d70c764da6
This moves all of the code specific to the gdl winsys out of cogl-winsys-egl. It is completely untested apart from that it compiles. Reviewed-by: Robert Bragg <robert@linux.intel.com>
375 lines
10 KiB
C
375 lines
10 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-winsys-egl-gdl-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-swap-chain-private.h"
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static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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typedef struct _CoglRendererGDL
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{
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gboolean gdl_initialized;
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} CoglRendererGDL;
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typedef struct _CoglDisplayGDL
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{
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int egl_surface_width;
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int egl_surface_height;
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gboolean have_onscreen;
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} CoglDisplayGDL;
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererGDL *gdl_renderer = egl_renderer->platform;
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if (gdl_renderer->gdl_initialized)
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gdl_close ();
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eglTerminate (egl_renderer->edpy);
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g_slice_free (CoglRendererEGL, egl_renderer);
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}
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static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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CoglRendererEGL *egl_renderer;
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CoglRendererGDL *gdl_renderer;
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gdl_ret_t rc = GDL_SUCCESS;
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gdl_display_info_t gdl_display_info;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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gdl_renderer = g_slice_new0 (CoglRendererGDL);
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egl_renderer->platform = gdl_renderer;
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egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
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egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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/* Check we can talk to the GDL library */
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rc = gdl_init (NULL);
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if (rc != GDL_SUCCESS)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"GDL initialize failed. %s",
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gdl_get_error_string (rc));
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goto error;
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}
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rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &gdl_display_info);
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if (rc != GDL_SUCCESS)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"GDL failed to get display information: %s",
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gdl_get_error_string (rc));
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gdl_close ();
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goto error;
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}
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gdl_close ();
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return TRUE;
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error:
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_cogl_winsys_renderer_disconnect (renderer);
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return FALSE;
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}
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static gboolean
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_cogl_winsys_egl_context_created (CoglDisplay *display,
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GError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayGDL *gdl_display = egl_display->platform;
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const char *error_message;
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egl_display->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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(NativeWindowType) display->gdl_plane,
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NULL);
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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{
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error_message = "Unable to create EGL window surface";
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goto fail;
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}
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if (!eglMakeCurrent (egl_renderer->edpy,
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egl_display->egl_surface,
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egl_display->egl_surface,
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egl_display->egl_context))
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{
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error_message = "Unable to eglMakeCurrent with egl surface";
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goto fail;
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}
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_WIDTH,
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&gdl_display->egl_surface_width);
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_HEIGHT,
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&gdl_display->egl_surface_height);
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return TRUE;
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fail:
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s", error_message);
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return FALSE;
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}
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static gboolean
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gdl_plane_init (CoglDisplay *display, GError **error)
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{
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gboolean ret = TRUE;
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gdl_color_space_t colorSpace = GDL_COLOR_SPACE_RGB;
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gdl_pixel_format_t pixfmt = GDL_PF_ARGB_32;
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gdl_rectangle_t dstRect;
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gdl_display_info_t display_info;
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gdl_ret_t rc = GDL_SUCCESS;
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if (!display->gdl_plane)
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{
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g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"No GDL plane specified with "
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"cogl_gdl_display_set_plane");
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return FALSE;
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}
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rc = gdl_init (NULL);
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if (rc != GDL_SUCCESS)
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{
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g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"GDL initialize failed. %s", gdl_get_error_string (rc));
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return FALSE;
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}
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rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &display_info);
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if (rc != GDL_SUCCESS)
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{
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g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"GDL failed to get display infomation: %s",
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gdl_get_error_string (rc));
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gdl_close ();
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return FALSE;
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}
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dstRect.origin.x = 0;
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dstRect.origin.y = 0;
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dstRect.width = display_info.tvmode.width;
