96 lines
2.4 KiB
C
96 lines
2.4 KiB
C
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#include "shell-recorder.h"
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#include <clutter/clutter.h>
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#include <gst/gst.h>
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/* Very simple test of the ShellRecorder class; shows some text strings
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* moving around and records it.
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*/
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static ShellRecorder *recorder;
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static gboolean
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stop_recording_timeout (gpointer data)
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{
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shell_recorder_close (recorder);
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return FALSE;
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}
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static void
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on_animation_completed (ClutterAnimation *animation)
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{
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g_timeout_add (1000, stop_recording_timeout, NULL);
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}
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int main (int argc, char **argv)
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{
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ClutterActor *stage;
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ClutterActor *text;
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ClutterAnimation *animation;
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ClutterColor red, green, blue;
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g_thread_init (NULL);
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gst_init (&argc, &argv);
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clutter_init (&argc, &argv);
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clutter_color_from_string (&red, "red");
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clutter_color_from_string (&green, "green");
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clutter_color_from_string (&blue, "blue");
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stage = clutter_stage_get_default ();
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text = g_object_new (CLUTTER_TYPE_TEXT,
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"text", "Red",
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"font-name", "Sans 40px",
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"color", &red,
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NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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animation = clutter_actor_animate (text,
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CLUTTER_EASE_IN_OUT_QUAD,
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3000,
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"x", 320,
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"y", 240,
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NULL);
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g_signal_connect (animation, "completed",
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G_CALLBACK (on_animation_completed), NULL);
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text = g_object_new (CLUTTER_TYPE_TEXT,
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"text", "Blue",
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"font-name", "Sans 40px",
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"color", &blue,
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"x", 640,
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"y", 0,
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NULL);
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clutter_actor_set_anchor_point_from_gravity (text, CLUTTER_GRAVITY_NORTH_EAST);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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animation = clutter_actor_animate (text,
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CLUTTER_EASE_IN_OUT_QUAD,
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3000,
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"x", 320,
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"y", 240,
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NULL);
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text = g_object_new (CLUTTER_TYPE_TEXT,
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"text", "Green",
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"font-name", "Sans 40px",
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"color", &green,
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"x", 0,
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"y", 480,
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NULL);
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clutter_actor_set_anchor_point_from_gravity (text, CLUTTER_GRAVITY_SOUTH_WEST);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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animation = clutter_actor_animate (text,
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CLUTTER_EASE_IN_OUT_QUAD,
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3000,
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"x", 320,
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"y", 240,
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NULL);
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recorder = shell_recorder_new (CLUTTER_STAGE (stage));
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shell_recorder_set_filename (recorder, "test-recorder.ogg");
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clutter_actor_show (stage);
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shell_recorder_record (recorder);
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clutter_main ();
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return 0;
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}
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