![Niels De Graef](/assets/img/avatar_default.png)
This macro was introduced so as to be able to be built without GLib. However, this feature was long ago removed, and in Mutter we depend on it anyway, so let's get rid of it in favor of more consistency.
255 lines
9.1 KiB
C
255 lines
9.1 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* A Low Level GPU Graphics and Utilities API
|
|
*
|
|
* Copyright (C) 2013 Intel Corporation.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use, copy,
|
|
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
* of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
|
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
|
#error "Only <cogl/cogl.h> can be included directly."
|
|
#endif
|
|
|
|
#ifndef _COGL_ATLAS_TEXTURE_H_
|
|
#define _COGL_ATLAS_TEXTURE_H_
|
|
|
|
#include <cogl/cogl-context.h>
|
|
|
|
#include <glib-object.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
/**
|
|
* SECTION:cogl-atlas-texture
|
|
* @short_description: Functions for managing textures in Cogl's global
|
|
* set of texture atlases
|
|
*
|
|
* A texture atlas is a texture that contains many smaller images that
|
|
* an application is interested in. These are packed together as a way
|
|
* of optimizing drawing with those images by avoiding the costs of
|
|
* repeatedly telling the hardware to change what texture it should
|
|
* sample from. This can enable more geometry to be batched together
|
|
* into few draw calls.
|
|
*
|
|
* Each #CoglContext has an shared, pool of texture atlases that are
|
|
* are managed by Cogl.
|
|
*
|
|
* This api lets applications upload texture data into one of Cogl's
|
|
* shared texture atlases using a high-level #CoglAtlasTexture which
|
|
* represents a sub-region of one of these atlases.
|
|
*
|
|
* <note>A #CoglAtlasTexture is a high-level meta texture which has
|
|
* some limitations to be aware of. Please see the documentation for
|
|
* #CoglMetaTexture for more details.</note>
|
|
*/
|
|
|
|
|
|
typedef struct _CoglAtlasTexture CoglAtlasTexture;
|
|
#define COGL_ATLAS_TEXTURE(tex) ((CoglAtlasTexture *) tex)
|
|
|
|
/**
|
|
* cogl_atlas_texture_get_gtype:
|
|
*
|
|
* Returns: a #GType that can be used with the GLib type system.
|
|
*/
|
|
GType cogl_atlas_texture_get_gtype (void);
|
|
|
|
/**
|
|
* cogl_atlas_texture_new_with_size:
|
|
* @ctx: A #CoglContext
|
|
* @width: The width of your atlased texture.
|
|
* @height: The height of your atlased texture.
|
|
*
|
|
* Creates a #CoglAtlasTexture with a given @width and @height. A
|
|
* #CoglAtlasTexture represents a sub-region within one of Cogl's
|
|
* shared texture atlases.
|
|
*
|
|
* The storage for the texture is not allocated before this function
|
|
* returns. You can call cogl_texture_allocate() to explicitly
|
|
* allocate the underlying storage or let Cogl automatically allocate
|
|
* storage lazily.
|
|
*
|
|
* The texture is still configurable until it has been allocated so
|
|
* for example you can influence the internal format of the texture
|
|
* using cogl_texture_set_components() and
|
|
* cogl_texture_set_premultiplied().
|
|
*
|
|
* <note>Allocate call can fail if Cogl considers the internal
|
|
* format to be incompatible with the format of its internal
|
|
* atlases.</note>
|
|
*
|
|
* <note>The returned #CoglAtlasTexture is a high-level meta-texture
|
|
* with some limitations. See the documentation for #CoglMetaTexture
|
|
* for more details.</note>
|
|
*
|
|
* Returns: (transfer full): A new #CoglAtlasTexture object.
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
CoglAtlasTexture *
|
|
cogl_atlas_texture_new_with_size (CoglContext *ctx,
|
|
int width,
|
|
int height);
|
|
|
|
/**
|
|
* cogl_atlas_texture_new_from_file:
|
|
* @ctx: A #CoglContext
|
|
* @filename: the file to load
|
|
* @error: A #CoglError to catch exceptional errors or %NULL
|
|
*
|
|
* Creates a #CoglAtlasTexture from an image file. A #CoglAtlasTexture
|
|
* represents a sub-region within one of Cogl's shared texture
|
|
* atlases.
|
|
*
|
|
* The storage for the texture is not allocated before this function
|
|
* returns. You can call cogl_texture_allocate() to explicitly
|
|
* allocate the underlying storage or let Cogl automatically allocate
|
|
* storage lazily.
|
|
*
|
|
* The texture is still configurable until it has been allocated so
|
|
* for example you can influence the internal format of the texture
|
|
* using cogl_texture_set_components() and
|
|
* cogl_texture_set_premultiplied().
|
|
*
|
|
* <note>Allocate call can fail if Cogl considers the internal
|
|
* format to be incompatible with the format of its internal
|
|
* atlases.</note>
|
|
*
|
|
* <note>The returned #CoglAtlasTexture is a high-level meta-texture
|
|
* with some limitations. See the documentation for #CoglMetaTexture
|
|
* for more details.</note>
|
|
*
|
|
* Return value: (transfer full): A new #CoglAtlasTexture object or
|
|
* %NULL on failure and @error will be updated.
