forked from brl/citadel
73 lines
2.6 KiB
Diff
73 lines
2.6 KiB
Diff
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From 6d8326275802a2e6e61d3e99460af6891ae8362f Mon Sep 17 00:00:00 2001
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From: Khem Raj <raj.khem@gmail.com>
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Date: Wed, 13 Jan 2016 23:10:19 -0800
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Subject: [puzzles][PATCH] palisade: Fix warnings with clang on arm
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ARM treats 'char' as unsigned char when 'char' is not qualified with
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'signed' or 'unsigned' explicitly.
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This results in warnings e.g.
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palisade.c:531:22: error: comparison of constant -1 with expression of
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type 'clue' (aka 'char') is always false
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[-Werror,-Wtautological-constant-out-of-range-compare]
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if (clues[i] == EMPTY) continue;
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Therefore, typcast the contant to char in such places to be explicit
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Signed-off-by: Khem Raj <raj.khem@gmail.com>
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---
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Upstream-Status: Submitted
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palisade.c | 10 +++++-----
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1 file changed, 5 insertions(+), 5 deletions(-)
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diff --git a/palisade.c b/palisade.c
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index 984e616..2b9c25c 100644
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--- a/palisade.c
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+++ b/palisade.c
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@@ -295,11 +295,11 @@ static void solver_connected_clues_versus_region_size(solver_ctx *ctx)
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* If p = q = 3 then the region has size exactly 2. */
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for (i = 0; i < wh; ++i) {
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- if (ctx->clues[i] == EMPTY) continue;
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+ if (ctx->clues[i] == (char)EMPTY) continue;
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for (dir = 0; dir < 4; ++dir) {
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int j = i + dx[dir] + w*dy[dir];
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if (disconnected(ctx, i, j, dir)) continue;
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- if (ctx->clues[j] == EMPTY) continue;
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+ if (ctx->clues[j] == (char)EMPTY) continue;
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if ((8 - ctx->clues[i] - ctx->clues[j] > ctx->params->k) ||
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(ctx->clues[i] == 3 && ctx->clues[j] == 3 &&
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ctx->params->k != 2))
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@@ -317,7 +317,7 @@ static int solver_number_exhausted(solver_ctx *ctx)
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int changed = FALSE;
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for (i = 0; i < wh; ++i) {
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- if (ctx->clues[i] == EMPTY) continue;
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+ if (ctx->clues[i] == (char)EMPTY) continue;
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if (bitcount[(ctx->borders[i] & BORDER_MASK)] == ctx->clues[i]) {
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for (dir = 0; dir < 4; ++dir) {
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@@ -528,7 +528,7 @@ static int is_solved(const game_params *params, clue *clues,
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for (i = 0; i < wh; ++i) {
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if (dsf[i] == UNVISITED) dfs_dsf(i, params->w, border, dsf, TRUE);
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if (dsf_size(dsf, i) != k) goto error;
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- if (clues[i] == EMPTY) continue;
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+ if (clues[i] == (char)EMPTY) continue;
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if (clues[i] != bitcount[border[i] & BORDER_MASK]) goto error;
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}
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@@ -674,7 +674,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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p = numbers;
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r = 0;
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for (i = 0; i < wh; ++i) {
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- if (numbers[i] != EMPTY) {
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+ if (numbers[i] != (char)EMPTY) {
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while (r) {
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while (r > 26) {
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*p++ = 'z';
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--
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2.7.0
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