gnome-shell/src/big/box.c

3043 lines
87 KiB
C
Raw Normal View History

/* -*- mode: C; c-basic-offset: 2; indent-tabs-mode: nil; -*- */
/* big-box.c: Box container.
Copyright (C) 2006-2008 Red Hat, Inc.
Copyright (C) 2008-2009 litl, LLC.
The libbigwidgets-lgpl is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
The libbigwidgets-lgpl is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with the libbigwidgets-lgpl; see the file COPYING.LIB.
If not, write to the Free Software Foundation, Inc., 59 Temple Place -
Suite 330, Boston, MA 02111-1307, USA.
*/
#include <glib.h>
#include <clutter/clutter.h>
#include <cogl/cogl.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include "big-enum-types.h"
#include "box.h"
#include "theme-image.h"
#include "rectangle.h"
static void clutter_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE (BigBox,
big_box,
CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
clutter_container_iface_init));
#define BIG_BOX_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), BIG_TYPE_BOX, BigBoxPrivate))
#define BOX_CHILD_IS_VISIBLE(c) \
(CLUTTER_ACTOR_IS_VISIBLE (c->actor))
#define BOX_CHILD_IN_LAYOUT(c) \
(!c->fixed && (BOX_CHILD_IS_VISIBLE (c) || c->if_hidden))
enum
{
PROP_0,
PROP_ORIENTATION,
PROP_SPACING,
PROP_X_ALIGN,
PROP_Y_ALIGN,
PROP_PADDING,
PROP_PADDING_TOP,
PROP_PADDING_BOTTOM,
PROP_PADDING_LEFT,
PROP_PADDING_RIGHT,
PROP_BORDER,
PROP_BORDER_TOP,
PROP_BORDER_BOTTOM,
PROP_BORDER_LEFT,
PROP_BORDER_RIGHT,
PROP_CORNER_RADIUS,
PROP_BACKGROUND_BORDER_TOP,
PROP_BACKGROUND_BORDER_BOTTOM,
PROP_BACKGROUND_BORDER_LEFT,
PROP_BACKGROUND_BORDER_RIGHT,
PROP_BACKGROUND_COLOR,
PROP_BACKGROUND_FILENAME,
PROP_BACKGROUND_PIXBUF,
PROP_BACKGROUND_TEXTURE,
PROP_BACKGROUND_RECTANGLE,
PROP_BACKGROUND_REPEAT,
PROP_BACKGROUND_X_ALIGN,
PROP_BACKGROUND_Y_ALIGN,
PROP_BORDER_COLOR,
PROP_DEBUG
};
struct _BigBoxPrivate
{
GList *children;
BigBoxOrientation orientation;
BigBoxAlignment x_align;
BigBoxAlignment y_align;
int spacing;
int padding_top;
int padding_bottom;
int padding_left;
int padding_right;
int border_top;
int border_bottom;
int border_left;
int border_right;
int corner_radius;
ClutterColor border_color;
guint background_border_top;
guint background_border_bottom;
guint background_border_left;
guint background_border_right;
ClutterColor background_color;
ClutterActor *background_texture;
BigBoxBackgroundRepeat background_repeat;
BigBoxAlignment background_x_align;
BigBoxAlignment background_y_align;
ClutterActor *background_rectangle;
guint draw_rounded_corner : 1;
guint debug : 1;
};
typedef struct
{
ClutterActor *actor;
guint expand : 1;
guint end : 1;
guint if_fits : 1;
guint fixed : 1;
guint if_hidden : 1;
/* BigBoxAlignment applies if fixed=true */
guint fixed_x_align : 3;
guint fixed_y_align : 3;
} BigBoxChild;
typedef struct
{
int minimum;
int natural;
int adjustment;
guint does_not_fit : 1;
} BigBoxAdjustInfo;
static gboolean
box_child_set_flags (BigBoxChild *c,
BigBoxPackFlags flags)
{
BigBoxPackFlags old;
old = 0;
if (c->end)
old |= BIG_BOX_PACK_END;
if (c->expand)
old |= BIG_BOX_PACK_EXPAND;
if (c->if_fits)
old |= BIG_BOX_PACK_IF_FITS;
if (c->fixed)
old |= BIG_BOX_PACK_FIXED;
if (c->if_hidden)
old |= BIG_BOX_PACK_ALLOCATE_WHEN_HIDDEN;
if (old == flags)
return FALSE; /* no change */
c->expand = (flags & BIG_BOX_PACK_EXPAND) != 0;
c->end = (flags & BIG_BOX_PACK_END) != 0;
c->if_fits = (flags & BIG_BOX_PACK_IF_FITS) != 0;
c->fixed = (flags & BIG_BOX_PACK_FIXED) != 0;
c->if_hidden = (flags & BIG_BOX_PACK_ALLOCATE_WHEN_HIDDEN) != 0;
return TRUE;
}
static gboolean
box_child_set_align (BigBoxChild *c,
BigBoxAlignment fixed_x_align,
BigBoxAlignment fixed_y_align)
{
if (fixed_x_align == c->fixed_x_align &&
fixed_y_align == c->fixed_y_align)
return FALSE;
c->fixed_x_align = fixed_x_align;
c->fixed_y_align = fixed_y_align;
return TRUE;
}
static BigBoxChild *
box_child_find (BigBox *box,
ClutterActor *actor)
{
GList *c;
for (c = box->priv->children; c != NULL; c = c->next)
{
BigBoxChild *child = c->data;
if (child->actor == actor)
return (BigBoxChild *) child;
}
return NULL;
}
static BigBoxChild *
box_child_new_from_actor (ClutterActor *child,
BigBoxPackFlags flags)
{
BigBoxChild *c;
c = g_new0 (BigBoxChild, 1);
g_object_ref (child);
c->actor = child;
box_child_set_flags (c, flags);
return c;
}
static void
box_child_free (BigBoxChild *c)
{
g_object_unref (c->actor);
g_free (c);
}
static void
box_child_remove (BigBox *box, BigBoxChild *child)
{
BigBoxPrivate *priv = box->priv;
priv->children = g_list_remove (priv->children, child);
clutter_actor_unparent (child->actor);
/* at this point, the actor passed to the "actor-removed" signal
* handlers is not parented anymore to the container but since we
* are holding a reference on it, it's still valid
*/
g_signal_emit_by_name (box, "actor-removed", child->actor);
box_child_free (child);
}
static void
big_box_real_add (ClutterContainer *container,
ClutterActor *child)
{
big_box_append (BIG_BOX (container), child, BIG_BOX_PACK_FIXED);
}
static void
big_box_real_remove (ClutterContainer *container,
ClutterActor *child)
{
BigBox *box = BIG_BOX (container);
BigBoxChild *c;
g_object_ref (child);
c = box_child_find (box, child);
if (c != NULL)
{
box_child_remove (box, c);
clutter_actor_queue_relayout (CLUTTER_ACTOR (box));
}
g_object_unref (child);
}
static void
big_box_real_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
BigBox *group = BIG_BOX (container);
BigBoxPrivate *priv = group->priv;
GList *l;
for (l = priv->children; l; l = l->next)
{
BigBoxChild *c = (BigBoxChild *) l->data;
(* callback) (c->actor, user_data);
}
}
static void
big_box_real_raise (ClutterContainer *container,
ClutterActor *child,
ClutterActor *sibling)
{
BigBox *box = BIG_BOX (container);
BigBoxPrivate *priv = box->priv;
BigBoxChild *c;
c = box_child_find (box, child);
/* Child not found */
if (c == NULL)
return;
/* We only do raise for children not in the layout */
if (!c->fixed)
return;
priv->children = g_list_remove (priv->children, c);
/* Raise at the top */
if (!sibling)
{
GList *last_item;
last_item = g_list_last (priv->children);
if (last_item)
{
BigBoxChild *sibling_child = last_item->data;
sibling = sibling_child->actor;
}
priv->children = g_list_append (priv->children, c);
}
else
{
BigBoxChild *sibling_child;
gint pos;
sibling_child = box_child_find (box, sibling);
pos = g_list_index (priv->children, sibling_child) + 1;
priv->children = g_list_insert (priv->children, c, pos);
}
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (child))
{
clutter_actor_set_depth (child, clutter_actor_get_depth (sibling));
}
}
static void
big_box_real_lower (ClutterContainer *container,
ClutterActor *child,
ClutterActor *sibling)
{
BigBox *box = BIG_BOX (container);
BigBoxPrivate *priv = box->priv;
BigBoxChild *c;
c = box_child_find (box, child);
/* Child not found */
if (c == NULL)
return;
/* We only do lower for children not in the layout */
if (!c->fixed)
return;
priv->children = g_list_remove (priv->children, c);
/* Push to bottom */
if (!sibling)
{
GList *first_item;
first_item = g_list_first (priv->children);
if (first_item)
{
BigBoxChild *sibling_child = first_item->data;
sibling = sibling_child->actor;
}
priv->children = g_list_prepend (priv->children, c);
}
else
{
BigBoxChild *sibling_child;
gint pos;
sibling_child = box_child_find (box, sibling);
pos = g_list_index (priv->children, sibling_child);
priv->children = g_list_insert (priv->children, c, pos);
}
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (child))
{
clutter_actor_set_depth (child, clutter_actor_get_depth (sibling));
}
}
static int
sort_z_order (gconstpointer a,
gconstpointer b)
{
const BigBoxChild *child_a = a;
const BigBoxChild *child_b = b;
int depth_a, depth_b;
/* Depth of non-fixed children is ignored in stacking/painting order and they
* are considered to be at depth=0. Though when the children are painting
* themselves the depth translation is applied.
