gnome-shell/js/ui/overlay.js

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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const Mainloop = imports.mainloop;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const Lang = imports.lang;
const AppDisplay = imports.ui.appDisplay;
const DocDisplay = imports.ui.docDisplay;
const GenericDisplay = imports.ui.genericDisplay;
const Link = imports.ui.link;
const Main = imports.ui.main;
const Panel = imports.ui.panel;
const Tweener = imports.ui.tweener;
const Workspaces = imports.ui.workspaces;
const ROOT_OVERLAY_COLOR = new Clutter.Color();
ROOT_OVERLAY_COLOR.from_pixel(0x000000bb);
// The factor to scale the overlay wallpaper with. This should not be less
// than 3/2, because the rule of thirds is used for positioning (see below).
const BACKGROUND_SCALE = 2;
const LABEL_HEIGHT = 16;
// We use SIDESHOW_PAD for the padding on the left side of the sideshow and as a gap
// between sideshow columns.
const SIDESHOW_PAD = 6;
const SIDESHOW_MIN_WIDTH = 250;
const SIDESHOW_SECTION_PADDING_TOP = 6;
const SIDESHOW_SECTION_SPACING = 6;
const SIDESHOW_COLUMNS = 1;
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
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const DETAILS_CORNER_RADIUS = 5;
const DETAILS_BORDER_WIDTH = 1;
const DETAILS_PADDING = 6;
// This is the height of section components other than the item display.
const SIDESHOW_SECTION_MISC_HEIGHT = (LABEL_HEIGHT + SIDESHOW_SECTION_SPACING) * 2 + SIDESHOW_SECTION_PADDING_TOP;
const SIDESHOW_SEARCH_BG_COLOR = new Clutter.Color();
SIDESHOW_SEARCH_BG_COLOR.from_pixel(0xffffffff);
const SIDESHOW_TEXT_COLOR = new Clutter.Color();
SIDESHOW_TEXT_COLOR.from_pixel(0xffffffff);
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
const DETAILS_BORDER_COLOR = new Clutter.Color();
DETAILS_BORDER_COLOR.from_pixel(0xffffffff);
// Time for initial animation going into overlay mode
const ANIMATION_TIME = 0.5;
// We divide the screen into a grid of rows and columns, which we use
// to help us position the overlay components, such as the side panel
// that lists applications and documents, the workspaces display, and
// the button for adding additional workspaces.
// In the regular mode, the side panel takes up one column on the left,
// and the workspaces display takes up the remaining columns.
// In the expanded side panel display mode, the side panel takes up two
// columns, and the workspaces display slides all the way to the right,
// being visible only in the last quarter of the right-most column.
// In the future, this mode will have more components, such as a display
// of documents which were recently opened with a given application, which
// will take up the remaining sections of the display.
const WIDE_SCREEN_CUT_OFF_RATIO = 1.4;
const COLUMNS_REGULAR_SCREEN = 4;
const ROWS_REGULAR_SCREEN = 8;
const COLUMNS_WIDE_SCREEN = 5;
const ROWS_WIDE_SCREEN = 10;
// Padding around workspace grid / Spacing between Sideshow and Workspaces
const WORKSPACE_GRID_PADDING = 12;
const COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN = 3;
const ROWS_FOR_WORKSPACES_REGULAR_SCREEN = 6;
const WORKSPACES_X_FACTOR_ASIDE_MODE_REGULAR_SCREEN = 4 - 0.25;
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
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const EXPANDED_SIDESHOW_COLUMNS_REGULAR_SCREEN = 2;
const COLUMNS_FOR_WORKSPACES_WIDE_SCREEN = 4;
const ROWS_FOR_WORKSPACES_WIDE_SCREEN = 8;
const WORKSPACES_X_FACTOR_ASIDE_MODE_WIDE_SCREEN = 5 - 0.25;
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
const EXPANDED_SIDESHOW_COLUMNS_WIDE_SCREEN = 3;
// A multi-state; PENDING is used during animations
const STATE_ACTIVE = true;
const STATE_PENDING_INACTIVE = false;
const STATE_INACTIVE = false;
let wideScreen = false;
let displayGridColumnWidth = null;
let displayGridRowHeight = null;
function SearchEntry(width) {
this._init(width);
}
SearchEntry.prototype = {
_init : function(width) {
this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
y_align: Big.BoxAlignment.CENTER,
background_color: SIDESHOW_SEARCH_BG_COLOR,
corner_radius: 4,
spacing: 4,
padding_left: 4,
