d76f7e42ea
* clutter/clutter-actor.[ch]: Rename clutter_actor_get_box_from_vertices() to clutter_actor_box_get_from_vertices(). * clutter/clutter-group.c (clutter_group_query_coords): Fix the query_coords() implementation.
470 lines
28 KiB
C
470 lines
28 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifndef _HAVE_CLUTTER_ACTOR_H
|
|
#define _HAVE_CLUTTER_ACTOR_H
|
|
|
|
/* clutter-actor.h */
|
|
|
|
#include <glib-object.h>
|
|
#include <clutter/clutter-color.h>
|
|
#include <clutter/clutter-fixed.h>
|
|
#include <clutter/clutter-types.h>
|
|
#include <clutter/clutter-units.h>
|
|
#include <clutter/clutter-event.h>
|
|
#include <clutter/clutter-shader.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
|
|
#define CLUTTER_TYPE_ACTOR (clutter_actor_get_type ())
|
|
|
|
#define CLUTTER_ACTOR(obj) \
|
|
(G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR, ClutterActor))
|
|
#define CLUTTER_ACTOR_CLASS(klass) \
|
|
(G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR, ClutterActorClass))
|
|
#define CLUTTER_IS_ACTOR(obj) \
|
|
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR))
|
|
#define CLUTTER_IS_ACTOR_CLASS(klass) \
|
|
(G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR))
|
|
#define CLUTTER_ACTOR_GET_CLASS(obj) \
|
|
(G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR, ClutterActorClass))
|
|
|
|
#define CLUTTER_ACTOR_SET_FLAGS(e,f) (((ClutterActor*)(e))->flags |= (f))
|
|
#define CLUTTER_ACTOR_UNSET_FLAGS(e,f) (((ClutterActor*)(e))->flags &= ~(f))
|
|
|
|
#define CLUTTER_ACTOR_IS_MAPPED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_MAPPED)
|
|
#define CLUTTER_ACTOR_IS_REALIZED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REALIZED)
|
|
#define CLUTTER_ACTOR_IS_VISIBLE(e) (CLUTTER_ACTOR_IS_MAPPED (e) && CLUTTER_ACTOR_IS_REALIZED (e))
|
|
#define CLUTTER_ACTOR_IS_REACTIVE(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REACTIVE)
|
|
|
|
typedef struct _ClutterActorClass ClutterActorClass;
|
|
typedef struct _ClutterActorBox ClutterActorBox;
|
|
typedef struct _ClutterActorPrivate ClutterActorPrivate;
|
|
|
|
/**
|
|
* ClutterCallback:
|
|
* @actor: a #ClutterActor
|
|
* @data: user data
|
|
*
|
|
* Generic callback
|
|
*/
|
|
typedef void (*ClutterCallback) (ClutterActor *actor, gpointer data);
|
|
#define CLUTTER_CALLBACK(f) ((ClutterCallback) (f))
|
|
|
|
/**
|
|
* ClutterActorFlags:
|
|
* @CLUTTER_ACTOR_MAPPED: the actor has been painted
|
|
* @CLUTTER_ACTOR_REALIZED: the resources associated to the actor have been
|
|
* allocated
|
|
* @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emmitting event
|
|
* signals
|
|
*
|
|
* Flags used to signal the state of an actor.
|
|
*/
|
|
typedef enum
|
|
{
|
|
CLUTTER_ACTOR_MAPPED = 1 << 1,
|
|
CLUTTER_ACTOR_REALIZED = 1 << 2,
|
|
CLUTTER_ACTOR_REACTIVE = 1 << 3
|
|
} ClutterActorFlags;
|
|
|
|
/**
|
|
* ClutterActorBox:
|
|
* @x1: X coordinate of the top left corner
|
|
* @y1: Y coordinate of the top left corner
|
|
* @x2: X coordinate of the bottom right corner
|
|
* @y2: Y coordinate of the bottom right corner
|
|
*
|
|
* Bounding box of an actor. The coordinates of the top left and right bottom
|
|
* corners of an actor. The coordinates of the two points are expressed in
|
|
* #ClutterUnit<!-- -->s, that is are device-independent. If you want to obtain
|
|
* the box dimensions in pixels, use clutter_actor_get_geometry().
