d3ecaf7a9a
Since 248a76f5eac7e5ae4fb45208577f9a55360812a7 cogl.h can no longer be included in internal source files so the WGL winsys was no longer compiling. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 91af97a2a27ab5ad3e7eaabebd03503b685d4d42)
988 lines
31 KiB
C
988 lines
31 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010,2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <windows.h>
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#include "cogl-util.h"
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#include "cogl-winsys-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-private.h"
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#include "cogl-feature-private.h"
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#include "cogl-win32-renderer.h"
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#include "cogl-winsys-wgl-private.h"
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#include "cogl-error-private.h"
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#include "cogl-poll-private.h"
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/* This magic handle will cause g_poll to wakeup when there is a
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* pending message */
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#define WIN32_MSG_HANDLE 19981206
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typedef struct _CoglRendererWgl
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{
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GModule *gl_module;
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/* Function pointers for GLX specific extensions */
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#define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d, e, f)
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
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ret (APIENTRY * pf_ ## name) args;
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#define COGL_WINSYS_FEATURE_END()
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#include "cogl-winsys-wgl-feature-functions.h"
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#undef COGL_WINSYS_FEATURE_BEGIN
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#undef COGL_WINSYS_FEATURE_FUNCTION
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#undef COGL_WINSYS_FEATURE_END
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} CoglRendererWgl;
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typedef struct _CoglDisplayWgl
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{
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ATOM window_class;
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HGLRC wgl_context;
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HWND dummy_hwnd;
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HDC dummy_dc;
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} CoglDisplayWgl;
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typedef struct _CoglOnscreenWin32
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{
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HWND hwnd;
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CoglBool is_foreign_hwnd;
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} CoglOnscreenWin32;
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typedef struct _CoglContextWgl
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{
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HDC current_dc;
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} CoglContextWgl;
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typedef struct _CoglOnscreenWgl
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{
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CoglOnscreenWin32 _parent;
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HDC client_dc;
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} CoglOnscreenWgl;
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/* Define a set of arrays containing the functions required from GL
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for each winsys feature */
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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feature_flags, feature_flags_private, \
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winsys_feature) \
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static const CoglFeatureFunction \
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cogl_wgl_feature_ ## name ## _funcs[] = {
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
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{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererWgl, pf_ ## name) },
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#define COGL_WINSYS_FEATURE_END() \
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{ NULL, 0 }, \
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};
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#include "cogl-winsys-wgl-feature-functions.h"
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/* Define an array of features */
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#undef COGL_WINSYS_FEATURE_BEGIN
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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feature_flags, feature_flags_private, \
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winsys_feature) \
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{ 255, 255, 0, namespaces, extension_names, \
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feature_flags, feature_flags_private, \
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winsys_feature, \
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cogl_wgl_feature_ ## name ## _funcs },
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#undef COGL_WINSYS_FEATURE_FUNCTION
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
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#undef COGL_WINSYS_FEATURE_END
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#define COGL_WINSYS_FEATURE_END()
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static const CoglFeatureData winsys_feature_data[] =
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{
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#include "cogl-winsys-wgl-feature-functions.h"
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};
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static CoglFuncPtr
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name,
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CoglBool in_core)
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{
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CoglRendererWgl *wgl_renderer = renderer->winsys;
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void *proc = wglGetProcAddress ((LPCSTR) name);
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/* The documentation for wglGetProcAddress implies that it only
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returns pointers to extension functions so if it fails we'll try
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resolving the symbol directly from the the GL library. We could
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completely avoid using wglGetProcAddress if in_core is TRUE but
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on WGL any function that is in GL > 1.1 is considered an
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extension and is not directly exported from opengl32.dll.
