gnome-shell/js/ui/workspaceThumbnail.js

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
import Clutter from 'gi://Clutter';
import Gio from 'gi://Gio';
import GLib from 'gi://GLib';
import GObject from 'gi://GObject';
import Meta from 'gi://Meta';
import Shell from 'gi://Shell';
import St from 'gi://St';
import Graphene from 'gi://Graphene';
import * as DND from './dnd.js';
import * as Main from './main.js';
import {TransientSignalHolder} from '../misc/signalTracker.js';
import * as Util from '../misc/util.js';
import * as Workspace from './workspace.js';
const NUM_WORKSPACES_THRESHOLD = 2;
// The maximum size of a thumbnail is 5% the width and height of the screen
export const MAX_THUMBNAIL_SCALE = 0.05;
const RESCALE_ANIMATION_TIME = 200;
const SLIDE_ANIMATION_TIME = 200;
// When we create workspaces by dragging, we add a "cut" into the top and
// bottom of each workspace so that the user doesn't have to hit the
// placeholder exactly.
const WORKSPACE_CUT_SIZE = 10;
const WORKSPACE_KEEP_ALIVE_TIME = 100;
const MUTTER_SCHEMA = 'org.gnome.mutter';
/* A layout manager that requests size only for primary_actor, but then allocates
all using a fixed layout */
const PrimaryActorLayout = GObject.registerClass(
class PrimaryActorLayout extends Clutter.FixedLayout {
_init(primaryActor) {
super._init();
this.primaryActor = primaryActor;
}
vfunc_get_preferred_width(container, forHeight) {
return this.primaryActor.get_preferred_width(forHeight);
}
vfunc_get_preferred_height(container, forWidth) {
return this.primaryActor.get_preferred_height(forWidth);
}
});
export const WindowClone = GObject.registerClass({
Signals: {
'drag-begin': {},
'drag-cancelled': {},
'drag-end': {},
'selected': { param_types: [GObject.TYPE_UINT] },
},
}, class WindowClone extends Clutter.Actor {
_init(realWindow) {
let clone = new Clutter.Clone({ source: realWindow });
super._init({
layout_manager: new PrimaryActorLayout(clone),
reactive: true,
});
this._delegate = this;
this.add_child(clone);
this.realWindow = realWindow;
this.metaWindow = realWindow.meta_window;
this.realWindow.connectObject(
'notify::position', this._onPositionChanged.bind(this),
'destroy', () => {
// First destroy the clone and then destroy everything
// This will ensure that we never see it in the _disconnectSignals loop
clone.destroy();
this.destroy();
}, this);
this._onPositionChanged();
this.connect('destroy', this._onDestroy.bind(this));
this._draggable = DND.makeDraggable(this, {
restoreOnSuccess: true,
dragActorMaxSize: Workspace.WINDOW_DND_SIZE,
dragActorOpacity: Workspace.DRAGGING_WINDOW_OPACITY,
});
this._draggable.connect('drag-begin', this._onDragBegin.bind(this));
this._draggable.connect('drag-cancelled', this._onDragCancelled.bind(this));
this._draggable.connect('drag-end', this._onDragEnd.bind(this));
this.inDrag = false;
const clickAction = new Clutter.ClickAction();
clickAction.connect('clicked',
() => this.emit('selected', Clutter.get_current_event_time()));
this._draggable.addClickAction(clickAction);
let iter = win => {
let actor = win.get_compositor_private();
if (!actor)
return false;
if (!win.is_attached_dialog())
return false;
this._doAddAttachedDialog(win, actor);
win.foreach_transient(iter);
return true;
};
this.metaWindow.foreach_transient(iter);
}
// Find the actor just below us, respecting reparenting done
// by DND code
getActualStackAbove() {
if (this._stackAbove == null)
return null;
if (this.inDrag) {
if (this._stackAbove._delegate)
return this._stackAbove._delegate.getActualStackAbove();
else
return null;
} else {
return this._stackAbove;
}
}
setStackAbove(actor) {
this._stackAbove = actor;
// Don't apply the new stacking now, it will be applied
// when dragging ends and window are stacked again
if (actor.inDrag)
return;
let parent = this.get_parent();
let actualAbove = this.getActualStackAbove();
if (actualAbove == null)
parent.set_child_below_sibling(this, null);
else
parent.set_child_above_sibling(this, actualAbove);
}
addAttachedDialog(win) {
this._doAddAttachedDialog(win, win.get_compositor_private());
}
_doAddAttachedDialog(metaDialog, realDialog) {
let clone = new Clutter.Clone({ source: realDialog });
this._updateDialogPosition(realDialog, clone);
realDialog.connectObject(
'notify::position', dialog => this._updateDialogPosition(dialog, clone),
'destroy', () => clone.destroy(), this);
this.add_child(clone);
}
_updateDialogPosition(realDialog, cloneDialog) {
let metaDialog = realDialog.meta_window;
let dialogRect = metaDialog.get_frame_rect();
let rect = this.metaWindow.get_frame_rect();
cloneDialog.set_position(dialogRect.x - rect.x, dialogRect.y - rect.y);
}
_onPositionChanged() {
this.set_position(this.realWindow.x, this.realWindow.y);
}
_onDestroy() {
this._delegate = null;
if (this.inDrag) {
this.emit('drag-end');
this.inDrag = false;
}
}
_onDragBegin(_draggable, _time) {
this.inDrag = true;
this.emit('drag-begin');
}
_onDragCancelled(_draggable, _time) {
this.emit('drag-cancelled');
}
_onDragEnd(_draggable, _time, _snapback) {
this.inDrag = false;
// We may not have a parent if DnD completed successfully, in
// which case our clone will shortly be destroyed and replaced
// with a new one on the target workspace.
