1932892b98
This moves the framebuffer stack apis out of cogl-framebuffer.c into cogl/deprecated/cogl-framebuffer-deprecated.c so cogl-framebuffer.c is more in-line with the master branch to ease cherry picking patches. Reviewed-by: Neil Roberts <neil@linux.intel.com>
857 lines
27 KiB
C
857 lines
27 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_1_CONTEXT_H__
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#define __COGL_1_CONTEXT_H__
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-texture.h>
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-macros.h>
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COGL_BEGIN_DECLS
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/**
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* cogl_get_option_group:
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*
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* Retrieves the #GOptionGroup used by Cogl to parse the command
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* line options. Clutter uses this to handle the Cogl command line
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* options during its initialization process.
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*
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* Return value: a #GOptionGroup
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*
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* Since: 1.0
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* Deprecated: 1.16: Not replaced
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*/
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COGL_DEPRECATED_IN_1_16
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GOptionGroup *
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cogl_get_option_group (void);
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/* Misc */
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/**
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* cogl_get_features:
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*
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* Returns all of the features supported by COGL.
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*
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* Return value: A logical OR of all the supported COGL features.
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*
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* Since: 0.8
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* Deprecated: 1.10: Use cogl_foreach_feature() instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_foreach_feature)
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CoglFeatureFlags
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cogl_get_features (void);
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/**
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* cogl_features_available:
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* @features: A bitmask of features to check for
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*
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* Checks whether the given COGL features are available. Multiple
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* features can be checked for by or-ing them together with the '|'
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* operator. %TRUE is only returned if all of the requested features
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* are available.
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*
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* Return value: %TRUE if the features are available, %FALSE otherwise.
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* Deprecated: 1.10: Use cogl_has_feature() instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_has_feature)
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CoglBool
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cogl_features_available (CoglFeatureFlags features);
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/**
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* cogl_get_proc_address:
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* @name: the name of the function.
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*
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* Gets a pointer to a given GL or GL ES extension function. This acts
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* as a wrapper around glXGetProcAddress() or whatever is the
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* appropriate function for the current backend.
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*
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* <note>This function should not be used to query core opengl API
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* symbols since eglGetProcAddress for example doesn't allow this and
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* and may return a junk pointer if you do.</note>
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*
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* Return value: a pointer to the requested function or %NULL if the
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* function is not available.
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*/
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CoglFuncPtr
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cogl_get_proc_address (const char *name);
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/**
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* cogl_check_extension:
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* @name: extension to check for
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* @ext: list of extensions
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*
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* Check whether @name occurs in list of extensions in @ext.
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*
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* Return value: %TRUE if the extension occurs in the list, %FALSE otherwise.
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*
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* Deprecated: 1.2: OpenGL is an implementation detail for Cogl and so it's
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* not appropriate to expose OpenGL extensions through the Cogl API. This
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* function can be replaced by the following equivalent code:
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* |[
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* CoglBool retval = (strstr (ext, name) != NULL) ? TRUE : FALSE;
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* ]|
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*/
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COGL_DEPRECATED
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CoglBool
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cogl_check_extension (const char *name,
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const char *ext);
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/**
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* cogl_get_bitmasks:
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* @red: (out): Return location for the number of red bits or %NULL
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* @green: (out): Return location for the number of green bits or %NULL
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* @blue: (out): Return location for the number of blue bits or %NULL
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* @alpha: (out): Return location for the number of alpha bits or %NULL
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*
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* Gets the number of bitplanes used for each of the color components
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* in the color buffer. Pass %NULL for any of the arguments if the
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* value is not required.
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*
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* Deprecated: 1.8: Use cogl_framebuffer_get_red/green/blue/alpha_bits()
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* instead
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*/
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COGL_DEPRECATED_IN_1_8_FOR (cogl_framebuffer_get_red_OR_green_OR_blue_OR_alpha_bits)
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void
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cogl_get_bitmasks (int *red,
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int *green,
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int *blue,
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int *alpha);
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/**
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* cogl_perspective:
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* @fovy: Vertical field of view angle in degrees.