padding_right: 4,
width: width,
height: 24
});
let icontheme = Gtk.IconTheme.get_default();
let searchIconTexture = new Clutter.Texture({});
let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename();
searchIconTexture.set_from_file(searchIconPath);
this.actor.append(searchIconTexture, 0);
// We need to initialize the text for the entry to have the cursor displayed
// in it. See http://bugzilla.openedhand.com/show_bug.cgi?id=1365
this.entry = new Clutter.Text({ font_name: "Sans 14px",
editable: true,
activatable: true,
singleLineMode: true,
text: ""
});
this.entry.connect('text-changed', Lang.bind(this, function (e) {
let text = this.entry.text;
}));
this.actor.append(this.entry, Big.BoxPackFlags.EXPAND);
}
};
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
function Sideshow() {
this._init();
}
Sideshow.prototype = {
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
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_init : function() {
let me = this;
this._moreAppsMode = STATE_INACTIVE;
this._moreDocsMode = STATE_INACTIVE;
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
let asideXFactor = wideScreen ? WORKSPACES_X_FACTOR_ASIDE_MODE_WIDE_SCREEN : WORKSPACES_X_FACTOR_ASIDE_MODE_REGULAR_SCREEN;
this._expandedSideshowColumns = wideScreen ? EXPANDED_SIDESHOW_COLUMNS_WIDE_SCREEN : EXPANDED_SIDESHOW_COLUMNS_REGULAR_SCREEN;
this._width = displayGridColumnWidth;
this._displayWidth = this._width - SIDESHOW_PAD;
this._expandedWidth = displayGridColumnWidth * asideXFactor;
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
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// this figures out the additional width we can give to the display in the 'More' mode,
// assuming that we want to keep the columns the same width in both modes
this._additionalWidth = (this._width / SIDESHOW_COLUMNS) *
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
(this._expandedSideshowColumns - SIDESHOW_COLUMNS);
let previewWidth = this._expandedWidth - this._width -
this._additionalWidth - SIDESHOW_SECTION_SPACING;
let global = Shell.Global.get();
this.actor = new Clutter.Group();
this.actor.height = global.screen_height;
this._searchEntry = new SearchEntry(this._displayWidth);
this.actor.add_actor(this._searchEntry.actor);
this._searchEntry.actor.set_position(SIDESHOW_PAD, Panel.PANEL_HEIGHT + SIDESHOW_PAD);
this._searchQueued = false;
this._searchEntry.entry.connect('text-changed', function (se, prop) {
if (me._searchQueued)
return;
me._searchQueued = true;
Mainloop.timeout_add(250, function() {
// Strip leading and trailing whitespace
let text = me._searchEntry.entry.text.replace(/^\s+/g, "").replace(/\s+$/g, "");
me._searchQueued = false;
me._appDisplay.setSearch(text);
me._docDisplay.setSearch(text);
return false;
});
});
this._searchEntry.entry.connect('activate', function (se) {
// only one of the displays will have an item selected, so it's ok to
// call activateSelected() on both of them
me._appDisplay.activateSelected();
me._docDisplay.activateSelected();
return true;
});
this._searchEntry.entry.connect('key-press-event', function (se, e) {
let symbol = Shell.get_event_key_symbol(e);
if (symbol == Clutter.Escape) {
// We always want to hide the previews when the user hits Escape.
// If something that should have a preview gets displayed under
// the mouse pointer afterwards the preview will get redisplayed.
me._appDisplay.hidePreview();
me._docDisplay.hidePreview();
// Escape will keep clearing things back to the desktop. First, if
// we have active text, we remove it.
if (me._searchEntry.text != '')
me._searchEntry.text = '';
// Next, if we're in one of the "more" modes, close it
else if (me._moreAppsMode)
me._unsetMoreAppsMode();
else if (me._moreDocsMode)
me._unsetMoreDocsMode();
else
// Finally, just close the overlay entirely
me.emit('activated');
return true;
} else if (symbol == Clutter.Up) {
// selectUp and selectDown wrap around in their respective displays
// too, but there doesn't seem to be any flickering if we first select
// something in one display, but then unset the selection, and move
// it to the other display, so it's ok to do that.
