gnome-shell/js/ui/notificationDaemon.js

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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const DBus = imports.dbus;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const Mainloop = imports.mainloop;
const Main = imports.ui.main;
const MessageTray = imports.ui.messageTray;
const Params = imports.misc.params;
const EMPATHY = 'Empathy';
let nextNotificationId = 1;
// Should really be defined in dbus.js
const BusIface = {
name: 'org.freedesktop.DBus',
methods: [{ name: 'GetConnectionUnixProcessID',
inSignature: 's',
outSignature: 'i' }]
}
const Bus = function () {
this._init();
}
Bus.prototype = {
_init: function() {
DBus.session.proxifyObject(this, 'org.freedesktop.DBus', '/org/freedesktop/DBus');
}
}
DBus.proxifyPrototype(Bus.prototype, BusIface);
const NotificationDaemonIface = {
name: 'org.freedesktop.Notifications',
methods: [{ name: 'Notify',
inSignature: 'susssasa{sv}i',
outSignature: 'u'
},
{ name: 'CloseNotification',
inSignature: 'u',
outSignature: ''
},
{ name: 'GetCapabilities',
inSignature: '',
outSignature: 'as'
},
{ name: 'GetServerInformation',
inSignature: '',
outSignature: 'ssss'
}],
signals: [{ name: 'NotificationClosed',
inSignature: 'uu' },
{ name: 'ActionInvoked',
inSignature: 'us' }]
};
const NotificationClosedReason = {
EXPIRED: 1,
DISMISSED: 2,
APP_CLOSED: 3,
UNDEFINED: 4
};
const Urgency = {
LOW: 0,
NORMAL: 1,
CRITICAL: 2
};
const rewriteRules = {
'XChat': [
{ pattern: /^XChat: Private message from: (\S*) \(.*\)$/,
replacement: '<$1>' },
{ pattern: /^XChat: New public message from: (\S*) \((.*)\)$/,
replacement: '$2 <$1>' },
{ pattern: /^XChat: Highlighted message from: (\S*) \((.*)\)$/,
replacement: '$2 <$1>' }
]
};
function NotificationDaemon() {
this._init();
}
NotificationDaemon.prototype = {
_init: function() {
DBus.session.exportObject('/org/freedesktop/Notifications', this);
this._everAcquiredName = false;
DBus.session.acquire_name('org.freedesktop.Notifications',
// We pass MANY_INSTANCES so that if
// notification-daemon is running, we'll
// get queued behind it and then get the
// name after killing it below
DBus.MANY_INSTANCES,
Lang.bind(this, this._acquiredName),
Lang.bind(this, this._lostName));
this._currentNotifications = {};
Shell.WindowTracker.get_default().connect('notify::focus-app',
Lang.bind(this, this._onFocusAppChanged));
},
_acquiredName: function() {
this._everAcquiredName = true;
},
_lostName: function() {
if (this._everAcquiredName)
log('Lost name org.freedesktop.Notifications!');
else if (GLib.getenv('GNOME_SHELL_NO_REPLACE'))
log('Failed to acquire org.freedesktop.Notifications');
else {
log('Failed to acquire org.freedesktop.Notifications; trying again');
// kill the notification-daemon. pkill is more portable
// than killall, but on Linux at least it won't match if
// you pass more than 15 characters of the process name...
// However, if you use the "-f" flag to match the entire
// command line, it will work, but we have to be careful
// in that case that we don't match "gedit
// notification-daemon.c" or whatever...
let p = new Shell.Process({ args: ['pkill', '-f',
'^([^ ]*/)?(notification-daemon|notify-osd)$']});
p.run();
}
},
_sourceId: function(id) {
return 'source-' + id;
},
Notify: function(appName, replacesId, icon, summary, body,
actions, hints, timeout) {
let notification, id;
// We associate each application with a source and set the source id to be based on
// the appName. We support application updates by creating a new Notification object
// only if replacesId was not specified or if we no longer have the notification with
// the specified replacesId.
//
// We are planning to add Empathy-specific features in the message tray, but in the
// meantime we handle Empathy notifications received through the notification daemon
// differently from other notifications.
// 1) We display different people sending messages as different sources. So we use
// notification id instead of the appName when creating id for the source.
// 2) We queue notification with different messages to show them one after another,
// rather than replace the notification on the spot. So we create a new Notification
// object each time, disregarding the fact that we might already have another
// notification with the same replacesId.
// Empathy uses replacesId for all the notifications from the same window until the
// notification with that id is dismissed. Notifications from different people in
// different tabs have the same replacesId. So while being closer to the eventual design,
// our special-handling of Empathy notifications is somewhat buggy. The user might end up
// with multiple icons for the same person if the user dismisses the window for that person
// (which doesn't result in removing the icon) or the user might not get the icon for
// the person after a new notification in one of the tabs of the chat window for which
// another person's icon is already displayed.
let isEmpathy = appName == EMPATHY;
if (replacesId != 0) {
id = replacesId;
if (!isEmpathy)
notification = this._currentNotifications[id];
} else {
id = nextNotificationId++;
}
let sourceId = this._sourceId(isEmpathy ? id : appName);
let source = Main.messageTray.getSource(sourceId);
// Source may be null if we have never received a notification from
// this app or if all notifications from this app have been acknowledged.
