31 lines
1.3 KiB
C
31 lines
1.3 KiB
C
|
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||
|
#ifndef __ST_SHADOW_TEXTURE__
|
||
|
#define __ST_SHADOW_TEXTURE__
|
||
|
|
||
|
#include <clutter/clutter.h>
|
||
|
|
||
|
G_BEGIN_DECLS
|
||
|
|
||
|
typedef struct _StShadowTexture StShadowTexture;
|
||
|
typedef struct _StShadowTextureClass StShadowTextureClass;
|
||
|
|
||
|
#define ST_TYPE_SHADOW_TEXTURE (st_shadow_texture_get_type ())
|
||
|
#define ST_SHADOW_TEXTURE(object) (G_TYPE_CHECK_INSTANCE_CAST((object),ST_TYPE_SHADOW_TEXTURE, StShadowTexture))
|
||
|
#define ST_IS_SHADOW_TEXTURE(object) (G_TYPE_CHECK_INSTANCE_TYPE((object),ST_TYPE_SHADOW_TEXTURE))
|
||
|
#define ST_SHADOW_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), ST_TYPE_SHADOW_TEXTURE, StShadowTextureClass))
|
||
|
#define ST_IS_SHADOW_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), ST_TYPE_SHADOW_TEXTURE))
|
||
|
#define ST_SHADOW_TEXTURE_GET_CLASS(object) (G_TYPE_INSTANCE_GET_CLASS((object), ST_TYPE_SHADOW_TEXTURE, StShadowTextureClass))
|
||
|
|
||
|
GType st_shadow_texture_get_type (void) G_GNUC_CONST;
|
||
|
|
||
|
ClutterActor *st_shadow_texture_new (ClutterActor *actor,
|
||
|
ClutterColor *color,
|
||
|
gdouble blur_radius);
|
||
|
|
||
|
void st_shadow_texture_adjust_allocation (StShadowTexture *shadow,
|
||
|
ClutterActorBox *allocation);
|
||
|
|
||
|
G_END_DECLS
|
||
|
|
||
|
#endif /* __ST_SHADOW_TEXTURE__ */
|