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* @aspect: The (width over height) aspect ratio for display
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* @z_near: The distance to the near clipping plane (Must be positive)
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* @z_far: The distance to the far clipping plane (Must be positive)
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*
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* Replaces the current projection matrix with a perspective matrix
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* based on the provided values.
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*
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* <note>You should be careful not to have to great a @z_far / @z_near
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* ratio since that will reduce the effectiveness of depth testing
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* since there wont be enough precision to identify the depth of
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* objects near to each other.</note>
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*
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* Deprecated: 1.10: Use cogl_framebuffer_perspective() instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_perspective)
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void
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cogl_perspective (float fovy,
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float aspect,
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float z_near,
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float z_far);
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/**
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* cogl_frustum:
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* @left: X position of the left clipping plane where it
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* intersects the near clipping plane
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* @right: X position of the right clipping plane where it
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* intersects the near clipping plane
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* @bottom: Y position of the bottom clipping plane where it
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* intersects the near clipping plane
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* @top: Y position of the top clipping plane where it intersects
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* the near clipping plane
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* @z_near: The distance to the near clipping plane (Must be positive)
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* @z_far: The distance to the far clipping plane (Must be positive)
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*
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* Replaces the current projection matrix with a perspective matrix
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* for a given viewing frustum defined by 4 side clip planes that
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* all cross through the origin and 2 near and far clip planes.
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*
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* Since: 0.8.2
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* Deprecated: 1.10: Use cogl_framebuffer_frustum() instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_frustum)
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void
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cogl_frustum (float left,
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float right,
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float bottom,
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float top,
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float z_near,
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float z_far);
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/**
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* cogl_ortho:
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* @left: The coordinate for the left clipping plane
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* @right: The coordinate for the right clipping plane
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* @bottom: The coordinate for the bottom clipping plane
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* @top: The coordinate for the top clipping plane
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* @near: The <emphasis>distance</emphasis> to the near clipping
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* plane (negative if the plane is behind the viewer)
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* @far: The <emphasis>distance</emphasis> for the far clipping
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* plane (negative if the plane is behind the viewer)
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*
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* Replaces the current projection matrix with an orthographic projection
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* matrix. See <xref linkend="cogl-ortho-matrix"/> to see how the matrix is
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* calculated.
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*
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* <figure id="cogl-ortho-matrix">
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* <title></title>
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* <graphic fileref="cogl_ortho.png" format="PNG"/>
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* </figure>
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*
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* <note>This function copies the arguments from OpenGL's glOrtho() even
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* though they are unnecessarily confusing due to the z near and z far
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* arguments actually being a "distance" from the origin, where
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* negative values are behind the viewer, instead of coordinates for
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* the z clipping planes which would have been consistent with the
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* left, right bottom and top arguments.</note>
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*
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* Since: 1.0
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* Deprecated: 1.10: Use cogl_framebuffer_orthographic() instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_orthographic)
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void
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cogl_ortho (float left,
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float right,
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float bottom,
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float top,
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float near,
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float far);
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/**
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* cogl_viewport:
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* @width: Width of the viewport
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* @height: Height of the viewport
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*
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* Replace the current viewport with the given values.
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*
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* Since: 0.8.2
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* Deprecated: 1.8: Use cogl_framebuffer_set_viewport instead
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*/
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COGL_DEPRECATED_IN_1_8_FOR (cogl_framebuffer_set_viewport)
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void
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cogl_viewport (unsigned int width,
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unsigned int height);
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/**
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* cogl_set_viewport:
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* @x: X offset of the viewport
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* @y: Y offset of the viewport
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* @width: Width of the viewport
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* @height: Height of the viewport
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*
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* Replaces the current viewport with the given values.
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*
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* Since: 1.2
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* Deprecated: 1.8: Use cogl_framebuffer_set_viewport() instead
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*/
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COGL_DEPRECATED_IN_1_8_FOR (cogl_framebuffer_set_viewport)
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void
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cogl_set_viewport (int x,
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int y,
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int width,
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int height);
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/**
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* cogl_push_matrix:
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*
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* Stores the current model-view matrix on the matrix stack. The matrix
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* can later be restored with cogl_pop_matrix().