if (source == null) {
source = new Source(sourceId, icon, hints);
Main.messageTray.add(source);
source.connect('clicked', Lang.bind(this,
function() {
source.destroy();
}));
let sender = DBus.getCurrentMessageContext().sender;
let busProxy = new Bus();
busProxy.GetConnectionUnixProcessIDRemote(sender, function (result, excp) {
let app = Shell.WindowTracker.get_default().get_app_from_pid(result);
source.setApp(app);
});
} else {
source.update(icon, hints);
}
summary = GLib.markup_escape_text(summary, -1);
let rewrites = rewriteRules[appName];
if (rewrites) {
for (let i = 0; i < rewrites.length; i++) {
let rule = rewrites[i];
if (summary.search(rule.pattern) != -1)
summary = summary.replace(rule.pattern, rule.replacement);
}
}
if (notification == null) {
notification = new MessageTray.Notification(id, source, summary, body, true);
// This will result in us keeping only the latest Empathy notification with the given
// id in this._currentNotifications, which will only affect not being able to close all
// the Empathy notifications with a given id in CloseNotification(). Since this not a
// a likely scenario and this special-casing of Empathy in the notification daemon is
// temporary, it doesn't seem worthwhile to change this._currentNotifications to
// {id, [array of notifications]} just for that case.
this._currentNotifications[id] = notification;
notification.connect('dismissed', Lang.bind(this,
function(n) {
n.destroy();
this._emitNotificationClosed(n.id, NotificationClosedReason.DISMISSED);
}));
} else {
// passing in true as the last parameter will clear out extra actors,
// such as actions
notification.update(summary, body, true);
}
if (actions.length) {
for (let i = 0; i < actions.length - 1; i += 2)
notification.addAction(actions[i], actions[i + 1]);
notification.connect('action-invoked', Lang.bind(this, this._actionInvoked, source, id));
}
source.notify(notification);
return id;
},
CloseNotification: function(id) {
let notification = this._currentNotifications[id];
if (notification)
notification.destroy();
this._emitNotificationClosed(id, NotificationClosedReason.APP_CLOSED);
},
GetCapabilities: function() {
return [
'actions',
'body',
// 'body-hyperlinks',
// 'body-images',
'body-markup',
// 'icon-multi',
'icon-static'
// 'sound',
];
},
GetServerInformation: function() {
return [
'GNOME Shell',
'GNOME',
'0.1', // FIXME, get this from somewhere
'1.0'
];
},
_onFocusAppChanged: function(tracker) {
Main.messageTray.removeSourceByApp(tracker.focus_app);
},
_actionInvoked: function(notification, action, source, id) {
this._emitActionInvoked(id, action);
source.destroy();
},
_emitNotificationClosed: function(id, reason) {
delete this._currentNotifications[id];
DBus.session.emit_signal('/org/freedesktop/Notifications',
'org.freedesktop.Notifications',
'NotificationClosed', 'uu',
[id, reason]);
},
_emitActionInvoked: function(id, action) {
DBus.session.emit_signal('/org/freedesktop/Notifications',
'org.freedesktop.Notifications',
'ActionInvoked', 'us',
[id, action]);
}
};
DBus.conformExport(NotificationDaemon.prototype, NotificationDaemonIface);
function Source(sourceId, icon, hints) {
this._init(sourceId, icon, hints);
}
Source.prototype = {
__proto__: MessageTray.Source.prototype,
_init: function(sourceId, icon, hints) {
MessageTray.Source.prototype._init.call(this, sourceId);
this.update(icon, hints);
},
update: function(icon, hints) {
hints = Params.parse(hints, { urgency: Urgency.NORMAL }, true);
this._icon = icon;
this._iconData = hints.icon_data;
this._urgency = hints.urgency;
this.app = null;
this._openAppRequested = false;
},
createIcon: function(size) {
let textureCache = Shell.TextureCache.get_default();
if (this._icon) {
if (this._icon.substr(0, 7) == 'file://')
return textureCache.load_uri_async(this._icon, size, size);
else if (this._icon[0] == '/') {
let uri = GLib.filename_to_uri(this._icon, null);
return textureCache.load_uri_async(uri, size, size);
} else
return textureCache.load_icon_name(this._icon, size);
} else if (this._iconData) {
let [width, height, rowStride, hasAlpha,
bitsPerSample, nChannels, data] = this._iconData;
return textureCache.load_from_raw(data, data.length, hasAlpha,
width, height, rowStride, size);
} else {
let stockIcon;
switch (this._urgency) {
case Urgency.LOW:
case Urgency.NORMAL:
stockIcon = 'gtk-dialog-info';
break;
case Urgency.CRITICAL:
stockIcon = 'gtk-dialog-error';
break;
}
return textureCache.load_icon_name(stockIcon, size);
}
},
clicked: function() {
this.openApp();
MessageTray.Source.prototype.clicked.call(this);
},
setApp: function(app) {
this.app = app;
if (this._openAppRequested)
this.openApp();
if (app.get_name() == EMPATHY)
this.handleReplacing = false;
},
openApp: function() {
if (this.app == null) {
this._openAppRequested = true;
return;
}
let windows = this.app.get_windows();
if (windows.length > 0) {
let mostRecentWindow = windows[0];
Main.activateWindow(mostRecentWindow);
}
this._openAppRequested = false;
}
};