*/
depth_a = child_a->fixed ? clutter_actor_get_depth (child_a->actor) : 0;
depth_b = child_b->fixed ? clutter_actor_get_depth (child_b->actor) : 0;
return depth_a - depth_b;
}
static void
big_box_real_sort_depth_order (ClutterContainer *container)
{
BigBox *box = BIG_BOX (container);
BigBoxPrivate *priv = box->priv;
priv->children = g_list_sort (priv->children, sort_z_order);
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box)))
clutter_actor_queue_redraw (CLUTTER_ACTOR (box));
}
static void
clutter_container_iface_init (ClutterContainerIface *iface)
{
iface->add = big_box_real_add;
iface->remove = big_box_real_remove;
iface->foreach = big_box_real_foreach;
iface->raise = big_box_real_raise;
iface->lower = big_box_real_lower;
iface->sort_depth_order = big_box_real_sort_depth_order;
}
static void
big_box_get_bg_texture_allocation (ClutterActor *self,
int allocated_width,
int allocated_height,
ClutterActorBox *bg_box)
{
BigBoxPrivate *priv;
float bg_width, bg_height;
int min_x1, min_y1, max_x2, max_y2;
g_return_if_fail (BIG_IS_BOX (self));
priv = BIG_BOX (self)->priv;
clutter_actor_get_preferred_width (priv->background_texture,
-1,
NULL,
&bg_width);
clutter_actor_get_preferred_height (priv->background_texture,
bg_width,
NULL,
&bg_height);
min_x1 = priv->border_left;
max_x2 = allocated_width - priv->border_right;
switch (priv->background_x_align)
{
case BIG_BOX_ALIGNMENT_FIXED:
g_warning("Must specify a real alignment for background, not FIXED");
break;
case BIG_BOX_ALIGNMENT_FILL:
bg_box->x1 = min_x1;
bg_box->x2 = max_x2;
break;
case BIG_BOX_ALIGNMENT_START:
bg_box->x1 = min_x1;
bg_box->x2 = MIN (bg_box->x1 + bg_width, max_x2);
break;
case BIG_BOX_ALIGNMENT_END:
bg_box->x1 = MAX (min_x1, max_x2 - bg_width);
bg_box->x2 = max_x2;
break;
case BIG_BOX_ALIGNMENT_CENTER:
bg_box->x1 = MAX (min_x1, priv->border_left + (allocated_width - bg_width) / 2);
bg_box->x2 = MIN (bg_box->x1 + bg_width, max_x2);
break;
}
min_y1 = priv->border_top;
max_y2 = allocated_height - priv->border_bottom;
switch (priv->background_y_align)
{
case BIG_BOX_ALIGNMENT_FIXED:
g_warning("Must specify a real alignment for background, not FIXED");
break;
case BIG_BOX_ALIGNMENT_FILL:
bg_box->y1 = min_y1;
bg_box->y2 = max_y2;
break;
case BIG_BOX_ALIGNMENT_START:
bg_box->y1 = min_y1;
bg_box->y2 = MIN (bg_box->y1 + bg_height, max_y2);
break;
case BIG_BOX_ALIGNMENT_END:
bg_box->y1 = MAX (min_y1, max_y2 - bg_height);
bg_box->y2 = max_y2;
break;
case BIG_BOX_ALIGNMENT_CENTER:
bg_box->y1 = MAX (min_y1, priv->border_top + (allocated_height - bg_height) / 2);
bg_box->y2 = MIN (bg_box->y1 + bg_height, max_y2);
break;
}
}
static void
big_box_update_background_border (BigBox *box)
{
BigBoxPrivate *priv;
g_return_if_fail (BIG_IS_BOX (box));
priv = box->priv;
if (priv->background_texture)
{
guint border_top = 0, border_bottom = 0, border_left = 0, border_right = 0;
if ((priv->background_x_align == BIG_BOX_ALIGNMENT_FILL) &&
/* No repeat on the horizontal axis */
((priv->background_repeat == BIG_BOX_BACKGROUND_REPEAT_NONE) ||
(priv->background_repeat == BIG_BOX_BACKGROUND_REPEAT_Y)))
{
border_left = priv->background_border_left;
border_right = priv->background_border_right;
}
if ((priv->background_y_align == BIG_BOX_ALIGNMENT_FILL) &&
/* No repeat on the vertical axis */
((priv->background_repeat == BIG_BOX_BACKGROUND_REPEAT_NONE) ||
(priv->background_repeat == BIG_BOX_BACKGROUND_REPEAT_X)))
{
border_top = priv->background_border_top;
border_bottom = priv->background_border_bottom;
}
g_object_set (priv->background_texture,
"border-left", border_left,
"border-right", border_right,
"border-top", border_top,
"border-bottom", border_bottom,
NULL);
}
}
/* Update whether or not we draw rounded corners.
* If different sizes are set for different border segments,
* we ignore the radius.
*/
static void
big_box_update_draw_rounded_corner (BigBox *box)
{
BigBoxPrivate *priv;
priv = box->priv;
priv->draw_rounded_corner = (priv->border_top == priv->border_left) &&
(priv->border_top == priv->border_right) &&
(priv->border_top == priv->border_bottom) &&
(priv->corner_radius != 0);
if (!priv->draw_rounded_corner &&
priv->background_rectangle)
{
clutter_actor_unparent(priv->background_rectangle);
priv->background_rectangle = NULL;
}
if (priv->draw_rounded_corner &&
!priv->background_rectangle)
{
priv->background_rectangle = g_object_new (BIG_TYPE_RECTANGLE, NULL);
clutter_actor_set_parent (priv->background_rectangle, CLUTTER_ACTOR (box));
clutter_actor_queue_relayout (CLUTTER_ACTOR (box));
}
if (priv->draw_rounded_corner)
{
g_object_set (priv->background_rectangle,
"color", &priv->background_color,
"border-color", &priv->border_color,
"border-width", priv->border_top,
"corner-radius", priv->corner_radius,
NULL);
}
}
static void
big_box_set_background_repeat (BigBox *box,
BigBoxBackgroundRepeat background_repeat)
{
BigBoxPrivate *priv;
priv = box->priv;
priv->background_repeat = background_repeat;
if (priv->background_texture)
{
gboolean repeat_x = FALSE, repeat_y = FALSE;
switch (priv->background_repeat)
{
case BIG_BOX_BACKGROUND_REPEAT_NONE:
break;
case BIG_BOX_BACKGROUND_REPEAT_X:
repeat_x = TRUE;
break;
case BIG_BOX_BACKGROUND_REPEAT_Y:
repeat_y = TRUE;
break;
case BIG_BOX_BACKGROUND_REPEAT_BOTH:
repeat_x = TRUE;
repeat_y = TRUE;
break;
}
g_object_set (G_OBJECT (priv->background_texture),
"repeat-x", repeat_x,
"repeat-y", repeat_y,
NULL);
}
}
static void
big_box_set_background_pixbuf (BigBox *box, GdkPixbuf *pixbuf)
{
BigBoxPrivate *priv;
ClutterActor *background_texture;
g_return_if_fail (BIG_IS_BOX (box));
priv = box->priv;
if (priv->background_texture)
{
clutter_actor_unparent (priv->background_texture);
priv->background_texture = NULL;
}
/* This means we just want to remove current background texture */
if (pixbuf == NULL)
return;
/* The border values are set depending on the background-repeat
* and background alignment settings in
* big_box_update_background_border */
background_texture = big_theme_image_new_from_pixbuf (pixbuf,
0, 0, 0, 0);
if (background_texture)
{
clutter_actor_set_parent (background_texture, CLUTTER_ACTOR (box));
priv->background_texture = background_texture;
big_box_set_background_repeat (box, priv->background_repeat);
}
}
static void
big_box_set_background_filename (BigBox *box, const char *filename)
{
BigBoxPrivate *priv;
ClutterActor *background_texture;
g_return_if_fail (BIG_IS_BOX (box));
g_return_if_fail (filename != NULL);
priv = box->priv;
if (priv->background_texture)
{
clutter_actor_unparent (priv->background_texture);
priv->background_texture = NULL;
}
/* This means we just want to remove current background texture */
if (filename == NULL)
return;
/* The border values are set depending on the background-repeat
* and background alignment settings in
* big_box_update_background_border */
background_texture = big_theme_image_new_from_file (filename,
0, 0, 0, 0);
if (background_texture)
{
clutter_actor_set_parent (background_texture, CLUTTER_ACTOR (box));
priv->background_texture = background_texture;
big_box_set_background_repeat (box, priv->background_repeat);
}
}
static void
big_box_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
BigBoxPrivate *priv = BIG_BOX (gobject)->priv;
gboolean need_repaint = TRUE;
gboolean need_resize = TRUE;
switch (prop_id)
{
case PROP_ORIENTATION:
priv->orientation = g_value_get_enum (value);
break;
case PROP_SPACING:
priv->spacing = g_value_get_int (value);
break;
case PROP_X_ALIGN:
priv->x_align = g_value_get_enum (value);
break;
case PROP_Y_ALIGN:
priv->y_align = g_value_get_enum (value);
break;
case PROP_PADDING:
big_box_set_padding(BIG_BOX(gobject),
g_value_get_int(value));
break;
case PROP_PADDING_TOP:
priv->padding_top = g_value_get_int (value);
break;
case PROP_PADDING_BOTTOM:
