gnome-shell/src/st/st-icon.c

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-icon.c: icon widget
*
* Copyright 2009, 2010 Intel Corporation.
* Copyright 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:st-icon
* @short_description: a simple styled icon actor
*
* #StIcon is a simple styled texture actor that displays an image from
* a stylesheet.
*/
#include "st-enum-types.h"
#include "st-icon.h"
#include "st-texture-cache.h"
#include "st-private.h"
enum
{
PROP_0,
PROP_GICON,
PROP_ICON_NAME,
PROP_ICON_TYPE,
PROP_ICON_SIZE
};
G_DEFINE_TYPE (StIcon, st_icon, ST_TYPE_WIDGET)
#define ST_ICON_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), ST_TYPE_ICON, StIconPrivate))
struct _StIconPrivate
{
ClutterActor *icon_texture;
ClutterActor *pending_texture;
guint opacity_handler_id;
GIcon *gicon;
gchar *icon_name;
StIconType icon_type;
gint prop_icon_size; /* icon size set as property */
gint theme_icon_size; /* icon size from theme node */
gint icon_size; /* icon size we are using */
CoglHandle shadow_material;
float shadow_width;
float shadow_height;
StShadow *shadow_spec;
};
static void st_icon_update (StIcon *icon);
static gboolean st_icon_update_icon_size (StIcon *icon);
#define DEFAULT_ICON_SIZE 48
#define DEFAULT_ICON_TYPE ST_ICON_SYMBOLIC
static void
st_icon_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
StIcon *icon = ST_ICON (gobject);
switch (prop_id)
{
case PROP_GICON:
st_icon_set_gicon (icon, g_value_get_object (value));
break;
case PROP_ICON_NAME:
st_icon_set_icon_name (icon, g_value_get_string (value));
break;
case PROP_ICON_TYPE:
st_icon_set_icon_type (icon, g_value_get_enum (value));
break;
case PROP_ICON_SIZE:
st_icon_set_icon_size (icon, g_value_get_int (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_icon_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
StIcon *icon = ST_ICON (gobject);
switch (prop_id)
{
case PROP_GICON:
g_value_set_object (value, icon->priv->gicon);
break;
case PROP_ICON_NAME:
g_value_set_string (value, st_icon_get_icon_name (icon));
break;
case PROP_ICON_TYPE:
g_value_set_enum (value, st_icon_get_icon_type (icon));
break;
case PROP_ICON_SIZE:
g_value_set_int (value, st_icon_get_icon_size (icon));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_icon_dispose (GObject *gobject)
{
StIconPrivate *priv = ST_ICON (gobject)->priv;
if (priv->icon_texture)
{
clutter_actor_destroy (priv->icon_texture);
priv->icon_texture = NULL;
}
if (priv->pending_texture)
{
clutter_actor_destroy (priv->pending_texture);
g_object_unref (priv->pending_texture);
priv->pending_texture = NULL;
}
if (priv->gicon)
{
g_object_unref (priv->gicon);
priv->gicon = NULL;
}
if (priv->shadow_material)
{
cogl_handle_unref (priv->shadow_material);
priv->shadow_material = COGL_INVALID_HANDLE;
}
if (priv->shadow_spec)
{
st_shadow_unref (priv->shadow_spec);
priv->shadow_spec = NULL;
}
G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject);
}
static void
st_icon_finalize (GObject *gobject)
{
StIconPrivate *priv = ST_ICON (gobject)->priv;
if (priv->icon_name)
{
g_free (priv->icon_name);
priv->icon_name = NULL;
}
G_OBJECT_CLASS (st_icon_parent_class)->finalize (gobject);
}
static void
st_icon_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *nat_height_p)
{
StIconPrivate *priv = ST_ICON (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
if (min_height_p)
*min_height_p = priv->icon_size;
if (nat_height_p)
*nat_height_p = priv->icon_size;
st_theme_node_adjust_preferred_height (theme_node, min_height_p, nat_height_p);
}
static void
st_icon_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *nat_width_p)
{
StIconPrivate *priv = ST_ICON (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
if (min_width_p)
*min_width_p = priv->icon_size;
if (nat_width_p)
*nat_width_p = priv->icon_size;
st_theme_node_adjust_preferred_width (theme_node, min_width_p, nat_width_p);
}
static void
st_icon_allocate (ClutterActor *actor,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
StIconPrivate *priv = ST_ICON (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
clutter_actor_set_allocation (actor, box, flags);
if (priv->icon_texture)
{
ClutterActorBox content_box;
st_theme_node_get_content_box (theme_node, box, &content_box);
/* Center the texture in the allocation; scaling up the icon from the size
* we loaded it at is just a bad idea and probably accidental. Main downside
* of doing this is that it may not be obvious that they have to turn off
* fill to align the icon non-centered in the parent container.
