183 lines
8.3 KiB
C
183 lines
8.3 KiB
C
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// Copyright 2022 The ChromiumOS Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef VM_TOOLS_SOMMELIER_SOMMELIER_TRANSFORM_H_
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#define VM_TOOLS_SOMMELIER_SOMMELIER_TRANSFORM_H_
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#include "sommelier.h" // NOLINT(build/include_directory)
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#include "sommelier-ctx.h" // NOLINT(build/include_directory)
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// Direct Scaling Mode Explained:
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//
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// It will be helpful to define the 3 coordinate spaces that we need to
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// manage:
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//
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// 1. Physical Coordinate Space: This refers to the actual physical dimensions
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// of the devices display. Typical sizes would be 3840x2160, 1920x1080, etc.
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//
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// 2. Virtual Coordinate Space: This refers to the coordinate space that is
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// formed by multiplying the scale factor with the physical dimensions.
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// (Example: scale = 1.0, physical = 3840x2160, virtual = 3840x2160)
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// (Example: scale = 0.5, physical = 3840x2160, virtual = 1920x1080)
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// The scale factor will come from the "--scale" command line parameter or
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// from the associated environment variable.
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//
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// 3. Host Logical Space: The dimensions of this space are defined
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// entirely by the host. The exact dimensions are retrieved through
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// the xdg_output interface. It is assumed that there is a direct, linear
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// relationship between the logical space and the physical space on the
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// host. As an example:
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// a) A 1600x900 logical space
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// b) A 3840x2160 physical space
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//
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// If we place a 1600x900 dimensioned object at the origin of the logical
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// space, it should appear as a 3840x2160 object within the physical space
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// (also at the origin).
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//
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// The product of the desired scale factor and the physical dimensions may
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// result in non-integer values. In these cases, the result
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// is rounded down towards zero (truncate). This slight modification
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// will require recomputation of the scale factors to maintain consistency
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// between the two coordinate spaces. For this reason, the (single) scale
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// factor provided as input from the user is used to generate the virtual
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// coordinates. Then once those have been computed (and rounded), the scale
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// factors for each axis will then be recalculated using the virtual and
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// logical dimensions. Each axis is given its own scale factor because
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// it is possible for only one axis to require rounding.
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//
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// The logical coordinates come to us from the host. This is the
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// coordinate space that the host is operating in. This can change
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// based on the users scale settings.
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//
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// The physical coordinate space is no longer necessary once the virtual
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// coordinate space has been formed, so no scaling factors are needed to
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// convert to that space.
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//
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// Xwayland operates within the virtual coordinate space and the
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// host is operating within its logical space. Sommelier only needs to
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// facilitate translations between these two coordinate spaces.
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//
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// The virtual to logical scale factors are derived from the ratios between
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// the virtual coordinate spaces dimensions and the logical coordinate spaces
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// dimensions.
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//
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// In this mode, a buffer that is full screen sized within Xwayland (virtual)
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// will also be full screen sized in the logical coordinate space. The same
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// pattern holds with a quarter resolution sized image. With a scale factor
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// of 1.0, it is expected that there will be no scaling done to present the
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// image onto the screen.
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// Coordinate transform functions
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//
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// In general, the transformation functions fall under one of these
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// two classes:
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//
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// 1. Transformations which follow the basic rules:
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// A straight multiply for host->guest and straight divide for the opposite
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// 2. Transformations which perform their transformations in a slightly
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// different manner.
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//
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// The functions immediately following this block fall under the latter
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// They are separate functions so these cases can be easily identified
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// throughout the rest of the code.
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//
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// The functions that fall under the latter case work in the
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// guest->host direction and do not have variants which work in the
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// opposite direction.
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// This particular function will return true if setting a destination
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// viewport size is necessary. It can be false if the host/guest spaces
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// matches.
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// This is a potential optimization as it removes one step
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// from the guest->host surface_attach cycle.
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bool sl_transform_viewport_scale(struct sl_context* ctx,
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struct sl_host_surface* surface,
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double contents_scale,
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int32_t* width,
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int32_t* height);
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void sl_transform_damage_coord(struct sl_context* ctx,
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const struct sl_host_surface* surface,
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double buffer_scalex,
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double buffer_scaley,
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int64_t* x1,
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int64_t* y1,
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int64_t* x2,
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int64_t* y2);
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// Basic Transformations
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// The following transformations fall under the basic type
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// 1D transformation functions have an axis specifier
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// to indicate along which axis the transformation is to
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// take place.
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//
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// The axis specifier will follow the wl_pointer::axis definitions
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// 0 = vertical axis (Y)
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// 1 = horizontal axis (X)
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void sl_transform_host_to_guest(struct sl_context* ctx,
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struct sl_host_surface* surface,
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int32_t* x,
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int32_t* y);
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void sl_transform_host_to_guest_fixed(struct sl_context* ctx,
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struct sl_host_surface* surface,
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wl_fixed_t* x,
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wl_fixed_t* y);
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void sl_transform_host_to_guest_fixed(struct sl_context* ctx,
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struct sl_host_surface* surface,
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wl_fixed_t* coord,
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uint32_t axis);
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// Opposite Direction
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void sl_transform_guest_to_host(struct sl_context* ctx,
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struct sl_host_surface* surface,
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int32_t* x,
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int32_t* y);
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void sl_transform_guest_to_host_fixed(struct sl_context* ctx,
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struct sl_host_surface* surface,
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wl_fixed_t* x,
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wl_fixed_t* y);
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void sl_transform_guest_to_host_fixed(struct sl_context* ctx,
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struct sl_host_surface* surface,
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wl_fixed_t* coord,
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uint32_t axis);
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// Given the desired window size in virtual pixels, this function
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// will see if it can be cleanly converted to logical coordinates and back.
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//
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// If the desired dimensions can be met with the default scaling factors,
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// no intervention will take place.
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//
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// If the desired dimensions CANNOT be met with the default scaling factors,
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// a set of scaling factors will be chosen to match the nearest logical
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// coordinates to the desired virtual pixel dimensions. These scaling factors
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// will then be used for all transformations being performed on this surface.
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//
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// This function is a no-op when not in direct scale mode.
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void sl_transform_try_window_scale(struct sl_context* ctx,
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struct sl_host_surface* surface,
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int32_t width_in_pixels,
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int32_t height_in_pixels);
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// Removes any custom scaling factors that have been set on the surface
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// by try_window_scale
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void sl_transform_reset_surface_scale(struct sl_context* ctx,
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struct sl_host_surface* surface);
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// This function performs the physical to virtual transformation
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// based on the scale factor provided by the command line/env.
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// This function is called in response to the physical dimensions being sent
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// by the host. The virtual dimensions are calculated by this function and
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// then relayed to the guest.
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void sl_transform_output_dimensions(struct sl_context* ctx,
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int32_t* width,
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int32_t* height);
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#endif // VM_TOOLS_SOMMELIER_SOMMELIER_TRANSFORM_H_
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