priv->padding_bottom = g_value_get_int (value);
break;
case PROP_PADDING_LEFT:
priv->padding_left = g_value_get_int (value);
break;
case PROP_PADDING_RIGHT:
priv->padding_right = g_value_get_int (value);
break;
case PROP_BORDER:
big_box_set_border_width(BIG_BOX(gobject),
g_value_get_int(value));
break;
case PROP_BORDER_TOP:
priv->border_top = g_value_get_int (value);
big_box_update_draw_rounded_corner (BIG_BOX (gobject));
break;
case PROP_BORDER_BOTTOM:
priv->border_bottom = g_value_get_int (value);
big_box_update_draw_rounded_corner (BIG_BOX (gobject));
break;
case PROP_BORDER_LEFT:
priv->border_left = g_value_get_int (value);
big_box_update_draw_rounded_corner (BIG_BOX (gobject));
break;
case PROP_BORDER_RIGHT:
priv->border_right = g_value_get_int (value);
big_box_update_draw_rounded_corner (BIG_BOX (gobject));
break;
case PROP_CORNER_RADIUS:
priv->corner_radius = g_value_get_uint (value);
big_box_update_draw_rounded_corner (BIG_BOX (gobject));
break;
case PROP_BACKGROUND_BORDER_TOP:
priv->background_border_top = g_value_get_uint (value);
need_resize = FALSE;
big_box_update_background_border (BIG_BOX (gobject));
break;
case PROP_BACKGROUND_BORDER_BOTTOM:
priv->background_border_bottom = g_value_get_uint (value);
need_resize = FALSE;
big_box_update_background_border (BIG_BOX (gobject));
break;
case PROP_BACKGROUND_BORDER_LEFT:
priv->background_border_left = g_value_get_uint (value);
need_resize = FALSE;
big_box_update_background_border (BIG_BOX (gobject));
break;
case PROP_BACKGROUND_BORDER_RIGHT:
priv->background_border_right = g_value_get_uint (value);
need_resize = FALSE;
big_box_update_background_border (BIG_BOX (gobject));
break;
case PROP_BACKGROUND_COLOR:
{
ClutterColor *color;
color = g_value_get_boxed (value);
if (color) {
priv->background_color = *color;
} else {
/* null = default (black and transparent) */
priv->background_color.red = 0;
priv->background_color.green = 0;
priv->background_color.blue = 0;
priv->background_color.alpha = 0;
}
if (priv->background_rectangle)
{
g_object_set (priv->background_rectangle,
"color", &priv->background_color,
NULL);
}
need_resize = FALSE;
}
break;
case PROP_BACKGROUND_FILENAME:
big_box_set_background_filename (BIG_BOX (gobject),
g_value_get_string (value));
big_box_update_background_border (BIG_BOX (gobject));
break;
case PROP_BACKGROUND_PIXBUF:
big_box_set_background_pixbuf (BIG_BOX (gobject),
g_value_get_object (value));
big_box_update_background_border (BIG_BOX (gobject));
break;
case PROP_BACKGROUND_REPEAT:
big_box_set_background_repeat (BIG_BOX (gobject),
g_value_get_enum (value));
big_box_update_background_border (BIG_BOX (gobject));
break;
case PROP_BACKGROUND_X_ALIGN:
priv->background_x_align = g_value_get_enum (value);
big_box_update_background_border (BIG_BOX (gobject));
break;
case PROP_BACKGROUND_Y_ALIGN:
priv->background_y_align = g_value_get_enum (value);
big_box_update_background_border (BIG_BOX (gobject));
break;
case PROP_BORDER_COLOR:
{
ClutterColor *color;
color = g_value_get_boxed (value);
if (color) {
priv->border_color = *color;
} else {
/* null = default (black and transparent) */
priv->border_color.red = 0;
priv->border_color.green = 0;
priv->border_color.blue = 0;
priv->border_color.alpha = 0;
}
if (priv->background_rectangle)
{
g_object_set (priv->background_rectangle,
"border-color", &priv->border_color,
NULL);
}
need_resize = FALSE;
}
break;
case PROP_DEBUG:
priv->debug = g_value_get_boolean (value);
need_repaint = FALSE;
need_resize = FALSE;
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
if (need_resize)
clutter_actor_queue_relayout (CLUTTER_ACTOR (gobject));
else if (need_repaint)
clutter_actor_queue_redraw (CLUTTER_ACTOR (gobject));
}
static void
big_box_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
BigBoxPrivate *priv = BIG_BOX (gobject)->priv;
switch (prop_id)
{
case PROP_ORIENTATION:
g_value_set_enum (value, priv->orientation);
break;
case PROP_SPACING:
g_value_set_int (value, priv->spacing);
break;
case PROP_X_ALIGN:
g_value_set_enum (value, priv->x_align);
break;
case PROP_Y_ALIGN:
g_value_set_enum (value, priv->y_align);
break;
case PROP_PADDING_TOP:
g_value_set_int (value, priv->padding_top);
break;
case PROP_PADDING_BOTTOM:
g_value_set_int (value, priv->padding_bottom);
break;
case PROP_PADDING_LEFT:
g_value_set_int (value, priv->padding_left);
break;
case PROP_PADDING_RIGHT:
g_value_set_int (value, priv->padding_right);
break;
case PROP_BORDER_TOP:
g_value_set_int (value, priv->border_top);
break;
case PROP_BORDER_BOTTOM:
g_value_set_int (value, priv->border_bottom);
break;
case PROP_BORDER_LEFT:
g_value_set_int (value, priv->border_left);
break;
case PROP_BORDER_RIGHT:
g_value_set_int (value, priv->border_right);
break;
case PROP_CORNER_RADIUS:
g_value_set_uint (value, priv->corner_radius);
break;
case PROP_BACKGROUND_TEXTURE:
g_value_set_object (value, priv->background_texture);
break;
case PROP_BACKGROUND_RECTANGLE:
g_value_set_object (value, priv->background_rectangle);
break;
case PROP_BACKGROUND_BORDER_TOP:
g_value_set_uint (value, priv->background_border_top);
break;
case PROP_BACKGROUND_BORDER_BOTTOM:
g_value_set_uint (value, priv->background_border_bottom);
break;
case PROP_BACKGROUND_BORDER_LEFT:
g_value_set_uint (value, priv->background_border_left);
break;
case PROP_BACKGROUND_BORDER_RIGHT:
g_value_set_uint (value, priv->background_border_right);
break;
case PROP_BACKGROUND_COLOR:
g_value_set_boxed (value, &priv->background_color);
break;
case PROP_BACKGROUND_REPEAT:
g_value_set_enum (value, priv->background_repeat);
break;
case PROP_BACKGROUND_X_ALIGN:
g_value_set_enum (value, priv->background_x_align);
break;
case PROP_BACKGROUND_Y_ALIGN:
g_value_set_enum (value, priv->background_y_align);
break;
case PROP_BORDER_COLOR:
g_value_set_boxed (value, &priv->border_color);
break;
case PROP_DEBUG:
g_value_set_boolean (value, priv->debug);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
big_box_finalize (GObject *gobject)
{
G_OBJECT_CLASS (big_box_parent_class)->finalize (gobject);
}
static void
big_box_dispose (GObject *gobject)
{
BigBox *self = BIG_BOX (gobject);
BigBoxPrivate *priv = self->priv;
if (priv->background_texture)
{
clutter_actor_unparent (priv->background_texture);
priv->background_texture = NULL;
}
if (priv->background_rectangle)
{
clutter_actor_unparent (priv->background_rectangle);
priv->background_rectangle = NULL;
}
while (priv->children)
{
clutter_actor_destroy(((BigBoxChild*)priv->children->data)->actor);
}
G_OBJECT_CLASS (big_box_parent_class)->dispose (gobject);
}
static void
big_box_get_content_width_request (ClutterActor *self,
int *min_width_p,
int *natural_width_p)
{
BigBoxPrivate *priv;
int total_min;
int total_natural;
int n_children_in_min;
int n_children_in_natural;
GList *c;
priv = BIG_BOX (self)->priv;
total_min = 0;
total_natural = 0;
n_children_in_min = 0;
n_children_in_natural = 0;
for (c = priv->children; c != NULL; c = c->next)
{
BigBoxChild *child = (BigBoxChild *) c->data;
float min_width;
float natural_width;
if (!BOX_CHILD_IN_LAYOUT (child))
continue;
/* PACK_IF_FITS children are do not contribute to the min size
* of the whole box, but do contribute to natural size, and
* will be hidden entirely if their width request does not
* fit.
*/
clutter_actor_get_preferred_width (child->actor,
-1,
&min_width,
&natural_width);
if (priv->debug)
g_debug ("Child %p min width %g natural %g",
child->actor,
min_width,
natural_width);
n_children_in_natural += 1;
/* children with if fits flag won't appear at our min width if
* we are horizontal. If we're vertical, always request enough
* width for all if_fits children. Children with 0 min size won't
* themselves appear but they will get spacing around them, so
* they count in n_children_in_min.