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*
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* Deprecated: 1.10: Use cogl_framebuffer_push_matrix() instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_push_matrix)
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void
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cogl_push_matrix (void);
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/**
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* cogl_pop_matrix:
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*
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* Restores the current model-view matrix from the matrix stack.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_pop_matrix() instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_push_matrix)
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void
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cogl_pop_matrix (void);
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/**
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* cogl_scale:
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* @x: Amount to scale along the x-axis
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* @y: Amount to scale along the y-axis
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* @z: Amount to scale along the z-axis
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*
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* Multiplies the current model-view matrix by one that scales the x,
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* y and z axes by the given values.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_pop_matrix() instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_scale)
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void
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cogl_scale (float x,
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float y,
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float z);
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/**
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* cogl_translate:
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* @x: Distance to translate along the x-axis
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* @y: Distance to translate along the y-axis
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* @z: Distance to translate along the z-axis
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*
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* Multiplies the current model-view matrix by one that translates the
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* model along all three axes according to the given values.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_translate() instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_translate)
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void
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cogl_translate (float x,
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float y,
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float z);
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/**
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* cogl_rotate:
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* @angle: Angle in degrees to rotate.
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* @x: X-component of vertex to rotate around.
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* @y: Y-component of vertex to rotate around.
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* @z: Z-component of vertex to rotate around.
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*
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* Multiplies the current model-view matrix by one that rotates the
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* model around the vertex specified by @x, @y and @z. The rotation
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* follows the right-hand thumb rule so for example rotating by 10
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* degrees about the vertex (0, 0, 1) causes a small counter-clockwise
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* rotation.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_rotate() instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_rotate)
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void
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cogl_rotate (float angle,
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float x,
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float y,
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float z);
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/**
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* cogl_transform:
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* @matrix: the matrix to multiply with the current model-view
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*
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* Multiplies the current model-view matrix by the given matrix.
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*
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* Since: 1.4
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* Deprecated: 1.10: Use cogl_framebuffer_transform() instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_transform)
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void
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cogl_transform (const CoglMatrix *matrix);
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/**
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* cogl_get_modelview_matrix:
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* @matrix: (out): return location for the model-view matrix
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*
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* Stores the current model-view matrix in @matrix.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_get_modelview_matrix()
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* instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_get_modelview_matrix)
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void
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cogl_get_modelview_matrix (CoglMatrix *matrix);
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/**
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* cogl_set_modelview_matrix:
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* @matrix: the new model-view matrix
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*
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* Loads @matrix as the new model-view matrix.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_set_modelview_matrix()
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* instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_set_modelview_matrix)
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void
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cogl_set_modelview_matrix (CoglMatrix *matrix);
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/**
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* cogl_get_projection_matrix:
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* @matrix: (out): return location for the projection matrix
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*
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* Stores the current projection matrix in @matrix.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_get_projection_matrix()
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* instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_get_projection_matrix)
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void
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cogl_get_projection_matrix (CoglMatrix *matrix);
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/**
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* cogl_set_projection_matrix:
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* @matrix: the new projection matrix
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*
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* Loads matrix as the new projection matrix.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_set_projection_matrix()
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* instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_set_projection_matrix)
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void
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cogl_set_projection_matrix (CoglMatrix *matrix);
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/**
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* cogl_get_viewport:
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* @v: (out) (array fixed-size=4): pointer to a 4 element array
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* of #float<!-- -->s to receive the viewport dimensions.
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*
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* Stores the current viewport in @v. @v[0] and @v[1] get the x and y
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* position of the viewport and @v[2] and @v[3] get the width and
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* height.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_get_viewport4fv()
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* instead
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*/
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COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_get_viewport4fv)
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void
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cogl_get_viewport (float v[4]);
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/**
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* cogl_set_depth_test_enabled:
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* @setting: %TRUE to enable depth testing or %FALSE to disable.
