
There is GL_INVALID_ENUM error for GL_DEPTH_STENCIL when call glRenderbufferStorage() with OpenGL ES backend. So enable this only for OpenGL backend. Signed-off-by: Robert Bragg <robert@linux.intel.com>
There is GL_INVALID_ENUM error for GL_DEPTH_STENCIL when call glRenderbufferStorage() with OpenGL ES backend. So enable this only for OpenGL backend. Signed-off-by: Robert Bragg <robert@linux.intel.com>