*
* We don't use clutter_actor_allocate_align_fill() for a bit of efficiency
* and because we expect to get rid of the child actor in favor of a
* CoglTexture in the future.
*/
content_box.x1 = (int)(0.5 + content_box.x1 + (content_box.x2 - content_box.x1 - priv->icon_size) / 2.);
content_box.x2 = content_box.x1 + priv->icon_size;
content_box.y1 = (int)(0.5 + content_box.y1 + (content_box.y2 - content_box.y1 - priv->icon_size) / 2.);
content_box.y2 = content_box.y1 + priv->icon_size;
clutter_actor_allocate (priv->icon_texture, &content_box, flags);
}
}
static void
st_icon_paint (ClutterActor *actor)
{
StIconPrivate *priv = ST_ICON (actor)->priv;
st_widget_paint_background (ST_WIDGET (actor));
if (priv->icon_texture)
{
if (priv->shadow_material)
{
ClutterActorBox allocation;
float width, height;
clutter_actor_get_allocation_box (priv->icon_texture, &allocation);
clutter_actor_box_get_size (&allocation, &width, &height);
allocation.x1 = (width - priv->shadow_width) / 2;
allocation.y1 = (height - priv->shadow_height) / 2;
allocation.x2 = allocation.x1 + priv->shadow_width;
allocation.y2 = allocation.y1 + priv->shadow_height;
_st_paint_shadow_with_opacity (priv->shadow_spec,
priv->shadow_material,
&allocation,
clutter_actor_get_paint_opacity (priv->icon_texture));
}
clutter_actor_paint (priv->icon_texture);
}
}
static void
st_icon_style_changed (StWidget *widget)
{
StIcon *self = ST_ICON (widget);
StThemeNode *theme_node = st_widget_get_theme_node (widget);
StIconPrivate *priv = self->priv;
if (priv->shadow_spec)
{
st_shadow_unref (priv->shadow_spec);
priv->shadow_spec = NULL;
}
if (priv->shadow_material)
{
cogl_handle_unref (priv->shadow_material);
priv->shadow_material = COGL_INVALID_HANDLE;
}
priv->shadow_spec = st_theme_node_get_shadow (theme_node, "icon-shadow");
if (priv->shadow_spec && priv->shadow_spec->inset)
{
g_warning ("The icon-shadow property does not support inset shadows");
st_shadow_unref (priv->shadow_spec);
priv->shadow_spec = NULL;
}
priv->theme_icon_size = (int)(0.5 + st_theme_node_get_length (theme_node, "icon-size"));
st_icon_update_icon_size (self);
st_icon_update (self);
}
static void
st_icon_class_init (StIconClass *klass)
{
GParamSpec *pspec;
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
g_type_class_add_private (klass, sizeof (StIconPrivate));
object_class->get_property = st_icon_get_property;
object_class->set_property = st_icon_set_property;
object_class->dispose = st_icon_dispose;
object_class->finalize = st_icon_finalize;
actor_class->get_preferred_height = st_icon_get_preferred_height;
actor_class->get_preferred_width = st_icon_get_preferred_width;
actor_class->allocate = st_icon_allocate;
actor_class->paint = st_icon_paint;
widget_class->style_changed = st_icon_style_changed;
pspec = g_param_spec_object ("gicon",
"GIcon",
"A GIcon to override :icon-name",
G_TYPE_ICON,
ST_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_GICON, pspec);
pspec = g_param_spec_string ("icon-name",
"Icon name",
"An icon name",
NULL, ST_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_ICON_NAME, pspec);
pspec = g_param_spec_enum ("icon-type",
"Icon type",
"The type of icon that should be used",
ST_TYPE_ICON_TYPE,
DEFAULT_ICON_TYPE,
ST_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_ICON_TYPE, pspec);
pspec = g_param_spec_int ("icon-size",
"Icon size",
"The size if the icon, if positive. Otherwise the size will be derived from the current style",
-1, G_MAXINT, -1,
ST_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_ICON_SIZE, pspec);
}
static void
st_icon_init (StIcon *self)
{
self->priv = ST_ICON_GET_PRIVATE (self);
self->priv->icon_size = DEFAULT_ICON_SIZE;
self->priv->prop_icon_size = -1;
self->priv->icon_type = DEFAULT_ICON_TYPE;
self->priv->shadow_material = COGL_INVALID_HANDLE;
self->priv->shadow_width = -1;
self->priv->shadow_height = -1;
}
static void
st_icon_update_shadow_material (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
if (priv->shadow_material)
{
cogl_handle_unref (priv->shadow_material);