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Therefore we currently just assume wglGetProcAddress will return
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NULL for GL 1.1 functions and we can fallback to querying them
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directly from the library */
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if (proc == NULL)
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{
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if (wgl_renderer->gl_module == NULL)
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wgl_renderer->gl_module = g_module_open ("opengl32", 0);
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if (wgl_renderer->gl_module)
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g_module_symbol (wgl_renderer->gl_module, name, &proc);
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}
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return proc;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererWgl *wgl_renderer = renderer->winsys;
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if (renderer->win32_enable_event_retrieval)
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_cogl_poll_renderer_remove_fd (renderer, WIN32_MSG_HANDLE);
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if (wgl_renderer->gl_module)
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g_module_close (wgl_renderer->gl_module);
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g_slice_free (CoglRendererWgl, renderer->winsys);
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}
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static CoglOnscreen *
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find_onscreen_for_hwnd (CoglContext *context, HWND hwnd)
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{
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CoglDisplayWgl *display_wgl = context->display->winsys;
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GList *l;
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/* If the hwnd has Cogl's window class then we can lookup the
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onscreen pointer directly by reading the extra window data */
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if (GetClassLongPtr (hwnd, GCW_ATOM) == display_wgl->window_class)
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{
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CoglOnscreen *onscreen = (CoglOnscreen *) GetWindowLongPtr (hwnd, 0);
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if (onscreen)
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return onscreen;
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}
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for (l = context->framebuffers; l; l = l->next)
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{
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CoglFramebuffer *framebuffer = l->data;
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if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
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{
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CoglOnscreenWin32 *win32_onscreen =
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COGL_ONSCREEN (framebuffer)->winsys;
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if (win32_onscreen->hwnd == hwnd)
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return COGL_ONSCREEN (framebuffer);
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}
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}
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return NULL;
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}
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static CoglFilterReturn
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win32_event_filter_cb (MSG *msg, void *data)
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{
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CoglContext *context = data;
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if (msg->message == WM_SIZE)
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{
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CoglOnscreen *onscreen =
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find_onscreen_for_hwnd (context, msg->hwnd);
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if (onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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/* Ignore size changes resulting from the stage being
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minimized - otherwise it will think the window has been
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resized to 0,0 */
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if (msg->wParam != SIZE_MINIMIZED)
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{
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WORD new_width = LOWORD (msg->lParam);
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WORD new_height = HIWORD (msg->lParam);
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_cogl_framebuffer_winsys_update_size (framebuffer,
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new_width,
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new_height);
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}
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}
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}
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else if (msg->message == WM_PAINT)
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{
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CoglOnscreen *onscreen =
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find_onscreen_for_hwnd (context, msg->hwnd);
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RECT rect;
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if (onscreen && GetUpdateRect (msg->hwnd, &rect, FALSE))
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{
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CoglOnscreenDirtyInfo info;
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/* Apparently this removes the dirty region from the window