if (me._moreAppsMode)
me._appDisplay.selectUp();
else if (me._moreDocsMode)
me._docDisplay.selectUp();
else if (me._appDisplay.hasSelected() && !me._appDisplay.selectUp() && me._docDisplay.hasItems()) {
me._appDisplay.unsetSelected();
me._docDisplay.selectLastItem();
} else if (me._docDisplay.hasSelected() && !me._docDisplay.selectUp() && me._appDisplay.hasItems()) {
me._docDisplay.unsetSelected();
me._appDisplay.selectLastItem();
}
return true;
} else if (symbol == Clutter.Down) {
if (me._moreAppsMode)
me._appDisplay.selectDown();
else if (me._moreDocsMode)
me._docDisplay.selectDown();
else if (me._appDisplay.hasSelected() && !me._appDisplay.selectDown() && me._docDisplay.hasItems()) {
me._appDisplay.unsetSelected();
me._docDisplay.selectFirstItem();
} else if (me._docDisplay.hasSelected() && !me._docDisplay.selectDown() && me._appDisplay.hasItems()) {
me._docDisplay.unsetSelected();
me._appDisplay.selectFirstItem();
}
return true;
} else if (me._moreAppsMode && me._searchEntry.text == '') {
if (symbol == Clutter.Right) {
me._appDisplay.moveRight();
return true;
} else if (symbol == Clutter.Left) {
me._appDisplay.moveLeft();
return true;
}
return false;
} else if (symbol == Clutter.Right && me._searchEntry.text == '') {
if (me._appDisplay.hasSelected())
me._setMoreAppsMode();
else
me._setMoreDocsMode();
return true;
}
return false;
});
this._appsSection = new Big.Box({ x: SIDESHOW_PAD,
y: this._searchEntry.actor.y + this._searchEntry.actor.height,
padding_top: SIDESHOW_SECTION_PADDING_TOP,
spacing: SIDESHOW_SECTION_SPACING});
this._appsText = new Clutter.Text({ color: SIDESHOW_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "Applications",
height: LABEL_HEIGHT});
this._appsSection.append(this._appsText, Big.BoxPackFlags.EXPAND);
let bottomHeight = displayGridRowHeight / 2;
this._itemDisplayHeight = global.screen_height - this._appsSection.y - SIDESHOW_SECTION_MISC_HEIGHT * 2 - bottomHeight;
this._appsContent = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL });
this._appsSection.append(this._appsContent, Big.BoxPackFlags.EXPAND);
this._appDisplay = new AppDisplay.AppDisplay(this._displayWidth, this._itemDisplayHeight / 2, SIDESHOW_COLUMNS, SIDESHOW_PAD);
let sideArea = this._appDisplay.getSideArea();
sideArea.hide();
this._appsContent.append(sideArea, Big.BoxPackFlags.NONE);
this._appsContent.append(this._appDisplay.actor, Big.BoxPackFlags.EXPAND);
let moreAppsBox = new Big.Box({x_align: Big.BoxAlignment.END});
this._moreAppsLink = new Link.Link({ color: SIDESHOW_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "More...",
height: LABEL_HEIGHT });
moreAppsBox.append(this._moreAppsLink.actor, Big.BoxPackFlags.EXPAND);
this._appsSection.append(moreAppsBox, Big.BoxPackFlags.EXPAND);
this.actor.add_actor(this._appsSection);
this._appsSectionDefaultHeight = this._appsSection.height;
this._appsDisplayControlBox = new Big.Box({x_align: Big.BoxAlignment.CENTER});
this._appsDisplayControlBox.append(this._appDisplay.displayControl, Big.BoxPackFlags.NONE);
this._docsSection = new Big.Box({ x: SIDESHOW_PAD,
y: this._appsSection.y + this._appsSection.height,
padding_top: SIDESHOW_SECTION_PADDING_TOP,
spacing: SIDESHOW_SECTION_SPACING});
this._docsText = new Clutter.Text({ color: SIDESHOW_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "Recent Documents",
height: LABEL_HEIGHT});
this._docsSection.append(this._docsText, Big.BoxPackFlags.EXPAND);
this._docDisplay = new DocDisplay.DocDisplay(this._displayWidth, this._itemDisplayHeight - this._appsContent.height, SIDESHOW_COLUMNS, SIDESHOW_PAD);
this._docsSection.append(this._docDisplay.actor, Big.BoxPackFlags.EXPAND);
let moreDocsBox = new Big.Box({x_align: Big.BoxAlignment.END});
this._moreDocsLink = new Link.Link({ color: SIDESHOW_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "More...",
height: LABEL_HEIGHT });
moreDocsBox.append(this._moreDocsLink.actor, Big.BoxPackFlags.EXPAND);
this._docsSection.append(moreDocsBox, Big.BoxPackFlags.EXPAND);
this.actor.add_actor(this._docsSection);
this._docsSectionDefaultHeight = this._docsSection.height;
this._docsDisplayControlBox = new Big.Box({x_align: Big.BoxAlignment.CENTER});
this._docsDisplayControlBox.append(this._docDisplay.displayControl, Big.BoxPackFlags.NONE);
this._details = new Big.Box({ x: this._width + this._additionalWidth + SIDESHOW_SECTION_SPACING,
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
y: Panel.PANEL_HEIGHT + SIDESHOW_PAD,
width: previewWidth,
height: global.screen_height - Panel.PANEL_HEIGHT - SIDESHOW_PAD - bottomHeight,
corner_radius: DETAILS_CORNER_RADIUS,
border: DETAILS_BORDER_WIDTH,
border_color: DETAILS_BORDER_COLOR,
padding: DETAILS_PADDING});
this._appDisplay.setAvailableWidthForItemDetails(previewWidth);
this._docDisplay.setAvailableWidthForItemDetails(previewWidth);
/* Proxy the activated signals */
this._appDisplay.connect('activated', function(appDisplay) {
me.emit('activated');
});
this._docDisplay.connect('activated', function(docDisplay) {
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
me.emit('activated');
});
this._appDisplay.connect('selected', function(appDisplay) {
// We allow clicking on any item to select it, so if an
// item in the app display is selected, we need to make sure that
// no item in the doc display has the selection.