*/
if (priv->orientation == BIG_BOX_ORIENTATION_VERTICAL)
{
total_min = MAX (total_min, min_width);
n_children_in_min += 1;
total_natural = MAX (total_natural, natural_width);
}
else
{
if (!child->if_fits)
{
total_min += min_width;
n_children_in_min += 1;
}
total_natural += natural_width;
}
}
if (priv->orientation == BIG_BOX_ORIENTATION_HORIZONTAL &&
n_children_in_min > 1)
{
total_min += priv->spacing * (n_children_in_min - 1);
}
if (priv->orientation == BIG_BOX_ORIENTATION_HORIZONTAL &&
n_children_in_natural > 1)
{
total_natural += priv->spacing * (n_children_in_natural - 1);
}
if (min_width_p)
*min_width_p = total_min;
if (natural_width_p)
*natural_width_p = total_natural;
}
static void
big_box_get_preferred_width (ClutterActor *self,
float for_height,
float *min_width_p,
float *natural_width_p)
{
BigBoxPrivate *priv;
int content_min_width;
int content_natural_width;
int outside;
priv = BIG_BOX (self)->priv;
big_box_get_content_width_request (self,
&content_min_width,
&content_natural_width);
outside = priv->padding_left + priv->padding_right +
priv->border_left + priv->border_right;
if (min_width_p)
*min_width_p = content_min_width + outside;
if (natural_width_p)
*natural_width_p = content_natural_width + outside;
if (priv->debug)
{
if (min_width_p)
g_debug ("Computed minimum width as %g", *min_width_p);
if (natural_width_p)
g_debug ("Computed natural width as %g", *natural_width_p);
}
}
static void
big_box_get_content_area_horizontal (ClutterActor *self,
int requested_content_width,
int natural_content_width,
int allocated_box_width,
int *x_p,
int *width_p)
{
BigBoxPrivate *priv;
int left;
int right;
int unpadded_box_width;
int content_width;
priv = BIG_BOX (self)->priv;
left = priv->border_left + priv->padding_left;
right = priv->border_right + priv->padding_right;
g_return_if_fail (requested_content_width >= 0);
if (natural_content_width < allocated_box_width)
content_width = natural_content_width;
else
content_width = MAX (requested_content_width, allocated_box_width);
unpadded_box_width = allocated_box_width - left - right;
switch (priv->x_align)
{
case BIG_BOX_ALIGNMENT_FIXED:
g_warning("Must specify a real alignment for content, not FIXED");
break;
case BIG_BOX_ALIGNMENT_FILL:
if (x_p)
*x_p = left;
if (width_p)
*width_p = unpadded_box_width;
break;
case BIG_BOX_ALIGNMENT_START:
if (x_p)
*x_p = left;
if (width_p)
*width_p = content_width;
break;
case BIG_BOX_ALIGNMENT_END:
if (x_p)
*x_p = allocated_box_width - right - content_width;
if (width_p)
*width_p = content_width;
break;
case BIG_BOX_ALIGNMENT_CENTER:
if (x_p)
*x_p = left + (unpadded_box_width - content_width) / 2;
if (width_p)
*width_p = content_width;
break;
}
}
static void
big_box_get_content_area_vertical (ClutterActor *self,
int requested_content_height,
int natural_content_height,
int allocated_box_height,
int *y_p,
int *height_p)
{
BigBoxPrivate *priv;
int top;
int bottom;
int unpadded_box_height;
int content_height;
priv = BIG_BOX (self)->priv;
top = priv->border_top + priv->padding_top;
bottom = priv->border_bottom + priv->padding_bottom;
g_return_if_fail (requested_content_height >= 0);
if (natural_content_height < allocated_box_height)
content_height = natural_content_height;
else
content_height = MAX (requested_content_height, allocated_box_height);
unpadded_box_height = allocated_box_height - top - bottom;
switch (priv->y_align)
{
case BIG_BOX_ALIGNMENT_FIXED:
g_warning("Must specify a real alignment for content, not FIXED");
break;
case BIG_BOX_ALIGNMENT_FILL:
if (y_p)
*y_p = top;
if (height_p)
*height_p = unpadded_box_height;
break;
case BIG_BOX_ALIGNMENT_START:
if (y_p)
*y_p = top;
if (height_p)
*height_p = content_height;
break;
case BIG_BOX_ALIGNMENT_END:
if (y_p)
*y_p = allocated_box_height - bottom - content_height;
if (height_p)
*height_p = content_height;
break;
case BIG_BOX_ALIGNMENT_CENTER:
if (y_p)
*y_p = top + (unpadded_box_height - content_height) / 2;
if (height_p)
*height_p = content_height;
break;
}
}
static BigBoxAdjustInfo *
big_box_adjust_infos_new (BigBox *box,
float for_content_width)
{
BigBoxPrivate *priv = box->priv;
BigBoxAdjustInfo *adjusts = g_new0 (BigBoxAdjustInfo, g_list_length (priv->children));
GList *c;
gint i = 0;
for (c = priv->children; c != NULL; c = c->next)
{
BigBoxChild *child = (BigBoxChild *) c->data;
if (!BOX_CHILD_IN_LAYOUT (child))
{
adjusts[i].minimum = adjusts[i].natural = 0;
}
else if (priv->orientation == BIG_BOX_ORIENTATION_VERTICAL)
{
float minimum, natural;
clutter_actor_get_preferred_height (child->actor, for_content_width,
&minimum, &natural);
adjusts[i].minimum = minimum;
adjusts[i].natural = natural;
}
else
{
float minimum, natural;
clutter_actor_get_preferred_width (child->actor, -1,
&minimum, &natural);
adjusts[i].minimum = minimum;
adjusts[i].natural = natural;
}
i++;
}
return adjusts;
}
static void
big_box_adjust_if_fits_as_not_fitting (GList *children,
BigBoxAdjustInfo *adjusts)
{
GList *c;
gint i;
i = 0;
for (c = children; c != NULL; c = c->next)
{
BigBoxChild *child = (BigBoxChild *) c->data;
if (child->if_fits)
{
adjusts[i].adjustment -= adjusts[i].minimum;
adjusts[i].does_not_fit = TRUE;
}
++i;
}
}
static gboolean
big_box_adjust_up_to_natural_size (GList *children,
int *remaining_extra_space_p,
BigBoxAdjustInfo *adjusts,
gboolean if_fits)
{
int smallest_increase;
int space_to_distribute;
GList *c;
gint n_needing_increase;
gint i;
g_assert (*remaining_extra_space_p >= 0);
if (*remaining_extra_space_p == 0)
return FALSE;
smallest_increase = G_MAXINT;
n_needing_increase = 0;
i = 0;
for (c = children; c != NULL; c = c->next)
{
BigBoxChild *child = (BigBoxChild *) c->data;
if (BOX_CHILD_IN_LAYOUT (child) &&
((!child->if_fits && !if_fits) ||
(child->if_fits && if_fits && !adjusts[i].does_not_fit)))
{
float needed_increase;
g_assert (adjusts[i].adjustment >= 0);
/* Guaranteed to be >= 0 */
needed_increase = adjusts[i].natural - adjusts[i].minimum;
g_assert (needed_increase >= 0);
needed_increase -= adjusts[i].adjustment; /* see how much we've already increased */
if (needed_increase > 0)
{
n_needing_increase += 1;
smallest_increase = MIN (smallest_increase, needed_increase);
}
}
++i;
}
if (n_needing_increase == 0)
return FALSE;
g_assert (smallest_increase < G_MAXINT);
space_to_distribute = MIN (*remaining_extra_space_p,
smallest_increase * n_needing_increase);
g_assert(space_to_distribute >= 0);
g_assert(space_to_distribute <= *remaining_extra_space_p);
*remaining_extra_space_p -= space_to_distribute;
i = 0;
for (c = children; c != NULL; c = c->next)
{
BigBoxChild *child = (BigBoxChild *) c->data;
if (BOX_CHILD_IN_LAYOUT (child) &&
((!child->if_fits && !if_fits) ||
(child->if_fits && if_fits && !adjusts[i].does_not_fit)))
{
float needed_increase;
g_assert (adjusts[i].adjustment >= 0);
/* Guaranteed to be >= 0 */
needed_increase = adjusts[i].natural - adjusts[i].minimum;
g_assert(needed_increase >= 0);
needed_increase -= adjusts[i].adjustment; /* see how much we've already increased */
if (needed_increase > 0)
{
float extra;
extra = (space_to_distribute / n_needing_increase);
n_needing_increase -= 1;
space_to_distribute -= extra;
adjusts[i].adjustment += extra;
}
}
++i;
}
g_assert (n_needing_increase == 0);
g_assert (space_to_distribute == 0);
return TRUE;
}
static gboolean
big_box_adjust_one_if_fits (GList *children,
int spacing,
int *remaining_extra_space_p,
BigBoxAdjustInfo *adjusts)
{
GList *c;
int spacing_delta;
gint i;
gboolean visible_children = FALSE;
