distance;
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this.notify('distance');
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}
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get orientation() {
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return this._orientation;
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}
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set orientation(orientation) {
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if (this._orientation === orientation)
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return;
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this._orientation = orientation;
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this.notify('orientation');
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}
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vfunc_gesture_prepare(actor) {
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if (!super.vfunc_gesture_prepare(actor))
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return false;
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if ((this._allowedModes & Main.actionMode) === 0)
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return false;
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let time = this.get_last_event(0).get_time();
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let [xPress, yPress] = this.get_press_coords(0);
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let [x, y] = this.get_motion_coords(0);
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this._lastPosition =
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this._orientation === Clutter.Orientation.VERTICAL ? y : x;
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this.emit('begin', time, xPress, yPress);
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return true;
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}
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vfunc_gesture_progress(_actor) {
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let [x, y] = this.get_motion_coords(0);
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let pos = this._orientation === Clutter.Orientation.VERTICAL ? y : x;
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let delta = pos - this._lastPosition;
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this._lastPosition = pos;
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let time = this.get_last_event(0).get_time();
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this.emit('update', time, -delta / this._distance);
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return true;
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}
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vfunc_gesture_end(_actor) {
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let time = this.get_last_event(0).get_time();
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this.emit('end', time);
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}
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vfunc_gesture_cancel(_actor) {
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let time = Clutter.get_current_event_time();
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this.emit('cancel', time);
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}
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});
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const ScrollGesture = GObject.registerClass({
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Properties: {
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'enabled': GObject.ParamSpec.boolean(
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'enabled', 'enabled', 'enabled',
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GObject.ParamFlags.READWRITE,
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true),
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'orientation': GObject.ParamSpec.enum(
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'orientation', 'orientation', 'orientation',
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GObject.ParamFlags.READWRITE,
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Clutter.Orientation, Clutter.Orientation.VERTICAL),
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},
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Signals: {
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'begin': { param_types: [GObject.TYPE_UINT, GObject.TYPE_DOUBLE, GObject.TYPE_DOUBLE] },
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'update': { param_types: [GObject.TYPE_UINT, GObject.TYPE_DOUBLE] },
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'end': { param_types: [GObject.TYPE_UINT] },
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},
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}, class ScrollGesture extends GObject.Object {
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_init(actor, allowedModes) {
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super._init();
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this._allowedModes = allowedModes;
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this._began = false;
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this._enabled = true;
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this._orientation = Clutter.Orientation.VERTICAL;
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actor.connect('scroll-event', this._handleEvent.bind(this));
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}
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get enabled() {
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return this._enabled;
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}
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set enabled(enabled) {
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if (this._enabled === enabled)
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return;
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this._enabled = enabled;
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this.notify('enabled');
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}
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get orientation() {
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return this._orientation;
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}
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set orientation(orientation) {
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if (this._orientation === orientation)
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return;
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this._orientation = orientation;
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this.notify('orientation');
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}
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canHandleEvent(event) {
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if (event.type() !== Clutter.EventType.SCROLL)
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return false;
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if (event.get_scroll_source() !== Clutter.ScrollSource.FINGER &&
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event.get_source_device().get_device_type() !== Clutter.InputDeviceType.TOUCHPAD_DEVICE)
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return false;
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if (!this.enabled)
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return false;
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if ((this._allowedModes & Main.actionMode) === 0)
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return false;
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return true;
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}
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_handleEvent(actor, event) {
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if (!this.canHandleEvent(event))
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return Clutter.EVENT_PROPAGATE;
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if (event.get_scroll_direction() !== Clutter.ScrollDirection.SMOOTH)
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return Clutter.EVENT_PROPAGATE;
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let time = event.get_time();
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let [dx, dy] = event.get_scroll_delta();
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if (dx === 0 && dy === 0) {
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this.emit('end', time);
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this._began = false;
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return Clutter.EVENT_STOP;
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}
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if (!this._began) {
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let [x, y] = event.get_coords();
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this.emit('begin', time, x, y);
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this._began = true;
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}
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let delta;
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if (this._orientation === Clutter.Orientation.VERTICAL)
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delta = dy / TOUCHPAD_BASE_HEIGHT;
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else
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delta = dx / TOUCHPAD_BASE_WIDTH;
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this.emit('update', time, delta * SCROLL_MULTIPLIER);
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return Clutter.EVENT_STOP;
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}
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});
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// USAGE:
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//
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// To correctly implement the gesture, there must be handlers for the following
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// signals:
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//
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// begin(tracker, monitor)
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// The handler should check whether a deceleration animation is currently
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// running. If it is, it should stop the animation (without resetting
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// progress). Then it should call:
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// tracker.confirmSwipe(distance, snapPoints, currentProgress, cancelProgress)
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// If it's not called, the swipe would be ignored.