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* so that it won't be included in the next WM_PAINT
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* message. This is also what SDL does to emit dirty
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* events */
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ValidateRect (msg->hwnd, &rect);
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info.x = rect.left;
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info.y = rect.top;
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info.width = rect.right - rect.left;
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info.height = rect.bottom - rect.top;
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_cogl_onscreen_queue_dirty (onscreen, &info);
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}
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}
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return COGL_FILTER_CONTINUE;
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}
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static CoglBool
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check_messages (void *user_data)
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{
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MSG msg;
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return PeekMessageW (&msg, NULL, 0, 0, PM_NOREMOVE) ? TRUE : FALSE;
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}
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static void
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dispatch_messages (void *user_data)
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{
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MSG msg;
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while (PeekMessageW (&msg, NULL, 0, 0, PM_REMOVE))
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/* This should cause the message to be sent to our window proc */
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DispatchMessageW (&msg);
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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CoglError **error)
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{
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renderer->winsys = g_slice_new0 (CoglRendererWgl);
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if (renderer->win32_enable_event_retrieval)
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{
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/* We'll add a magic handle that will cause a GLib main loop to
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* wake up when there are messages. This will only work if the
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* application is using GLib but it shouldn't matter if it
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* doesn't work in other cases because the application shouldn't
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* be using the cogl_poll_* functions on non-Unix systems
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* anyway */
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_cogl_poll_renderer_add_fd (renderer,
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WIN32_MSG_HANDLE,
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COGL_POLL_FD_EVENT_IN,
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check_messages,
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dispatch_messages,
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renderer);
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}
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return TRUE;
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}
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static LRESULT CALLBACK
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window_proc (HWND hwnd, UINT umsg,
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WPARAM wparam, LPARAM lparam)
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{
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CoglBool message_handled = FALSE;
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CoglOnscreen *onscreen;
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/* It's not clear what the best thing to do with messages sent to
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the window proc is. We want the application to forward on all
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messages through Cogl so that it can have a chance to process
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them which might mean that that in it's GetMessage loop it could
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call cogl_win32_renderer_handle_event for every message. However
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the message loop would usually call DispatchMessage as well which
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mean this window proc would be invoked and Cogl would see the
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message twice. However we can't just ignore messages in the
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window proc because some messages are sent directly from windows
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without going through the message queue. This function therefore
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just forwards on all messages directly. This means that the
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application is not expected to forward on messages if it has let
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Cogl create the window itself because it will already see them
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via the window proc. This limits the kinds of messages that Cogl
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can handle to ones that are sent to the windows it creates, but I
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think that is a reasonable restriction */
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/* Convert the message to a MSG struct and pass it through the Cogl
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message handling mechanism */