if (*remaining_extra_space_p == 0)
return FALSE;
/* if there are no currently visible children, then adding a child won't
* add another spacing
*/
i = 0;
for (c = children; c != NULL; c = c->next) {
BigBoxChild *child = (BigBoxChild *) c->data;
if (BOX_CHILD_IN_LAYOUT (child) &&
(!child->if_fits || !adjusts[i].does_not_fit))
{
visible_children = TRUE;
break;
}
i++;
}
spacing_delta = visible_children ? spacing : 0;
i = 0;
for (c = children; c != NULL; c = c->next)
{
if (adjusts[i].does_not_fit)
{
/* This child was adjusted downward, see if we can pop it visible
* (picking the smallest instead of first if-fits child on each pass
* might be nice, but for now it's the first that fits)
*/
if ((adjusts[i].minimum + spacing_delta) <= *remaining_extra_space_p)
{
adjusts[i].adjustment += adjusts[i].minimum;
g_assert (adjusts[i].adjustment >= 0);
adjusts[i].does_not_fit = FALSE;
*remaining_extra_space_p -= (adjusts[i].minimum + spacing_delta);
g_assert (*remaining_extra_space_p >= 0);
return TRUE;
}
}
++i;
}
return FALSE;
}
static gboolean
box_child_is_expandable (BigBoxChild *child, BigBoxAdjustInfo *adjust)
{
return (BOX_CHILD_IS_VISIBLE (child) || child->if_hidden) && child->expand &&
(!child->if_fits || (adjust && !(adjust->does_not_fit)));
}
static int
big_box_count_expandable_children (GList *children,
BigBoxAdjustInfo *adjusts)
{
GList *c;
gint count;
gint i;
count = 0;
i = 0;
for (c = children; c != NULL; c = c->next)
{
BigBoxChild *child = (BigBoxChild *) c->data;
/* We assume here that we've prevented via g_warning
* any floats/fixed from having expand=TRUE
*/
if (box_child_is_expandable (child, adjusts ? &(adjusts[i]) : NULL))
++count;
++i;
}
return count;
}
static void
big_box_adjust_for_expandable (GList *children,
int *remaining_extra_space_p,
BigBoxAdjustInfo *adjusts)
{
GList *c;
int expand_space;
gint expand_count;
gint i;
if (*remaining_extra_space_p == 0)
return;
expand_space = *remaining_extra_space_p;
expand_count = big_box_count_expandable_children (children, adjusts);
if (expand_count == 0)
return;
i = 0;
for (c = children; c != NULL; c = c->next)
{
BigBoxChild *child = (BigBoxChild *) c->data;
if (box_child_is_expandable (child, &(adjusts[i])) &&
!adjusts[i].does_not_fit)
{
float extra;
extra = (expand_space / expand_count);
expand_count -= 1;
expand_space -= extra;
adjusts[i].adjustment += extra;
}
++i;
}
/* if we had anything to expand, then we will have used up all space */
g_assert (expand_space == 0);
g_assert (expand_count == 0);
*remaining_extra_space_p = 0;
}
static void
big_box_compute_adjusts (GList *children,
BigBoxAdjustInfo *adjusts,
int spacing,
int alloc_request_delta)
{
int remaining_extra_space;
if (children == NULL)
return;
/* Go ahead and cram all PACK_IF_FITS children to zero width,
* we'll expand them again if we can.
*/
big_box_adjust_if_fits_as_not_fitting (children, adjusts);
/* Make no adjustments if we got too little or just right space.
* (FIXME handle too little space better)
*/
if (alloc_request_delta <= 0) {
return;
}
remaining_extra_space = alloc_request_delta;
/* Adjust non-PACK_IF_FITS up to natural size */
while (big_box_adjust_up_to_natural_size (children,
&remaining_extra_space, adjusts,
FALSE))
;
/* See if any PACK_IF_FITS can get their minimum size */
while (big_box_adjust_one_if_fits (children,
spacing, &remaining_extra_space, adjusts))
;
/* If so, then see if they can also get a natural size */
while (big_box_adjust_up_to_natural_size(children,
&remaining_extra_space, adjusts,
TRUE))
;
/* And finally we can expand to fill empty space */
big_box_adjust_for_expandable (children, &remaining_extra_space, adjusts);
/* remaining_extra_space need not be 0, if we had no expandable children */
}
static int
big_box_get_adjusted_size (BigBoxAdjustInfo *adjust)
{
return adjust->minimum + adjust->adjustment;
}
static void
big_box_get_hbox_height_request (ClutterActor *self,
int for_width,
int *min_height_p,
int *natural_height_p)
{
BigBoxPrivate *priv;
int total_min;
int total_natural;
int requested_content_width;
int natural_content_width;
int allocated_content_width;
BigBoxAdjustInfo *width_adjusts;
GList *c;
gint i;
priv = BIG_BOX (self)->priv;
total_min = 0;
total_natural = 0;
big_box_get_content_width_request (self, &requested_content_width,
&natural_content_width);
big_box_get_content_area_horizontal (self,
requested_content_width,
natural_content_width,
for_width, NULL,
&allocated_content_width);
width_adjusts = big_box_adjust_infos_new (BIG_BOX (self), for_width);
big_box_compute_adjusts (priv->children,
width_adjusts,
priv->spacing,
allocated_content_width - requested_content_width);
i = 0;
for (c = priv->children; c != NULL; c = c->next)
{
BigBoxChild *child = c->data;
float min_height, natural_height;
int req = 0;
if (!BOX_CHILD_IN_LAYOUT (child))
{
++i;
continue;
}
req = big_box_get_adjusted_size (&width_adjusts[i]);
clutter_actor_get_preferred_height (child->actor, req,
&min_height, &natural_height);
if (priv->debug)
g_debug ("H - Child %p min height %g natural %g",
child->actor, min_height, natural_height);
total_min = MAX (total_min, min_height);
total_natural = MAX (total_natural, natural_height);
++i;
}
g_free (width_adjusts);
if (min_height_p)
*min_height_p = total_min;
if (natural_height_p)
*natural_height_p = total_natural;
}
static void
big_box_get_vbox_height_request (ClutterActor *self,
int for_width,
int *min_height_p,
int *natural_height_p)
{
BigBoxPrivate *priv;
int total_min;
int total_natural;
int n_children_in_min;
int n_children_in_natural;
GList *c;
priv = BIG_BOX (self)->priv;
total_min = 0;
total_natural = 0;
n_children_in_min = 0;
n_children_in_natural = 0;
for (c = priv->children; c != NULL; c = c->next)
{
BigBoxChild *child = (BigBoxChild *) c->data;
float min_height;
float natural_height;
if (!BOX_CHILD_IN_LAYOUT (child))
continue;
clutter_actor_get_preferred_height (child->actor, for_width,
&min_height, &natural_height);
if (priv->debug)
g_debug ("V - Child %p min height %g natural %g",
child->actor, min_height, natural_height);
n_children_in_natural += 1;
total_natural += natural_height;
if (!child->if_fits)
{
n_children_in_min += 1;
total_min += min_height;
}
}
if (n_children_in_min > 1)
total_min += priv->spacing * (n_children_in_min - 1);
if (n_children_in_natural > 1)
total_natural += priv->spacing * (n_children_in_natural - 1);
if (min_height_p)
*min_height_p = total_min;
if (natural_height_p)
*natural_height_p = total_natural;
}
static void
big_box_get_content_height_request (ClutterActor *self,
int for_width,
int *min_height_p,
int *natural_height_p)
{
BigBoxPrivate *priv;
priv = BIG_BOX (self)->priv;
if (priv->orientation == BIG_BOX_ORIENTATION_VERTICAL)
big_box_get_vbox_height_request (self, for_width,
min_height_p, natural_height_p);
else
big_box_get_hbox_height_request (self, for_width,
min_height_p, natural_height_p);
}
static void
big_box_get_preferred_height (ClutterActor *self,
float for_width,
float *min_height_p,
float *natural_height_p)
{
BigBoxPrivate *priv;
int content_min_height, content_natural_height;
int content_for_width;
int outside;
priv = BIG_BOX (self)->priv;
content_for_width = for_width
- priv->padding_left - priv->padding_right
- priv->border_left - priv->border_right;
/* We need to call this even if just returning the box-height prop,
* so that children can rely on getting the full request, allocate
* cycle in order every time, and so we compute the cached requests.