priv->shadow_material = COGL_INVALID_HANDLE;
}
if (priv->shadow_spec)
{
CoglHandle material;
gint width, height;
clutter_texture_get_base_size (CLUTTER_TEXTURE (priv->icon_texture),
&width, &height);
material = _st_create_shadow_material_from_actor (priv->shadow_spec,
priv->icon_texture);
priv->shadow_material = material;
priv->shadow_width = width;
priv->shadow_height = height;
}
}
static void
on_pixbuf_changed (ClutterTexture *texture,
StIcon *icon)
{
st_icon_update_shadow_material (icon);
}
static void
st_icon_finish_update (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
if (priv->icon_texture)
{
clutter_actor_destroy (priv->icon_texture);
priv->icon_texture = NULL;
}
if (priv->pending_texture)
{
priv->icon_texture = priv->pending_texture;
priv->pending_texture = NULL;
clutter_actor_add_child (CLUTTER_ACTOR (icon), priv->icon_texture);
/* Remove the temporary ref we added */
g_object_unref (priv->icon_texture);
st_icon_update_shadow_material (icon);
/* "pixbuf-change" is actually a misnomer for "texture-changed" */
g_signal_connect (priv->icon_texture, "pixbuf-change",
G_CALLBACK (on_pixbuf_changed), icon);
}
}
static void
opacity_changed_cb (GObject *object,
GParamSpec *pspec,
gpointer user_data)
{
StIcon *icon = user_data;
StIconPrivate *priv = icon->priv;
g_signal_handler_disconnect (priv->pending_texture, priv->opacity_handler_id);
priv->opacity_handler_id = 0;
st_icon_finish_update (icon);
}
static void
st_icon_update (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
StThemeNode *theme_node;
StTextureCache *cache;
if (priv->pending_texture)
{
clutter_actor_destroy (priv->pending_texture);
g_object_unref (priv->pending_texture);
priv->pending_texture = NULL;
priv->opacity_handler_id = 0;
}
theme_node = st_widget_peek_theme_node (ST_WIDGET (icon));
if (theme_node == NULL)
return;
cache = st_texture_cache_get_default ();
if (priv->gicon)
{
priv->pending_texture = st_texture_cache_load_gicon (cache,
theme_node,
priv->gicon,
priv->icon_size);
}
else if (priv->icon_name)
{
priv->pending_texture = st_texture_cache_load_icon_name (cache,
theme_node,
priv->icon_name,
priv->icon_type,
priv->icon_size);
}
if (priv->pending_texture)
{
g_object_ref_sink (priv->pending_texture);
if (clutter_actor_get_opacity (priv->pending_texture) != 0 || priv->icon_texture == NULL)
{
/* This icon is ready for showing, or nothing else is already showing */
st_icon_finish_update (icon);
}
else
{
/* Will be shown when fully loaded */
priv->opacity_handler_id = g_signal_connect (priv->pending_texture, "notify::opacity", G_CALLBACK (opacity_changed_cb), icon);
}
}
else if (priv->icon_texture)
{
clutter_actor_destroy (priv->icon_texture);
priv->icon_texture = NULL;
}
}
static gboolean
st_icon_update_icon_size (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
int new_size;
if (priv->prop_icon_size > 0)
new_size = priv->prop_icon_size;
else if (priv->theme_icon_size > 0)
new_size = priv->theme_icon_size;
else
new_size = DEFAULT_ICON_SIZE;
if (new_size != priv->icon_size)
{
clutter_actor_queue_relayout (CLUTTER_ACTOR (icon));
priv->icon_size = new_size;
return TRUE;
}
else
return FALSE;
}
/**
* st_icon_new:
*
* Create a newly allocated #StIcon
*
* Returns: A newly allocated #StIcon
*/
ClutterActor *
st_icon_new (void)
{
return g_object_new (ST_TYPE_ICON, NULL);
}
const gchar *
st_icon_get_icon_name (StIcon *icon)
{
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
return icon->priv->icon_name;
}
void
st_icon_set_icon_name (StIcon *icon,
const gchar *icon_name)
{
StIconPrivate *priv;
g_return_if_fail (ST_IS_ICON (icon));
priv = icon->priv;
/* Check if there's no change */
if (g_strcmp0 (priv->icon_name, icon_name) == 0)
return;
g_free (priv->icon_name);
priv->icon_name = g_strdup (icon_name);
if (priv->gicon)
{
g_object_unref (priv->gicon);
priv->gicon = NULL;
g_object_notify (G_OBJECT (icon), "gicon");
}
g_object_notify (G_OBJECT (icon), "icon-name");
st_icon_update (icon);
}
/**
* st_icon_get_icon_type:
* @icon: a #StIcon
*
* Gets the type of icon we'll look up to display in the actor.