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*
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* Sets whether depth testing is enabled. If it is disabled then the
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* order that actors are layered on the screen depends solely on the
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* order specified using clutter_actor_raise() and
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* clutter_actor_lower(), otherwise it will also take into account the
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* actor's depth. Depth testing is disabled by default.
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*
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* Deprecated: 1.16: Use cogl_pipeline_set_depth_state() instead
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*/
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COGL_DEPRECATED_IN_1_16_FOR (cogl_pipeline_set_depth_state)
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void
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cogl_set_depth_test_enabled (CoglBool setting);
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/**
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* cogl_get_depth_test_enabled:
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*
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* Queries if depth testing has been enabled via cogl_set_depth_test_enable()
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*
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* Return value: %TRUE if depth testing is enabled, and %FALSE otherwise
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*
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* Deprecated: 1.16: Use cogl_pipeline_set_depth_state() instead
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*/
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COGL_DEPRECATED_IN_1_16_FOR (cogl_pipeline_set_depth_state)
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CoglBool
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cogl_get_depth_test_enabled (void);
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/**
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* cogl_set_backface_culling_enabled:
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* @setting: %TRUE to enable backface culling or %FALSE to disable.
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*
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* Sets whether textures positioned so that their backface is showing
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* should be hidden. This can be used to efficiently draw two-sided
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* textures or fully closed cubes without enabling depth testing. This
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* only affects calls to the cogl_rectangle* family of functions and
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* cogl_vertex_buffer_draw*. Backface culling is disabled by default.
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*
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* Deprecated: 1.16: Use cogl_pipeline_set_cull_face_mode() instead
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*/
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COGL_DEPRECATED_IN_1_16_FOR (cogl_pipeline_set_cull_face_mode)
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void
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cogl_set_backface_culling_enabled (CoglBool setting);
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/**
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* cogl_get_backface_culling_enabled:
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*
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* Queries if backface culling has been enabled via
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* cogl_set_backface_culling_enabled()
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*
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* Return value: %TRUE if backface culling is enabled, and %FALSE otherwise
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*
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* Deprecated: 1.16: Use cogl_pipeline_get_cull_face_mode() instead
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*/
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COGL_DEPRECATED_IN_1_16_FOR (cogl_pipeline_get_cull_face_mode)
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CoglBool
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cogl_get_backface_culling_enabled (void);
|
|
|
|
/**
|
|
* cogl_set_fog:
|
|
* @fog_color: The color of the fog
|
|
* @mode: A #CoglFogMode that determines the equation used to calculate the
|
|
* fogging blend factor.
|
|
* @density: Used by %COGL_FOG_MODE_EXPONENTIAL and by
|
|
* %COGL_FOG_MODE_EXPONENTIAL_SQUARED equations.
|
|
* @z_near: Position along Z axis where no fogging should be applied
|
|
* @z_far: Position along Z axis where full fogging should be applied
|
|
*
|
|
* Enables fogging. Fogging causes vertices that are further away from the eye
|
|
* to be rendered with a different color. The color is determined according to
|
|
* the chosen fog mode; at it's simplest the color is linearly interpolated so
|
|
* that vertices at @z_near are drawn fully with their original color and
|
|
* vertices at @z_far are drawn fully with @fog_color. Fogging will remain
|
|
* enabled until you call cogl_disable_fog().
|
|
*
|
|
* <note>The fogging functions only work correctly when primitives use
|
|
* unmultiplied alpha colors. By default Cogl will premultiply textures
|
|
* and cogl_set_source_color() will premultiply colors, so unless you
|
|
* explicitly load your textures requesting an unmultiplied internal format
|
|
* and use cogl_material_set_color() you can only use fogging with fully
|
|
* opaque primitives. This might improve in the future when we can depend
|
|
* on fragment shaders.</note>
|
|
*
|
|
* Deprecated: 1.16: Use #CoglSnippet shader api for fog
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_API)
|
|
void
|
|
cogl_set_fog (const CoglColor *fog_color,
|
|
CoglFogMode mode,
|
|
float density,
|
|
float z_near,
|
|
float z_far);
|
|
|
|
/**
|
|
* cogl_disable_fog:
|
|
*
|
|
* This function disables fogging, so primitives drawn afterwards will not be
|
|
* blended with any previously set fog color.
