2012-11-28 21:07:25 +00:00
|
|
|
/*
|
|
|
|
* st-scroll-view-fade.glsl: Edge fade effect for StScrollView
|
|
|
|
*
|
|
|
|
* Copyright 2010 Intel Corporation.
|
|
|
|
* Copyright 2011 Adel Gadllah
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
|
|
* under the terms and conditions of the GNU Lesser General Public License,
|
|
|
|
* version 2.1, as published by the Free Software Foundation.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope it will be useful, but WITHOUT ANY
|
|
|
|
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
|
|
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
|
|
|
|
* more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
uniform sampler2D tex;
|
|
|
|
uniform float height;
|
|
|
|
uniform float width;
|
|
|
|
uniform float offset_bottom;
|
|
|
|
uniform float offset_top;
|
|
|
|
uniform float offset_right;
|
|
|
|
uniform float offset_left;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Used to pass the fade area to the shader
|
|
|
|
*
|
|
|
|
* [0][0] = x1
|
|
|
|
* [0][1] = y1
|
|
|
|
* [1][0] = x2
|
|
|
|
* [1][1] = y2
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
uniform mat2 fade_area;
|
|
|
|
|
|
|
|
void main ()
|
|
|
|
{
|
2012-11-28 21:51:37 +00:00
|
|
|
cogl_color_out = cogl_color_in * texture2D (tex, vec2 (cogl_tex_coord_in[0].xy));
|
|
|
|
|
2012-11-28 21:07:25 +00:00
|
|
|
float y = height * cogl_tex_coord_in[0].y;
|
|
|
|
float x = width * cogl_tex_coord_in[0].x;
|
2012-11-28 21:51:37 +00:00
|
|
|
|
|
|
|
if (x < fade_area[0][0] || x > fade_area[1][0] ||
|
|
|
|
y < fade_area[0][1] || y > fade_area[1][1])
|
|
|
|
return;
|
|
|
|
|
2012-11-28 21:07:25 +00:00
|
|
|
float ratio = 1.0;
|
|
|
|
float fade_bottom_start = fade_area[1][1] - offset_bottom;
|
|
|
|
float fade_right_start = fade_area[1][0] - offset_right;
|
|
|
|
float ratio_top = y / offset_top;
|
|
|
|
float ratio_bottom = (fade_area[1][1] - y)/(fade_area[1][1] - fade_bottom_start);
|
|
|
|
float ratio_left = x / offset_left;
|
|
|
|
float ratio_right = (fade_area[1][0] - x)/(fade_area[1][0] - fade_right_start);
|
|
|
|
bool in_scroll_area = fade_area[0][0] <= x && fade_area[1][0] >= x;
|
2012-11-28 21:51:37 +00:00
|
|
|
bool fade_top = y < offset_top;
|
|
|
|
bool fade_bottom = y > fade_bottom_start;
|
|
|
|
bool fade_left = x < offset_left;
|
|
|
|
bool fade_right = x > fade_right_start;
|
2012-11-28 21:07:25 +00:00
|
|
|
|
|
|
|
if (fade_top) {
|
|
|
|
ratio *= ratio_top;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fade_bottom) {
|
|
|
|
ratio *= ratio_bottom;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fade_left) {
|
|
|
|
ratio *= ratio_left;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fade_right) {
|
|
|
|
ratio *= ratio_right;
|
|
|
|
}
|
|
|
|
|
2012-11-28 21:51:37 +00:00
|
|
|
cogl_color_out *= ratio;
|
2012-11-28 21:07:25 +00:00
|
|
|
}
|