let parent = this.get_parent();
if (parent !== null) {
if (this._stackAbove == null)
parent.set_child_below_sibling(this, null);
else
parent.set_child_above_sibling(this, this._stackAbove);
}
this.emit('drag-end');
}
});
const ThumbnailState = {
NEW: 0,
EXPANDING: 1,
EXPANDED: 2,
ANIMATING_IN: 3,
NORMAL: 4,
REMOVING: 5,
ANIMATING_OUT: 6,
ANIMATED_OUT: 7,
COLLAPSING: 8,
DESTROYED: 9,
};
/**
* @metaWorkspace: a #Meta.Workspace
*/
export const WorkspaceThumbnail = GObject.registerClass({
Properties: {
'collapse-fraction': GObject.ParamSpec.double(
'collapse-fraction', 'collapse-fraction', 'collapse-fraction',
GObject.ParamFlags.READWRITE,
0, 1, 0),
'slide-position': GObject.ParamSpec.double(
'slide-position', 'slide-position', 'slide-position',
GObject.ParamFlags.READWRITE,
0, 1, 0),
},
}, class WorkspaceThumbnail extends St.Widget {
_init(metaWorkspace, monitorIndex) {
super._init({
clip_to_allocation: true,
style_class: 'workspace-thumbnail',
pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }),
});
this._delegate = this;
this.metaWorkspace = metaWorkspace;
this.monitorIndex = monitorIndex;
this._removed = false;
this._viewport = new Clutter.Actor();
this.add_child(this._viewport);
this._contents = new Clutter.Actor();
this._viewport.add_child(this._contents);
this.connect('destroy', this._onDestroy.bind(this));
let workArea = Main.layoutManager.getWorkAreaForMonitor(this.monitorIndex);
this.setPorthole(workArea.x, workArea.y, workArea.width, workArea.height);
let windows = global.get_window_actors().filter(actor => {
2013-02-07 07:26:56 +00:00
let win = actor.meta_window;
return win.located_on_workspace(metaWorkspace);
});
// Create clones for windows that should be visible in the Overview
this._windows = [];
this._allWindows = [];
for (let i = 0; i < windows.length; i++) {
windows[i].meta_window.connectObject('notify::minimized',
this._updateMinimized.bind(this), this);
this._allWindows.push(windows[i].meta_window);
if (this._isMyWindow(windows[i]) && this._isOverviewWindow(windows[i]))
this._addWindowClone(windows[i]);
}
// Track window changes
this.metaWorkspace.connectObject(
'window-added', this._windowAdded.bind(this),
'window-removed', this._windowRemoved.bind(this), this);
global.display.connectObject(
'window-entered-monitor', this._windowEnteredMonitor.bind(this),
'window-left-monitor', this._windowLeftMonitor.bind(this), this);
this.state = ThumbnailState.NORMAL;
this._slidePosition = 0; // Fully slid in
this._collapseFraction = 0; // Not collapsed
}
setPorthole(x, y, width, height) {
this._viewport.set_size(width, height);
this._contents.set_position(-x, -y);
}
_lookupIndex(metaWindow) {
return this._windows.findIndex(w => w.metaWindow == metaWindow);
}
syncStacking(stackIndices) {
this._windows.sort((a, b) => {
let indexA = stackIndices[a.metaWindow.get_stable_sequence()];
let indexB = stackIndices[b.metaWindow.get_stable_sequence()];
return indexA - indexB;
});
for (let i = 1; i < this._windows.length; i++) {
let clone = this._windows[i];
const previousClone = this._windows[i - 1];
clone.setStackAbove(previousClone);
}
}
set slidePosition(slidePosition) {
if (this._slidePosition == slidePosition)
return;
const scale = Util.lerp(1, 0.75, slidePosition);
this.set_scale(scale, scale);
this.opacity = Util.lerp(255, 0, slidePosition);
this._slidePosition = slidePosition;
this.notify('slide-position');
this.queue_relayout();
}
get slidePosition() {
return this._slidePosition;
}
set collapseFraction(collapseFraction) {
if (this._collapseFraction == collapseFraction)
return;
this._collapseFraction = collapseFraction;
this.notify('collapse-fraction');
this.queue_relayout();
}
get collapseFraction() {
return this._collapseFraction;
}
_doRemoveWindow(metaWin) {
let clone = this._removeWindowClone(metaWin);
if (clone)
clone.destroy();
}
_doAddWindow(metaWin) {
if (this._removed)
return;
let win = metaWin.get_compositor_private();
if (!win) {
// Newly-created windows are added to a workspace before
// the compositor finds out about them...