|
|
*
|
|
* Deprecated: 1.16: Use #CoglSnippet shader api for fog
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_API)
|
|
void
|
|
cogl_disable_fog (void);
|
|
|
|
/**
|
|
* cogl_clear:
|
|
* @color: Background color to clear to
|
|
* @buffers: A mask of #CoglBufferBit<!-- -->'s identifying which auxiliary
|
|
* buffers to clear
|
|
*
|
|
* Clears all the auxiliary buffers identified in the @buffers mask, and if
|
|
* that includes the color buffer then the specified @color is used.
|
|
*
|
|
* Deprecated: 1.16: Use cogl_framebuffer_clear() api instead
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_clear)
|
|
void
|
|
cogl_clear (const CoglColor *color,
|
|
unsigned long buffers);
|
|
|
|
/**
|
|
* cogl_set_source:
|
|
* @material: A #CoglMaterial
|
|
*
|
|
* This function changes the material at the top of the source stack.
|
|
* The material at the top of this stack defines the GPU state used to
|
|
* process subsequent primitives, such as rectangles drawn with
|
|
* cogl_rectangle() or vertices drawn using cogl_vertex_buffer_draw().
|
|
*
|
|
* Since: 1.0
|
|
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
|
* #CoglPipeline argument so this stack of
|
|
* #CoglMaterial<!-- -->s shouldn't be used.
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16
|
|
void
|
|
cogl_set_source (void *material);
|
|
|
|
/**
|
|
* cogl_get_source:
|
|
*
|
|
* Returns the current source material as previously set using
|
|
* cogl_set_source().
|
|
*
|
|
* <note>You should typically consider the returned material immutable
|
|
* and not try to change any of its properties unless you own a
|
|
* reference to that material. At times you may be able to get a
|
|
* reference to an internally managed materials and the result of
|
|
* modifying such materials is undefined.</note>
|
|
*
|
|
* Return value: The current source material.
|
|
*
|
|
* Since: 1.6
|
|
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
|
* #CoglPipeline argument so this stack of
|
|
* #CoglMaterial<!-- -->s shouldn't be used.
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16
|
|
void *
|
|
cogl_get_source (void);
|
|
|
|
/**
|
|
* cogl_push_source:
|
|
* @material: A #CoglMaterial
|
|
*
|
|
* Pushes the given @material to the top of the source stack. The
|
|
* material at the top of this stack defines the GPU state used to
|
|
* process later primitives as defined by cogl_set_source().
|
|
*
|
|
* Since: 1.6
|
|
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
|
* #CoglPipeline argument so this stack of
|
|
* #CoglMaterial<!-- -->s shouldn't be used.
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16
|
|
void
|
|
cogl_push_source (void *material);
|
|
|
|
/**
|
|
* cogl_pop_source:
|
|
*
|
|
* Removes the material at the top of the source stack. The material
|
|
* at the top of this stack defines the GPU state used to process
|
|
* later primitives as defined by cogl_set_source().
|
|
*
|
|
* Since: 1.6
|
|
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
|
* #CoglPipeline argument so this stack of
|
|
* #CoglMaterial<!-- -->s shouldn't be used.
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16
|
|
void
|
|
cogl_pop_source (void);
|
|
|
|
/**
|
|
* cogl_set_source_color:
|
|
* @color: a #CoglColor
|
|
*
|
|
* This is a convenience function for creating a solid fill source material
|
|
* from the given color. This color will be used for any subsequent drawing
|
|
* operation.
|
|
*
|
|
* The color will be premultiplied by Cogl, so the color should be
|
|
* non-premultiplied. For example: use (1.0, 0.0, 0.0, 0.5) for
|
|
* semi-transparent red.
|
|
*
|
|
* See also cogl_set_source_color4ub() and cogl_set_source_color4f()
|
|
* if you already have the color components.
|
|
*
|
|
* Since: 1.0
|
|
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
|
* #CoglPipeline argument so this stack of
|
|
* #CoglMaterial<!-- -->s shouldn't be used.
