2009-07-31 16:32:24 -04:00
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#include "shell-drawing.h"
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#include <math.h>
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/**
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* shell_create_vertical_gradient:
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* @top: the color at the top
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* @bottom: the color at the bottom
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*
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* Creates a vertical gradient actor.
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*
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* Return value: (transfer none): a #ClutterCairoTexture actor with the
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* gradient. The texture actor is floating, hence (transfer none).
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*/
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ClutterCairoTexture *
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shell_create_vertical_gradient (ClutterColor *top,
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ClutterColor *bottom)
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{
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ClutterCairoTexture *texture;
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cairo_t *cr;
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cairo_pattern_t *pattern;
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/* Draw the gradient on an 8x8 pixel texture. Because the gradient is drawn
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* from the uppermost to the lowermost row, after stretching 1/16 of the
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* texture height has the top color and 1/16 has the bottom color. The 8
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* pixel width is chosen for reasons related to graphics hardware internals.
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*/
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texture = CLUTTER_CAIRO_TEXTURE (clutter_cairo_texture_new (8, 8));
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cr = clutter_cairo_texture_create (texture);
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pattern = cairo_pattern_create_linear (0, 0, 0, 8);
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cairo_pattern_add_color_stop_rgba (pattern, 0,
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top->red / 255.,
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top->green / 255.,
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top->blue / 255.,
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top->alpha / 255.);
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cairo_pattern_add_color_stop_rgba (pattern, 1,
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bottom->red / 255.,
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bottom->green / 255.,
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bottom->blue / 255.,
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bottom->alpha / 255.);
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cairo_set_source (cr, pattern);
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cairo_paint (cr);
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cairo_pattern_destroy (pattern);
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cairo_destroy (cr);
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return texture;
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}
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/**
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* shell_create_horizontal_gradient:
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* @left: the color on the left
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* @right: the color on the right
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*
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* Creates a horizontal gradient actor.
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*
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* Return value: (transfer none): a #ClutterCairoTexture actor with the
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* gradient. The texture actor is floating, hence (transfer none).
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*/
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ClutterCairoTexture *
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shell_create_horizontal_gradient (ClutterColor *left,
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ClutterColor *right)
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{
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ClutterCairoTexture *texture;
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cairo_t *cr;
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cairo_pattern_t *pattern;
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/* Draw the gradient on an 8x1 pixel texture. Because the gradient is drawn
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* from the left to the right column, after stretching 1/16 of the
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* texture width has the left side color and 1/16 has the right side color.
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* There is no reason to use the 8 pixel height that would be similar to the
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* reason we are using the 8 pixel width for the vertical gradient, so we
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* are just using the 1 pixel height instead.
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*/
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texture = CLUTTER_CAIRO_TEXTURE (clutter_cairo_texture_new (8, 1));
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cr = clutter_cairo_texture_create (texture);
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pattern = cairo_pattern_create_linear (0, 0, 8, 0);
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cairo_pattern_add_color_stop_rgba (pattern, 0,
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left->red / 255.,
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left->green / 255.,
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left->blue / 255.,
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left->alpha / 255.);
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cairo_pattern_add_color_stop_rgba (pattern, 1,
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right->red / 255.,
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right->green / 255.,
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right->blue / 255.,
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right->alpha / 255.);
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cairo_set_source (cr, pattern);
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cairo_paint (cr);
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cairo_pattern_destroy (pattern);
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cairo_destroy (cr);
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return texture;
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}
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void
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shell_draw_clock (ClutterCairoTexture *texture,
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int hour,
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int minute)
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{
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cairo_t *cr;
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guint width, height;
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double xc, yc, radius, hour_radius, minute_radius;
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double angle;
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clutter_cairo_texture_get_surface_size (texture, &width, &height);
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xc = (double)width / 2;
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yc = (double)height / 2;
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radius = (double)(MIN(width, height)) / 2 - 2;
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minute_radius = radius - 3;
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hour_radius = radius / 2;
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clutter_cairo_texture_clear (texture);
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cr = clutter_cairo_texture_create (texture);
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cairo_set_line_width (cr, 1.0);
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/* Outline */
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cairo_arc (cr, xc, yc, radius, 0.0, 2.0 * M_PI);
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cairo_stroke (cr);
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/* Hour hand. (We add a fraction to @hour for the minutes, then
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* convert to radians, and then subtract pi/2 because cairo's origin
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* is at 3:00, not 12:00.)
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*/
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angle = ((hour + minute / 60.0) / 12.0) * 2.0 * M_PI - M_PI / 2.0;
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cairo_move_to (cr, xc, yc);
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cairo_line_to (cr,
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xc + hour_radius * cos (angle),
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yc + hour_radius * sin (angle));
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cairo_stroke (cr);
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/* Minute hand */
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angle = (minute / 60.0) * 2.0 * M_PI - M_PI / 2.0;
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cairo_move_to (cr, xc, yc);
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cairo_line_to (cr,
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xc + minute_radius * cos (angle),
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yc + minute_radius * sin (angle));
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cairo_stroke (cr);
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cairo_destroy (cr);
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}
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2009-08-04 09:48:15 -04:00
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static void
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hook_paint_red_border (ClutterActor *actor,
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gpointer user_data)
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{
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CoglColor color;
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ClutterGeometry geom;
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float width = 2;
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float x2;
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float y2;
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cogl_color_set_from_4ub (&color, 0xff, 0, 0, 0xc4);
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cogl_set_source_color (&color);
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clutter_actor_get_allocation_geometry (actor, &geom);
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x2 = geom.x + geom.width;
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y2 = geom.y + geom.height;
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/** clockwise order **/
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cogl_rectangle (geom.x, geom.y,
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x2, geom.y + width);
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cogl_rectangle (x2 - width, geom.y + width,
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x2, y2);
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cogl_rectangle (x2 - width, y2,
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geom.x, y2 - width);
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cogl_rectangle (geom.x + width, y2 - width,
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geom.x, geom.y + width);
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}
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guint
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shell_add_hook_paint_red_border (ClutterActor *actor)
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{
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return g_signal_connect_after (G_OBJECT (actor), "paint",
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G_CALLBACK (hook_paint_red_border), NULL);
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}
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