gnome-shell/src/shell-menu.c

323 lines
8.6 KiB
C
Raw Normal View History

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:shell-menu
* @short_description: A box which acts like a popup menu
*
* A #StBoxLayout subclass which adds methods and signals useful for
* implementing popup-menu like actors.
*/
#include "config.h"
#include "shell-menu.h"
G_DEFINE_TYPE (ShellMenu, shell_menu, ST_TYPE_BOX_LAYOUT);
struct _ShellMenuPrivate {
gboolean popped_up;
gboolean have_grab;
guint activating_button;
gboolean released_on_source;
ClutterActor *source_actor;
ClutterActor *selected;
};
/* Signals */
enum
{
UNSELECTED,
SELECTED,
ACTIVATE,
CANCELLED,
LAST_SIGNAL
};
static guint shell_menu_signals [LAST_SIGNAL] = { 0 };
static gboolean
container_contains (ClutterContainer *container,
ClutterActor *actor)
{
ClutterActor *container_actor = CLUTTER_ACTOR (container);
while (actor != NULL && actor != container_actor)
{
actor = clutter_actor_get_parent (actor);
}
return actor != NULL;
}
static void
shell_menu_popdown_nosignal (ShellMenu *menu)
{
menu->priv->popped_up = FALSE;
if (menu->priv->have_grab)
clutter_ungrab_pointer ();
clutter_actor_hide (CLUTTER_ACTOR (menu));
}
static void
on_selected_destroy (ClutterActor *actor,
ShellMenu *menu)
{
menu->priv->selected = NULL;
}
static void
set_selected (ShellMenu *menu,
ClutterActor *actor)
{
if (actor == menu->priv->selected)
return;
if (menu->priv->selected)
{
g_signal_handlers_disconnect_by_func (menu->priv->selected,
G_CALLBACK (on_selected_destroy),
menu);
g_signal_emit (G_OBJECT (menu), shell_menu_signals[UNSELECTED], 0,
menu->priv->selected);
}
menu->priv->selected = actor;
if (menu->priv->selected)
{
g_signal_connect (menu->priv->selected, "destroy",
G_CALLBACK (on_selected_destroy), menu);
g_signal_emit (G_OBJECT (menu), shell_menu_signals[SELECTED], 0,
menu->priv->selected);
}
}
static gboolean
shell_menu_enter_event (ClutterActor *actor,
ClutterCrossingEvent *event)
{
ShellMenu *menu = SHELL_MENU (actor);
if (container_contains (CLUTTER_CONTAINER (menu), event->source) &&
event->source != CLUTTER_ACTOR (menu))
set_selected (menu, event->source);
return CLUTTER_ACTOR_CLASS (shell_menu_parent_class)->enter_event (actor, event);
}
static gboolean
shell_menu_leave_event (ClutterActor *actor,
ClutterCrossingEvent *event)
{
ShellMenu *menu = SHELL_MENU (actor);
set_selected (menu, NULL);
return CLUTTER_ACTOR_CLASS (shell_menu_parent_class)->leave_event (actor, event);
}
static gboolean
shell_menu_button_release_event (ClutterActor *actor,
ClutterButtonEvent *event)
{
ShellMenu *menu = SHELL_MENU (actor);
/* Until the user releases the button that brought up the menu, we just
* ignore other button press/releass.