|
|
*/
|
|
struct _ClutterActorBox
|
|
{
|
|
ClutterUnit x1;
|
|
ClutterUnit y1;
|
|
ClutterUnit x2;
|
|
ClutterUnit y2;
|
|
};
|
|
|
|
GType clutter_actor_box_get_type (void) G_GNUC_CONST;
|
|
|
|
/**
|
|
* ClutterActor:
|
|
* @flags: #ClutterActorFlags
|
|
*
|
|
* Base class for actors.
|
|
*/
|
|
struct _ClutterActor
|
|
{
|
|
/*< private >*/
|
|
GInitiallyUnowned parent_instance;
|
|
|
|
/*< public >*/
|
|
guint32 flags;
|
|
|
|
/*< private >*/
|
|
guint32 private_flags;
|
|
|
|
ClutterActorPrivate *priv;
|
|
};
|
|
|
|
/**
|
|
* ClutterActorClass:
|
|
* @show: signal class handler for ClutterActor::show; it must chain
|
|
* up to the parent's implementation
|
|
* @show_all: virtual function for containers and composite actors, to
|
|
* determine which children should be shown when calling
|
|
* clutter_actor_show_all() on the actor. Defaults to calling
|
|
* clutter_actor_show().
|
|
* @hide: signal class handler for ClutterActor::hide; it must chain
|
|
* up to the parent's implementation
|
|
* @hide_all: virtual function for containers and composite actors, to
|
|
* determine which children should be shown when calling
|
|
* clutter_actor_hide_all() on the actor. Defaults to calling
|
|
* clutter_actor_show().
|
|
* @realize: virtual function, used to allocate resources for the actor;
|
|
* it should chain up to the parent's implementation
|
|
* @unrealize: virtual function, used to deallocate resources allocated
|
|
* in ::realized; it should chain up to the parent's implementation
|
|
* @paint: virtual function, used to paint the actor
|
|
* @request_coords: virtual function, used when setting the coordinates
|
|
* of an actor
|
|
* @query_coords: virtual function, used when querying the actor for
|
|
* its coordinates; it must chain up to the parent's implementation
|
|
* @parent_set: signal class closure for the ClutterActor::parent-set
|
|
* @destroy: signal class closure for ClutterActor::destroy
|
|
* @pick: virtual functions, used to draw an outline of the actor with
|
|
* the given colour
|
|
* @event: signal class closure for ClutterActor::event
|
|
* @button_press_event: signal class closure for
|
|
* ClutterActor::button-press-event
|
|
* @button_release_event: signal class closure for
|
|
* ClutterActor::button-release-event
|
|
* @scroll_event: signal class closure for ClutterActor::scroll-event
|
|
* @key_press_event: signal class closure for ClutterActor::key-press-event
|
|
* @key_release_event: signal class closure for
|
|
* ClutterActor::key-release-event
|
|
* @motion_event: signal class closure for ClutterActor::motion-event
|
|
* @enter_event: signal class closure for ClutterActor::enter-event
|
|
* @leave_event: signal class closure for ClutterActor::leave-event
|
|
* @captured_event: signal class closure for ClutterActor::captured-event
|
|
* @focus_in: signal class closure for ClutterActor::focus-in
|
|
* @focus_out: signal class closure for ClutterActor::focus-out
|
|
*
|
|
* Base class for actors.