let id = GLib.idle_add(GLib.PRIORITY_DEFAULT, () => {
if (!this._removed &&
metaWin.get_compositor_private() &&
metaWin.get_workspace() == this.metaWorkspace)
this._doAddWindow(metaWin);
return GLib.SOURCE_REMOVE;
});
GLib.Source.set_name_by_id(id, '[gnome-shell] this._doAddWindow');
return;
}
if (!this._allWindows.includes(metaWin)) {
metaWin.connectObject('notify::minimized',
this._updateMinimized.bind(this), this);
this._allWindows.push(metaWin);
}
// We might have the window in our list already if it was on all workspaces and
// now was moved to this workspace
if (this._lookupIndex(metaWin) != -1)
return;
if (!this._isMyWindow(win))
return;
if (this._isOverviewWindow(win)) {
this._addWindowClone(win);
} else if (metaWin.is_attached_dialog()) {
let parent = metaWin.get_transient_for();
while (parent.is_attached_dialog())
parent = parent.get_transient_for();
let idx = this._lookupIndex(parent);
if (idx < 0) {
// parent was not created yet, it will take care
// of the dialog when created
return;
}
let clone = this._windows[idx];
clone.addAttachedDialog(metaWin);
}
}
_windowAdded(metaWorkspace, metaWin) {
this._doAddWindow(metaWin);
}
_windowRemoved(metaWorkspace, metaWin) {
let index = this._allWindows.indexOf(metaWin);
if (index != -1) {
metaWin.disconnectObject(this);
this._allWindows.splice(index, 1);
}
this._doRemoveWindow(metaWin);
}
_windowEnteredMonitor(metaDisplay, monitorIndex, metaWin) {
if (monitorIndex == this.monitorIndex)
this._doAddWindow(metaWin);
}
_windowLeftMonitor(metaDisplay, monitorIndex, metaWin) {
if (monitorIndex == this.monitorIndex)
this._doRemoveWindow(metaWin);
}
_updateMinimized(metaWin) {
if (metaWin.minimized)
this._doRemoveWindow(metaWin);
else
this._doAddWindow(metaWin);
}
workspaceRemoved() {
if (this._removed)
return;
this._removed = true;
this.metaWorkspace.disconnectObject(this);
global.display.disconnectObject(this);
this._allWindows.forEach(w => w.disconnectObject(this));
}
_onDestroy() {
this.workspaceRemoved();
this._windows = [];
}
// Tests if @actor belongs to this workspace and monitor
_isMyWindow(actor) {
let win = actor.meta_window;
return win.located_on_workspace(this.metaWorkspace) &&
(win.get_monitor() == this.monitorIndex);
}
// Tests if @win should be shown in the Overview
_isOverviewWindow(win) {
return !win.get_meta_window().skip_taskbar &&
win.get_meta_window().showing_on_its_workspace();
}
// Create a clone of a (non-desktop) window and add it to the window list
_addWindowClone(win) {
let clone = new WindowClone(win);
clone.connect('selected', (o, time) => {
this.activate(time);
});
clone.connect('drag-begin', () => {
Main.overview.beginWindowDrag(clone.metaWindow);
});
clone.connect('drag-cancelled', () => {
Main.overview.cancelledWindowDrag(clone.metaWindow);
});
clone.connect('drag-end', () => {
Main.overview.endWindowDrag(clone.metaWindow);
});
clone.connect('destroy', () => {
this._removeWindowClone(clone.metaWindow);
});
this._contents.add_actor(clone);
if (this._windows.length > 0)
clone.setStackAbove(this._windows[this._windows.length - 1]);
this._windows.push(clone);
return clone;
}
_removeWindowClone(metaWin) {
// find the position of the window in our list
let index = this._lookupIndex(metaWin);
if (index == -1)
return null;
return this._windows.splice(index, 1).pop();
}
activate(time) {
if (this.state > ThumbnailState.NORMAL)
return;
// a click on the already current workspace should go back to the main view
if (this.metaWorkspace.active)
Main.overview.hide();
else
this.metaWorkspace.activate(time);
}
// Draggable target interface used only by ThumbnailsBox
handleDragOverInternal(source, actor, time) {
if (source == Main.xdndHandler) {
this.metaWorkspace.activate(time);
return DND.DragMotionResult.CONTINUE;
}
if (this.state > ThumbnailState.NORMAL)
return DND.DragMotionResult.CONTINUE;
if (source.metaWindow &&
!this._isMyWindow(source.metaWindow.get_compositor_private()))
return DND.DragMotionResult.MOVE_DROP;
if (source.app && source.app.can_open_new_window())
return DND.DragMotionResult.COPY_DROP;
if (!source.app && source.shellWorkspaceLaunch)
return DND.DragMotionResult.COPY_DROP;
return DND.DragMotionResult.CONTINUE;
}
acceptDropInternal(source, actor, time) {
if (this.state > ThumbnailState.NORMAL)
return false;
if (source.metaWindow) {
let win = source.metaWindow.get_compositor_private();
if (this._isMyWindow(win))
return false;
let metaWindow = win.get_meta_window();
Main.moveWindowToMonitorAndWorkspace(metaWindow,
this.monitorIndex, this.metaWorkspace.index());
return true;
} else if (source.app && source.app.can_open_new_window()) {
if (source.animateLaunchAtPos)
source.animateLaunchAtPos(actor.x, actor.y);
source.app.open_new_window(this.metaWorkspace.index());
return true;
} else if (!source.app && source.shellWorkspaceLaunch) {
// While unused in our own drag sources, shellWorkspaceLaunch allows
// extensions to define custom actions for their drag sources.