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/* This window proc is only called for messages created with Cogl's
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window class so we should be able to work out the corresponding
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window class by looking in the extra window data. Windows will
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send some extra messages before we get a chance to set this value
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so we have to ignore these */
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onscreen = (CoglOnscreen *) GetWindowLongPtr (hwnd, 0);
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if (onscreen != NULL)
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{
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CoglRenderer *renderer;
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DWORD message_pos;
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MSG msg;
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msg.hwnd = hwnd;
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msg.message = umsg;
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msg.wParam = wparam;
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msg.lParam = lparam;
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msg.time = GetMessageTime ();
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/* Neither MAKE_POINTS nor GET_[XY]_LPARAM is defined in MinGW
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headers so we need to convert to a signed type explicitly */
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message_pos = GetMessagePos ();
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msg.pt.x = (SHORT) LOWORD (message_pos);
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msg.pt.y = (SHORT) HIWORD (message_pos);
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renderer = COGL_FRAMEBUFFER (onscreen)->context->display->renderer;
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message_handled =
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cogl_win32_renderer_handle_event (renderer, &msg);
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}
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if (!message_handled)
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return DefWindowProcW (hwnd, umsg, wparam, lparam);
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else
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return 0;
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}
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static CoglBool
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pixel_format_is_better (const PIXELFORMATDESCRIPTOR *pfa,
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const PIXELFORMATDESCRIPTOR *pfb)
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{
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/* Always prefer a format with a stencil buffer */
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if (pfa->cStencilBits == 0)
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{
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if (pfb->cStencilBits > 0)
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return TRUE;
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}
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else if (pfb->cStencilBits == 0)
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return FALSE;
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/* Prefer a bigger color buffer */
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if (pfb->cColorBits > pfa->cColorBits)
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return TRUE;
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else if (pfb->cColorBits < pfa->cColorBits)
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return FALSE;
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/* Prefer a bigger depth buffer */
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return pfb->cDepthBits > pfa->cDepthBits;
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}
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static int
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choose_pixel_format (CoglFramebufferConfig *config,
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HDC dc, PIXELFORMATDESCRIPTOR *pfd)
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{
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int i, num_formats, best_pf = 0;
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PIXELFORMATDESCRIPTOR best_pfd;
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num_formats = DescribePixelFormat (dc, 0, sizeof (best_pfd), NULL);
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/* XXX: currently we don't support multisampling on windows... */
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if (config->samples_per_pixel)
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return best_pf;
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for (i = 1; i <= num_formats; i++)
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{
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memset (pfd, 0, sizeof (*pfd));
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if (DescribePixelFormat (dc, i, sizeof (best_pfd), pfd) &&
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/* Check whether this format is useable by Cogl */
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((pfd->dwFlags & (PFD_SUPPORT_OPENGL |
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PFD_DRAW_TO_WINDOW |
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PFD_DOUBLEBUFFER |
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PFD_GENERIC_FORMAT)) ==
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(PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW)) &&
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pfd->iPixelType == PFD_TYPE_RGBA &&
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pfd->cColorBits >= 16 && pfd->cColorBits <= 32 &&
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pfd->cDepthBits >= 16 && pfd->cDepthBits <= 32 &&