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16
|
|
void
|
|
cogl_set_source_color (const CoglColor *color);
|
|
|
|
/**
|
|
* cogl_set_source_color4ub:
|
|
* @red: value of the red channel, between 0 and 255
|
|
* @green: value of the green channel, between 0 and 255
|
|
* @blue: value of the blue channel, between 0 and 255
|
|
* @alpha: value of the alpha channel, between 0 and 255
|
|
*
|
|
* This is a convenience function for creating a solid fill source material
|
|
* from the given color using unsigned bytes for each component. This
|
|
* color will be used for any subsequent drawing operation.
|
|
*
|
|
* The value for each component is an unsigned byte in the range
|
|
* between 0 and 255.
|
|
*
|
|
* Since: 1.0
|
|
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
|
* #CoglPipeline argument so this stack of
|
|
* #CoglMaterial<!-- -->s shouldn't be used.
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16
|
|
void
|
|
cogl_set_source_color4ub (uint8_t red,
|
|
uint8_t green,
|
|
uint8_t blue,
|
|
uint8_t alpha);
|
|
|
|
/**
|
|
* cogl_set_source_color4f:
|
|
* @red: value of the red channel, between 0 and %1.0
|
|
* @green: value of the green channel, between 0 and %1.0
|
|
* @blue: value of the blue channel, between 0 and %1.0
|
|
* @alpha: value of the alpha channel, between 0 and %1.0
|
|
*
|
|
* This is a convenience function for creating a solid fill source material
|
|
* from the given color using normalized values for each component. This color
|
|
* will be used for any subsequent drawing operation.
|
|
*
|
|
* The value for each component is a fixed point number in the range
|
|
* between 0 and %1.0. If the values passed in are outside that
|
|
* range, they will be clamped.
|
|
*
|
|
* Since: 1.0
|
|
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
|
* #CoglPipeline argument so this stack of
|
|
* #CoglMaterial<!-- -->s shouldn't be used.
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16
|
|
void
|
|
cogl_set_source_color4f (float red,
|
|
float green,
|
|
float blue,
|
|
float alpha);
|
|
|
|
/**
|
|
* cogl_set_source_texture:
|
|
* @texture: The #CoglTexture you want as your source
|
|
*
|
|
* This is a convenience function for creating a material with the first
|
|
* layer set to @texture and setting that material as the source with
|
|
* cogl_set_source.
|
|
*
|
|
* Note: There is no interaction between calls to cogl_set_source_color
|
|
* and cogl_set_source_texture. If you need to blend a texture with a color then
|
|
* you can create a simple material like this:
|
|
* <programlisting>
|
|
* material = cogl_material_new ();
|
|
* cogl_material_set_color4ub (material, 0xff, 0x00, 0x00, 0x80);
|
|
* cogl_material_set_layer (material, 0, tex_handle);
|
|
* cogl_set_source (material);
|
|
* </programlisting>
|
|
*
|
|
* Since: 1.0
|
|
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
|
* #CoglPipeline argument so this stack of
|
|
* #CoglMaterial<!-- -->s shouldn't be used.
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16
|
|
void
|
|
cogl_set_source_texture (CoglTexture *texture);
|
|
|
|
/**
|
|
* cogl_flush:
|
|
*
|
|
* This function should only need to be called in exceptional circumstances.
|
|
*
|
|
* As an optimization Cogl drawing functions may batch up primitives
|
|
* internally, so if you are trying to use raw GL outside of Cogl you stand a
|
|
* better chance of being successful if you ask Cogl to flush any batched
|
|
* geometry before making your state changes.
|
|
*
|
|
* It only ensure that the underlying driver is issued all the commands
|
|
* necessary to draw the batched primitives. It provides no guarantees about
|
|
* when the driver will complete the rendering.
|
|
*
|
|
* This provides no guarantees about the GL state upon returning and to avoid
|
|
* confusing Cogl you should aim to restore any changes you make before
|
|
* resuming use of Cogl.