me._docDisplay.unsetSelected();
me._docDisplay.hidePreview();
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
});
this._docDisplay.connect('selected', function(docDisplay) {
// We allow clicking on any item to select it, so if an
// item in the doc display is selected, we need to make sure that
// no item in the app display has the selection.
me._appDisplay.unsetSelected();
me._appDisplay.hidePreview();
});
this._appDisplay.connect('redisplayed', function(appDisplay) {
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
me._ensureItemSelected();
});
this._docDisplay.connect('redisplayed', function(docDisplay) {
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
me._ensureItemSelected();
});
this._moreAppsLink.connect('clicked',
function(o, event) {
if (me._moreAppsMode) {
me._unsetMoreAppsMode();
} else {
me._setMoreAppsMode();
}
});
this._moreDocsLink.connect('clicked',
function(o, event) {
if (me._moreDocsMode) {
me._unsetMoreDocsMode();
} else {
me._setMoreDocsMode();
}
});
},
show: function() {
let global = Shell.Global.get();
this._appDisplay.show();
this._appsContent.show();
this._docDisplay.show();
this._appDisplay.selectFirstItem();
if (!this._appDisplay.hasSelected())
this._docDisplay.selectFirstItem();
else
this._docDisplay.unsetSelected();
global.stage.set_key_focus(this._searchEntry.entry);
},
hide: function() {
this._appsContent.hide();
this._docDisplay.hide();
this._searchEntry.entry.text = '';
this._unsetMoreAppsMode();
this._unsetMoreDocsMode();
},
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
// Ensures that one of the displays has the selection if neither owns it after the
// latest redisplay. This can be applicable if the display that earlier had the
// selection no longer has any items, or if their is a single section being shown
// in the expanded view and it went from having no matching items to having some.
// We first try to place the selection in the applications section, because it is
// displayed above the documents section.
_ensureItemSelected: function() {
if (!this._appDisplay.hasSelected() && !this._docDisplay.hasSelected()) {
if (this._appDisplay.hasItems()) {
this._appDisplay.selectFirstItem();
} else if (this._docDisplay.hasItems()) {
this._docDisplay.selectFirstItem();
}
}
},
// Sets the 'More' mode for browsing applications. Updates the applications section to have more items.
// Slides down the documents section to reveal the additional applications.
_setMoreAppsMode: function() {
if (this._moreAppsMode)
return;
// No corresponding STATE_PENDING_ACTIVE, because we call updateAppsSection
// immediately below.
this._moreAppsMode = STATE_ACTIVE;
this._docsSection.set_clip(0, 0, this._docsSection.width, this._docsSection.height);
this._moreAppsLink.actor.hide();
this._appsSection.set_clip(0, 0, this._appsSection.width, this._appsSection.height);
// Move the selection to the applications section if it was in the docs section.
this._docDisplay.unsetSelected();
// Because we have menus in applications, we want to reset the selection for applications
// as well. The default is no menu.
this._appDisplay.unsetSelected();
this._updateAppsSection();
Tweener.addTween(this._docsSection,
{ y: this._docsSection.y + this._docsSection.height,
clipHeightBottom: 0,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
// We need to expand the clip on the applications section so that the first additional
// application to be displayed does not appear abruptly.
Tweener.addTween(this._appsSection,
{ clipHeightBottom: this._itemDisplayHeight + SIDESHOW_SECTION_MISC_HEIGHT * 2 - LABEL_HEIGHT - SIDESHOW_SECTION_SPACING,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._onAppsSectionExpanded,
onCompleteScope: this
});
this.actor.set_clip(0, 0, this.actor.width, this.actor.height);
Tweener.addTween(this.actor,
{ clipWidthRight: this._expandedWidth,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
this.emit('more-activated');
},
// Unsets the 'More' mode for browsing applications. Slides in the documents section.
