gnome-shell/tests/interactive/box-shadow-animated.js

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const UI = imports.testcommon.ui;
const Clutter = imports.gi.Clutter;
const St = imports.gi.St;
const Mainloop = imports.mainloop;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const DELAY = 2000;
function resize_animated(label) {
if (label.width == 100) {
label.save_easing_state();
label.set_easing_mode(Clutter.AnimationMode.EASE_OUT_QUAD);
label.set_easing_duration(DELAY - 50);
label.set_size(500, 500);
label.restore_easing_state();
} else {
label.save_easing_state();
label.set_easing_mode(Clutter.AnimationMode.EASE_OUT_QUAD);
label.set_easing_duration(DELAY - 50);
label.set_size(100, 100);
label.restore_easing_state();
}
}
function get_css_style(shadow_style)
{
return 'border: 20px solid black;' +
'border-radius: 20px;' +
'background-color: white; ' +
'padding: 5px;' + shadow_style;
}
function test() {
let stage = new Clutter.Stage({ width: 1000, height: 600 });
UI.init(stage);
let iter = 0;
let shadowStyles = [ 'box-shadow: 3px 50px 0px 4px rgba(0,0,0,0.5);',
'box-shadow: 3px 4px 10px 4px rgba(0,0,0,0.5);',
'box-shadow: 0px 50px 0px 0px rgba(0,0,0,0.5);',
'box-shadow: 100px 100px 20px 4px rgba(0,0,0,0.5);'];
let label1 = new St.Label({ style: get_css_style(shadowStyles[iter]),
text: shadowStyles[iter],
x: 20,
y: 20,
width: 100,
height: 100
});
stage.add_actor(label1);
let label2 = new St.Label({ style: get_css_style(shadowStyles[iter]),
text: shadowStyles[iter],
x: 500,
y: 20,
width: 100,
height: 100
});
stage.add_actor(label2);
resize_animated(label1);
resize_animated(label2);
Mainloop.timeout_add(DELAY, Lang.bind(this, function() {
log(label1 + label1.get_size());
resize_animated(label1);
resize_animated(label2);
return true;
}));
Mainloop.timeout_add(2 * DELAY, Lang.bind(this, function() {
iter += 1;
iter %= shadowStyles.length;
label1.set_style(get_css_style(shadowStyles[iter]));
label1.set_text(shadowStyles[iter]);
label2.set_style(get_css_style(shadowStyles[iter]));
label2.set_text(shadowStyles[iter]);
return true;
}));
UI.main(stage);
}
test();