294 lines
9.6 KiB
JavaScript
294 lines
9.6 KiB
JavaScript
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Mainloop = imports.mainloop;
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const Lang = imports.lang;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const AppDisplay = imports.ui.appDisplay;
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const DocDisplay = imports.ui.docDisplay;
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const COLLAPSED_WIDTH = 24;
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const EXPANDED_WIDTH = 200;
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const STATE_EXPANDED = 0;
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const STATE_COLLAPSING = 1;
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const STATE_COLLAPSED = 2;
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const STATE_EXPANDING = 3;
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const STATE_POPPING_OUT = 4;
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const STATE_POPPED_OUT = 5;
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const STATE_POPPING_IN = 6;
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function Widget() {
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}
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Widget.prototype = {
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// _init():
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//
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// Your widget constructor. Receives no arguments. Must define a
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// field named "actor" containing the Clutter.Actor to show in
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// expanded mode. This actor will be clipped to
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// Widget.EXPANDED_WIDTH. Most widgets will also define a field
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// named "title" containing the title string to show above the
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// widget in the sidebar.
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//
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// If you want to have a separate collapsed view, you can define a
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// field "collapsedActor" containing the Clutter.Actor to show in
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// that mode. (It may be the same actor.) This actor will be
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// clipped to Widget.COLLAPSED_WIDTH, and will normally end up
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// having the same height as the main actor.
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//
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// If you do not set a collapsedActor, then you must set a title,
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// since that is what will be displayed in collapsed mode, and
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// in this case (and only in this case), the widget will support
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// pop-out, meaning that if the user hovers over its title while
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// the sidebar is collapsed, the widget's expanded view will pop
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// out of the sidebar until either the cursor moves out of it,
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// or else the widget calls this.activated() on itself.
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// destroy():
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//
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// Optional. Will be called when the widget is removed from the
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// sidebar. (Note that you don't need to destroy the actors,
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// since they will be destroyed for you.)
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// collapse():
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//
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// Optional. Called during the sidebar collapse process, at the
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// point when the expanded sidebar has slid offscreen, but the
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// collapsed sidebar has not yet slid onscreen.
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// expand():
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//
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// Optional. Called during the sidebar expand process, at the
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// point when the collapsed sidebar has slid offscreen, but the
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// expanded sidebar has not yet slid onscreen.
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// activated():
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//
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// Emits the "activated" signal for you, which will cause pop-out
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// to end.
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activated: function() {
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this.emit('activated');
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}
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// state:
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//
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// A field set on your widget by the sidebar. Will contain one of
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// the Widget.STATE_* values. (Eg, Widget.STATE_EXPANDED). Note
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// that this will not be set until *after* _init() is called, so
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// you cannot rely on it being set at that point. The widget will
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// always initially be in STATE_EXPANDED.
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};
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Signals.addSignalMethods(Widget.prototype);
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function ClockWidget() {
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this._init();
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}
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ClockWidget.prototype = {
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__proto__ : Widget.prototype,
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_init: function() {
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this.actor = new Clutter.Text({ font_name: "Sans Bold 16px",
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text: "",
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// Give an explicit height to ensure
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// it's the same in both modes
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height: COLLAPSED_WIDTH });
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this.collapsedActor = new Clutter.CairoTexture({ width: COLLAPSED_WIDTH,
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height: COLLAPSED_WIDTH,
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surface_width: COLLAPSED_WIDTH,
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surface_height: COLLAPSED_WIDTH });
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this._update();
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},
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destroy: function() {
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if (this.timer)
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Mainloop.source_remove(this.timer);
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},
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expand: function() {
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this._update();
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},
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collapse: function() {
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this._update();
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},
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_update: function() {
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let time = new Date();
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let msec_remaining = 60000 - (1000 * time.getSeconds() +
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time.getMilliseconds());
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if (msec_remaining < 500) {
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time.setMinutes(time.getMinutes() + 1);
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msec_remaining += 60000;
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}
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if (this.state == STATE_COLLAPSED || this.state == STATE_COLLAPSING)
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this._updateCairo(time);
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else
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this._updateText(time);
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if (this.timer)
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Mainloop.source_remove(this.timer);
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this.timer = Mainloop.timeout_add(msec_remaining, Lang.bind(this, this._update));
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return false;
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},
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_updateText: function(time) {
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this.actor.set_text(time.toLocaleFormat("%H:%M"));
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},
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_updateCairo: function(time) {