_unsetMoreAppsMode: function() {
if (!this._moreAppsMode)
return;
this._moreAppsMode = STATE_PENDING_INACTIVE;
this._moreAppsLink.actor.hide();
this._appsSection.set_clip(0, 0, this._appsSection.width, this._appsSection.height);
this.actor.set_clip(0, 0, this.actor.width, this.actor.height);
this._docDisplay.show();
// We need to be reducing the clip on the applications section so that the last application to
// be removed does not disappear abruptly.
Tweener.addTween(this._appsSection,
{ clipHeightBottom: this._appsSectionDefaultHeight - LABEL_HEIGHT - SIDESHOW_SECTION_SPACING,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._onAppsSectionReduced,
onCompleteScope: this
});
Tweener.addTween(this._docsSection,
{ y: this._docsSection.y - this._docsSection.height,
clipHeightBottom: this._docsSection.height,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
Tweener.addTween(this.actor,
{ clipWidthRight: this._width,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
this.emit('less-activated');
},
// Removes the clip from the applications section to reveal the 'Less...' text.
// Hides the documents section so that it doesn't get updated on new searches.
_onAppsSectionExpanded: function() {
this._appsSection.remove_clip();
this._docDisplay.hide();
this.actor.remove_clip();
},
// Updates the applications section to contain fewer items. Selects the first item in the
// documents section if applications section has no items.
// Removes the clip from the applications section to reveal the 'More...' text.
// Removes the clip from the documents section, so that the clip does not limit the size of
// the section if it is expanded later.
_onAppsSectionReduced: function() {
this.actor.remove_clip();
if (this._moreAppsMode != STATE_PENDING_INACTIVE)
return;
this._moreAppsMode = STATE_INACTIVE;
this._updateAppsSection();
if (!this._appDisplay.hasItems())
this._docDisplay.selectFirstItem();
this._appsSection.remove_clip();
this._docsSection.remove_clip();
},
// Updates the applications section display and the 'More...' or 'Less...' control associated with it
// depending on the current mode. This function must only be called once after the 'More' mode has been
// changed, which is ensured by _setMoreAppsMode() and _unsetMoreAppsMode() functions.
_updateAppsSection: function() {
if (this._moreAppsMode) {
// Subtract one from columns since we are displaying menus
this._appDisplay.setExpanded(true, this._displayWidth, this._additionalWidth,
this._itemDisplayHeight + SIDESHOW_SECTION_MISC_HEIGHT,
this._expandedSideshowColumns - 1);
this._moreAppsLink.setText("Less...");
this._appsSection.insert_after(this._appsDisplayControlBox, this._appsContent, Big.BoxPackFlags.NONE);
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
this.actor.add_actor(this._details);
this._details.append(this._appDisplay.selectedItemDetails, Big.BoxPackFlags.NONE);
} else {
this._appDisplay.setExpanded(false, this._displayWidth, 0,
this._appsSectionDefaultHeight - SIDESHOW_SECTION_MISC_HEIGHT,
SIDESHOW_COLUMNS);
this._moreAppsLink.setText("More...");
this._appsSection.remove_actor(this._appsDisplayControlBox);
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
this.actor.remove_actor(this._details);
this._details.remove_all();
}
this._moreAppsLink.actor.show();
},
// Sets the 'More' mode for browsing documents. Updates the documents section to have more items.
// Slides up the applications section and the documents section at the same time to reveal the additional
// documents.
_setMoreDocsMode: function() {
if (this._moreDocsMode)
return;
this._moreDocsMode = true;
if (!this._appsSection.has_clip)
this._appsSection.set_clip(0, 0, this._appsSection.width, this._appsSection.height);
this._moreDocsLink.actor.hide();
this._docsSection.set_clip(0, 0, this._docsSection.width, this._docsSection.height);
this.actor.set_clip(0, 0, this.actor.width, this.actor.height);
// Move the selection to the docs section if it was in the apps section.
this._appDisplay.unsetSelected();
if (!this._docDisplay.hasSelected())
this._docDisplay.selectFirstItem();
this._updateDocsSection();
Tweener.addTween(this._appsSection,
{ y: this._appsSection.y - this._appsSection.height,
clipHeightTop: 0,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
// We do not slide in the 'Less...' text along with the documents so that the documents appear from the same
// edge where the last document was displayed, and not have that edge gradually move over to where the 'Less'
// text is displayed.
Tweener.addTween(this._docsSection,
{ y: this._searchEntry.actor.y + this._searchEntry.actor.height,
clipHeightBottom: this._itemDisplayHeight + SIDESHOW_SECTION_MISC_HEIGHT * 2 - LABEL_HEIGHT - SIDESHOW_SECTION_SPACING,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._onDocsSectionExpanded,
onCompleteScope: this
});
Tweener.addTween(this.actor,
{ clipWidthRight: this._expandedWidth,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
this.emit('more-activated');
},
// Unsets the 'More' mode for browsing documents. Slides in the applications section
// and slides down the documents section.
