3161e92818
It's valid C to declare a function omitting it prototype, but it seems to be a good practise to always declare a function with its corresponding prototype.
230 lines
5.1 KiB
C
230 lines
5.1 KiB
C
#include <clutter/clutter.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <gmodule.h>
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static ClutterActor *main_stage, *rect, *p[5];
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static void
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init_handles (void)
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{
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gint i;
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ClutterVertex v[4];
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ClutterVertex v1, v2;
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ClutterColor blue = { 0, 0, 0xff, 0xff };
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clutter_actor_get_abs_allocation_vertices (rect, v);
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for (i = 0; i < 4; ++i)
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{
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p[i] = clutter_rectangle_new_with_color (&blue);
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clutter_actor_set_size (p[i], 5, 5);
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clutter_actor_set_position (p[i], 0, 0);
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clutter_group_add (CLUTTER_GROUP (main_stage), p[i]);
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clutter_actor_set_position (p[i],
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v[i].x - clutter_actor_get_width (p[i]) / 2,
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v[i].y - clutter_actor_get_height (p[i]) / 2);
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clutter_actor_raise_top (p[i]);
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clutter_actor_show (p[i]);
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}
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v1.x = clutter_actor_get_width (rect) / 2;
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v1.y = clutter_actor_get_height (rect) / 2;
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v1.z = 0;
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clutter_actor_apply_transform_to_point (rect, &v1, &v2);
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p[4] = clutter_rectangle_new_with_color (&blue);
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clutter_actor_set_size (p[4], 5, 5);
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clutter_actor_set_position (p[4], 0, 0);
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clutter_group_add (CLUTTER_GROUP (main_stage), p[4]);
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clutter_actor_set_position (p[4],
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v2.x - clutter_actor_get_width (p[4]) / 2,
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v2.y - clutter_actor_get_height (p[4]) / 2);
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clutter_actor_raise_top (p[4]);
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clutter_actor_show (p[4]);
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}
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static void
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place_handles (void)
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{
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gint i;
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ClutterVertex v[4];
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ClutterVertex v1, v2;
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clutter_actor_get_abs_allocation_vertices (rect, v);
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for (i = 0; i < 4; ++i)
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{
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clutter_actor_set_position (p[i],
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v[i].x - clutter_actor_get_width (p[i])/2,
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v[i].y - clutter_actor_get_height (p[i])/2);
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}
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v1.x = clutter_actor_get_width (rect) / 2;
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v1.y = clutter_actor_get_height (rect) / 2;
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v1.z = 0;
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clutter_actor_apply_transform_to_point (rect, &v1, &v2);
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clutter_actor_set_position (p[4],
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v2.x - clutter_actor_get_width (p[4])/2,
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v2.y - clutter_actor_get_height (p[4])/2);
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}
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#define M(m,row,col) (m)[col*4+row]
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static gint
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find_handle_index (ClutterActor * a)
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{
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gint i;
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for (i = 0; i < sizeof(p)/sizeof(p[0]); ++i)
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if (p[i] == a)
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return i;
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return -1;
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}
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static gboolean
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on_event (ClutterStage *stage,
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ClutterEvent *event,
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gpointer user_data)
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{
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static ClutterActor * dragging = NULL;
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switch (event->type)
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{
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case CLUTTER_BUTTON_PRESS:
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{
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ClutterActor *actor;
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gfloat x, y;
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clutter_event_get_coords (event, &x, &y);
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actor = clutter_stage_get_actor_at_pos (stage,
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CLUTTER_PICK_ALL,
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x, y);
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if (actor != CLUTTER_ACTOR (stage))
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{
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if (actor != rect)
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dragging = actor;
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}
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}
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break;
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case CLUTTER_MOTION:
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{
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if (dragging)
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{
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ClutterActorBox box1, box2;
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gfloat x, y;
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gfloat xp, yp;
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gint i;
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i = find_handle_index (dragging);
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if (i < 0)
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break;
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clutter_event_get_coords (event, &x, &y);
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clutter_actor_get_allocation_box (dragging, &box1);
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clutter_actor_get_allocation_box (rect, &box2);
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xp = (x - 3) - box1.x1;
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yp = (y - 3) - box1.y1;
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if (i == 4)
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{
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g_debug ("moving box by %f, %f", xp, yp);
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clutter_actor_move_by (rect, xp, yp);
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}
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else
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{
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g_debug ("adjusting box by %f, %f, handle %d", xp, yp, i);
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switch (i)
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{
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case 0:
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box2.x1 += xp;
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box2.y1 += yp;
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break;
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case 1:
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box2.x2 += xp;
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box2.y1 += yp;
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break;
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case 2:
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box2.x1 += xp;
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box2.y2 += yp;
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break;
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case 3:
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box2.x2 += xp;
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box2.y2 += yp;
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break;
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}
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/* FIXME this is just plain wrong, to allocate directly
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* like this
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*/
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clutter_actor_allocate (rect, &box2, TRUE);
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}
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place_handles ();
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}
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}
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break;
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case CLUTTER_BUTTON_RELEASE:
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{
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dragging = NULL;
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}
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break;
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default:
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break;
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}
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return FALSE;
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}
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G_MODULE_EXPORT int
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test_project_main (int argc, char *argv[])
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{
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ClutterActor *label;
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ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff },
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white = { 0xff, 0xff, 0xff, 0xff };
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clutter_init (&argc, &argv);
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main_stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (main_stage), &stage_color);
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clutter_actor_set_size (main_stage, 640, 480);
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rect = clutter_rectangle_new_with_color (&white);
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clutter_actor_set_size (rect, 320, 240);
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clutter_actor_set_position (rect, 180, 120);
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clutter_actor_set_rotation (rect, CLUTTER_Y_AXIS, 60, 0, 0, 0);
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clutter_group_add (CLUTTER_GROUP (main_stage), rect);
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label = clutter_text_new_with_text ("Mono 8pt", "Drag the blue rectangles");
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clutter_text_set_color (CLUTTER_TEXT (label), &white);
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clutter_actor_set_position (label, 10, 10);
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clutter_group_add (CLUTTER_GROUP (main_stage), label);
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clutter_actor_show_all (main_stage);
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g_signal_connect (main_stage, "event", G_CALLBACK (on_event), NULL);
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init_handles ();
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clutter_main();
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return EXIT_SUCCESS;
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}
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