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let global = Shell.Global.get();
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global.clutter_cairo_texture_draw_clock(this.collapsedActor,
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time.getHours() % 12,
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time.getMinutes());
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}
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};
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const ITEM_BG_COLOR = new Clutter.Color();
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ITEM_BG_COLOR.from_pixel(0x00000000);
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const ITEM_NAME_COLOR = new Clutter.Color();
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ITEM_NAME_COLOR.from_pixel(0x000000ff);
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const ITEM_DESCRIPTION_COLOR = new Clutter.Color();
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ITEM_DESCRIPTION_COLOR.from_pixel(0x404040ff);
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function hackUpDisplayItemColors(item) {
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item._bg.background_color = ITEM_BG_COLOR;
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item._name.color = ITEM_NAME_COLOR;
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item._description.color = ITEM_DESCRIPTION_COLOR;
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};
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function AppsWidget() {
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this._init();
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}
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AppsWidget.prototype = {
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__proto__ : Widget.prototype,
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_init : function() {
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this.title = "Applications";
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this.actor = new Big.Box({ spacing: 2 });
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this.collapsedActor = new Big.Box({ spacing: 2});
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let added = 0;
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for (let i = 0; i < AppDisplay.DEFAULT_APPLICATIONS.length && added < 5; i++) {
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let id = AppDisplay.DEFAULT_APPLICATIONS[i];
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let appInfo = Gio.DesktopAppInfo.new(id);
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if (!appInfo)
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continue;
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let box = new Big.Box({ padding: 2,
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corner_radius: 2 });
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let appDisplayItem = new AppDisplay.AppDisplayItem(
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appInfo, EXPANDED_WIDTH);
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hackUpDisplayItemColors(appDisplayItem);
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box.append(appDisplayItem.actor, Big.BoxPackFlags.NONE);
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this.actor.append(box, Big.BoxPackFlags.NONE);
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appDisplayItem.connect('select', Lang.bind(this, this._itemActivated));
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// Cheaty cheat cheat
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let icon = new Clutter.Clone({ source: appDisplayItem._icon,
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width: COLLAPSED_WIDTH,
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height: COLLAPSED_WIDTH,
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reactive: true });
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this.collapsedActor.append(icon, Big.BoxPackFlags.NONE);
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icon.connect('button-release-event', Lang.bind(this, function() { this._itemActivated(appDisplayItem); }));
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added++;
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}
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},
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_itemActivated: function(item) {
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item.launch();
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this.activated();
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}
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};
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function DocsWidget() {
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this._init();
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}
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DocsWidget.prototype = {
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__proto__ : Widget.prototype,
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_init : function() {
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this.title = "Recent Docs";
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this.actor = new Big.Box({ spacing: 2 });
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this._recentManager = Gtk.RecentManager.get_default();
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this._recentManager.connect('changed', Lang.bind(this, this._recentChanged));
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this._recentChanged();
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},
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_recentChanged: function() {
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let i, docId;
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this._allItems = {};
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let docs = this._recentManager.get_items();
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for (i = 0; i < docs.length; i++) {
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let docInfo = docs[i];
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let docId = docInfo.get_uri();
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// we use GtkRecentInfo URI as an item Id
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this._allItems[docId] = docInfo;
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}
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this._matchedItems = [];
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let docIdsToRemove = [];
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for (docId in this._allItems) {
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// this._allItems[docId].exists() checks if the resource still exists
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if (this._allItems[docId].exists())
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this._matchedItems.push(docId);
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else
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docIdsToRemove.push(docId);
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}
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for (docId in docIdsToRemove) {
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delete this._allItems[docId];
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}
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this._matchedItems.sort(Lang.bind(this, function (a,b) { return this._compareItems(a,b); }));
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let children = this.actor.get_children();
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for (let c = 0; c < children.length; c++)
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this.actor.remove_actor(children[c]);
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for (i = 0; i < Math.min(this._matchedItems.length, 5); i++) {
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let box = new Big.Box({ padding: 2,
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corner_radius: 2 });
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let docDisplayItem = new DocDisplay.DocDisplayItem(
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this._allItems[this._matchedItems[i]], EXPANDED_WIDTH);
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hackUpDisplayItemColors(docDisplayItem);
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box.append(docDisplayItem.actor, Big.BoxPackFlags.NONE);
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this.actor.append(box, Big.BoxPackFlags.NONE);
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docDisplayItem.connect('select', Lang.bind(this, this._itemActivated));
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}
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},
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_compareItems : function(itemIdA, itemIdB) {
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let docA = this._allItems[itemIdA];
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let docB = this._allItems[itemIdB];
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if (docA.get_modified() > docB.get_modified())
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return -1;
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else if (docA.get_modified() < docB.get_modified())
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return 1;
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else
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return 0;
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},
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_itemActivated: function(item) {
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item.launch();
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this.activated();
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}
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};
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