*/
big_box_get_content_height_request (self,
content_for_width,
&content_min_height,
&content_natural_height);
outside = priv->padding_top + priv->padding_bottom +
priv->border_top + priv->border_bottom;
if (min_height_p)
*min_height_p = content_min_height + outside;
if (natural_height_p)
*natural_height_p = content_natural_height + outside;
if (priv->debug)
{
if (min_height_p)
g_debug ("Computed minimum height for width=%g as %g",
for_width, *min_height_p);
if (natural_height_p)
g_debug ("Computed natural height for width=%g as %g",
for_width, *natural_height_p);
}
}
static void
big_box_layout (ClutterActor *self,
float content_x,
float content_y,
float allocated_content_width,
float allocated_content_height,
float requested_content_width,
float requested_content_height,
ClutterAllocationFlags flags)
{
BigBoxPrivate *priv;
BigBoxAdjustInfo *adjusts;
ClutterActorBox child_box;
float allocated_size, requested_size;
float start;
float end;
GList *c;
gint i;
priv = BIG_BOX (self)->priv;
if (priv->orientation == BIG_BOX_ORIENTATION_VERTICAL)
{
allocated_size = allocated_content_height;
requested_size = requested_content_height;
start = content_y;
}
else
{
allocated_size = allocated_content_width;
requested_size = requested_content_width;
start = content_x;
}
end = start + allocated_size;
adjusts = big_box_adjust_infos_new (BIG_BOX (self), allocated_content_width);
big_box_compute_adjusts (priv->children,
adjusts,
priv->spacing,
allocated_size - requested_size);
i = 0;
for (c = priv->children; c != NULL; c = c->next)
{
BigBoxChild *child = (BigBoxChild *) c->data;
float req;
if (!BOX_CHILD_IN_LAYOUT (child))
{
++i;
continue;
}
if (priv->orientation == BIG_BOX_ORIENTATION_VERTICAL)
{
req = big_box_get_adjusted_size (&adjusts[i]);
child_box.x1 = content_x;
child_box.y1 = child->end ? end - req : start;
child_box.x2 = child_box.x1 + allocated_content_width;
child_box.y2 = child_box.y1 + req;
if (priv->debug)
g_debug ("V - Child %p %s being allocated: %g, %g, %g, %g w: %g h: %g",
child->actor,
g_type_name_from_instance((GTypeInstance*) child->actor),
child_box.x1,
child_box.y1,
child_box.x2,
child_box.y2,
child_box.x2 - child_box.x1,
child_box.y2 - child_box.y1);
clutter_actor_allocate (child->actor, &child_box,
flags);
}
else
{
req = big_box_get_adjusted_size (&adjusts[i]);
child_box.x1 = child->end ? end - req : start;
child_box.y1 = content_y;
child_box.x2 = child_box.x1 + req;
child_box.y2 = child_box.y1 + allocated_content_height;
if (priv->debug)
g_debug ("H - Child %p %s being allocated: %g, %g, %g, %g w: %g h: %g",
child->actor,
g_type_name_from_instance((GTypeInstance*) child->actor),
child_box.x1,
child_box.y1,
child_box.x2,
child_box.y2,
child_box.x2 - child_box.x1,
child_box.y2 - child_box.y1);
clutter_actor_allocate (child->actor, &child_box,
flags);
}
if (req <= 0)
{
/* Child was adjusted out of existence, act like it's
* !visible
*/
child_box.x1 = 0;
child_box.y1 = 0;
child_box.x2 = 0;
child_box.y2 = 0;
clutter_actor_allocate (child->actor, &child_box,
flags);
}
/* Children with req == 0 still get spacing unless they are IF_FITS.
* The handling of spacing could use improvement (spaces should probably
* act like items with min width 0 and natural width of spacing) but
* it's pretty hard to get right without rearranging the code a lot.
*/
if (!adjusts[i].does_not_fit)
{
if (child->end)
end -= (req + priv->spacing);
else
start += (req + priv->spacing);
}
++i;
}
g_free (adjusts);
}
static void
big_box_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
BigBoxPrivate *priv;
int requested_content_width;
int requested_content_height;
int natural_content_width;
int natural_content_height;
int allocated_content_width;
int allocated_content_height = 0;
int content_x, content_y = 0;
GList *c;
priv = BIG_BOX (self)->priv;
if (priv->debug)
g_debug ("Entire box %p being allocated: %g, %g, %g, %g",
self,
box->x1,
box->y1,
box->x2,
box->y2);
CLUTTER_ACTOR_CLASS (big_box_parent_class)->allocate (self, box, flags);
big_box_get_content_width_request (self,
&requested_content_width,
&natural_content_width);
big_box_get_content_area_horizontal (self, requested_content_width,
natural_content_width, box->x2 - box->x1,
&content_x, &allocated_content_width);
big_box_get_content_height_request (self,
allocated_content_width,
&requested_content_height,
&natural_content_height);
big_box_get_content_area_vertical (self, requested_content_height,
natural_content_height, box->y2 - box->y1,
&content_y, &allocated_content_height);
if (priv->debug)
{
if (allocated_content_height < requested_content_height)
g_debug ("Box %p allocated height %d but requested %d",
self,
allocated_content_height,
requested_content_height);
if (allocated_content_width < requested_content_width)
g_debug ("Box %p allocated width %d but requested %d",
self,
allocated_content_width,
requested_content_width);
}
if (priv->background_texture)
{
ClutterActorBox bg_box;
big_box_get_bg_texture_allocation (self,
box->x2 - box->x1,
box->y2 - box->y1,
&bg_box);
if (priv->debug)
{
g_debug ("Box %p texture allocated width %g and height %g",
self,
bg_box.x2 - bg_box.x1,
bg_box.y2 - bg_box.y1);
}
clutter_actor_allocate (priv->background_texture, &bg_box,
flags);
}
if (priv->background_rectangle)
{
ClutterActorBox rectangle_box;
rectangle_box.x1 = 0;
rectangle_box.y1 = 0;
rectangle_box.x2 = box->x2 - box->x1;
rectangle_box.y2 = box->y2 - box->y1;
clutter_actor_allocate (priv->background_rectangle,
&rectangle_box,
flags);
}
for (c = priv->children; c != NULL; c = c->next)
{
BigBoxChild *child = (BigBoxChild *) c->data;
ClutterActorBox child_box;
if (!(BOX_CHILD_IS_VISIBLE (child) || child->if_hidden))
{
child_box.x1 = 0;
child_box.y1 = 0;
child_box.x2 = 0;
child_box.y2 = 0;
clutter_actor_allocate (child->actor, &child_box, FALSE);
}
else if (child->fixed)
{
float x, y, width, height;
clutter_actor_get_position (child->actor, &x, &y);
clutter_actor_get_preferred_width(child->actor, -1, NULL, &width);
clutter_actor_get_preferred_height(child->actor, width, NULL, &height);
switch (child->fixed_x_align)
{
case BIG_BOX_ALIGNMENT_FIXED:
/* honor child forced x,y instead of aligning automatically */
child_box.x1 = x;
child_box.x2 = x + width;
break;
case BIG_BOX_ALIGNMENT_START:
child_box.x1 = content_x;
child_box.x2 = child_box.x1 + width;
break;
case BIG_BOX_ALIGNMENT_END:
child_box.x2 = content_x + allocated_content_width;
child_box.x1 = child_box.x2 - width;
break;
case BIG_BOX_ALIGNMENT_CENTER:
child_box.x1 = content_x + (allocated_content_width - width) / 2;
child_box.x2 = child_box.x1 + width;
break;
case BIG_BOX_ALIGNMENT_FILL:
child_box.x1 = content_x;
child_box.x2 = content_x + allocated_content_width;
break;
}
switch (child->fixed_y_align)
{
case BIG_BOX_ALIGNMENT_FIXED:
/* honor child forced x,y instead of aligning automatically */
child_box.y1 = y;
child_box.y2 = y + height;
break;
case BIG_BOX_ALIGNMENT_START:
child_box.y1 = content_y;
child_box.y2 = child_box.y1 + height;
break;
case BIG_BOX_ALIGNMENT_END:
child_box.y2 = content_y + allocated_content_height;
child_box.y1 = child_box.y2 - height;
break;
case BIG_BOX_ALIGNMENT_CENTER:
child_box.y1 = content_y + (allocated_content_height - height) / 2;
child_box.y2 = child_box.y1 + height;
break;
case BIG_BOX_ALIGNMENT_FILL:
child_box.y1 = content_y;
child_box.y2 = content_y + allocated_content_height;
break;
}
if (priv->debug)
g_debug ("Fixed Child being allocated: %g, %g, %g, %g",
child_box.x1,
child_box.y1,
child_box.x2,
child_box.y2);
clutter_actor_allocate(child->actor, &child_box,
flags);
}
}
big_box_layout (self, content_x, content_y,
allocated_content_width, allocated_content_height,
requested_content_width, requested_content_height,
flags);
}
static void
big_box_paint (ClutterActor *actor)
{
BigBox *self = BIG_BOX (actor);
GList *c;
ClutterColor color;
guint8 actor_opacity;
ClutterGeometry allocation;
int border_top, border_bottom, border_left, border_right;
int padding_top, padding_bottom, padding_left, padding_right;
/* shorter variable names (and cast to int while we're at it
* though I think this is only for historical reasons)
*/
border_top = self->priv->border_top;
border_bottom = self->priv->border_bottom;
border_left = self->priv->border_left;
border_right = self->priv->border_right;
padding_top = self->priv->padding_top;
padding_bottom = self->priv->padding_bottom;
padding_left = self->priv->padding_left;
padding_right = self->priv->padding_right;
actor_opacity = clutter_actor_get_paint_opacity (actor);
/* Remember allocation.x and .y don't matter since we are
* theoretically already translated to 0,0
*/
clutter_actor_get_allocation_geometry (actor, &allocation);
cogl_push_matrix ();
/* Background */
color = self->priv->background_color;
color.alpha = (color.alpha * actor_opacity) / 0xff;
/* Border */
if (self->priv->draw_rounded_corner)
{
/* we delegate drawing of the background to BigRectangle.