* See st_icon_set_icon_type().
*
* Return value: the icon type.
*/
StIconType
st_icon_get_icon_type (StIcon *icon)
{
g_return_val_if_fail (ST_IS_ICON (icon), DEFAULT_ICON_TYPE);
return icon->priv->icon_type;
}
/**
* st_icon_set_icon_type:
* @icon: a #StIcon
* @icon_type: the type of icon to use
*
* Sets the type of icon we'll look up to display in the actor.
* The icon type determines whether we use a symbolic icon or
* a full color icon and also is used for specific handling for
* application and document icons.
*/
void
st_icon_set_icon_type (StIcon *icon,
StIconType icon_type)
{
StIconPrivate *priv;
g_return_if_fail (ST_IS_ICON (icon));
priv = icon->priv;
if (icon_type == priv->icon_type)
return;
priv->icon_type = icon_type;
st_icon_update (icon);
g_object_notify (G_OBJECT (icon), "icon-type");
}
/**
* st_icon_get_gicon:
* @icon: an icon
*
* Return value: (transfer none): the override GIcon, if set, or NULL
*/
GIcon *
st_icon_get_gicon (StIcon *icon)
{
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
return icon->priv->gicon;
}
/**
* st_icon_set_gicon:
* @icon: an icon
* @gicon: (allow-none): a #GIcon to override :icon-name
*/
void
st_icon_set_gicon (StIcon *icon, GIcon *gicon)
{
g_return_if_fail (ST_IS_ICON (icon));
g_return_if_fail (G_IS_ICON (gicon));
if (icon->priv->gicon == gicon) /* do nothing */
return;
if (icon->priv->gicon)
{
g_object_unref (icon->priv->gicon);
icon->priv->gicon = NULL;
}
if (gicon)
icon->priv->gicon = g_object_ref (gicon);
if (icon->priv->icon_name)
{
g_free (icon->priv->icon_name);
icon->priv->icon_name = NULL;
g_object_notify (G_OBJECT (icon), "icon-name");
}
g_object_notify (G_OBJECT (icon), "gicon");
st_icon_update (icon);
}
/**
* st_icon_get_icon_size:
* @icon: an icon
*
* Gets the size explicit size on the icon. This is not necesariily
* the size that the icon will actually be displayed at.
*
* Return value: the size explicitly set, or -1 if no size has been set
*/
gint
st_icon_get_icon_size (StIcon *icon)
{
g_return_val_if_fail (ST_IS_ICON (icon), -1);
return icon->priv->prop_icon_size;
}
/**
* st_icon_set_icon_size:
* @icon: an icon
* @size: if positive, the new size, otherwise the size will be
* derived from the current style
*
* Sets an explicit size for the icon.
*/
void
st_icon_set_icon_size (StIcon *icon,
gint size)
{
StIconPrivate *priv;
g_return_if_fail (ST_IS_ICON (icon));
priv = icon->priv;
if (priv->prop_icon_size != size)
{
priv->prop_icon_size = size;
if (st_icon_update_icon_size (icon))
st_icon_update (icon);
g_object_notify (G_OBJECT (icon), "icon-size");
}
}