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dstRect.height = display_info.tvmode.height;
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/* Configure the plane attribute. */
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rc = gdl_plane_reset (display->gdl_plane);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_config_begin (display->gdl_plane);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_attr (GDL_PLANE_SRC_COLOR_SPACE, &colorSpace);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_attr (GDL_PLANE_PIXEL_FORMAT, &pixfmt);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_attr (GDL_PLANE_DST_RECT, &dstRect);
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/* Default to triple buffering if the swap_chain doesn't have an explicit
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* length */
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if (rc == GDL_SUCCESS)
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{
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if (display->onscreen_template->config.swap_chain &&
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display->onscreen_template->config.swap_chain->length != -1)
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rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES,
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display->onscreen_template->
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config.swap_chain->length);
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else
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rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES, 3);
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}
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_config_end (GDL_FALSE);
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else
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gdl_plane_config_end (GDL_TRUE);
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if (rc != GDL_SUCCESS)
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{
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g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"GDL configuration failed: %s.", gdl_get_error_string (rc));
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ret = FALSE;
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}
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gdl_close ();
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return ret;
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}
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static gboolean
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_cogl_winsys_egl_display_setup (CoglDisplay *display,
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GError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayGDL *gdl_display;
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gdl_display = g_slice_new0 (CoglDisplayGDL);
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egl_display->platform = gdl_display;
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if (!gdl_plane_init (display, error))
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return FALSE;
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return TRUE;
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}
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static void
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_cogl_winsys_egl_display_destroy (CoglDisplay *display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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g_slice_free (CoglDisplayGDL, egl_display->platform);
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}
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static void
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_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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if (egl_display->egl_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (egl_renderer->edpy, egl_display->egl_surface);
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egl_display->egl_surface = EGL_NO_SURFACE;
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}
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}
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static gboolean
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_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
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EGLConfig egl_config,
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GError **error)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayGDL *gdl_display = egl_display->platform;
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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if (gdl_display->have_onscreen)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"EGL platform only supports a single onscreen window");
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return FALSE;
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}
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egl_onscreen->egl_surface = egl_display->egl_surface;
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_cogl_framebuffer_winsys_update_size (framebuffer,
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gdl_display->egl_surface_width,
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gdl_display->egl_surface_height);
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gdl_display->have_onscreen = TRUE;
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return TRUE;
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}
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static int
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_cogl_winsys_egl_add_config_attributes (CoglDisplay *display,
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CoglFramebufferConfig *config,
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EGLint *attributes)
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{
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int i = 0;
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/* XXX: Why does the GDL platform choose these by default? */
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attributes[i++] = EGL_BIND_TO_TEXTURE_RGBA;
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attributes[i++] = EGL_TRUE;
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attributes[i++] = EGL_BIND_TO_TEXTURE_RGB;
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attributes[i++] = EGL_TRUE;
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return i;
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}
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static const CoglWinsysEGLVtable
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_cogl_winsys_egl_vtable =
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{
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.display_setup = _cogl_winsys_egl_display_setup,
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.display_destroy = _cogl_winsys_egl_display_destroy,
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.context_created = _cogl_winsys_egl_context_created,
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.cleanup_context = _cogl_winsys_egl_cleanup_context,
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.onscreen_init = _cogl_winsys_egl_onscreen_init,
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.add_config_attributes = _cogl_winsys_egl_add_config_attributes
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};
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const CoglWinsysVtable *
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_cogl_winsys_egl_gdl_get_vtable (void)
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{
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static gboolean vtable_inited = FALSE;
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static CoglWinsysVtable vtable;
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if (!vtable_inited)
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{
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/* The EGL_GDL winsys is a subclass of the EGL winsys so we
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start by copying its vtable */
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vtable = *_cogl_winsys_egl_get_vtable ();
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vtable.id = COGL_WINSYS_ID_EGL_GDL;
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vtable.name = "EGL_GDL";
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vtable.renderer_connect = _cogl_winsys_renderer_connect;
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vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
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vtable_inited = TRUE;
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}
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return &vtable;
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}
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