source.shellWorkspaceLaunch({
workspace: this.metaWorkspace.index(),
timestamp: time,
});
return true;
}
return false;
}
setScale(scaleX, scaleY) {
this._viewport.set_scale(scaleX, scaleY);
}
});
export const ThumbnailsBox = GObject.registerClass({
Properties: {
'expand-fraction': GObject.ParamSpec.double(
'expand-fraction', 'expand-fraction', 'expand-fraction',
GObject.ParamFlags.READWRITE,
0, 1, 1),
'scale': GObject.ParamSpec.double(
'scale', 'scale', 'scale',
GObject.ParamFlags.READWRITE,
0, Infinity, 0),
'should-show': GObject.ParamSpec.boolean(
'should-show', 'should-show', 'should-show',
GObject.ParamFlags.READABLE,
true),
},
}, class ThumbnailsBox extends St.Widget {
_init(scrollAdjustment, monitorIndex) {
super._init({
style_class: 'workspace-thumbnails',
reactive: true,
x_align: Clutter.ActorAlign.CENTER,
pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }),
});
this._delegate = this;
let indicator = new St.Bin({ style_class: 'workspace-thumbnail-indicator' });
// We don't want the indicator to affect drag-and-drop
Shell.util_set_hidden_from_pick(indicator, true);
this._indicator = indicator;
this.add_actor(indicator);
this._monitorIndex = monitorIndex;
this._dropWorkspace = -1;
this._dropPlaceholderPos = -1;
this._dropPlaceholder = new St.Bin({ style_class: 'placeholder' });
this.add_actor(this._dropPlaceholder);
this._spliceIndex = -1;
this._targetScale = 0;
this._scale = 0;
this._expandFraction = 1;
this._updateStateId = 0;
this._pendingScaleUpdate = false;
this._animatingIndicator = false;
this._shouldShow = true;
this._stateCounts = {};
for (let key in ThumbnailState)
this._stateCounts[ThumbnailState[key]] = 0;
this._thumbnails = [];
const clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', () => {
this._activateThumbnailAtPoint(
...clickAction.get_coords(),
Clutter.get_current_event_time());
});
this.add_action(clickAction);
Main.overview.connectObject(
'showing', () => this._createThumbnails(),
'hidden', () => this._destroyThumbnails(),
'item-drag-begin', () => this._onDragBegin(),
'item-drag-end', () => this._onDragEnd(),
'item-drag-cancelled', () => this._onDragCancelled(),
'window-drag-begin', () => this._onDragBegin(),
'window-drag-end', () => this._onDragEnd(),
'window-drag-cancelled', () => this._onDragCancelled(), this);
this._settings = new Gio.Settings({ schema_id: MUTTER_SCHEMA });
this._settings.connect('changed::dynamic-workspaces',
() => this._updateShouldShow());
this._updateShouldShow();
Main.layoutManager.connectObject('monitors-changed', () => {
this._destroyThumbnails();
if (Main.overview.visible)
this._createThumbnails();
}, this);
// The porthole is the part of the screen we're showing in the thumbnails
global.display.connectObject('workareas-changed',
() => this._updatePorthole(), this);
this._updatePorthole();
this.connect('notify::visible', () => {
if (!this.visible)
this._queueUpdateStates();
});
this.connect('destroy', () => this._onDestroy());
this._scrollAdjustment = scrollAdjustment;
this._scrollAdjustment.connectObject('notify::value',
() => this._updateIndicator(), this);
}
setMonitorIndex(monitorIndex) {
this._monitorIndex = monitorIndex;
}
_onDestroy() {
this._destroyThumbnails();
this._unqueueUpdateStates();
if (this._settings)
this._settings.run_dispose();
this._settings = null;
}
_updateShouldShow() {
const { nWorkspaces } = global.workspace_manager;
const shouldShow = this._settings.get_boolean('dynamic-workspaces')
? nWorkspaces > NUM_WORKSPACES_THRESHOLD
: nWorkspaces > 1;
if (this._shouldShow === shouldShow)
return;
this._shouldShow = shouldShow;
this.notify('should-show');
}
_updateIndicator() {
const { value } = this._scrollAdjustment;
const { workspaceManager } = global;
const activeIndex = workspaceManager.get_active_workspace_index();
this._animatingIndicator = value !== activeIndex;
if (!this._animatingIndicator)
this._queueUpdateStates();
this.queue_relayout();
}
_activateThumbnailAtPoint(stageX, stageY, time) {
const [r_, x] = this.transform_stage_point(stageX, stageY);
const thumbnail = this._thumbnails.find(t => x >= t.x && x <= t.x + t.width);
if (thumbnail)
thumbnail.activate(time);
}
_onDragBegin() {
this._dragCancelled = false;
this._dragMonitor = {
dragMotion: this._onDragMotion.bind(this),
};
DND.addDragMonitor(this._dragMonitor);
}
_onDragEnd() {
if (this._dragCancelled)
return;
this._endDrag();
}
_onDragCancelled() {
this._dragCancelled = true;
this._endDrag();
}
_endDrag() {
