
As with most other state that ends up being pushed to the actor and the associated shaped texture, also push the texture and the corresponding metadata from the actor surface. This fixes an issue when a toplevel surface was reset, where before the subsurface content was not properly re-initialized, as content state synchronization only happened on commit, not when asked to synchronize. https://gitlab.gnome.org/GNOME/mutter/merge_requests/961 (cherry picked from commit f0df07cba3ca308b47c9aefcc8112e8880fd9950)
401 lines
14 KiB
C
401 lines
14 KiB
C
/*
|
|
* Copyright (C) 2012,2013 Intel Corporation
|
|
* Copyright (C) 2013-2017 Red Hat, Inc.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License as
|
|
* published by the Free Software Foundation; either version 2 of the
|
|
* License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
* 02111-1307, USA.
|
|
*
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include "wayland/meta-wayland-actor-surface.h"
|
|
|
|
#include "backends/meta-backend-private.h"
|
|
#include "backends/meta-logical-monitor.h"
|
|
#include "compositor/meta-surface-actor-wayland.h"
|
|
#include "compositor/meta-window-actor-wayland.h"
|
|
#include "compositor/region-utils.h"
|
|
#include "wayland/meta-wayland-buffer.h"
|
|
#include "wayland/meta-wayland-surface.h"
|
|
#include "wayland/meta-window-wayland.h"
|
|
|
|
typedef struct _MetaWaylandActorSurfacePrivate MetaWaylandActorSurfacePrivate;
|
|
|
|
struct _MetaWaylandActorSurfacePrivate
|
|
{
|
|
MetaSurfaceActor *actor;
|
|
|
|
gulong actor_destroyed_handler_id;
|
|
|
|
struct wl_list frame_callback_list;
|
|
};
|
|
|
|
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
|
|
meta_wayland_actor_surface,
|
|
META_TYPE_WAYLAND_SURFACE_ROLE)
|
|
|
|
static void
|
|
meta_wayland_actor_surface_constructed (GObject *object)
|
|
{
|
|
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->constructed (object);
|
|
|
|
meta_wayland_actor_surface_reset_actor (META_WAYLAND_ACTOR_SURFACE (object));
|
|
}
|
|
|
|
static void
|
|
clear_surface_actor (MetaWaylandActorSurface *actor_surface)
|
|
{
|
|
MetaWaylandActorSurfacePrivate *priv =
|
|
meta_wayland_actor_surface_get_instance_private (actor_surface);
|
|
MetaWaylandSurfaceRole *surface_role =
|
|
META_WAYLAND_SURFACE_ROLE (actor_surface);
|
|
MetaWaylandSurface *surface =
|
|
meta_wayland_surface_role_get_surface (surface_role);
|
|
|
|
if (!priv->actor)
|
|
return;
|
|
|
|
g_clear_signal_handler (&priv->actor_destroyed_handler_id, priv->actor);
|
|
g_signal_handlers_disconnect_by_func (priv->actor,
|
|
meta_wayland_surface_notify_geometry_changed,
|
|
surface);
|
|
g_clear_object (&priv->actor);
|
|
}
|
|
|
|
static void
|
|
meta_wayland_actor_surface_dispose (GObject *object)
|
|
{
|
|
MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (object);
|
|
MetaWaylandActorSurfacePrivate *priv =
|
|
meta_wayland_actor_surface_get_instance_private (actor_surface);
|
|
MetaWaylandFrameCallback *cb, *next;
|
|
|
|
if (priv->actor)
|
|
{
|
|
clutter_actor_set_reactive (CLUTTER_ACTOR (priv->actor), FALSE);
|
|
clear_surface_actor (actor_surface);
|
|
}
|
|
|
|
wl_list_for_each_safe (cb, next, &priv->frame_callback_list, link)
|
|
wl_resource_destroy (cb->resource);
|
|
|
|
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
meta_wayland_actor_surface_assigned (MetaWaylandSurfaceRole *surface_role)