_unsetMoreDocsMode: function() {
if (!this._moreDocsMode)
return;
this._moreDocsMode = false;
this._moreDocsLink.actor.hide();
this._docsSection.set_clip(0, 0, this._docsSection.width, this._docsSection.height);
this.actor.set_clip(0, 0, this.actor.width, this.actor.height);
this._appsContent.show();
Tweener.addTween(this._docsSection,
{ y: this._docsSection.y + this._appsSectionDefaultHeight,
clipHeightBottom: this._docsSectionDefaultHeight - LABEL_HEIGHT - SIDESHOW_SECTION_SPACING,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._onDocsSectionReduced,
onCompleteScope: this
});
Tweener.addTween(this._appsSection,
{ y: this._appsSection.y + this._appsSection.height,
clipHeightTop: this._appsSection.height,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
Tweener.addTween(this.actor,
{ clipWidthRight: this._width,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
this.emit('less-activated');
},
// Removes the clip from the documents section to reveal the 'Less...' text.
// Hides the applications section so that it doesn't get updated on new searches.
_onDocsSectionExpanded: function() {
this._docsSection.remove_clip();
this._appsContent.hide();
this.actor.remove_clip();
},
// Updates the documents section to contain fewer items. Selects the first item in the
// applications section if applications section has no items.
// Removes the clip from the documents section to reveal the 'More...' text.
// Removes the clip from the applications section, so that the clip does not limit the size of
// the section if it is expanded later.
_onDocsSectionReduced: function() {
this.actor.remove_clip();
this._updateDocsSection();
if (!this._docDisplay.hasItems())
this._appDisplay.selectFirstItem();
this._docsSection.remove_clip();
this._appsSection.remove_clip();
},
// Updates the documents section display and the 'More...' or 'Less...' control associated with it
// depending on the current mode. This function must only be called once after the 'More' mode has been
// changed, which is ensured by _setMoreDocsMode() and _unsetMoreDocsMode() functions.
_updateDocsSection: function() {
if (this._moreDocsMode) {
this._docDisplay.setExpanded(true, this._displayWidth, this._additionalWidth,
this._itemDisplayHeight + SIDESHOW_SECTION_MISC_HEIGHT,
this._expandedSideshowColumns);
this._moreDocsLink.setText("Less...");
this._docsSection.insert_after(this._docsDisplayControlBox, this._docDisplay.actor, Big.BoxPackFlags.NONE);
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
this.actor.add_actor(this._details);
this._details.append(this._docDisplay.selectedItemDetails, Big.BoxPackFlags.NONE);
} else {
this._docDisplay.setExpanded(false, this._displayWidth, 0,
this._docsSectionDefaultHeight - SIDESHOW_SECTION_MISC_HEIGHT,
SIDESHOW_COLUMNS);
this._moreDocsLink.setText("More...");
this._docsSection.remove_actor(this._docsDisplayControlBox);
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
this.actor.remove_actor(this._details);
this._details.remove_all();
}
this._moreDocsLink.actor.show();
}
};
Signals.addSignalMethods(Sideshow.prototype);
function Overlay() {
this._init();
}
Overlay.prototype = {
_init : function() {
let me = this;
let global = Shell.Global.get();
wideScreen = (global.screen_width/global.screen_height > WIDE_SCREEN_CUT_OFF_RATIO);
// We divide the screen into an imaginary grid which helps us determine the layout of
// different visual components.
if (wideScreen) {
displayGridColumnWidth = global.screen_width / COLUMNS_WIDE_SCREEN;
displayGridRowHeight = global.screen_height / ROWS_WIDE_SCREEN;
} else {
displayGridColumnWidth = global.screen_width / COLUMNS_REGULAR_SCREEN;
displayGridRowHeight = global.screen_height / ROWS_REGULAR_SCREEN;
}
this._group = new Clutter.Group();
this._group._delegate = this;
this.visible = false;
this._hideInProgress = false;
// A scaled root pixmap actor is used as a background. It is zoomed in
// to the lower right intersection of the lines that divide the image
// evenly in a 3x3 grid. This is based on the rule of thirds, a
// compositional rule of thumb in visual arts. The choice for the
// lower right point is based on a quick survey of GNOME wallpapers.
let background = global.create_root_pixmap_actor();
background.width = global.screen_width * BACKGROUND_SCALE;
background.height = global.screen_height * BACKGROUND_SCALE;
background.x = -global.screen_width * (4 * BACKGROUND_SCALE - 3) / 6;
background.y = -global.screen_height * (4 * BACKGROUND_SCALE - 3) / 6;
this._group.add_actor(background);
// Draw a semitransparent rectangle over the background for readability.