this._clearDragPlaceholder();
DND.removeDragMonitor(this._dragMonitor);
}
_onDragMotion(dragEvent) {
if (!this.contains(dragEvent.targetActor))
this._onLeave();
return DND.DragMotionResult.CONTINUE;
}
_onLeave() {
this._clearDragPlaceholder();
}
_clearDragPlaceholder() {
if (this._dropPlaceholderPos == -1)
return;
this._dropPlaceholderPos = -1;
this.queue_relayout();
}
_getPlaceholderTarget(index, spacing, rtl) {
const workspace = this._thumbnails[index];
let targetX1;
let targetX2;
if (rtl) {
const baseX = workspace.x + workspace.width;
targetX1 = baseX - WORKSPACE_CUT_SIZE;
targetX2 = baseX + spacing + WORKSPACE_CUT_SIZE;
} else {
targetX1 = workspace.x - spacing - WORKSPACE_CUT_SIZE;
targetX2 = workspace.x + WORKSPACE_CUT_SIZE;
}
if (index === 0) {
if (rtl)
targetX2 -= spacing + WORKSPACE_CUT_SIZE;
else
targetX1 += spacing + WORKSPACE_CUT_SIZE;
}
if (index === this._dropPlaceholderPos) {
const placeholderWidth = this._dropPlaceholder.get_width() + spacing;
if (rtl)
targetX2 += placeholderWidth;
else
targetX1 -= placeholderWidth;
}
return [targetX1, targetX2];
}
_withinWorkspace(x, index, rtl) {
const length = this._thumbnails.length;
const workspace = this._thumbnails[index];
let workspaceX1 = workspace.x + WORKSPACE_CUT_SIZE;
let workspaceX2 = workspace.x + workspace.width - WORKSPACE_CUT_SIZE;
if (index === length - 1) {
if (rtl)
workspaceX1 -= WORKSPACE_CUT_SIZE;
else
workspaceX2 += WORKSPACE_CUT_SIZE;
}
return x > workspaceX1 && x <= workspaceX2;
}
// Draggable target interface
handleDragOver(source, actor, x, y, time) {
if (!source.metaWindow &&
(!source.app || !source.app.can_open_new_window()) &&
(source.app || !source.shellWorkspaceLaunch) &&
source != Main.xdndHandler)
return DND.DragMotionResult.CONTINUE;
const rtl = Clutter.get_default_text_direction() === Clutter.TextDirection.RTL;
let canCreateWorkspaces = Meta.prefs_get_dynamic_workspaces();
let spacing = this.get_theme_node().get_length('spacing');
this._dropWorkspace = -1;
let placeholderPos = -1;
let length = this._thumbnails.length;
for (let i = 0; i < length; i++) {
const index = rtl ? length - i - 1 : i;
if (canCreateWorkspaces && source !== Main.xdndHandler) {
const [targetStart, targetEnd] =
this._getPlaceholderTarget(index, spacing, rtl);
if (x > targetStart && x <= targetEnd) {
placeholderPos = index;
break;
}
}
if (this._withinWorkspace(x, index, rtl)) {
this._dropWorkspace = index;
break;
}
}
if (this._dropPlaceholderPos != placeholderPos) {
this._dropPlaceholderPos = placeholderPos;
this.queue_relayout();
}
if (this._dropWorkspace != -1)
return this._thumbnails[this._dropWorkspace].handleDragOverInternal(source, actor, time);
else if (this._dropPlaceholderPos != -1)
return source.metaWindow ? DND.DragMotionResult.MOVE_DROP : DND.DragMotionResult.COPY_DROP;
else
return DND.DragMotionResult.CONTINUE;
}
acceptDrop(source, actor, x, y, time) {
if (this._dropWorkspace != -1) {
return this._thumbnails[this._dropWorkspace].acceptDropInternal(source, actor, time);
} else if (this._dropPlaceholderPos != -1) {
if (!source.metaWindow &&
(!source.app || !source.app.can_open_new_window()) &&
(source.app || !source.shellWorkspaceLaunch))
return false;
let isWindow = !!source.metaWindow;
let newWorkspaceIndex;
[newWorkspaceIndex, this._dropPlaceholderPos] = [this._dropPlaceholderPos, -1];
this._spliceIndex = newWorkspaceIndex;
Main.wm.insertWorkspace(newWorkspaceIndex);
if (isWindow) {
// Move the window to our monitor first if necessary.
let thumbMonitor = this._thumbnails[newWorkspaceIndex].monitorIndex;
Main.moveWindowToMonitorAndWorkspace(source.metaWindow,
thumbMonitor, newWorkspaceIndex, true);
} else if (source.app && source.app.can_open_new_window()) {
if (source.animateLaunchAtPos)
source.animateLaunchAtPos(actor.x, actor.y);
source.app.open_new_window(newWorkspaceIndex);
} else if (!source.app && source.shellWorkspaceLaunch) {
// While unused in our own drag sources, shellWorkspaceLaunch allows
// extensions to define custom actions for their drag sources.
source.shellWorkspaceLaunch({
workspace: newWorkspaceIndex,
timestamp: time,
});
}
if (source.app || (!source.app && source.shellWorkspaceLaunch)) {
// This new workspace will be automatically removed if the application fails
// to open its first window within some time, as tracked by Shell.WindowTracker.
// Here, we only add a very brief timeout to avoid the _immediate_ removal of the
// workspace while we wait for the startup sequence to load.