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// The parameters are:
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// * distance: the page size;
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// * snapPoints: an (sorted with ascending order) array of snap points;
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// * currentProgress: the current progress;
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// * cancelprogress: a non-transient value that would be used if the gesture
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// is cancelled.
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// If no animation was running, currentProgress and cancelProgress should be
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// same. The handler may set 'orientation' property here.
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//
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// update(tracker, progress)
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// The handler should set the progress to the given value.
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//
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// end(tracker, duration, endProgress)
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// The handler should animate the progress to endProgress. If endProgress is
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// 0, it should do nothing after the animation, otherwise it should change the
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// state, e.g. change the current page or switch workspace.
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// NOTE: duration can be 0 in some cases, in this case it should finish
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// instantly.
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/** A class for handling swipe gestures */
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var SwipeTracker = GObject.registerClass({
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Properties: {
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'enabled': GObject.ParamSpec.boolean(
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'enabled', 'enabled', 'enabled',
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GObject.ParamFlags.READWRITE,
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true),
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'orientation': GObject.ParamSpec.enum(
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'orientation', 'orientation', 'orientation',
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GObject.ParamFlags.READWRITE,
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Clutter.Orientation, Clutter.Orientation.VERTICAL),
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'distance': GObject.ParamSpec.double(
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'distance', 'distance', 'distance',
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GObject.ParamFlags.READWRITE,
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0, Infinity, 0),
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},
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Signals: {
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'begin': { param_types: [GObject.TYPE_UINT] },
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'update': { param_types: [GObject.TYPE_DOUBLE] },
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'end': { param_types: [GObject.TYPE_UINT64, GObject.TYPE_DOUBLE] },
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},
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}, class SwipeTracker extends GObject.Object {
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_init(actor, allowedModes, params) {
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super._init();
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params = Params.parse(params, { allowDrag: true, allowScroll: true });
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this._allowedModes = allowedModes;
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this._enabled = true;
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this._orientation = Clutter.Orientation.VERTICAL;
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this._distance = global.screen_height;
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this._reset();
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this._touchpadGesture = new TouchpadSwipeGesture(allowedModes);
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this._touchpadGesture.connect('begin', this._beginGesture.bind(this));
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this._touchpadGesture.connect('update', this._updateGesture.bind(this));
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this._touchpadGesture.connect('end', this._endGesture.bind(this));
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this.bind_property('enabled', this._touchpadGesture, 'enabled', 0);
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this.bind_property('orientation', this._touchpadGesture, 'orientation', 0);
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this._touchGesture = new TouchSwipeGesture(allowedModes, 4,
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Clutter.GestureTriggerEdge.NONE);
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this._touchGesture.connect('begin', this._beginTouchSwipe.bind(this));
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this._touchGesture.connect('update', this._updateGesture.bind(this));
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this._touchGesture.connect('end', this._endGesture.bind(this));
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this._touchGesture.connect('cancel', this._cancelGesture.bind(this));
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this.bind_property('enabled', this._touchGesture, 'enabled', 0);
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this.bind_property('orientation', this._touchGesture, 'orientation', 0);
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this.bind_property('distance', this._touchGesture, 'distance', 0);
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global.stage.add_action(this._touchGesture);
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if (params.allowDrag) {
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this._dragGesture = new TouchSwipeGesture(allowedModes, 1,
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Clutter.GestureTriggerEdge.AFTER);
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this._dragGesture.connect('begin', this._beginGesture.bind(this));
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this._dragGesture.connect('update', this._updateGesture.bind(this));
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this._dragGesture.connect('end', this._endGesture.bind(this));
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this._dragGesture.connect('cancel', this._cancelGesture.bind(this));
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this.bind_property('enabled', this._dragGesture, 'enabled', 0);
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this.bind_property('orientation', this._dragGesture, 'orientation', 0);
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this.bind_property('distance', this._dragGesture, 'distance', 0);
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actor.add_action(this._dragGesture);
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} else {
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this._dragGesture = null;
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}
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if (params.allowScroll) {
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this._scrollGesture = new ScrollGesture(actor, allowedModes);
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this._scrollGesture.connect('begin', this._beginGesture.bind(this));
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this._scrollGesture.connect('update', this._updateGesture.bind(this));
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this._scrollGesture.connect('end', this._endGesture.bind(this));
|
||
|
this.bind_property('enabled', this._scrollGesture, 'enabled', 0);
|
||
|
this.bind_property('orientation', this._scrollGesture, 'orientation', 0);
|
||
|
} else {
|
||
|
this._scrollGesture = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* canHandleScrollEvent:
|
||
|
* @param {Clutter.Event} scrollEvent: an event to check
|
||
|
* @returns {bool} whether the event can be handled by the tracker
|
||
|
*
|
||
|
* This function can be used to combine swipe gesture and mouse
|
||
|
* scrolling.
