gnome-shell/js/ui/edgeDragAction.js

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
import Clutter from 'gi://Clutter';
import GObject from 'gi://GObject';
import Meta from 'gi://Meta';
import St from 'gi://St';
import * as Main from './main.js';
const EDGE_THRESHOLD = 20;
const DRAG_DISTANCE = 80;
export const EdgeDragAction = GObject.registerClass({
Signals: {
'activated': {},
'progress': {param_types: [GObject.TYPE_DOUBLE]},
},
}, class EdgeDragAction extends Clutter.GestureAction {
_init(side, allowedModes) {
super._init();
this._side = side;
this._allowedModes = allowedModes;
this.set_n_touch_points(1);
this.set_threshold_trigger_edge(Clutter.GestureTriggerEdge.AFTER);
}
_getMonitorRect(x, y) {
let rect = new Meta.Rectangle({x: x - 1, y: y - 1, width: 1, height: 1});
let monitorIndex = global.display.get_monitor_index_for_rect(rect);
return global.display.get_monitor_geometry(monitorIndex);
}
vfunc_gesture_prepare(_actor) {
if (this.get_n_current_points() === 0)
return false;
if (!(this._allowedModes & Main.actionMode))
return false;
let [x, y] = this.get_press_coords(0);
let monitorRect = this._getMonitorRect(x, y);
return (this._side === St.Side.LEFT && x < monitorRect.x + EDGE_THRESHOLD) ||
(this._side === St.Side.RIGHT && x > monitorRect.x + monitorRect.width - EDGE_THRESHOLD) ||
(this._side === St.Side.TOP && y < monitorRect.y + EDGE_THRESHOLD) ||
(this._side === St.Side.BOTTOM && y > monitorRect.y + monitorRect.height - EDGE_THRESHOLD);
}
vfunc_gesture_progress(_actor) {
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let offsetX = Math.abs(x - startX);
let offsetY = Math.abs(y - startY);
if (offsetX < EDGE_THRESHOLD && offsetY < EDGE_THRESHOLD)
return true;
if ((offsetX > offsetY &&
(this._side === St.Side.TOP || this._side === St.Side.BOTTOM)) ||
(offsetY > offsetX &&
(this._side === St.Side.LEFT || this._side === St.Side.RIGHT))) {
this.cancel();
return false;
}
if (this._side === St.Side.TOP ||
this._side === St.Side.BOTTOM)
this.emit('progress', offsetY);
else
this.emit('progress', offsetX);
return true;
}
vfunc_gesture_end(_actor) {
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let monitorRect = this._getMonitorRect(startX, startY);
if ((this._side === St.Side.TOP && y > monitorRect.y + DRAG_DISTANCE) ||
(this._side === St.Side.BOTTOM && y < monitorRect.y + monitorRect.height - DRAG_DISTANCE) ||
(this._side === St.Side.LEFT && x > monitorRect.x + DRAG_DISTANCE) ||
(this._side === St.Side.RIGHT && x < monitorRect.x + monitorRect.width - DRAG_DISTANCE))
this.emit('activated');
else
this.cancel();
}
});