fabed98362
* clutter/sdl/clutter-backend-sdl.c: (clutter_backend_sdl_dispose): Destroy the timer that we created... (clutter_backend_sdl_init): ... here. * clutter/sdl/clutter-backend-sdl.h: Add a GTimer for time-based operations, like the event time. * clutter/sdl/clutter-event-sdl.c: (get_backend_time): Get the elapsed milliseconds for the SDL backend. (_clutter_events_init): Start the timer provided by the backend... (_clutter_events_uninit): ... and the stop it. (key_event_translate), (event_translate): Use the backend time to fill out the time field of the event structures. This fixes the motion notification throttling on the SDL backend.
222 lines
5.6 KiB
C
222 lines
5.6 KiB
C
#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-backend-sdl.h"
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#include "clutter-stage-sdl.h"
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#include "../clutter-private.h"
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#include "../clutter-main.h"
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#include "../clutter-debug.h"
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static ClutterBackendSDL *backend_singleton = NULL;
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G_DEFINE_TYPE (ClutterBackendSDL, clutter_backend_sdl, CLUTTER_TYPE_BACKEND);
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static gboolean
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clutter_backend_sdl_pre_parse (ClutterBackend *backend,
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GError **error)
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{
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return TRUE;
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}
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static gboolean
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clutter_backend_sdl_post_parse (ClutterBackend *backend,
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GError **error)
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{
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int err;
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if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to Initialize SDL");
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return FALSE;
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}
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#if defined(WIN32)
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err = SDL_GL_LoadLibrary ("opengl32.dll");
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#elif defined(__linux__) || defined(__FreeBSD__)
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err = SDL_GL_LoadLibrary ("libGL.so");
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#else
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#error Your platform is not supported
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err = 1;
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#endif
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if (err != 0)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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SDL_GetError ());
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return FALSE;
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}
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CLUTTER_NOTE (BACKEND, "SDL successfully initialized");
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return TRUE;
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}
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static void
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clutter_backend_sdl_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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{
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/* no context to ensure */
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}
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static void
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clutter_backend_sdl_redraw (ClutterBackend *backend,
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ClutterStage *stage)
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{
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clutter_actor_paint (CLUTTER_ACTOR (stage));
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SDL_GL_SwapBuffers();
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}
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static ClutterActor *
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clutter_backend_sdl_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (backend);
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ClutterStageSDL *stage_sdl;
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ClutterActor *stage;
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if (backend_sdl->stage)
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{
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g_warning ("The SDL backend does not support multiple stages");
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return CLUTTER_ACTOR (backend_sdl->stage);
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}
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stage = g_object_new (CLUTTER_TYPE_STAGE_SDL, NULL);
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/* copy backend data into the stage */
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stage_sdl = CLUTTER_STAGE_SDL (stage);
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stage_sdl->wrapper = wrapper;
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_clutter_stage_set_window (wrapper, CLUTTER_STAGE_WINDOW (stage));
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g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);
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clutter_actor_realize (stage);
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if (!CLUTTER_ACTOR_IS_REALIZED (stage))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_INTERNAL,
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"Unable to realize the main stage");
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g_object_unref (stage);
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return NULL;
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}
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backend_sdl->stage = stage_sdl;
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return stage;
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}
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static void
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clutter_backend_sdl_init_events (ClutterBackend *backend)
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{
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_clutter_events_init (backend);
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}
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static void
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clutter_backend_sdl_finalize (GObject *gobject)
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{
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SDL_Quit();
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if (backend_singleton)
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backend_singleton = NULL;
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G_OBJECT_CLASS (clutter_backend_sdl_parent_class)->finalize (gobject);
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}
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static void
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clutter_backend_sdl_dispose (GObject *gobject)
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{
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ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (gobject);
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_clutter_events_uninit (CLUTTER_BACKEND (backend_sdl));
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if (backend_sdl->stage)
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{
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clutter_actor_destroy (CLUTTER_ACTOR (backend_sdl->stage));
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backend_sdl->stage = NULL;
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}
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if (backend_sdl->timer)
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{
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g_timer_destroy (backend_sdl->timer);
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backend_sdl->timer = NULL;
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}
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G_OBJECT_CLASS (clutter_backend_sdl_parent_class)->dispose (gobject);
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}
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static GObject *
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clutter_backend_sdl_constructor (GType gtype,
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guint n_params,
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GObjectConstructParam *params)
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{
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GObjectClass *parent_class;
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GObject *retval;
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if (!backend_singleton)
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{
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parent_class = G_OBJECT_CLASS (clutter_backend_sdl_parent_class);
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retval = parent_class->constructor (gtype, n_params, params);
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backend_singleton = CLUTTER_BACKEND_SDL (retval);
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return retval;
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}
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g_warning ("Attempting to create a new backend object. This should "
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"never happen, so we return the singleton instance.");
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return g_object_ref (backend_singleton);
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}
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static ClutterFeatureFlags
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clutter_backend_sdl_get_features (ClutterBackend *backend)
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{
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return CLUTTER_FEATURE_STAGE_CURSOR;
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}
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static void
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clutter_backend_sdl_class_init (ClutterBackendSDLClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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gobject_class->constructor = clutter_backend_sdl_constructor;
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gobject_class->dispose = clutter_backend_sdl_dispose;
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gobject_class->finalize = clutter_backend_sdl_finalize;
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backend_class->pre_parse = clutter_backend_sdl_pre_parse;
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backend_class->post_parse = clutter_backend_sdl_post_parse;
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backend_class->init_events = clutter_backend_sdl_init_events;
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backend_class->create_stage = clutter_backend_sdl_create_stage;
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backend_class->ensure_context = clutter_backend_sdl_ensure_context;
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backend_class->redraw = clutter_backend_sdl_redraw;
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backend_class->get_features = clutter_backend_sdl_get_features;
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}
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static void
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clutter_backend_sdl_init (ClutterBackendSDL *backend_sdl)
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{
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ClutterBackend *backend = CLUTTER_BACKEND (backend_sdl);
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clutter_backend_set_resolution (backend, 96.0);
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clutter_backend_set_double_click_time (backend, 250);
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clutter_backend_set_double_click_distance (backend, 5);
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backend_sdl->timer = g_timer_new ();
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}
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GType
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_clutter_backend_impl_get_type (void)
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{
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return clutter_backend_sdl_get_type ();
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}
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