|
|
{
|
|
MetaWaylandActorSurfacePrivate *priv =
|
|
meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
|
|
MetaWaylandSurface *surface =
|
|
meta_wayland_surface_role_get_surface (surface_role);
|
|
|
|
meta_surface_actor_wayland_add_frame_callbacks (META_SURFACE_ACTOR_WAYLAND (priv->actor),
|
|
&surface->pending_frame_callback_list);
|
|
wl_list_init (&surface->pending_frame_callback_list);
|
|
}
|
|
|
|
void
|
|
meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor_surface,
|
|
MetaWaylandPendingState *pending)
|
|
{
|
|
MetaWaylandActorSurfacePrivate *priv =
|
|
meta_wayland_actor_surface_get_instance_private (actor_surface);
|
|
MetaSurfaceActorWayland *surface_actor_wayland =
|
|
META_SURFACE_ACTOR_WAYLAND (priv->actor);
|
|
|
|
if (!priv->actor)
|
|
return;
|
|
|
|
meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
|
|
&priv->frame_callback_list);
|
|
wl_list_init (&priv->frame_callback_list);
|
|
meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
|
|
&pending->frame_callback_list);
|
|
wl_list_init (&pending->frame_callback_list);
|
|
}
|
|
|
|
double
|
|
meta_wayland_actor_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface)
|
|
{
|
|
MetaWaylandActorSurfaceClass *actor_surface_class =
|
|
META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface);
|
|
|
|
return actor_surface_class->get_geometry_scale (actor_surface);
|
|
}
|
|
|
|
static void
|
|
meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor_surface)
|
|
{
|
|
MetaWaylandActorSurfacePrivate *priv =
|
|
meta_wayland_actor_surface_get_instance_private (actor_surface);
|
|
MetaWaylandSurfaceRole *surface_role =
|
|
META_WAYLAND_SURFACE_ROLE (actor_surface);
|
|
MetaWaylandSurface *surface =
|
|
meta_wayland_surface_role_get_surface (surface_role);
|
|
MetaSurfaceActor *surface_actor;
|
|
MetaShapedTexture *stex;
|
|
MetaWaylandBuffer *buffer;
|
|
cairo_rectangle_int_t surface_rect;
|
|
int geometry_scale;
|
|
MetaWaylandSurface *subsurface_surface;
|
|
|
|
surface_actor = priv->actor;
|
|
stex = meta_surface_actor_get_texture (surface_actor);
|
|
|
|
buffer = surface->buffer_ref.buffer;
|
|
if (buffer)
|
|
{
|
|
CoglSnippet *snippet;
|
|
gboolean is_y_inverted;
|
|
|
|
snippet = meta_wayland_buffer_create_snippet (buffer);
|
|
is_y_inverted = meta_wayland_buffer_is_y_inverted (buffer);
|
|
|
|
meta_shaped_texture_set_texture (stex, surface->texture);
|
|
meta_shaped_texture_set_snippet (stex, snippet);
|
|
meta_shaped_texture_set_is_y_inverted (stex, is_y_inverted);
|
|
meta_shaped_texture_set_buffer_scale (stex, surface->scale);
|
|
cogl_clear_object (&snippet);
|
|
}
|
|
else
|
|
{
|
|
meta_shaped_texture_set_texture (stex, NULL);
|
|
}
|
|
|
|
/* Wayland surface coordinate space -> stage coordinate space */
|
|
geometry_scale = meta_wayland_actor_surface_get_geometry_scale (actor_surface);
|
|
surface_rect = (cairo_rectangle_int_t) {
|
|
.width = meta_wayland_surface_get_width (surface) * geometry_scale,
|
|
.height = meta_wayland_surface_get_height (surface) * geometry_scale,
|
|
};
|
|
|
|
if (surface->input_region)
|
|
{
|
|
cairo_region_t *input_region;
|
|
|
|
input_region = cairo_region_copy (surface->input_region);
|
|
cairo_region_intersect_rectangle (input_region, &surface_rect);
|
|
meta_surface_actor_set_input_region (surface_actor, input_region);
|
|
cairo_region_destroy (input_region);
|
|
}
|
|
else