|
|
*/
|
|
struct _ClutterActorClass
|
|
{
|
|
/*< private >*/
|
|
GInitiallyUnownedClass parent_class;
|
|
|
|
/*< public >*/
|
|
void (* show) (ClutterActor *actor);
|
|
void (* show_all) (ClutterActor *actor);
|
|
void (* hide) (ClutterActor *actor);
|
|
void (* hide_all) (ClutterActor *actor);
|
|
void (* realize) (ClutterActor *actor);
|
|
void (* unrealize) (ClutterActor *actor);
|
|
void (* paint) (ClutterActor *actor);
|
|
void (* request_coords) (ClutterActor *actor,
|
|
ClutterActorBox *box);
|
|
void (* query_coords) (ClutterActor *actor,
|
|
ClutterActorBox *box);
|
|
void (* parent_set) (ClutterActor *actor,
|
|
ClutterActor *old_parent);
|
|
|
|
void (* destroy) (ClutterActor *actor);
|
|
void (* pick) (ClutterActor *actor,
|
|
const ClutterColor *color);
|
|
|
|
/* event signals */
|
|
gboolean (* event) (ClutterActor *actor,
|
|
ClutterEvent *event);
|
|
gboolean (* button_press_event) (ClutterActor *actor,
|
|
ClutterButtonEvent *event);
|
|
gboolean (* button_release_event) (ClutterActor *actor,
|
|
ClutterButtonEvent *event);
|
|
gboolean (* scroll_event) (ClutterActor *actor,
|
|
ClutterScrollEvent *event);
|
|
gboolean (* key_press_event) (ClutterActor *actor,
|
|
ClutterKeyEvent *event);
|
|
gboolean (* key_release_event) (ClutterActor *actor,
|
|
ClutterKeyEvent *event);
|
|
gboolean (* motion_event) (ClutterActor *actor,
|
|
ClutterMotionEvent *event);
|
|
gboolean (* enter_event) (ClutterActor *actor,
|
|
ClutterCrossingEvent *event);
|
|
gboolean (* leave_event) (ClutterActor *actor,
|
|
ClutterCrossingEvent *event);
|
|
gboolean (* captured_event) (ClutterActor *actor,
|
|
ClutterEvent *event);
|
|
void (* focus_in) (ClutterActor *actor);
|
|
void (* focus_out) (ClutterActor *actor);
|
|
|
|
/*< private >*/
|
|
/* padding for future expansion */
|
|
gpointer _padding_dummy[32];
|
|
};
|
|
|
|
GType clutter_actor_get_type (void) G_GNUC_CONST;
|
|
|
|
void clutter_actor_show (ClutterActor *self);
|
|
void clutter_actor_show_all (ClutterActor *self);
|
|
void clutter_actor_hide (ClutterActor *self);
|
|
void clutter_actor_hide_all (ClutterActor *self);
|
|
void clutter_actor_realize (ClutterActor *self);
|
|
void clutter_actor_unrealize (ClutterActor *self);
|
|
void clutter_actor_paint (ClutterActor *self);
|
|
void clutter_actor_pick (ClutterActor *self,
|
|
const ClutterColor *color);
|
|
void clutter_actor_queue_redraw (ClutterActor *self);
|
|
void clutter_actor_destroy (ClutterActor *self);
|
|
|
|
void clutter_actor_request_coords (ClutterActor *self,
|
|
ClutterActorBox *box);
|
|
void clutter_actor_query_coords (ClutterActor *self,
|
|
ClutterActorBox *box);
|
|
void clutter_actor_set_geometry (ClutterActor *self,
|
|
const ClutterGeometry *geometry);
|
|
void clutter_actor_get_geometry (ClutterActor *self,
|
|
ClutterGeometry *geometry);
|
|
void clutter_actor_get_coords (ClutterActor *self,
|
|
gint *x_1,
|
|
gint *y_1,
|
|
gint *x_2,
|
|
gint *y_2);
|
|
void clutter_actor_set_size (ClutterActor *self,
|
|
gint width,
|
|
gint height);
|
|
void clutter_actor_set_sizeu (ClutterActor *self,
|
|
ClutterUnit width,
|
|
ClutterUnit height);
|
|
void clutter_actor_get_size (ClutterActor *self,
|
|
guint *width,
|
|
guint *height);
|
|
void clutter_actor_get_sizeu (ClutterActor *self,
|
|
ClutterUnit *width,
|
|
ClutterUnit *height);
|
|
void clutter_actor_get_abs_size (ClutterActor *self,
|
|
guint *width,
|
|
guint *height);
|
|