let backOver = new Clutter.Rectangle({ color: ROOT_OVERLAY_COLOR,
width: global.screen_width,
height: global.screen_height - Panel.PANEL_HEIGHT,
y: Panel.PANEL_HEIGHT });
this._group.add_actor(backOver);
this._group.hide();
global.overlay_group.add_actor(this._group);
// TODO - recalculate everything when desktop size changes
Bug 577338 – Show item details on click in the expanded view Change the overlay behavior to display more details about an item on single click and launch it on double click. When the item is clicked on in the expanded view, the details are shown in the area on the right that is allocated for showing details. The details pop-up is not shown for the item that was clicked on, but it is shown for other items on hover and for the item that was clicked if the mouse pointer is moved back to it. Both hovering and single clicking results in the details pop-up being shown in the regular view. (Single clicking actually doesn't do anything in the regular view, but the details pop-up is shown due to hovering within the time it takes to perform a single click.) The overlay now uses 3 columns on the wide screen for displaying items in the expanded view. This allows keeping the size of the details area the same for expanded and regular views. Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve the click count for button press and release events. Add selectedItemDetails public variable actor to the generic display to contain the details of the selected item and be shown in the overlay when it is in the expanded view mode. Fix the bug when the sideshow section would loose selection in the expanded view if it did not have any items, and would not regain it if it was repopulated with some items (e.g. when the search string changes). The sideshow no longer takes overlay parent and width as constructor arguments. It is added to the overlay inside the overlay code and manages its own width instead (which is ok, since it is pretty much a private class within overlay). Clean up the way selection is moved when an item is launched in order to have selection on click and activation on double click be implemented in a similar fashion. An unneeded _activatedItem variable in generic display was removed, and the selected item is activated instead when necessary. The flow of processing signals changed so that generic display no longer waits for the selection from a different sideshow section to be removed before selecting an item that was clicked on. This removed the need for doActivate() function.
2009-03-31 14:12:33 -04:00
this._sideshow = new Sideshow();
this._group.add_actor(this._sideshow.actor);
this._workspaces = null;
this._sideshow.connect('activated', function(sideshow) {
// TODO - have some sort of animation/effect while
// transitioning to the new app. We definitely need
// startup-notification integration at least.
me._deactivate();
});
this._sideshow.connect('more-activated', function(sideshow) {
if (me._workspaces != null) {
let asideXFactor = wideScreen ? WORKSPACES_X_FACTOR_ASIDE_MODE_WIDE_SCREEN : WORKSPACES_X_FACTOR_ASIDE_MODE_REGULAR_SCREEN;
let workspacesX = displayGridColumnWidth * asideXFactor + WORKSPACE_GRID_PADDING;
me._workspaces.addButton.hide();
me._workspaces.updatePosition(workspacesX, null);
}
});
this._sideshow.connect('less-activated', function(sideshow) {
if (me._workspaces != null) {
let workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
me._workspaces.addButton.show();
me._workspaces.updatePosition(workspacesX, null);
}
});
},
//// Draggable target interface ////
// Unsets the expanded display mode if a GenericDisplayItem is being
// dragged over the overlay, i.e. as soon as it starts being dragged.
// This slides the workspaces back in and allows the user to place
// the item on any workspace.
handleDragOver : function(source, actor, x, y, time) {
if (source instanceof GenericDisplay.GenericDisplayItem) {
this._sideshow._unsetMoreAppsMode();
this._sideshow._unsetMoreDocsMode();
return true;
}
return false;
},
//// Public methods ////
show : function() {
if (this.visible)
return;
this.visible = true;
let global = Shell.Global.get();
let screenWidth = global.screen_width;
let screenHeight = global.screen_height;
this._sideshow.show();
let columnsUsed = wideScreen ? COLUMNS_FOR_WORKSPACES_WIDE_SCREEN : COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN;
let rowsUsed = wideScreen ? ROWS_FOR_WORKSPACES_WIDE_SCREEN : ROWS_FOR_WORKSPACES_REGULAR_SCREEN;
let workspacesWidth = displayGridColumnWidth * columnsUsed - WORKSPACE_GRID_PADDING * 2;
// We scale the vertical padding by (screenHeight / screenWidth) so that the workspace preserves its aspect ratio.
let workspacesHeight = displayGridRowHeight * rowsUsed - WORKSPACE_GRID_PADDING * (screenHeight / screenWidth) * 2;
let workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
let workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (screenHeight / screenWidth);
// place the 'Add Workspace' button in the bottom row of the grid
let addButtonSize = Math.floor(displayGridRowHeight * 3/5);
let addButtonX = workspacesX + workspacesWidth - addButtonSize;
let addButtonY = screenHeight - Math.floor(displayGridRowHeight * 4/5);
this._workspaces = new Workspaces.Workspaces(workspacesWidth, workspacesHeight, workspacesX, workspacesY,
addButtonSize, addButtonX, addButtonY);
this._group.add_actor(this._workspaces.actor);
// All the the actors in the window group are completely obscured,
// hiding the group holding them while the overlay is displayed greatly
// increases performance of the overlay especially when there are many
// windows visible.