|
|
{
|
|
meta_surface_actor_set_input_region (surface_actor, NULL);
|
|
}
|
|
|
|
if (surface->opaque_region)
|
|
{
|
|
cairo_region_t *opaque_region;
|
|
|
|
opaque_region = cairo_region_copy (surface->opaque_region);
|
|
cairo_region_intersect_rectangle (opaque_region, &surface_rect);
|
|
meta_surface_actor_set_opaque_region (surface_actor, opaque_region);
|
|
cairo_region_destroy (opaque_region);
|
|
}
|
|
else
|
|
{
|
|
meta_surface_actor_set_opaque_region (surface_actor, NULL);
|
|
}
|
|
|
|
meta_surface_actor_set_transform (surface_actor, surface->buffer_transform);
|
|
|
|
if (surface->viewport.has_src_rect)
|
|
{
|
|
meta_surface_actor_set_viewport_src_rect (surface_actor,
|
|
&surface->viewport.src_rect);
|
|
}
|
|
else
|
|
{
|
|
meta_surface_actor_reset_viewport_src_rect (surface_actor);
|
|
}
|
|
|
|
if (surface->viewport.has_dst_size)
|
|
{
|
|
meta_surface_actor_set_viewport_dst_size (surface_actor,
|
|
surface->viewport.dst_width,
|
|
surface->viewport.dst_height);
|
|
}
|
|
else
|
|
{
|
|
meta_surface_actor_reset_viewport_dst_size (surface_actor);
|
|
}
|
|
|
|
META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (surface, subsurface_surface)
|
|
{
|
|
MetaWaylandActorSurface *actor_surface;
|
|
|
|
actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role);
|
|
meta_wayland_actor_surface_sync_actor_state (actor_surface);
|
|
}
|
|
}
|
|
|
|
void
|
|
meta_wayland_actor_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface)
|
|
{
|
|
MetaWaylandActorSurfaceClass *actor_surface_class =
|
|
META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface);
|
|
|
|
actor_surface_class->sync_actor_state (actor_surface);
|
|
}
|
|
|
|
static void
|
|
meta_wayland_actor_surface_commit (MetaWaylandSurfaceRole *surface_role,
|
|
MetaWaylandPendingState *pending)
|
|
{
|
|
MetaWaylandActorSurface *actor_surface =
|
|
META_WAYLAND_ACTOR_SURFACE (surface_role);
|
|
MetaWaylandActorSurfacePrivate *priv =
|
|
meta_wayland_actor_surface_get_instance_private (actor_surface);
|
|
|
|
if (!priv->actor)
|
|
{
|
|
wl_list_insert_list (&priv->frame_callback_list,
|
|
&pending->frame_callback_list);
|
|
wl_list_init (&pending->frame_callback_list);
|
|
return;
|
|
}
|
|
|
|
if (!wl_list_empty (&pending->frame_callback_list) &&
|
|
cairo_region_is_empty (pending->surface_damage) &&
|
|
cairo_region_is_empty (pending->buffer_damage))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (priv->actor));
|
|
|
|
meta_wayland_actor_surface_queue_frame_callbacks (actor_surface, pending);
|
|
|
|
meta_wayland_actor_surface_sync_actor_state (actor_surface);
|
|
}
|
|
|
|
static gboolean
|
|
meta_wayland_actor_surface_is_on_logical_monitor (MetaWaylandSurfaceRole *surface_role,
|
|
MetaLogicalMonitor *logical_monitor)
|
|
{
|
|
MetaWaylandActorSurfacePrivate *priv =
|
|
meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
|
|
ClutterActor *actor = CLUTTER_ACTOR (priv->actor);
|
|
float x, y, width, height;
|
|
cairo_rectangle_int_t actor_rect;
|
|
cairo_region_t *region;
|
|
MetaRectangle logical_monitor_layout;
|
|
gboolean is_on_monitor;
|
|
|
|
clutter_actor_get_transformed_position (actor, &x, &y);
|
|
clutter_actor_get_transformed_size (actor, &width, &height);
|
|
|
|
actor_rect.x = (int) roundf (x);
|
|
actor_rect.y = (int) roundf (y);
|
|
actor_rect.width = (int) roundf (x + width) - actor_rect.x;
|
|