void clutter_actor_set_position (ClutterActor *self,
|
|
gint x,
|
|
gint y);
|
|
void clutter_actor_set_positionu (ClutterActor *self,
|
|
ClutterUnit x,
|
|
ClutterUnit y);
|
|
void clutter_actor_get_position (ClutterActor *self,
|
|
gint *x,
|
|
gint *y);
|
|
void clutter_actor_get_positionu (ClutterActor *self,
|
|
ClutterUnit *x,
|
|
ClutterUnit *y);
|
|
void clutter_actor_get_abs_position (ClutterActor *self,
|
|
gint *x,
|
|
gint *y);
|
|
guint clutter_actor_get_width (ClutterActor *self);
|
|
ClutterUnit clutter_actor_get_widthu (ClutterActor *self);
|
|
guint clutter_actor_get_height (ClutterActor *self);
|
|
ClutterUnit clutter_actor_get_heightu (ClutterActor *self);
|
|
void clutter_actor_set_width (ClutterActor *self,
|
|
guint width);
|
|
void clutter_actor_set_widthu (ClutterActor *self,
|
|
ClutterUnit width);
|
|
void clutter_actor_set_height (ClutterActor *self,
|
|
guint height);
|
|
void clutter_actor_set_heightu (ClutterActor *self,
|
|
ClutterUnit height);
|
|
gint clutter_actor_get_x (ClutterActor *self);
|
|
ClutterUnit clutter_actor_get_xu (ClutterActor *self);
|
|
gint clutter_actor_get_y (ClutterActor *self);
|
|
ClutterUnit clutter_actor_get_yu (ClutterActor *self);
|
|
void clutter_actor_set_x (ClutterActor *self,
|
|
gint x);
|
|
void clutter_actor_set_xu (ClutterActor *self,
|
|
ClutterUnit x);
|
|
void clutter_actor_set_y (ClutterActor *self,
|
|
gint y);
|
|
void clutter_actor_set_yu (ClutterActor *self,
|
|
ClutterUnit y);
|
|
void clutter_actor_set_rotation (ClutterActor *self,
|
|
ClutterRotateAxis axis,
|
|
gdouble angle,
|
|
gint x,
|
|
gint y,
|
|
gint z);
|
|
void clutter_actor_set_rotationx (ClutterActor *self,
|
|
ClutterRotateAxis axis,
|
|
ClutterFixed angle,
|
|
gint x,
|
|
gint y,
|
|
gint z);
|
|
gdouble clutter_actor_get_rotation (ClutterActor *self,
|
|
ClutterRotateAxis axis,
|
|
gint *x,
|
|
gint *y,
|
|
gint *z);
|
|
ClutterFixed clutter_actor_get_rotationx (ClutterActor *self,
|
|
ClutterRotateAxis axis,
|
|
gint *x,
|
|
gint *y,
|
|
gint *z);
|
|
|
|
void clutter_actor_set_opacity (ClutterActor *self,
|
|
guint8 opacity);
|
|
guint8 clutter_actor_get_opacity (ClutterActor *self);
|
|
void clutter_actor_set_name (ClutterActor *self,
|
|
const gchar *name);
|
|
G_CONST_RETURN gchar *clutter_actor_get_name (ClutterActor *self);
|
|
guint32 clutter_actor_get_gid (ClutterActor *self);
|
|
void clutter_actor_set_clip (ClutterActor *self,
|
|
gint xoff,
|
|
gint yoff,
|
|
gint width,
|
|
gint height);
|
|
void clutter_actor_set_clipu (ClutterActor *self,
|
|
ClutterUnit xoff,
|
|
ClutterUnit yoff,
|
|
ClutterUnit width,
|
|
ClutterUnit height);
|
|
void clutter_actor_remove_clip (ClutterActor *self);
|
|
gboolean clutter_actor_has_clip (ClutterActor *self);
|
|
void clutter_actor_get_clip (ClutterActor *self,
|
|
gint *xoff,
|
|
gint *yoff,
|
|
gint *width,
|
|
gint *height);
|
|
void clutter_actor_get_clipu (ClutterActor *self,
|
|
ClutterUnit *xoff,
|
|
ClutterUnit *yoff,
|
|
ClutterUnit *width,
|
|
ClutterUnit *height);
|
|
void clutter_actor_set_parent (ClutterActor *self,
|
|
ClutterActor *parent);
|
|
ClutterActor * clutter_actor_get_parent (ClutterActor *self);
|
|
void clutter_actor_reparent (ClutterActor *self,
|
|
ClutterActor *new_parent);
|
|
void clutter_actor_unparent (ClutterActor *self);
|
|
void clutter_actor_raise (ClutterActor *self,
|
|
ClutterActor *below);
|
|
void clutter_actor_lower (ClutterActor *self,