* See https://bugzilla.gnome.org/show_bug.cgi?id=596371
*/
if (menu->priv->activating_button > 0 &&
menu->priv->activating_button != event->button)
return FALSE;
menu->priv->activating_button = 0;
if (menu->priv->source_actor && !menu->priv->released_on_source)
{
if (menu->priv->source_actor == event->source ||
(CLUTTER_IS_CONTAINER (menu->priv->source_actor) &&
container_contains (CLUTTER_CONTAINER (menu->priv->source_actor), event->source)))
{
/* On the next release, we want to pop down the menu regardless */
menu->priv->released_on_source = TRUE;
return TRUE;
}
}
shell_menu_popdown_nosignal (menu);
if (!container_contains (CLUTTER_CONTAINER (menu), event->source) ||
menu->priv->selected == NULL)
{
g_signal_emit (G_OBJECT (menu), shell_menu_signals[CANCELLED], 0);
return FALSE;
}
g_signal_emit (G_OBJECT (menu), shell_menu_signals[ACTIVATE], 0,
menu->priv->selected);
return TRUE;
}
void
shell_menu_popup (ShellMenu *menu,
guint button,
guint32 activate_time)
{
if (menu->priv->popped_up)
return;
menu->priv->activating_button = button;
menu->priv->popped_up = TRUE;
menu->priv->have_grab = TRUE;
menu->priv->released_on_source = FALSE;
clutter_grab_pointer (CLUTTER_ACTOR (menu));
}
/**
* shell_menu_popdown:
* @menu:
*
* If the menu is currently active, hide it, emitting the 'cancelled' signal.
*/
void
shell_menu_popdown (ShellMenu *menu)
{
if (!menu->priv->popped_up)
return;
shell_menu_popdown_nosignal (menu);
g_signal_emit (G_OBJECT (menu), shell_menu_signals[CANCELLED], 0);
}
static void
on_source_destroyed (ClutterActor *actor,
ShellMenu *menu)
{
menu->priv->source_actor = NULL;
}
/**
* shell_menu_set_persistent_source:
* @menu:
* @source: Actor to use as menu origin
*
* This function changes the menu behavior on button release. Normally
* when the mouse is released anywhere, the menu "pops down"; when this
* function is called, if the mouse is released over the source actor,
* the menu stays.
*
* The given @source actor must be reactive for this function to work.
*/
void
shell_menu_set_persistent_source (ShellMenu *menu,
ClutterActor *source)
{
if (menu->priv->source_actor)
{
g_signal_handlers_disconnect_by_func (G_OBJECT (menu->priv->source_actor),
G_CALLBACK (on_source_destroyed),
menu);
}
menu->priv->source_actor = source;
if (menu->priv->source_actor)
{
g_signal_connect (G_OBJECT (menu->priv->source_actor),
"destroy",
G_CALLBACK (on_source_destroyed),
menu);
}
}
static void
shell_menu_dispose (GObject *gobject)
{
ShellMenu *self = SHELL_MENU (gobject);
shell_menu_set_persistent_source (self, NULL);
G_OBJECT_CLASS (shell_menu_parent_class)->dispose (gobject);
}
static void
shell_menu_class_init (ShellMenuClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->dispose = shell_menu_dispose;
actor_class->enter_event = shell_menu_enter_event;
actor_class->leave_event = shell_menu_leave_event;
actor_class->button_release_event = shell_menu_button_release_event;
/**
* ShellMenu::unselected
* @menu: The #ShellMenu
* @actor: The previously hovered-over menu item
*
* This signal is emitted when a menu item transitions to
* an unselected state.
*/
shell_menu_signals[UNSELECTED] =
g_signal_new ("unselected",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE, 1, CLUTTER_TYPE_ACTOR);
/**
* ShellMenu::selected
* @menu: The #ShellMenu
* @actor: The hovered-over menu item
*
* This signal is emitted when a menu item is in a selected state.
*/
shell_menu_signals[SELECTED] =
g_signal_new ("selected",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE, 1, CLUTTER_TYPE_ACTOR);
/**
* ShellMenu::activate
* @menu: The #ShellMenu
* @actor: The clicked menu item
*
* This signal is emitted when a menu item is selected.
*/
shell_menu_signals[ACTIVATE] =
g_signal_new ("activate",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE, 1, CLUTTER_TYPE_ACTOR);
/**
* ShellMenu::cancelled
* @menu: The #ShellMenu
*
* This signal is emitted when the menu is closed without an option selected.
*/
shell_menu_signals[CANCELLED] =
g_signal_new ("cancelled",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE, 0);
g_type_class_add_private (gobject_class, sizeof (ShellMenuPrivate));
}
static void
shell_menu_init (ShellMenu *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, SHELL_TYPE_MENU,
ShellMenuPrivate);
}