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
CoglAtlasTexture *
|
|
cogl_atlas_texture_new_from_file (CoglContext *ctx,
|
|
const char *filename,
|
|
CoglError **error);
|
|
|
|
/**
|
|
* cogl_atlas_texture_new_from_data:
|
|
* @ctx: A #CoglContext
|
|
* @width: width of texture in pixels
|
|
* @height: height of texture in pixels
|
|
* @format: the #CoglPixelFormat the buffer is stored in in RAM
|
|
* @rowstride: the memory offset in bytes between the start of each
|
|
* row in @data. A value of 0 will make Cogl automatically
|
|
* calculate @rowstride from @width and @format.
|
|
* @data: pointer to the memory region where the source buffer resides
|
|
* @error: A #CoglError to catch exceptional errors or %NULL
|
|
*
|
|
* Creates a new #CoglAtlasTexture texture based on data residing in
|
|
* memory. A #CoglAtlasTexture represents a sub-region within one of
|
|
* Cogl's shared texture atlases.
|
|
*
|
|
* <note>This api will always immediately allocate GPU memory for the
|
|
* texture and upload the given data so that the @data pointer does
|
|
* not need to remain valid once this function returns. This means it
|
|
* is not possible to configure the texture before it is allocated. If
|
|
* you do need to configure the texture before allocation (to specify
|
|
* constraints on the internal format for example) then you can
|
|
* instead create a #CoglBitmap for your data and use
|
|
* cogl_atlas_texture_new_from_bitmap() or use
|
|
* cogl_atlas_texture_new_with_size() and then upload data using
|
|
* cogl_texture_set_data()</note>
|
|
*
|
|
* <note>Allocate call can fail if Cogl considers the internal
|
|
* format to be incompatible with the format of its internal
|
|
* atlases.</note>
|
|
*
|
|
* <note>The returned #CoglAtlasTexture is a high-level
|
|
* meta-texture with some limitations. See the documentation for
|
|
* #CoglMetaTexture for more details.</note>
|
|
*
|
|
* Return value: (transfer full): A new #CoglAtlasTexture object or
|
|
* %NULL on failure and @error will be updated.
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
CoglAtlasTexture *
|
|
cogl_atlas_texture_new_from_data (CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
const uint8_t *data,
|
|
CoglError **error);
|
|
|
|
/**
|
|
* cogl_atlas_texture_new_from_bitmap:
|
|
* @bitmap: A #CoglBitmap
|
|
*
|
|
* Creates a new #CoglAtlasTexture texture based on data residing in a
|
|
* @bitmap. A #CoglAtlasTexture represents a sub-region within one of
|
|
* Cogl's shared texture atlases.
|
|
*
|
|
* The storage for the texture is not allocated before this function
|
|
* returns. You can call cogl_texture_allocate() to explicitly
|
|
* allocate the underlying storage or preferably let Cogl
|
|
* automatically allocate storage lazily when it may know more about
|
|
* how the texture is being used and can optimize how it is allocated.
|
|
*
|
|
* The texture is still configurable until it has been allocated so
|
|
* for example you can influence the internal format of the texture
|
|
* using cogl_texture_set_components() and
|
|
* cogl_texture_set_premultiplied().
|
|
*
|
|
* <note>Allocate call can fail if Cogl considers the internal
|
|
* format to be incompatible with the format of its internal
|
|
* atlases.</note>
|
|
*
|
|
* <note>The returned #CoglAtlasTexture is a high-level meta-texture
|
|
* with some limitations. See the documentation for #CoglMetaTexture
|
|
* for more details.</note>
|
|
*
|
|
* Returns: (transfer full): A new #CoglAtlasTexture object.
|
|
* Since: 1.16
|
|
* Stability: unstable
|
|
*/
|
|
CoglAtlasTexture *
|
|
cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp);
|
|
|
|
/**
|
|
* cogl_is_atlas_texture:
|
|
* @object: a #CoglObject
|
|
*
|
|
* Checks whether the given object references a #CoglAtlasTexture
|
|
*
|
|
* Return value: %TRUE if the passed object represents an atlas
|
|
* texture and %FALSE otherwise
|
|
*
|
|
* Since: 1.16
|
|
* Stability: Unstable
|
|
*/
|
|
CoglBool
|
|
cogl_is_atlas_texture (void *object);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* _COGL_ATLAS_TEXTURE_H_ */
|