|
|
*
|
|
* If you are making state changes with the intention of affecting Cogl drawing
|
|
* primitives you are 100% on your own since you stand a good chance of
|
|
* conflicting with Cogl internals. For example clutter-gst which currently
|
|
* uses direct GL calls to bind ARBfp programs will very likely break when Cogl
|
|
* starts to use ARBfb programs itself for the material API.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
cogl_flush (void);
|
|
|
|
/**
|
|
* cogl_begin_gl:
|
|
*
|
|
* We do not advise nor reliably support the interleaving of raw GL drawing and
|
|
* Cogl drawing functions, but if you insist, cogl_begin_gl() and cogl_end_gl()
|
|
* provide a simple mechanism that may at least give you a fighting chance of
|
|
* succeeding.
|
|
*
|
|
* Note: this doesn't help you modify the behaviour of Cogl drawing functions
|
|
* through the modification of GL state; that will never be reliably supported,
|
|
* but if you are trying to do something like:
|
|
*
|
|
* |[
|
|
* {
|
|
* - setup some OpenGL state.
|
|
* - draw using OpenGL (e.g. glDrawArrays() )
|
|
* - reset modified OpenGL state.
|
|
* - continue using Cogl to draw
|
|
* }
|
|
* ]|
|
|
*
|
|
* You should surround blocks of drawing using raw GL with cogl_begin_gl()
|
|
* and cogl_end_gl():
|
|
*
|
|
* |[
|
|
* {
|
|
* cogl_begin_gl ();
|
|
* - setup some OpenGL state.
|
|
* - draw using OpenGL (e.g. glDrawArrays() )
|
|
* - reset modified OpenGL state.
|
|
* cogl_end_gl ();
|
|
* - continue using Cogl to draw
|
|
* }
|
|
* ]|
|
|
*
|
|
* Don't ever try and do:
|
|
*
|
|
* |[
|
|
* {
|
|
* - setup some OpenGL state.
|
|
* - use Cogl to draw
|
|
* - reset modified OpenGL state.
|
|
* }
|
|
* ]|
|
|
*
|
|
* When the internals of Cogl evolves, this is very liable to break.
|
|
*
|
|
* This function will flush all batched primitives, and subsequently flush
|
|
* all internal Cogl state to OpenGL as if it were going to draw something
|
|
* itself.
|
|
*
|
|
* The result is that the OpenGL modelview matrix will be setup; the state
|
|
* corresponding to the current source material will be set up and other world
|
|
* state such as backface culling, depth and fogging enabledness will be sent
|
|
* to OpenGL.
|
|
*
|
|
* <note>No special material state is flushed, so if you want Cogl to setup a
|
|
* simplified material state it is your responsibility to set a simple source
|
|
* material before calling cogl_begin_gl(). E.g. by calling
|
|
* cogl_set_source_color4ub().</note>
|
|
*
|
|
* <note>It is your responsibility to restore any OpenGL state that you modify
|
|
* to how it was after calling cogl_begin_gl() if you don't do this then the
|
|
* result of further Cogl calls is undefined.</note>
|
|
*
|
|
* <note>You can not nest begin/end blocks.</note>
|
|
*
|
|
* Again we would like to stress, we do not advise the use of this API and if
|
|
* possible we would prefer to improve Cogl than have developers require raw
|
|
* OpenGL.
|
|
*
|
|
* Since: 1.0
|
|
* Deprecated: 1.16: Use the #CoglGLES2Context api instead
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16_FOR (CoglGLES2Context_API)
|
|
void
|
|
cogl_begin_gl (void);
|
|
|
|
/**
|
|
* cogl_end_gl:
|
|
*
|
|
* This is the counterpart to cogl_begin_gl() used to delimit blocks of drawing
|
|
* code using raw OpenGL. Please refer to cogl_begin_gl() for full details.
|
|
*
|
|
* Since: 1.0
|
|
* Deprecated: 1.16: Use the #CoglGLES2Context api instead
|
|
*/
|
|
COGL_DEPRECATED_IN_1_16_FOR (CoglGLES2Context_API)
|
|
void
|
|
cogl_end_gl (void);
|
|
|
|
COGL_END_DECLS
|
|
|
|
#endif /* __COGL_1_CONTEXT_H__ */
|