|
|
ClutterActor *above);
|
|
void clutter_actor_raise_top (ClutterActor *self);
|
|
void clutter_actor_lower_bottom (ClutterActor *self);
|
|
void clutter_actor_set_depth (ClutterActor *self,
|
|
gint depth);
|
|
gint clutter_actor_get_depth (ClutterActor *self);
|
|
void clutter_actor_set_depthu (ClutterActor *self,
|
|
ClutterUnit depth);
|
|
ClutterUnit clutter_actor_get_depthu (ClutterActor *self);
|
|
void clutter_actor_set_reactive (ClutterActor *actor,
|
|
gboolean reactive);
|
|
gboolean clutter_actor_get_reactive (ClutterActor *actor);
|
|
void clutter_actor_set_scalex (ClutterActor *self,
|
|
ClutterFixed scale_x,
|
|
ClutterFixed scale_y);
|
|
void clutter_actor_set_scale (ClutterActor *self,
|
|
gdouble scale_x,
|
|
gdouble scale_y);
|
|
void clutter_actor_get_scalex (ClutterActor *self,
|
|
ClutterFixed *scale_x,
|
|
ClutterFixed *scale_y);
|
|
void clutter_actor_get_scale (ClutterActor *self,
|
|
gdouble *scale_x,
|
|
gdouble *scale_y);
|
|
|
|
void clutter_actor_move_by (ClutterActor *self,
|
|
gint dx,
|
|
gint dy);
|
|
void clutter_actor_move_byu (ClutterActor *self,
|
|
ClutterUnit dx,
|
|
ClutterUnit dy);
|
|
void clutter_actor_get_vertices (ClutterActor *self,
|
|
ClutterVertex verts[4]);
|
|
void clutter_actor_get_relative_vertices (ClutterActor *self,
|
|
ClutterActor *ancestor,
|
|
ClutterVertex verts[4]);
|
|
void clutter_actor_apply_transform_to_point (ClutterActor *self,
|
|
ClutterVertex *point,
|
|
ClutterVertex *vertex);
|
|
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
|
|
ClutterActor *ancestor,
|
|
ClutterVertex *point,
|
|
ClutterVertex *vertex);
|
|
gboolean clutter_actor_event (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gboolean capture);
|
|
ClutterActor * clutter_get_actor_by_gid (guint32 id);
|
|
|
|
gboolean clutter_actor_should_pick_paint (ClutterActor *self);
|
|
|
|
gboolean clutter_actor_set_shader (ClutterActor *self,
|
|
ClutterShader *shader);
|
|
ClutterShader * clutter_actor_get_shader (ClutterActor *self);
|
|
void clutter_actor_set_shader_param (ClutterActor *self,
|
|
const gchar *param,
|
|
gfloat value);
|
|
|
|
void clutter_actor_set_anchor_point (ClutterActor *self,
|
|
gint anchor_x,
|
|
gint anchor_y);
|
|
void clutter_actor_move_anchor_point (ClutterActor *self,
|
|
gint anchor_x,
|
|
gint anchor_y);
|
|
void clutter_actor_get_anchor_point (ClutterActor *self,
|
|
gint *anchor_x,
|
|
gint *anchor_y);
|
|
void clutter_actor_set_anchor_pointu (ClutterActor *self,
|
|
ClutterUnit anchor_x,
|
|
ClutterUnit anchor_y);
|
|
void clutter_actor_move_anchor_pointu (ClutterActor *self,
|
|
ClutterUnit anchor_x,
|
|
ClutterUnit anchor_y);
|
|
void clutter_actor_get_anchor_pointu (ClutterActor *self,
|
|
ClutterUnit *anchor_x,
|
|
ClutterUnit *anchor_y);
|
|
void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
|
|
ClutterGravity gravity);
|
|
|
|
void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
|
|
ClutterGravity gravity);
|
|
gboolean clutter_actor_transform_stage_point (ClutterActor *self,
|
|
ClutterUnit x,
|
|
ClutterUnit y,
|
|
ClutterUnit *x_out,
|
|
ClutterUnit *y_out);
|
|
gboolean clutter_actor_is_rotated (ClutterActor *self);
|
|
gboolean clutter_actor_is_scaled (ClutterActor *self);
|
|
|
|
void clutter_actor_box_get_from_vertices (ClutterVertex vtx[4],
|
|
ClutterActorBox *box);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* _HAVE_CLUTTER_ACTOR_H */
|