* Ideally we would always do that but currently BigRectangle
* does not support border segments with different size
*/
clutter_actor_paint (self->priv->background_rectangle);
}
else
{
if (color.alpha != 0)
{
cogl_set_source_color4ub (color.red, color.green, color.blue, color.alpha);
cogl_rectangle (border_left, border_top,
allocation.width - border_left,
allocation.height - border_bottom);
}
color = self->priv->border_color;
color.alpha = (color.alpha * actor_opacity) / 0xff;
if (color.alpha != 0)
{
cogl_set_source_color4ub (color.red, color.green, color.blue, color.alpha);
/* top */
cogl_rectangle (0, 0,
allocation.width,
border_top);
/* left */
cogl_rectangle (0, border_top,
border_left,
allocation.height - border_top);
/* right */
cogl_rectangle (allocation.width - border_right,
border_top,
allocation.width,
allocation.height - border_top);
/* bottom */
cogl_rectangle (0, allocation.height - border_bottom,
allocation.width,
allocation.height);
}
}
if (self->priv->background_texture &&
CLUTTER_ACTOR_IS_VISIBLE(self->priv->background_texture)) {
clutter_actor_paint (CLUTTER_ACTOR (self->priv->background_texture));
}
/* Children */
for (c = self->priv->children;
c != NULL;
c = c->next)
{
BigBoxChild *child = (BigBoxChild *) c->data;
g_assert (child != NULL);
if (BOX_CHILD_IS_VISIBLE (child)) {
clutter_actor_paint (child->actor);
}
}
cogl_pop_matrix();
}
static void
big_box_pick (ClutterActor *actor,
const ClutterColor *color)
{
BigBox *self = BIG_BOX (actor);
GList *c;
CLUTTER_ACTOR_CLASS (big_box_parent_class)->pick (actor, color);
for (c = self->priv->children;
c != NULL;
c = c->next)
{
BigBoxChild *child = (BigBoxChild *) c->data;
g_assert (child != NULL);
if (BOX_CHILD_IS_VISIBLE (child))
clutter_actor_paint (child->actor);
}
}
static void
big_box_class_init (BigBoxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
g_type_class_add_private (klass, sizeof (BigBoxPrivate));
gobject_class->set_property = big_box_set_property;
gobject_class->get_property = big_box_get_property;
gobject_class->dispose = big_box_dispose;
gobject_class->finalize = big_box_finalize;
actor_class->get_preferred_width = big_box_get_preferred_width;
actor_class->get_preferred_height = big_box_get_preferred_height;
actor_class->allocate = big_box_allocate;
actor_class->paint = big_box_paint;
actor_class->pick = big_box_pick;
g_object_class_install_property
(gobject_class,
PROP_ORIENTATION,
g_param_spec_enum ("orientation",
"Orientation",
"Orientation of the box",
BIG_TYPE_BOX_ORIENTATION,
BIG_BOX_ORIENTATION_VERTICAL,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_SPACING,
g_param_spec_int ("spacing",
"Spacing",
"Spacing between items of the box",
G_MININT,
G_MAXINT,
0,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_X_ALIGN,
g_param_spec_enum ("x-align",
"X alignment",
"X alignment",
BIG_TYPE_BOX_ALIGNMENT,
BIG_BOX_ALIGNMENT_START,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_Y_ALIGN,
g_param_spec_enum ("y-align",
"Y alignment",
"Y alignment",
BIG_TYPE_BOX_ALIGNMENT,
BIG_BOX_ALIGNMENT_START,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_PADDING,
g_param_spec_int ("padding",
"Padding",
"Padding (set all paddings at once)",
G_MININT,
G_MAXINT,
0,
G_PARAM_WRITABLE));
g_object_class_install_property
(gobject_class,
PROP_PADDING_TOP,
g_param_spec_int ("padding-top",
"Padding on the top",
"Padding on the top",
G_MININT,
G_MAXINT,
0,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_PADDING_BOTTOM,
g_param_spec_int ("padding-bottom",
"Padding on the bottom",
"Padding on the bottom",
G_MININT,
G_MAXINT,
0,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_PADDING_LEFT,
g_param_spec_int ("padding-left",
"Padding on the left",
"Padding on the left",
G_MININT,
G_MAXINT,
0,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_PADDING_RIGHT,
g_param_spec_int ("padding-right",
"Padding on the right",
"Padding on the right",
G_MININT,
G_MAXINT,
0,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_BORDER,
g_param_spec_int ("border",
"Border",
"Border (set all borders at once)",
G_MININT,
G_MAXINT,
0,
G_PARAM_WRITABLE));
g_object_class_install_property
(gobject_class,
PROP_BORDER_TOP,
g_param_spec_int ("border-top",
"Border on the top",
"Border on the top",
G_MININT,
G_MAXINT,
0,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_BORDER_BOTTOM,
g_param_spec_int ("border-bottom",
"Border on the bottom",
"Border on the bottom",
G_MININT,
G_MAXINT,
0,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_BORDER_LEFT,
g_param_spec_int ("border-left",
"Border on the left",
"Border on the left",
G_MININT,
G_MAXINT,
0,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_BORDER_RIGHT,
g_param_spec_int ("border-right",
"Border on the right",
"Border on the right",
G_MININT,
G_MAXINT,
0,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_CORNER_RADIUS,
g_param_spec_uint ("corner-radius",
"Corner radius",
"Radius of the rounded corner "
"(ignored with border segments of "
"different sizes)",
0,
G_MAXUINT,
0,
G_PARAM_READWRITE));
/**
* BigBox:background-border-top:
*
* Specifies a border on the top of the image which should not be
* stretched when the image is set to fill the box vertically
* (background-y-align set to FILL, background-repeat set to
* not repeat vertically. Useful for images with rounded corners.
*/
g_object_class_install_property
(gobject_class,
PROP_BACKGROUND_BORDER_TOP,
g_param_spec_uint ("background-border-top",
"Background border on the top",
"Background border on the top",
0,
G_MAXUINT,
0,
G_PARAM_READWRITE));
/**
* BigBox:background-border-bottom:
*
* Specifies a border on the bottom of the image which should not be
* stretched when the image is set to fill the box vertically
* (background-y-align set to FILL, background-repeat set to
* not repeat vertically. Useful for images with rounded corners.
*/
g_object_class_install_property
(gobject_class,
PROP_BACKGROUND_BORDER_BOTTOM,
g_param_spec_uint ("background-border-bottom",
"Background border on the bottom",
"Background border on the bottom",
0,
G_MAXUINT,
0,
G_PARAM_READWRITE));
/**
* BigBox:background-border-left:
*
* Specifies a border on the left of the image which should not be
* stretched when the image is set to fill the box horizontally
* (background-x-align set to FILL, background-repeat set to
* not repeat horizontally. Useful for images with rounded corners.
*/
g_object_class_install_property
(gobject_class,
PROP_BACKGROUND_BORDER_LEFT,
g_param_spec_uint ("background-border-left",
"Background border on the left",
"Background border on the left",
0,
G_MAXUINT,
0,
G_PARAM_READWRITE));
/**
* BigBox:background-border-right:
*
* Specifies a border on the right of the image which should not be
* stretched when the image is set to fill the box horizontally
* (background-x-align set to FILL, background-repeat set to
* not repeat horizontally. Useful for images with rounded corners.
*/
g_object_class_install_property
(gobject_class,
PROP_BACKGROUND_BORDER_RIGHT,
g_param_spec_uint ("background-border-right",
"Background border on the right",
"Background border on the right",
0,
G_MAXUINT,
0,
G_PARAM_READWRITE));
/**
* BigBox:background-color:
*
* Background color, covers padding but not border.
*/
g_object_class_install_property
(gobject_class,
PROP_BACKGROUND_COLOR,
g_param_spec_boxed ("background-color",
"Background Color",
"The color of the background",
CLUTTER_TYPE_COLOR,
G_PARAM_READWRITE));
/**
* BigBox:background-filename:
*
* Background filename, covers padding but not border.
*/
g_object_class_install_property
(gobject_class,
PROP_BACKGROUND_FILENAME,
g_param_spec_string ("background-filename",
"Background Filename",
"The image filename of the background",
NULL,
G_PARAM_WRITABLE));
/**
* BigBox:background-pixbuf:
*
* Background pixbuf, covers padding but not border.
*/
g_object_class_install_property
(gobject_class,
PROP_BACKGROUND_PIXBUF,
g_param_spec_object ("background-pixbuf",
"Background Pixbuf",
"The image pixbuf of the background",
GDK_TYPE_PIXBUF,
G_PARAM_WRITABLE));
/**
* BigBox:background-texture:
*
* Background texture, covers padding but not border.
*/
g_object_class_install_property
(gobject_class,
PROP_BACKGROUND_TEXTURE,
g_param_spec_object ("background-texture",
"Background Texture",
"The texture of the background",
CLUTTER_TYPE_TEXTURE,
G_PARAM_READABLE));
/**
* BigBox:background-rectangle:
*
* Background rectangle, covers the complete box allocation.
*/
g_object_class_install_property
(gobject_class,
PROP_BACKGROUND_RECTANGLE,
g_param_spec_object ("background-rectangle",
"Background Rectangle",
"The rectangle forming the box border and "
"background color",
BIG_TYPE_RECTANGLE,
G_PARAM_READABLE));
/**
* BigBox:background-repeat:
*
* Sets if/how a background image will be repeated.
*/
g_object_class_install_property
(gobject_class,
PROP_BACKGROUND_REPEAT,
g_param_spec_enum ("background-repeat",
"Background Repeat",
"Background Repeat",
BIG_TYPE_BOX_BACKGROUND_REPEAT,
BIG_BOX_BACKGROUND_REPEAT_NONE,
G_PARAM_READWRITE));
/**
* BigBox:background-x-align:
*
* Sets the horizontal alignment of the background texture.