let workspaceManager = global.workspace_manager;
Main.wm.keepWorkspaceAlive(workspaceManager.get_workspace_by_index(newWorkspaceIndex),
WORKSPACE_KEEP_ALIVE_TIME);
}
// Start the animation on the workspace (which is actually
// an old one which just became empty)
let thumbnail = this._thumbnails[newWorkspaceIndex];
this._setThumbnailState(thumbnail, ThumbnailState.NEW);
thumbnail.slide_position = 1;
thumbnail.collapse_fraction = 1;
this._queueUpdateStates();
return true;
} else {
return false;
}
}
_createThumbnails() {
if (this._thumbnails.length > 0)
return;
const { workspaceManager } = global;
this._transientSignalHolder = new TransientSignalHolder(this);
workspaceManager.connectObject(
'notify::n-workspaces', this._workspacesChanged.bind(this),
'active-workspace-changed', () => this._updateIndicator(),
'workspaces-reordered', () => {
this._thumbnails.sort((a, b) => {
return a.metaWorkspace.index() - b.metaWorkspace.index();
});
this.queue_relayout();
}, this._transientSignalHolder);
Main.overview.connectObject('windows-restacked',
this._syncStacking.bind(this), this._transientSignalHolder);
this._targetScale = 0;
this._scale = 0;
this._pendingScaleUpdate = false;
this._unqueueUpdateStates();
this._stateCounts = {};
for (let key in ThumbnailState)
this._stateCounts[ThumbnailState[key]] = 0;
this.addThumbnails(0, workspaceManager.n_workspaces);
this._updateShouldShow();
}
_destroyThumbnails() {
if (this._thumbnails.length == 0)
return;
this._transientSignalHolder.destroy();
delete this._transientSignalHolder;
for (let w = 0; w < this._thumbnails.length; w++)
this._thumbnails[w].destroy();
this._thumbnails = [];
}
_workspacesChanged() {
let validThumbnails =
this._thumbnails.filter(t => t.state <= ThumbnailState.NORMAL);
let workspaceManager = global.workspace_manager;
let oldNumWorkspaces = validThumbnails.length;
let newNumWorkspaces = workspaceManager.n_workspaces;
if (newNumWorkspaces > oldNumWorkspaces) {
this.addThumbnails(oldNumWorkspaces, newNumWorkspaces - oldNumWorkspaces);
} else {
let removedIndex;
let removedNum = oldNumWorkspaces - newNumWorkspaces;
for (let w = 0; w < oldNumWorkspaces; w++) {
let metaWorkspace = workspaceManager.get_workspace_by_index(w);
if (this._thumbnails[w].metaWorkspace != metaWorkspace) {
removedIndex = w;
break;
}
}
this.removeThumbnails(removedIndex, removedNum);
}
this._updateShouldShow();
}
addThumbnails(start, count) {
let workspaceManager = global.workspace_manager;
for (let k = start; k < start + count; k++) {
let metaWorkspace = workspaceManager.get_workspace_by_index(k);
let thumbnail = new WorkspaceThumbnail(metaWorkspace, this._monitorIndex);
thumbnail.setPorthole(this._porthole.x, this._porthole.y,
this._porthole.width, this._porthole.height);
this._thumbnails.push(thumbnail);
this.add_actor(thumbnail);
if (this._shouldShow && start > 0 && this._spliceIndex === -1) {
// not the initial fill, and not splicing via DND
thumbnail.state = ThumbnailState.NEW;
thumbnail.slide_position = 1; // start slid out
thumbnail.collapse_fraction = 1; // start fully collapsed
this._haveNewThumbnails = true;
} else {
thumbnail.state = ThumbnailState.NORMAL;
}
this._stateCounts[thumbnail.state]++;
}
this._queueUpdateStates();
// The thumbnails indicator actually needs to be on top of the thumbnails
this.set_child_above_sibling(this._indicator, null);
// Clear the splice index, we got the message
this._spliceIndex = -1;
}
removeThumbnails(start, count) {
let currentPos = 0;
for (let k = 0; k < this._thumbnails.length; k++) {
let thumbnail = this._thumbnails[k];
if (thumbnail.state > ThumbnailState.NORMAL)
continue;
if (currentPos >= start && currentPos < start + count) {
thumbnail.workspaceRemoved();
this._setThumbnailState(thumbnail, ThumbnailState.REMOVING);
}
currentPos++;
}
this._queueUpdateStates();
}
_syncStacking(overview, stackIndices) {
for (let i = 0; i < this._thumbnails.length; i++)
this._thumbnails[i].syncStacking(stackIndices);
}
set scale(scale) {
if (this._scale == scale)
return;
this._scale = scale;
this.notify('scale');
this.queue_relayout();
}
get scale() {
return this._scale;
}
_setThumbnailState(thumbnail, state) {
this._stateCounts[thumbnail.state]--;
thumbnail.state = state;
this._stateCounts[thumbnail.state]++;
}
_iterateStateThumbnails(state, callback) {
if (this._stateCounts[state] == 0)
return;
for (let i = 0; i < this._thumbnails.length; i++) {
if (this._thumbnails[i].state == state)
callback.call(this, this._thumbnails[i]);
}
}
_updateStates() {
this._updateStateId = 0;
// If we are animating the indicator, wait
if (this._animatingIndicator)
return;
// Likewise if we are in the process of hiding
if (!this._shouldShow && this.visible)
return;
// Then slide out any thumbnails that have been destroyed
this._iterateStateThumbnails(ThumbnailState.REMOVING, thumbnail => {
this._setThumbnailState(thumbnail, ThumbnailState.ANIMATING_OUT);
thumbnail.ease_property('slide-position', 1, {
duration: SLIDE_ANIMATION_TIME,
mode: Clutter.AnimationMode.LINEAR,
onComplete: () => {
this._setThumbnailState(thumbnail, ThumbnailState.ANIMATED_OUT);