//
// If we switched to displaying the actors in the overlay rather than
// clones of them, this would obviously no longer be necessary.
global.window_group.hide();
this._group.show();
// Try to make the menu not too visible behind the empty space between
// the workspace previews by sliding in its clipping rectangle.
// We want to finish drawing the sideshow just before the top workspace fully
// slides in on the top. Which means that we have more time to wait before
// drawing the sideshow if the active workspace is displayed on the bottom of
// the workspaces grid, and almost no time to wait if it is displayed in the top
// row of the workspaces grid. The calculations used below try to roughly
// capture the animation ratio for when workspaces are covering the top of the overlay
// vs. when workspaces are already below the top of the overlay, and apply it
// to clipping the sideshow. The clipping is removed in this._showDone().
this._sideshow.actor.set_clip(0, 0,
this._workspaces.getFullSizeX(),
this._sideshow.actor.height);
Tweener.addTween(this._sideshow.actor,
{ clipWidthRight: this._sideshow._width + WORKSPACE_GRID_PADDING + this._workspaces.getWidthToTopActiveWorkspace(),
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._showDone,
onCompleteScope: this
});
},
hide : function() {
if (!this.visible || this._hideInProgress)
return;
let global = Shell.Global.get();
this._hideInProgress = true;
// lower the sideshow, so that workspaces display is on top and covers the sideshow while it is sliding out
this._sideshow.actor.lower(this._workspaces.actor);
this._workspaces.hide();
// Try to make the menu not too visible behind the empty space between
// the workspace previews by sliding in its clipping rectangle.
// The logic used is the same as described in this.show(). If the active workspace
// is displayed in the top row, than almost full animation time is needed for it
// to reach the top of the overlay and cover the sideshow fully, while if the
// active workspace is in the lower row, than the top left workspace reaches the
// top of the overlay sooner as it is moving out of the way.
// The clipping is removed in this._hideDone().
this._sideshow.actor.set_clip(0, 0,
this._sideshow.actor.width + WORKSPACE_GRID_PADDING + this._workspaces.getWidthToTopActiveWorkspace(),
this._sideshow.actor.height);
Tweener.addTween(this._sideshow.actor,
{ clipWidthRight: this._workspaces.getFullSizeX() + this._workspaces.getWidthToTopActiveWorkspace() - global.screen_width,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._hideDone,
onCompleteScope: this
});
},
//// Private methods ////
// Raises the sideshow to the top, so that we can tell if the pointer is above one of its items.
// We need to do this once the workspaces are shown because the workspaces actor currently covers
// the whole screen, regardless of where the workspaces are actually displayed.
//
// Once we rework the workspaces actor to only cover the area it actually needs, we can
// remove this workaround. Also http://bugzilla.openedhand.com/show_bug.cgi?id=1513 requests being
// able to pick only a reactive actor at a certain position, rather than any actor. Being able
// to do that would allow us to not have to raise the sideshow.
_showDone: function() {
if (this._hideInProgress)
return;
this._sideshow.actor.raise_top();
this._sideshow.actor.remove_clip();
},
_hideDone: function() {
let global = Shell.Global.get();
global.window_group.show();
this._workspaces.destroy();
this._workspaces = null;
this._sideshow.actor.remove_clip();
this._sideshow.hide();
this._group.hide();
this.visible = false;
this._hideInProgress = false;
},
_deactivate : function() {
Main.hide_overlay();
}
};
Tweener.registerSpecialProperty("clipHeightBottom", _clipHeightBottomGet, _clipHeightBottomSet);
function _clipHeightBottomGet(actor) {
let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip();
return clipHeight;
}
function _clipHeightBottomSet(actor, clipHeight) {
actor.set_clip(0, 0, actor.width, clipHeight);
}
Tweener.registerSpecialProperty("clipHeightTop", _clipHeightTopGet, _clipHeightTopSet);
function _clipHeightTopGet(actor) {
let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip();
return clipHeight;
}
function _clipHeightTopSet(actor, clipHeight) {
actor.set_clip(0, actor.height - clipHeight, actor.width, clipHeight);
}
Tweener.registerSpecialProperty("clipWidthRight", _clipWidthRightGet, _clipWidthRightSet);
function _clipWidthRightGet(actor) {
let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip();
return clipWidth;
}
function _clipWidthRightSet(actor, clipWidth) {
actor.set_clip(0, 0, clipWidth, actor.height);
}