|
||
|
*/
|
||
|
canHandleScrollEvent(scrollEvent) {
|
||
|
if (!this.enabled || this._scrollGesture === null)
|
||
|
return false;
|
||
|
|
||
|
return this._scrollGesture.canHandleEvent(scrollEvent);
|
||
|
}
|
||
|
|
||
|
get enabled() {
|
||
|
return this._enabled;
|
||
|
}
|
||
|
|
||
|
set enabled(enabled) {
|
||
|
if (this._enabled === enabled)
|
||
|
return;
|
||
|
|
||
|
this._enabled = enabled;
|
||
|
if (!enabled && this._state === State.SCROLLING)
|
||
|
this._interrupt();
|
||
|
this.notify('enabled');
|
||
|
}
|
||
|
|
||
|
get orientation() {
|
||
|
return this._orientation;
|
||
|
}
|
||
|
|
||
|
set orientation(orientation) {
|
||
|
if (this._orientation === orientation)
|
||
|
return;
|
||
|
|
||
|
this._orientation = orientation;
|
||
|
this.notify('orientation');
|
||
|
}
|
||
|
|
||
|
get distance() {
|
||
|
return this._distance;
|
||
|
}
|
||
|
|
||
|
set distance(distance) {
|
||
|
if (this._distance === distance)
|
||
|
return;
|
||
|
|
||
|
this._distance = distance;
|
||
|
this.notify('distance');
|
||
|
}
|
||
|
|
||
|
_reset() {
|
||
|
this._state = State.NONE;
|
||
|
|
||
|
this._snapPoints = [];
|
||
|
this._initialProgress = 0;
|
||
|
this._cancelProgress = 0;
|
||
|
|
||
|
this._prevOffset = 0;
|
||
|
this._progress = 0;
|
||
|
|
||
|
this._prevTime = 0;
|
||
|
this._velocity = 0;
|
||
|
|
||
|
this._cancelled = false;
|
||
|
}
|
||
|
|
||
|
_interrupt() {
|
||
|
this.emit('end', 0, this._cancelProgress);
|
||
|
this._reset();
|
||
|
}
|
||
|
|
||
|
_beginTouchSwipe(gesture, time, x, y) {
|
||
|
if (this._dragGesture)
|
||
|
this._dragGesture.cancel();
|
||
|
|
||
|
this._beginGesture(gesture, time, x, y);
|
||
|
}
|
||
|
|
||
|
_beginGesture(gesture, time, x, y) {
|
||
|
if (this._state === State.SCROLLING)
|
||
|
return;
|
||
|
|
||
|
this._prevTime = time;
|
||
|
|
||
|
let rect = new Meta.Rectangle({ x, y, width: 1, height: 1 });
|
||
|
let monitor = global.display.get_monitor_index_for_rect(rect);
|
||
|
|
||
|
this.emit('begin', monitor);
|
||
|
}
|
||
|
|
||
|
_updateGesture(gesture, time, delta) {
|
||
|
if (this._state !== State.SCROLLING)
|
||
|
return;
|
||
|
|
||
|
if ((this._allowedModes & Main.actionMode) === 0 || !this.enabled) {
|
||
|
this._interrupt();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (this.orientation === Clutter.Orientation.HORIZONTAL &&
|
||
|
Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
|
||
|
delta = -delta;
|
||
|
|
||
|
this._progress += delta;
|
||
|
|
||
|
if (time !== this._prevTime)
|
||
|
this._velocity = delta / (time - this._prevTime);
|
||
|
|
||
|
let firstPoint = this._snapPoints[0];
|
||
|
let lastPoint = this._snapPoints[this._snapPoints.length - 1];
|
||
|
this._progress = clamp(this._progress, firstPoint, lastPoint);
|
||
|
this._progress = clamp(this._progress,
|
||
|
this._initialProgress - 1, this._initialProgress + 1);
|
||
|
|
||
|
this.emit('update', this._progress);
|
||