this._queueUpdateStates();
},
});
});
// As long as things are sliding out, don't proceed
if (this._stateCounts[ThumbnailState.ANIMATING_OUT] > 0)
return;
// Once that's complete, we can start scaling to the new size,
// collapse any removed thumbnails and expand added ones
this._iterateStateThumbnails(ThumbnailState.ANIMATED_OUT, thumbnail => {
this._setThumbnailState(thumbnail, ThumbnailState.COLLAPSING);
thumbnail.ease_property('collapse-fraction', 1, {
duration: RESCALE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => {
this._stateCounts[thumbnail.state]--;
thumbnail.state = ThumbnailState.DESTROYED;
let index = this._thumbnails.indexOf(thumbnail);
this._thumbnails.splice(index, 1);
thumbnail.destroy();
this._queueUpdateStates();
},
});
});
this._iterateStateThumbnails(ThumbnailState.NEW, thumbnail => {
this._setThumbnailState(thumbnail, ThumbnailState.EXPANDING);
thumbnail.ease_property('collapse-fraction', 0, {
duration: SLIDE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => {
this._setThumbnailState(thumbnail, ThumbnailState.EXPANDED);
this._queueUpdateStates();
},
});
});
if (this._pendingScaleUpdate) {
this.ease_property('scale', this._targetScale, {
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
duration: RESCALE_ANIMATION_TIME,
onComplete: () => this._queueUpdateStates(),
});
this._pendingScaleUpdate = false;
}
// Wait until that's done
if (this._scale !== this._targetScale ||
this._stateCounts[ThumbnailState.COLLAPSING] > 0 ||
this._stateCounts[ThumbnailState.EXPANDING] > 0)
return;
// And then slide in any new thumbnails
this._iterateStateThumbnails(ThumbnailState.EXPANDED, thumbnail => {
this._setThumbnailState(thumbnail, ThumbnailState.ANIMATING_IN);
thumbnail.ease_property('slide-position', 0, {
duration: SLIDE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => {
this._setThumbnailState(thumbnail, ThumbnailState.NORMAL);
},
});
});
}
_queueUpdateStates() {
if (this._updateStateId > 0)
return;
const laters = global.compositor.get_laters();
this._updateStateId = laters.add(
Meta.LaterType.BEFORE_REDRAW, () => this._updateStates());
}
_unqueueUpdateStates() {
if (this._updateStateId) {
const laters = global.compositor.get_laters();
laters.remove(this._updateStateId);
}
this._updateStateId = 0;
}
vfunc_get_preferred_height(forWidth) {
let themeNode = this.get_theme_node();
forWidth = themeNode.adjust_for_width(forWidth);
let spacing = themeNode.get_length('spacing');
let nWorkspaces = this._thumbnails.length;
let totalSpacing = (nWorkspaces - 1) * spacing;
const avail = forWidth - totalSpacing;
let scale = (avail / nWorkspaces) / this._porthole.width;
scale = Math.min(scale, MAX_THUMBNAIL_SCALE);
const height = Math.round(this._porthole.height * scale);
return themeNode.adjust_preferred_height(height, height);
}
vfunc_get_preferred_width(_forHeight) {
// Note that for getPreferredHeight/Width we cheat a bit and skip propagating
// the size request to our children because we know how big they are and know
// that the actors aren't depending on the virtual functions being called.
let themeNode = this.get_theme_node();
let spacing = themeNode.get_length('spacing');
let nWorkspaces = this._thumbnails.length;
let totalSpacing = (nWorkspaces - 1) * spacing;
const naturalWidth = this._thumbnails.reduce((accumulator, thumbnail, index) => {
let workspaceSpacing = 0;
if (index > 0)
workspaceSpacing += spacing / 2;
if (index < this._thumbnails.length - 1)
workspaceSpacing += spacing / 2;
const progress = 1 - thumbnail.collapse_fraction;
const width = (this._porthole.width * MAX_THUMBNAIL_SCALE + workspaceSpacing) * progress;
return accumulator + width;
}, 0);
return themeNode.adjust_preferred_width(totalSpacing, naturalWidth);
}
_updatePorthole() {
if (!Main.layoutManager.monitors[this._monitorIndex]) {
const { x, y, width, height } = global.stage;
this._porthole = { x, y, width, height };
} else {
this._porthole =
Main.layoutManager.getWorkAreaForMonitor(this._monitorIndex);
}
this.queue_relayout();
}
vfunc_allocate(box) {
this.set_allocation(box);
let rtl = Clutter.get_default_text_direction() == Clutter.TextDirection.RTL;
if (this._thumbnails.length == 0) // not visible
return;
let themeNode = this.get_theme_node();
box = themeNode.get_content_box(box);
const portholeWidth = this._porthole.width;
const portholeHeight = this._porthole.height;
const spacing = themeNode.get_length('spacing');
const nWorkspaces = this._thumbnails.length;
// Compute the scale we'll need once everything is updated,
// unless we are currently transitioning
if (this._expandFraction === 1) {
const totalSpacing = (nWorkspaces - 1) * spacing;
const availableWidth = (box.get_width() - totalSpacing) / nWorkspaces;
const hScale = availableWidth / portholeWidth;
const vScale = box.get_height() / portholeHeight;
const newScale = Math.min(hScale, vScale);
if (newScale !== this._targetScale) {
if (this._targetScale > 0) {
// We don't ease immediately because we need to observe the
// ordering in queueUpdateStates - if workspaces have been
// removed we need to slide them out as the first thing.