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/* Check whether this is a better format than one we've
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already found */
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(best_pf == 0 || pixel_format_is_better (&best_pfd, pfd)))
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{
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if (config->swap_chain->has_alpha && pfd->cAlphaBits == 0)
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continue;
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if (config->need_stencil && pfd->cStencilBits == 0)
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continue;
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best_pf = i;
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best_pfd = *pfd;
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}
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}
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*pfd = best_pfd;
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return best_pf;
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}
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static CoglBool
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create_window_class (CoglDisplay *display, CoglError **error)
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{
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CoglDisplayWgl *wgl_display = display->winsys;
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char *class_name_ascii, *src;
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WCHAR *class_name_wchar, *dst;
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WNDCLASSW wndclass;
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/* We create a window class per display so that we have an
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opportunity to clean up the class when the display is
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destroyed */
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/* Generate a unique name containing the address of the display */
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class_name_ascii = g_strdup_printf ("CoglWindow0x%0*" G_GINTPTR_MODIFIER "x",
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sizeof (guintptr) * 2,
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(guintptr) display);
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/* Convert it to WCHARs */
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class_name_wchar = g_malloc ((strlen (class_name_ascii) + 1) *
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sizeof (WCHAR));
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for (src = class_name_ascii, dst = class_name_wchar;
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*src;
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src++, dst++)
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*dst = *src;
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*dst = L'\0';
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memset (&wndclass, 0, sizeof (wndclass));
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wndclass.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
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wndclass.lpfnWndProc = window_proc;
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/* We reserve extra space in the window data for a pointer back to
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the CoglOnscreen */
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wndclass.cbWndExtra = sizeof (LONG_PTR);
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wndclass.hInstance = GetModuleHandleW (NULL);
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wndclass.hIcon = LoadIconW (NULL, (LPWSTR) IDI_APPLICATION);
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wndclass.hCursor = LoadCursorW (NULL, (LPWSTR) IDC_ARROW);
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wndclass.hbrBackground = NULL;
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wndclass.lpszMenuName = NULL;
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wndclass.lpszClassName = class_name_wchar;
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wgl_display->window_class = RegisterClassW (&wndclass);
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g_free (class_name_wchar);
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g_free (class_name_ascii);
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if (wgl_display->window_class == 0)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"Unable to register window class");
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return FALSE;
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}
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return TRUE;
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}
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static CoglBool
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create_context (CoglDisplay *display, CoglError **error)
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{
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CoglDisplayWgl *wgl_display = display->winsys;
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_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context == NULL, FALSE);
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/* Cogl assumes that there is always a GL context selected; in order
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* to make sure that a WGL context exists and is made current, we
|
|
* use a small dummy window that never gets shown to which we can
|
|
* always fall back if no onscreen is available
|
|
*/
|
|
if (wgl_display->dummy_hwnd == NULL)
|
|
{
|
|
wgl_display->dummy_hwnd =
|
|
CreateWindowW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
|
|
L".",
|
|
WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
1, 1,
|
|
NULL, NULL,
|
|
GetModuleHandle (NULL),
|
|
NULL);
|
|
|
|
if (wgl_display->dummy_hwnd == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to create dummy window");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (wgl_display->dummy_dc == NULL)
|
|
{
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
int pf;
|
|
|
|