|
|
||
|
this._prevTime = time;
|
||
|
}
|
||
|
|
||
|
_getClosestSnapPoints() {
|
||
|
let upper = this._snapPoints.find(p => p >= this._progress);
|
||
|
let lower = this._snapPoints.slice().reverse().find(p => p <= this._progress);
|
||
|
return [lower, upper];
|
||
|
}
|
||
|
|
||
|
_getEndProgress() {
|
||
|
if (this._cancelled)
|
||
|
return this._cancelProgress;
|
||
|
|
||
|
let [lower, upper] = this._getClosestSnapPoints();
|
||
|
let middle = (upper + lower) / 2;
|
||
|
|
||
|
if (this._progress > middle) {
|
||
|
let thresholdMet = this._velocity * this._distance > -VELOCITY_THRESHOLD;
|
||
|
return thresholdMet || this._initialProgress > upper ? upper : lower;
|
||
|
} else {
|
||
|
let thresholdMet = this._velocity * this._distance < VELOCITY_THRESHOLD;
|
||
|
return thresholdMet || this._initialProgress < lower ? lower : upper;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
_endGesture(_gesture, _time) {
|
||
|
if (this._state !== State.SCROLLING)
|
||
|
return;
|
||
|
|
||
|
if ((this._allowedModes & Main.actionMode) === 0 || !this.enabled) {
|
||
|
this._interrupt();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
let endProgress = this._getEndProgress();
|
||
|
|
||
|
let velocity = ANIMATION_BASE_VELOCITY;
|
||
|
if ((endProgress - this._progress) * this._velocity > 0)
|
||
|
velocity = this._velocity;
|
||
|
|
||
|
let duration = Math.abs((this._progress - endProgress) / velocity * DURATION_MULTIPLIER);
|
||
|
if (duration > 0) {
|
||
|
duration = clamp(duration,
|
||
|
MIN_ANIMATION_DURATION, MAX_ANIMATION_DURATION);
|
||
|
}
|
||
|
|
||
|
this.emit('end', duration, endProgress);
|
||
|
this._reset();
|
||
|
}
|
||
|
|
||
|
_cancelGesture(gesture, time) {
|
||
|
if (this._state !== State.SCROLLING)
|
||
|
return;
|
||
|
|
||
|
this._cancelled = true;
|
||
|
this._endGesture(gesture, time);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* confirmSwipe:
|
||
|
* @param {number} distance: swipe distance in pixels
|
||
|
* @param {number[]} snapPoints:
|
||
|
* An array of snap points, sorted in ascending order
|
||
|
* @param {number} currentProgress: initial progress value
|
||
|
* @param {number} cancelProgress: the value to be used on cancelling
|
||
|
*
|
||
|
* Confirms a swipe. User has to call this in 'begin' signal handler,
|
||
|
* otherwise the swipe wouldn't start. If there's an animation running,
|
||
|
* it should be stopped first.
|
||
|
*
|
||
|
* @cancel_progress must always be a snap point, or a value matching
|
||
|
* some other non-transient state.
|
||
|
*/
|
||
|
confirmSwipe(distance, snapPoints, currentProgress, cancelProgress) {
|
||
|
this.distance = distance;
|
||
|
this._snapPoints = snapPoints;
|
||
|
this._initialProgress = currentProgress;
|
||
|
this._progress = currentProgress;
|
||
|
this._cancelProgress = cancelProgress;
|
||
|
|
||
|
this._velocity = 0;
|
||
|
this._state = State.SCROLLING;
|
||
|
}
|
||
|
});
|