this._targetScale = newScale;
this._pendingScaleUpdate = true;
} else {
this._targetScale = this._scale = newScale;
}
this._queueUpdateStates();
}
}
const ratio = portholeWidth / portholeHeight;
const thumbnailFullHeight = Math.round(portholeHeight * this._scale);
const thumbnailWidth = Math.round(thumbnailFullHeight * ratio);
const thumbnailHeight = thumbnailFullHeight * this._expandFraction;
const roundedVScale = thumbnailHeight / portholeHeight;
// We always request size for MAX_THUMBNAIL_SCALE, distribute
// space evently if we use smaller thumbnails
const extraWidth =
(MAX_THUMBNAIL_SCALE * portholeWidth - thumbnailWidth) * nWorkspaces;
box.x1 += Math.round(extraWidth / 2);
box.x2 -= Math.round(extraWidth / 2);
let indicatorValue = this._scrollAdjustment.value;
let indicatorUpperWs = Math.ceil(indicatorValue);
let indicatorLowerWs = Math.floor(indicatorValue);
let indicatorLowerX1 = 0;
let indicatorLowerX2 = 0;
let indicatorUpperX1 = 0;
let indicatorUpperX2 = 0;
let indicatorThemeNode = this._indicator.get_theme_node();
let indicatorTopFullBorder = indicatorThemeNode.get_padding(St.Side.TOP) + indicatorThemeNode.get_border_width(St.Side.TOP);
let indicatorBottomFullBorder = indicatorThemeNode.get_padding(St.Side.BOTTOM) + indicatorThemeNode.get_border_width(St.Side.BOTTOM);
let indicatorLeftFullBorder = indicatorThemeNode.get_padding(St.Side.LEFT) + indicatorThemeNode.get_border_width(St.Side.LEFT);
let indicatorRightFullBorder = indicatorThemeNode.get_padding(St.Side.RIGHT) + indicatorThemeNode.get_border_width(St.Side.RIGHT);
let x = box.x1;
if (this._dropPlaceholderPos == -1) {
this._dropPlaceholder.allocate_preferred_size(
...this._dropPlaceholder.get_position());
const laters = global.compositor.get_laters();
laters.add(Meta.LaterType.BEFORE_REDRAW, () => {
this._dropPlaceholder.hide();
});
}
let childBox = new Clutter.ActorBox();
for (let i = 0; i < this._thumbnails.length; i++) {
const thumbnail = this._thumbnails[i];
if (i > 0)
x += spacing - Math.round(thumbnail.collapse_fraction * spacing);
const y1 = box.y1;
const y2 = y1 + thumbnailHeight;
if (i === this._dropPlaceholderPos) {
const [, placeholderWidth] = this._dropPlaceholder.get_preferred_width(-1);
childBox.y1 = y1;
childBox.y2 = y2;
if (rtl) {
childBox.x2 = box.x2 - Math.round(x);
childBox.x1 = box.x2 - Math.round(x + placeholderWidth);
} else {
childBox.x1 = Math.round(x);
childBox.x2 = Math.round(x + placeholderWidth);
}
this._dropPlaceholder.allocate(childBox);
const laters = global.compositor.get_laters();
laters.add(Meta.LaterType.BEFORE_REDRAW, () => {
this._dropPlaceholder.show();
});
x += placeholderWidth + spacing;
}
// We might end up with thumbnailWidth being something like 99.33
// pixels. To make this work and not end up with a gap at the end,
// we need some thumbnails to be 99 pixels and some 100 pixels width;
// we compute an actual scale separately for each thumbnail.
const x1 = Math.round(x);
const x2 = Math.round(x + thumbnailWidth);
const roundedHScale = (x2 - x1) / portholeWidth;
// Allocating a scaled actor is funny - x1/y1 correspond to the origin
// of the actor, but x2/y2 are increased by the *unscaled* size.
if (rtl) {
childBox.x2 = box.x2 - x1;
childBox.x1 = box.x2 - (x1 + thumbnailWidth);
} else {
childBox.x1 = x1;
childBox.x2 = x1 + thumbnailWidth;
}
childBox.y1 = y1;
childBox.y2 = y1 + thumbnailHeight;
thumbnail.setScale(roundedHScale, roundedVScale);
thumbnail.allocate(childBox);
if (i === indicatorUpperWs) {
indicatorUpperX1 = childBox.x1;
indicatorUpperX2 = childBox.x2;
}
if (i === indicatorLowerWs) {
indicatorLowerX1 = childBox.x1;
indicatorLowerX2 = childBox.x2;
}
// We round the collapsing portion so that we don't get thumbnails resizing
// during an animation due to differences in rounded, but leave the uncollapsed
// portion unrounded so that non-animating we end up with the right total
x += thumbnailWidth - Math.round(thumbnailWidth * thumbnail.collapse_fraction);
}
childBox.y1 = box.y1;
childBox.y2 = box.y1 + thumbnailHeight;
const indicatorX1 = indicatorLowerX1 +
(indicatorUpperX1 - indicatorLowerX1) * (indicatorValue % 1);
const indicatorX2 = indicatorLowerX2 +
(indicatorUpperX2 - indicatorLowerX2) * (indicatorValue % 1);
childBox.x1 = indicatorX1 - indicatorLeftFullBorder;
childBox.x2 = indicatorX2 + indicatorRightFullBorder;
childBox.y1 -= indicatorTopFullBorder;
childBox.y2 += indicatorBottomFullBorder;
this._indicator.allocate(childBox);
}
get shouldShow() {
return this._shouldShow;
}
set expandFraction(expandFraction) {
if (this._expandFraction === expandFraction)
return;
this._expandFraction = expandFraction;
this.notify('expand-fraction');
this.queue_relayout();
}
get expandFraction() {
return this._expandFraction;
}
});