*/
g_object_class_install_property
(gobject_class,
PROP_BACKGROUND_X_ALIGN,
g_param_spec_enum ("background-x-align",
"Background X alignment",
"Background X alignment",
BIG_TYPE_BOX_ALIGNMENT,
BIG_BOX_ALIGNMENT_FILL,
G_PARAM_READWRITE));
/**
* BigBox:background-y-align:
*
* Sets the vertical alignment of the background texture.
*/
g_object_class_install_property
(gobject_class,
PROP_BACKGROUND_Y_ALIGN,
g_param_spec_enum ("background-y-align",
"Background Y alignment",
"Background Y alignment",
BIG_TYPE_BOX_ALIGNMENT,
BIG_BOX_ALIGNMENT_FILL,
G_PARAM_READWRITE));
/**
* BigBox:border-color:
*
* Border color, color of border if any. Make the border transparent
* to use the border purely for spacing with no visible border.
*
*/
g_object_class_install_property
(gobject_class,
PROP_BORDER_COLOR,
g_param_spec_boxed ("border-color",
"Border Color",
"The color of the border of the rectangle",
CLUTTER_TYPE_COLOR,
G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_DEBUG,
g_param_spec_boolean ("debug",
"Debug",
"Whether debug is activated or not",
FALSE,
G_PARAM_READWRITE));
}
static void
big_box_init (BigBox *box)
{
box->priv = BIG_BOX_GET_PRIVATE (box);
box->priv->orientation = BIG_BOX_ORIENTATION_VERTICAL;
box->priv->x_align = BIG_BOX_ALIGNMENT_FILL;
box->priv->y_align = BIG_BOX_ALIGNMENT_FILL;
box->priv->spacing = 0;
box->priv->padding_top = 0;
box->priv->padding_bottom = 0;
box->priv->padding_left = 0;
box->priv->padding_right = 0;
box->priv->border_top = 0;
box->priv->border_bottom = 0;
box->priv->border_left = 0;
box->priv->border_right = 0;
box->priv->background_texture = NULL;
box->priv->background_repeat = BIG_BOX_BACKGROUND_REPEAT_NONE;
box->priv->background_x_align = BIG_BOX_ALIGNMENT_FILL;
box->priv->background_y_align = BIG_BOX_ALIGNMENT_FILL;
box->priv->background_rectangle = NULL;
box->priv->draw_rounded_corner = FALSE;
/* both bg and border colors default to black and transparent (all bits 0) */
}
ClutterActor *
big_box_new (BigBoxOrientation orientation)
{
return g_object_new (BIG_TYPE_BOX,
"orientation", orientation,
NULL);
}
void
big_box_prepend (BigBox *box,
ClutterActor *child,
BigBoxPackFlags flags)
{
BigBoxPrivate *priv;
BigBoxChild *c;
g_return_if_fail (BIG_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (child));
priv = box->priv;
g_object_ref (child);
c = box_child_new_from_actor (child, flags);
priv->children = g_list_prepend (priv->children, c);
clutter_actor_set_parent (child, CLUTTER_ACTOR (box));
g_signal_emit_by_name (box, "actor-added", child);
clutter_actor_queue_relayout (CLUTTER_ACTOR (box));
g_object_unref (child);
}
void
big_box_append (BigBox *box,
ClutterActor *child,
BigBoxPackFlags flags)
{
BigBoxPrivate *priv;
BigBoxChild *c;
g_return_if_fail (BIG_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (child));
priv = box->priv;
g_object_ref (child);
c = box_child_new_from_actor (child, flags);
priv->children = g_list_append (priv->children, c);
clutter_actor_set_parent (child, CLUTTER_ACTOR (box));
g_signal_emit_by_name (box, "actor-added", child);
big_box_real_sort_depth_order (CLUTTER_CONTAINER (box));
clutter_actor_queue_relayout (CLUTTER_ACTOR (box));
g_object_unref (child);
}
gboolean
big_box_is_empty (BigBox *box)
{
g_return_val_if_fail (BIG_IS_BOX (box), TRUE);
return (box->priv->children == NULL);
}
void
big_box_remove_all (BigBox *box)
{
BigBoxPrivate *priv;
g_return_if_fail (BIG_IS_BOX (box));
priv = box->priv;
while (priv->children != NULL) {
BigBoxChild *child = priv->children->data;
box_child_remove (box, child);
}
clutter_actor_queue_relayout (CLUTTER_ACTOR (box));
}
void
big_box_insert_after (BigBox *box,
ClutterActor *child,
ClutterActor *ref_child,
BigBoxPackFlags flags)
{
BigBoxPrivate *priv;
BigBoxChild *c, *ref_c;
gint position;
g_return_if_fail (BIG_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (child));
g_return_if_fail (CLUTTER_IS_ACTOR (ref_child));
priv = box->priv;
g_object_ref (child);
ref_c = box_child_find (box, ref_child);
if (ref_c != NULL)
{
c = box_child_new_from_actor (child, flags);
position = g_list_index (priv->children, ref_c);
priv->children = g_list_insert (priv->children, c, ++position);
clutter_actor_set_parent (child, CLUTTER_ACTOR (box));
g_signal_emit_by_name (box, "actor-added", child);
clutter_actor_queue_relayout (CLUTTER_ACTOR (box));
}
g_object_unref (child);
}
void
big_box_insert_before (BigBox *box,
ClutterActor *child,
ClutterActor *ref_child,
BigBoxPackFlags flags)
{
BigBoxPrivate *priv;
BigBoxChild *c, *ref_c;
gint position;
g_return_if_fail (BIG_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (child));
priv = box->priv;
g_object_ref (child);
ref_c = box_child_find (box, ref_child);
if (ref_c != NULL)
{
c = box_child_new_from_actor (child, flags);
position = g_list_index (priv->children, ref_c);
priv->children = g_list_insert (priv->children, c, position);
clutter_actor_set_parent (child, CLUTTER_ACTOR (box));
g_signal_emit_by_name (box, "actor-added", child);
clutter_actor_queue_relayout (CLUTTER_ACTOR (box));
}
g_object_unref (child);
}
void
big_box_set_child_packing (BigBox *box,
ClutterActor *child,
BigBoxPackFlags flags)
{
BigBoxChild *c;
g_return_if_fail (BIG_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (child));
g_object_ref (child);
c = box_child_find (box, child);
if (c != NULL && box_child_set_flags (c, flags))
clutter_actor_queue_relayout (CLUTTER_ACTOR (box));
g_object_unref (child);
}
void
big_box_set_child_align(BigBox *box,
ClutterActor *child,
BigBoxAlignment fixed_x_align,
BigBoxAlignment fixed_y_align)
{
BigBoxChild *c;
g_return_if_fail (BIG_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (child));
g_object_ref (child);
c = box_child_find (box, child);
if (c != NULL && box_child_set_align (c, fixed_x_align, fixed_y_align))
clutter_actor_queue_relayout (CLUTTER_ACTOR (box));
g_object_unref (child);
}
void
big_box_set_padding (BigBox *box,
int padding)
{
BigBoxPrivate *priv;
gboolean padding_changed;
g_return_if_fail (BIG_IS_BOX (box));
g_return_if_fail (padding >= 0);
priv = box->priv;
padding_changed = (priv->padding_top != padding ||
priv->padding_bottom != padding ||
priv->padding_left != padding ||
priv->padding_right != padding);
if (padding_changed)
{
g_object_freeze_notify (G_OBJECT (box));
if (box->priv->padding_top != padding)
g_object_notify (G_OBJECT (box), "padding-top");
box->priv->padding_top = padding;
if (box->priv->padding_bottom != padding)
g_object_notify (G_OBJECT (box), "padding-bottom");
box->priv->padding_bottom = padding;
if (box->priv->padding_left != padding)
g_object_notify (G_OBJECT (box), "padding-left");
box->priv->padding_left = padding;
if (box->priv->padding_right != padding)
g_object_notify (G_OBJECT (box), "padding-right");
box->priv->padding_right = padding;
g_object_thaw_notify (G_OBJECT (box));
clutter_actor_queue_relayout (CLUTTER_ACTOR (box));
}
}
void
big_box_set_border_width (BigBox *box,
int border_width)
{
BigBoxPrivate *priv;
gboolean border_changed;
g_return_if_fail (BIG_IS_BOX (box));
g_return_if_fail (border_width >= 0);
priv = box->priv;
border_changed = (priv->border_top != border_width ||
priv->border_bottom != border_width ||
priv->border_left != border_width ||
priv->border_right != border_width);
if (border_changed)
{
g_object_freeze_notify (G_OBJECT (box));
if (box->priv->border_top != border_width)
g_object_notify (G_OBJECT (box), "border-top");
box->priv->border_top = border_width;
if (box->priv->border_bottom != border_width)
g_object_notify (G_OBJECT (box), "border-bottom");
box->priv->border_bottom = border_width;
if (box->priv->border_left != border_width)
g_object_notify (G_OBJECT (box), "border-left");
box->priv->border_left = border_width;
if (box->priv->border_right != border_width)
g_object_notify (G_OBJECT (box), "border-right");
box->priv->border_right = border_width;
g_object_thaw_notify (G_OBJECT (box));
clutter_actor_queue_relayout (CLUTTER_ACTOR (box));
big_box_update_draw_rounded_corner (box);
}
}