gnome-shell/js/ui/statusMenu.js

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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Gdm = imports.gi.Gdm;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const GnomeSession = imports.misc.gnomeSession;
const Main = imports.ui.main;
const PanelMenu = imports.ui.panelMenu;
const PopupMenu = imports.ui.popupMenu;
// Adapted from gdm/gui/user-switch-applet/applet.c
//
// Copyright (C) 2004-2005 James M. Cape <jcape@ignore-your.tv>.
// Copyright (C) 2008,2009 Red Hat, Inc.
function StatusMenuButton() {
this._init();
}
StatusMenuButton.prototype = {
__proto__: PanelMenu.Button.prototype,
_init: function() {
PanelMenu.Button.prototype._init.call(this, St.Align.START);
let box = new St.BoxLayout({ name: 'panelStatusMenu' });
this.actor.set_child(box);
this._gdm = Gdm.UserManager.ref_default();
this._gdm.queue_load()
this._user = this._gdm.get_user(GLib.get_user_name());
this._presence = new GnomeSession.Presence();
this._presenceItems = {};
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._iconBox = new St.Bin();
box.add(this._iconBox, { y_align: St.Align.MIDDLE, y_fill: false });
let textureCache = St.TextureCache.get_default();
this._availableIcon = new St.Icon({ icon_name: 'user-available', style_class: 'popup-menu-icon' });
this._busyIcon = new St.Icon({ icon_name: 'user-busy', style_class: 'popup-menu-icon' });
this._invisibleIcon = new St.Icon({ icon_name: 'user-invisible', style_class: 'popup-menu-icon' });
this._idleIcon = new St.Icon({ icon_name: 'user-idle', style_class: 'popup-menu-icon' });
this._presence.connect('StatusChanged', Lang.bind(this, this._updatePresenceIcon));
this._presence.getStatus(Lang.bind(this, this._updatePresenceIcon));
this._name = new St.Label();
box.add(this._name, { y_align: St.Align.MIDDLE, y_fill: false });
this._userLoadedId = this._user.connect('notify::is-loaded', Lang.bind(this, this._updateUserName));
this._userChangedId = this._user.connect('changed', Lang.bind(this, this._updateUserName));
this._createSubMenu();
this._gdm.connect('notify::is-loaded', Lang.bind(this, this._updateSwitchUser));
this._gdm.connect('user-added', Lang.bind(this, this._updateSwitchUser));
this._gdm.connect('user-removed', Lang.bind(this, this._updateSwitchUser));
},
_onDestroy: function() {
this._user.disconnect(this._userLoadedId);
this._user.disconnect(this._userChangedId);
},
_updateUserName: function() {
if (this._user.is_loaded)
this._name.set_text(this._user.get_real_name());
else
this._name.set_text("");
},
_updateSwitchUser: function() {
if (this._gdm.can_switch ())
this._loginScreenItem.actor.show();
else
this._loginScreenItem.actor.hide();
},
_updatePresenceIcon: function(presence, status) {
if (status == GnomeSession.PresenceStatus.AVAILABLE)
this._iconBox.child = this._availableIcon;
else if (status == GnomeSession.PresenceStatus.BUSY)
this._iconBox.child = this._busyIcon;
else if (status == GnomeSession.PresenceStatus.INVISIBLE)
this._iconBox.child = this._invisibleIcon;
else
this._iconBox.child = this._idleIcon;
for (let itemStatus in this._presenceItems)
this._presenceItems[itemStatus].setShowDot(itemStatus == status);
},
_createSubMenu: function() {
let item;
item = new PopupMenu.PopupImageMenuItem(_("Available"), 'user-available', true);
item.connect('activate', Lang.bind(this, this._setPresenceStatus, GnomeSession.PresenceStatus.AVAILABLE));
this.menu.addMenuItem(item);
this._presenceItems[GnomeSession.PresenceStatus.AVAILABLE] = item;
item = new PopupMenu.PopupImageMenuItem(_("Busy"), 'user-busy', true);
item.connect('activate', Lang.bind(this, this._setPresenceStatus, GnomeSession.PresenceStatus.BUSY));
this.menu.addMenuItem(item);
this._presenceItems[GnomeSession.PresenceStatus.BUSY] = item;
item = new PopupMenu.PopupSeparatorMenuItem();
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("My Account..."));
item.connect('activate', Lang.bind(this, this._onMyAccountActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("System Settings..."));
item.connect('activate', Lang.bind(this, this._onPreferencesActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupSeparatorMenuItem();
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("Lock Screen"));
item.connect('activate', Lang.bind(this, this._onLockScreenActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("Switch User"));
item.connect('activate', Lang.bind(this, this._onLoginScreenActivate));
this.menu.addMenuItem(item);
this._loginScreenItem = item;
item = new PopupMenu.PopupMenuItem(_("Log Out..."));
item.connect('activate', Lang.bind(this, this._onQuitSessionActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupSeparatorMenuItem();
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("Suspend"));
item.connect('activate', Lang.bind(this, this._onShutDownActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("Shut Down..."));
item.connect('activate', Lang.bind(this, this._onShutDownActivate));
this.menu.addMenuItem(item);
},
_setPresenceStatus: function(item, event, status) {
this._presence.setStatus(status);
},
_onMyAccountActivate: function() {
Main.overview.hide();
this._spawn(['gnome-control-center', 'user-accounts']);
},
_onPreferencesActivate: function() {
Main.overview.hide();
this._spawn(['gnome-control-center']);
},
_onLockScreenActivate: function() {
Main.overview.hide();
this._spawn(['gnome-screensaver-command', '--lock']);
},
_onLoginScreenActivate: function() {
Main.overview.hide();
this._gdm.goto_login_session();
this._onLockScreenActivate();
},
_onQuitSessionActivate: function() {
Main.overview.hide();
this._spawn(['gnome-session-save', '--logout-dialog']);
},
_onShutDownActivate: function() {
Main.overview.hide();
this._spawn(['gnome-session-save', '--shutdown-dialog']);
},
_spawn: function(args) {
// FIXME: once Shell.Process gets support for signalling
// errors we should pop up an error dialog or something here
// on failure
let p = new Shell.Process({'args' : args});
p.run();
}
};