actor_rect.height = (int) roundf (y + height) - actor_rect.y;
|
|
|
|
/* Calculate the scaled surface actor region. */
|
|
region = cairo_region_create_rectangle (&actor_rect);
|
|
|
|
logical_monitor_layout = meta_logical_monitor_get_layout (logical_monitor);
|
|
|
|
cairo_region_intersect_rectangle (region,
|
|
&((cairo_rectangle_int_t) {
|
|
.x = logical_monitor_layout.x,
|
|
.y = logical_monitor_layout.y,
|
|
.width = logical_monitor_layout.width,
|
|
.height = logical_monitor_layout.height,
|
|
}));
|
|
|
|
is_on_monitor = !cairo_region_is_empty (region);
|
|
cairo_region_destroy (region);
|
|
|
|
return is_on_monitor;
|
|
}
|
|
|
|
static void
|
|
meta_wayland_actor_surface_init (MetaWaylandActorSurface *actor_surface)
|
|
{
|
|
MetaWaylandActorSurfacePrivate *priv =
|
|
meta_wayland_actor_surface_get_instance_private (actor_surface);
|
|
|
|
wl_list_init (&priv->frame_callback_list);
|
|
}
|
|
|
|
static void
|
|
meta_wayland_actor_surface_class_init (MetaWaylandActorSurfaceClass *klass)
|
|
{
|
|
MetaWaylandSurfaceRoleClass *surface_role_class =
|
|
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
|
|
object_class->constructed = meta_wayland_actor_surface_constructed;
|
|
object_class->dispose = meta_wayland_actor_surface_dispose;
|
|
|
|
surface_role_class->assigned = meta_wayland_actor_surface_assigned;
|
|
surface_role_class->commit = meta_wayland_actor_surface_commit;
|
|
surface_role_class->is_on_logical_monitor =
|
|
meta_wayland_actor_surface_is_on_logical_monitor;
|
|
|
|
klass->sync_actor_state = meta_wayland_actor_surface_real_sync_actor_state;
|
|
}
|
|
|
|
MetaSurfaceActor *
|
|
meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface)
|
|
{
|
|
MetaWaylandActorSurfacePrivate *priv =
|
|
meta_wayland_actor_surface_get_instance_private (actor_surface);
|
|
|
|
return priv->actor;
|
|
}
|
|
|
|
static void
|
|
on_actor_destroyed (ClutterActor *actor,
|
|
MetaWaylandActorSurface *actor_surface)
|
|
{
|
|
clear_surface_actor (actor_surface);
|
|
}
|
|
|
|
void
|
|
meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface)
|
|
{
|
|
MetaWaylandActorSurfacePrivate *priv =
|
|
meta_wayland_actor_surface_get_instance_private (actor_surface);
|
|
MetaWaylandSurface *surface =
|
|
meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (actor_surface));
|
|
MetaWaylandSurface *subsurface_surface;
|
|
|
|
META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (surface, subsurface_surface)
|
|
{
|
|
MetaWaylandActorSurface *actor_surface;
|
|
|
|
actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role);
|
|
meta_wayland_actor_surface_reset_actor (actor_surface);
|
|
meta_wayland_actor_surface_sync_actor_state (actor_surface);
|
|
}
|
|
|
|
clear_surface_actor (actor_surface);
|
|
|
|
priv->actor = g_object_ref_sink (meta_surface_actor_wayland_new (surface));
|
|
priv->actor_destroyed_handler_id =
|
|
g_signal_connect (priv->actor, "destroy",
|
|
G_CALLBACK (on_actor_destroyed),
|
|
actor_surface);
|
|
|
|
g_signal_connect_swapped (priv->actor, "notify::allocation",
|
|
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
|
|
surface);
|
|
g_signal_connect_swapped (priv->actor, "notify::position",
|
|
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
|
|
surface);
|
|
g_signal_connect_swapped (priv->actor, "notify::mapped",
|
|
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
|
|
surface);
|
|
}
|