wgl_display->dummy_dc = GetDC (wgl_display->dummy_hwnd);
|
|
|
|
pf = choose_pixel_format (&display->onscreen_template->config,
|
|
wgl_display->dummy_dc, &pfd);
|
|
|
|
if (pf == 0 || !SetPixelFormat (wgl_display->dummy_dc, pf, &pfd))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to find suitable GL pixel format");
|
|
ReleaseDC (wgl_display->dummy_hwnd, wgl_display->dummy_dc);
|
|
wgl_display->dummy_dc = NULL;
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (wgl_display->wgl_context == NULL)
|
|
{
|
|
wgl_display->wgl_context = wglCreateContext (wgl_display->dummy_dc);
|
|
|
|
if (wgl_display->wgl_context == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to create suitable GL context");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the WGL context",
|
|
(unsigned int) wgl_display->dummy_hwnd);
|
|
|
|
wglMakeCurrent (wgl_display->dummy_dc, wgl_display->wgl_context);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglDisplayWgl *wgl_display = display->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (wgl_display != NULL);
|
|
|
|
if (wgl_display->wgl_context)
|
|
{
|
|
wglMakeCurrent (NULL, NULL);
|
|
wglDeleteContext (wgl_display->wgl_context);
|
|
}
|
|
|
|
if (wgl_display->dummy_dc)
|
|
ReleaseDC (wgl_display->dummy_hwnd, wgl_display->dummy_dc);
|
|
|
|
if (wgl_display->dummy_hwnd)
|
|
DestroyWindow (wgl_display->dummy_hwnd);
|
|
|
|
if (wgl_display->window_class)
|
|
UnregisterClassW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
|
|
GetModuleHandleW (NULL));
|
|
|
|
g_slice_free (CoglDisplayWgl, display->winsys);
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
CoglError **error)
|
|
{
|
|
CoglDisplayWgl *wgl_display;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
|
|
|
|
wgl_display = g_slice_new0 (CoglDisplayWgl);
|
|
display->winsys = wgl_display;
|
|
|
|
if (!create_window_class (display, error))
|
|
goto error;
|
|
|
|
if (!create_context (display, error))
|
|
goto error;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_display_destroy (display);
|
|
return FALSE;
|
|
}
|
|
|
|
static const char *
|
|
get_wgl_extensions_string (HDC dc)
|
|
{
|
|
const char * (APIENTRY *pf_wglGetExtensionsStringARB) (HDC);
|
|
const char * (APIENTRY *pf_wglGetExtensionsStringEXT) (void);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
/* According to the docs for these two extensions, you are supposed
|
|
to use wglGetProcAddress to detect their availability so
|
|
presumably it will return NULL if they are not available */
|
|
|
|
pf_wglGetExtensionsStringARB =
|
|
(void *) wglGetProcAddress ("wglGetExtensionsStringARB");
|
|
|
|
if (pf_wglGetExtensionsStringARB)
|
|
return pf_wglGetExtensionsStringARB (dc);
|
|
|
|
pf_wglGetExtensionsStringEXT =
|
|
(void *) wglGetProcAddress ("wglGetExtensionsStringEXT");
|
|
|
|
if (pf_wglGetExtensionsStringEXT)
|
|
return pf_wglGetExtensionsStringEXT ();
|
|
|
|
/* The WGL_EXT_swap_control is also advertised as a GL extension as
|
|
GL_EXT_SWAP_CONTROL so if the extension to get the list of WGL
|
|
extensions isn't supported then we can at least fake it to
|
|
support the swap control extension */
|
|
{
|
|
char **extensions = _cogl_context_get_gl_extensions (ctx);
|
|
CoglBool have_ext = _cogl_check_extension ("WGL_EXT_swap_control",
|
|
extensions);
|
|
g_strfreev (extensions);
|
|
if (have_ext)
|
|
return "WGL_EXT_swap_control";
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
update_winsys_features (CoglContext *context, CoglError **error)
|
|
{
|
|
CoglDisplayWgl *wgl_display = context->display->winsys;
|
|
CoglRendererWgl *wgl_renderer = context->display->renderer->winsys;
|
|
const char *wgl_extensions;
|
|
int i;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context, FALSE);
|
|
|
|
if (!_cogl_context_update_features (context, error))
|
|
return FALSE;
|
|
|
|
memset (context->winsys_features, 0, sizeof (context->winsys_features));
|
|
|
|
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
|
|
TRUE);
|
|
|
|
wgl_extensions = get_wgl_extensions_string (wgl_display->dummy_dc);
|
|
|
|
if (wgl_extensions)
|
|
{
|
|
char **split_extensions =
|
|
g_strsplit (wgl_extensions, " ", 0 /* max_tokens */);
|
|
|
|
COGL_NOTE (WINSYS, " WGL Extensions: %s", wgl_extensions);
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
|
|
if (_cogl_feature_check (context->display->renderer,
|
|
"WGL", winsys_feature_data + i, 0, 0,
|
|
COGL_DRIVER_GL,
|
|
split_extensions,
|
|
wgl_renderer))
|
|
{
|
|
context->feature_flags |= winsys_feature_data[i].feature_flags;
|
|
if (winsys_feature_data[i].winsys_feature)
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
winsys_feature_data[i].winsys_feature,
|
|
TRUE);
|
|
}
|
|
|
|
g_strfreev (split_extensions);
|
|
}
|
|
|
|
/* We'll manually handle queueing dirty events in response to
|
|
* WM_PAINT messages */
|
|
COGL_FLAGS_SET (context->private_features,
|
|
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
|
|
TRUE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_context_init (CoglContext *context, CoglError **error)
|
|
{
|
|
context->winsys = g_new0 (CoglContextWgl, 1);
|
|
|
|
cogl_win32_renderer_add_filter (context->display->renderer,
|
|
win32_event_filter_cb,
|
|
context);
|
|
|
|
return update_winsys_features (context, error);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
cogl_win32_renderer_remove_filter (context->display->renderer,
|
|
win32_event_filter_cb,
|
|
context);
|
|
|
|
g_free (context->winsys);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
CoglContext *context;
|
|
CoglContextWgl *wgl_context;
|
|
CoglDisplayWgl *wgl_display;
|
|
CoglOnscreenWgl *wgl_onscreen;
|
|
CoglRendererWgl *wgl_renderer;
|
|
|
|
/* The glx backend tries to bind the dummy context if onscreen ==
|
|
NULL, but this isn't really going to work because before checking
|
|
whether onscreen == NULL it reads the pointer to get the
|
|
context */
|
|
_COGL_RETURN_IF_FAIL (onscreen != NULL);
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
context = fb->context;
|
|
wgl_context = context->winsys;
|
|
wgl_display = context->display->winsys;
|
|
wgl_onscreen = onscreen->winsys;
|
|
wgl_renderer = context->display->renderer->winsys;
|
|
|
|
if (wgl_context->current_dc == wgl_onscreen->client_dc)
