2012-04-04 15:10:31 +00:00
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright (C) 2010-2012 Inclusive Design Research Centre, OCAD University.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Joseph Scheuhammer <clown@alum.mit.edu>
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*/
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/**
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* SECTION:shell-invert-lightness-effect
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* @short_description: A colorization effect where lightness is inverted but
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* color is not.
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* @see_also: #ClutterEffect, #ClutterOffscreenEffect
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*
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* #ShellInvertLightnessEffect is a sub-class of #ClutterEffect that enhances
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* the appearance of a clutter actor. Specifically it inverts the lightness
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* of a #ClutterActor (e.g., darker colors become lighter, white becomes black,
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* and white, black).
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*/
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#define SHELL_INVERT_LIGHTNESS_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_INVERT_LIGHTNESS_EFFECT, ShellInvertLightnessEffectClass))
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#define SHELL_IS_INVERT_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_INVERT_LIGHTNESS_EFFECT))
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#define SHELL_INVERT_LIGHTNESS_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_INVERT_LIGHTNESS_EFFEC, ShellInvertLightnessEffectClass))
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#include "shell-invert-lightness-effect.h"
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#include <cogl/cogl.h>
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struct _ShellInvertLightnessEffect
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{
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ClutterOffscreenEffect parent_instance;
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CoglPipeline *pipeline;
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};
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struct _ShellInvertLightnessEffectClass
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{
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ClutterOffscreenEffectClass parent_class;
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CoglPipeline *base_pipeline;
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};
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/* Lightness inversion in GLSL.
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*/
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static const gchar *invert_lightness_source =
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"cogl_texel = texture2D (cogl_sampler, cogl_tex_coord.st);\n"
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"vec3 effect = vec3 (cogl_texel);\n"
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"\n"
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"float maxColor = max (cogl_texel.r, max (cogl_texel.g, cogl_texel.b));\n"
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"float minColor = min (cogl_texel.r, min (cogl_texel.g, cogl_texel.b));\n"
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"float lightness = (maxColor + minColor) / 2.0;\n"
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"\n"
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"float delta = (1.0 - lightness) - lightness;\n"
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"effect.rgb = (effect.rgb + delta);\n"
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"\n"
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"cogl_texel = vec4 (effect, cogl_texel.a);\n";
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G_DEFINE_TYPE (ShellInvertLightnessEffect,
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shell_invert_lightness_effect,
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CLUTTER_TYPE_OFFSCREEN_EFFECT);
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2020-07-05 20:42:42 +00:00
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static CoglPipeline *
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shell_glsl_effect_create_pipeline (ClutterOffscreenEffect *effect,
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CoglTexture *texture)
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2012-04-04 15:10:31 +00:00
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{
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ShellInvertLightnessEffect *self = SHELL_INVERT_LIGHTNESS_EFFECT (effect);
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2020-07-05 20:42:42 +00:00
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cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
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return cogl_object_ref (self->pipeline);
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2012-04-04 15:10:31 +00:00
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}
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static void
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shell_invert_lightness_effect_dispose (GObject *gobject)
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{
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ShellInvertLightnessEffect *self = SHELL_INVERT_LIGHTNESS_EFFECT (gobject);
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if (self->pipeline != NULL)
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{
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cogl_object_unref (self->pipeline);
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self->pipeline = NULL;
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}
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G_OBJECT_CLASS (shell_invert_lightness_effect_parent_class)->dispose (gobject);
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}
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static void
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shell_invert_lightness_effect_class_init (ShellInvertLightnessEffectClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterOffscreenEffectClass *offscreen_class;
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offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
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2020-07-05 20:42:42 +00:00
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offscreen_class->create_pipeline = shell_glsl_effect_create_pipeline;
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2012-04-04 15:10:31 +00:00
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gobject_class->dispose = shell_invert_lightness_effect_dispose;
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}
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static void
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shell_invert_lightness_effect_init (ShellInvertLightnessEffect *self)
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{
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ShellInvertLightnessEffectClass *klass;
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klass = SHELL_INVERT_LIGHTNESS_EFFECT_GET_CLASS (self);
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if (G_UNLIKELY (klass->base_pipeline == NULL))
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{
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CoglSnippet *snippet;
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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klass->base_pipeline = cogl_pipeline_new (ctx);
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snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP,
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NULL,
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NULL);
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cogl_snippet_set_replace (snippet, invert_lightness_source);
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cogl_pipeline_add_layer_snippet (klass->base_pipeline, 0, snippet);
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cogl_object_unref (snippet);
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2019-04-18 19:29:15 +00:00
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cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
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2012-04-04 15:10:31 +00:00
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}
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self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
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}
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/**
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* shell_invert_lightness_effect_new:
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*
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* Creates a new #ShellInvertLightnessEffect to be used with
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* clutter_actor_add_effect()
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*
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* Return value: (transfer full): the newly created
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* #ShellInvertLightnessEffect or %NULL. Use g_object_unref() when done.
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*/
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ClutterEffect *
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shell_invert_lightness_effect_new (void)
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{
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return g_object_new (SHELL_TYPE_INVERT_LIGHTNESS_EFFECT, NULL);
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}
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