3a9d842164
We need to make the Stage set the MAPPED flag on itself if we want to verify the MAPPED state. That was always the case - it just worked before because the Stage was shown at least once.
268 lines
7.2 KiB
C
268 lines
7.2 KiB
C
#include <stdlib.h>
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#include <string.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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void
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test_initial_state (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor;
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actor = clutter_rectangle_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_destroy (actor);
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}
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void
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test_shown_not_parented (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor;
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actor = clutter_rectangle_new ();
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clutter_actor_show (actor);
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (actor);
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}
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void
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test_realized (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor;
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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actor = clutter_rectangle_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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clutter_actor_hide (actor); /* don't show, so won't map */
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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actor);
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clutter_actor_realize (actor);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_destroy (actor);
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}
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void
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test_mapped (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor;
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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clutter_actor_show (stage);
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actor = clutter_rectangle_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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actor);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (actor);
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clutter_actor_hide (stage);
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}
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void
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test_realize_not_recursive (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor, *group;
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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clutter_actor_show (stage);
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group = clutter_group_new ();
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actor = clutter_rectangle_new ();
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clutter_actor_hide (group); /* don't show, so won't map */
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clutter_actor_hide (actor); /* don't show, so won't map */
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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group);
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clutter_container_add_actor (CLUTTER_CONTAINER (group),
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actor);
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clutter_actor_realize (group);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (group));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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/* realizing group did not realize the child */
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_destroy (group);
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clutter_actor_hide (stage);
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}
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void
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test_map_recursive (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor, *group;
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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clutter_actor_show (stage);
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group = clutter_group_new ();
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actor = clutter_rectangle_new ();
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clutter_actor_hide (group); /* hide at first */
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clutter_actor_show (actor); /* show at first */
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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group);
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clutter_container_add_actor (CLUTTER_CONTAINER (group),
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actor);
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor)));
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/* show group, which should map and realize both
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* group and child.
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*/
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clutter_actor_show (group);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (group));
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (group));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (group));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (group);
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clutter_actor_hide (stage);
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}
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void
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test_show_on_set_parent (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor, *group;
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gboolean show_on_set_parent;
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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group = clutter_group_new ();
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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group);
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actor = clutter_rectangle_new ();
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g_object_get (G_OBJECT (actor),
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (show_on_set_parent == TRUE);
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clutter_group_add (group, actor);
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g_object_get (G_OBJECT (actor),
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (show_on_set_parent == TRUE);
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g_object_ref (actor);
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clutter_actor_unparent (actor);
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g_object_get (G_OBJECT (actor),
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (show_on_set_parent == TRUE);
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clutter_actor_destroy (actor);
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clutter_actor_destroy (group);
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}
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void
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test_clone_no_map (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *stage;
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ClutterActor *group;
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ClutterActor *actor;
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ClutterActor *clone;
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stage = clutter_stage_get_default ();
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clutter_actor_show (stage);
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group = clutter_group_new ();
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actor = clutter_rectangle_new ();
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clutter_actor_hide (group);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), actor);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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clone = clutter_clone_new (group);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), clone);
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g_assert (CLUTTER_ACTOR_IS_MAPPED (clone));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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clutter_actor_destroy (CLUTTER_ACTOR (clone));
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clutter_actor_destroy (CLUTTER_ACTOR (group));
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clutter_actor_hide (stage);
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}
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