|
|
return;
|
|
|
|
wglMakeCurrent (wgl_onscreen->client_dc, wgl_display->wgl_context);
|
|
|
|
/* According to the specs for WGL_EXT_swap_control SwapInterval()
|
|
* applies to the current window not the context so we apply it here
|
|
* to ensure its up-to-date even for new windows.
|
|
*/
|
|
if (wgl_renderer->pf_wglSwapInterval)
|
|
{
|
|
if (fb->config.swap_throttled)
|
|
wgl_renderer->pf_wglSwapInterval (1);
|
|
else
|
|
wgl_renderer->pf_wglSwapInterval (0);
|
|
}
|
|
|
|
wgl_context->current_dc = wgl_onscreen->client_dc;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextWgl *wgl_context = context->winsys;
|
|
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
|
|
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
|
|
|
|
/* If we never successfully allocated then there's nothing to do */
|
|
if (wgl_onscreen == NULL)
|
|
return;
|
|
|
|
if (wgl_onscreen->client_dc)
|
|
{
|
|
if (wgl_context->current_dc == wgl_onscreen->client_dc)
|
|
_cogl_winsys_onscreen_bind (NULL);
|
|
|
|
ReleaseDC (win32_onscreen->hwnd, wgl_onscreen->client_dc);
|
|
}
|
|
|
|
if (!win32_onscreen->is_foreign_hwnd && win32_onscreen->hwnd)
|
|
{
|
|
/* Drop the pointer to the onscreen in the window so that any
|
|
further messages won't be processed */
|
|
SetWindowLongPtrW (win32_onscreen->hwnd, 0, (LONG_PTR) 0);
|
|
DestroyWindow (win32_onscreen->hwnd);
|
|
}
|
|
|
|
g_slice_free (CoglOnscreenWgl, onscreen->winsys);
|
|
onscreen->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
CoglError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplayWgl *wgl_display = display->winsys;
|
|
CoglOnscreenWgl *wgl_onscreen;
|
|
CoglOnscreenWin32 *win32_onscreen;
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
int pf;
|
|
HWND hwnd;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context, FALSE);
|
|
|
|
/* XXX: Note we ignore the user's original width/height when given a
|
|
* foreign window. */
|
|
if (onscreen->foreign_hwnd)
|
|
{
|
|
RECT client_rect;
|
|
|
|
hwnd = onscreen->foreign_hwnd;
|
|
|
|
GetClientRect (hwnd, &client_rect);
|
|
|
|
_cogl_framebuffer_winsys_update_size (framebuffer,
|
|
client_rect.right,
|
|
client_rect.bottom);
|
|
}
|
|
else
|
|
{
|
|
int width, height;
|
|
|
|
width = COGL_FRAMEBUFFER (onscreen)->width;
|
|
height = COGL_FRAMEBUFFER (onscreen)->height;
|
|
|
|
/* The size of the window passed to CreateWindow for some reason
|
|
includes the window decorations so we need to compensate for
|
|
that */
|
|
width += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
|
|
height += (GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
|
|
GetSystemMetrics (SM_CYCAPTION));
|
|
|
|
hwnd = CreateWindowW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
|
|
L".",
|
|
WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT, /* xpos */
|
|
CW_USEDEFAULT, /* ypos */
|
|
width,
|
|
height,
|
|
NULL, /* parent */
|
|
NULL, /* menu */
|
|
GetModuleHandle (NULL),
|
|
NULL /* lparam for the WM_CREATE message */);
|
|
|
|
if (hwnd == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Unable to create window");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Store a pointer back to the onscreen in the window extra data
|
|
so we can refer back to it quickly */
|
|
SetWindowLongPtrW (hwnd, 0, (LONG_PTR) onscreen);
|
|
}
|
|
|
|
onscreen->winsys = g_slice_new0 (CoglOnscreenWgl);
|
|
win32_onscreen = onscreen->winsys;
|
|
wgl_onscreen = onscreen->winsys;
|
|
|
|
win32_onscreen->hwnd = hwnd;
|
|
|
|
wgl_onscreen->client_dc = GetDC (hwnd);
|
|
|
|
/* Use the same pixel format as the dummy DC from the renderer */
|
|
pf = choose_pixel_format (&framebuffer->config,
|
|
wgl_onscreen->client_dc, &pfd);
|
|
|
|
if (pf == 0 || !SetPixelFormat (wgl_onscreen->client_dc, pf, &pfd))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Error setting pixel format on the window");
|
|
|
|
_cogl_winsys_onscreen_deinit (onscreen);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles)
|
|
{
|
|
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
|
|
|
|
SwapBuffers (wgl_onscreen->client_dc);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextWgl *wgl_context = context->winsys;
|
|
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
|
|
|
|
if (wgl_context->current_dc != wgl_onscreen->client_dc)
|
|
return;
|
|
|
|
/* This will cause it to rebind the context and update the swap interval */
|
|
wgl_context->current_dc = NULL;
|
|
_cogl_winsys_onscreen_bind (onscreen);
|
|
}
|
|
|
|
static HWND
|
|
_cogl_winsys_onscreen_win32_get_window (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
|
|
return win32_onscreen->hwnd;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
CoglBool visibility)
|
|
{
|
|
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
|
|
|
|
ShowWindow (win32_onscreen->hwnd, visibility ? SW_SHOW : SW_HIDE);
|
|
}
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_wgl_get_vtable (void)
|
|
{
|
|
static CoglBool vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
/* It would be nice if we could use C99 struct initializers here
|
|
like the GLX backend does. However this code is more likely to be
|
|
compiled using Visual Studio which (still!) doesn't support them
|
|
so we initialize it in code instead */
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
memset (&vtable, 0, sizeof (vtable));
|
|
|
|
vtable.id = COGL_WINSYS_ID_WGL;
|
|
vtable.name = "WGL";
|
|
vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
vtable.display_setup = _cogl_winsys_display_setup;
|
|
vtable.display_destroy = _cogl_winsys_display_destroy;
|
|
vtable.context_init = _cogl_winsys_context_init;
|
|
vtable.context_deinit = _cogl_winsys_context_deinit;
|
|
vtable.onscreen_init = _cogl_winsys_onscreen_init;
|
|
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
|
|
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
|
|
vtable.onscreen_swap_buffers_with_damage =
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage;
|
|
vtable.onscreen_update_swap_throttled =
|
|
_cogl_winsys_onscreen_update_swap_throttled;
|
|
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
|
|
vtable.onscreen_win32_get_window = _cogl_winsys_onscreen_win32_get_window;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|