mutter/tests/interactive/test-cogl-tex-getset.c
Emmanuele Bassi a43c5f10bb tests: Try to drop including config.h
The config.h header should be considered a Clutter internal header, and
the test cases (especially the interactive test cases) should strive to
never rely on internal headers.
2011-01-19 14:36:30 +00:00

265 lines
6.4 KiB
C

#include <glib.h>
#include <gmodule.h>
#include <stdlib.h>
#include <clutter/clutter.h>
#include <cogl/cogl.h>
/* Coglbox declaration
*--------------------------------------------------*/
G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
static GType test_coglbox_get_type (void) G_GNUC_CONST;
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
struct _TestCoglboxPrivate
{
CoglHandle cogl_tex_id[4];
};
/* Coglbox implementation
*--------------------------------------------------*/
static void
test_coglbox_paint(ClutterActor *self)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
gfloat texcoords[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
priv = TEST_COGLBOX_GET_PRIVATE (self);
cogl_set_source_color4ub (0x66, 0x66, 0xdd, 0xff);
cogl_rectangle (0, 0, 400, 400);
cogl_push_matrix ();
cogl_translate (100, 100, 0);
cogl_set_source_texture (priv->cogl_tex_id[1]);
cogl_rectangle_with_texture_coords (0, 0, 200, 213,
texcoords[0], texcoords[1],
texcoords[2], texcoords[3]);
cogl_pop_matrix();
}
static void
test_coglbox_finalize (GObject *object)
{
G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
}
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
priv = TEST_COGLBOX_GET_PRIVATE (object);
cogl_handle_unref (priv->cogl_tex_id);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
guint width;
guint height;
guint rowstride;
CoglPixelFormat format;
gint size;
guchar *data;
gint x,y,t;
guchar *pixel;
gchar *file;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
/* Load image from file */
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
priv->cogl_tex_id[0] =
cogl_texture_new_from_file (file,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
NULL);
if (priv->cogl_tex_id[0] == COGL_INVALID_HANDLE)
{
printf ("Failed loading redhand.png image!\n");
return;
}
g_free (file);
printf("Texture loaded from file.\n");
/* Obtain pixel data */
format = cogl_texture_get_format (priv->cogl_tex_id[0]);
g_assert(format == COGL_PIXEL_FORMAT_RGBA_8888_PRE ||
format == COGL_PIXEL_FORMAT_ARGB_8888_PRE);
width = cogl_texture_get_width (priv->cogl_tex_id[0]);
height = cogl_texture_get_height (priv->cogl_tex_id[0]);
size = cogl_texture_get_data (priv->cogl_tex_id[0],
format, 0, NULL);
printf("size: %dx%d\n", width, height);
printf("format: 0x%x\n", format);
printf("bytesize: %d\n", size);
data = (guchar*) g_malloc (sizeof(guchar) * size);
cogl_texture_get_data (priv->cogl_tex_id[0],
format, 0, data);
rowstride = cogl_texture_get_rowstride (priv->cogl_tex_id[0]);
/* Create new texture from modified data */
priv->cogl_tex_id[1] =
cogl_texture_new_from_data (width, height,
COGL_TEXTURE_NONE,
format, format,
rowstride, data);
if (priv->cogl_tex_id[1] == COGL_INVALID_HANDLE)
{
printf ("Failed creating image from data!\n");
return;
}
printf ("Texture created from data.\n");
/* Modify data (swap red and green) */
for (y=0; y<height; ++y)
{
for (x=0; x<width; ++x)
{
pixel = data + y * rowstride + x * 4;
if (format == COGL_PIXEL_FORMAT_RGBA_8888_PRE)
{
t = pixel[0];
pixel[0] = pixel[1];
pixel[1] = t;
}
else
{
t = pixel[1];
pixel[1] = pixel[2];
pixel[2] = t;
}
}
}
cogl_texture_set_region (priv->cogl_tex_id[1],
0, 0, 0, 0,
100, 100, width, height,
format, 0, data);
cogl_texture_set_region (priv->cogl_tex_id[1],
100, 100, 100, 100,
100, 100, width, height,
format, 0, data);
printf ("Subregion data updated.\n");
}
static void
test_coglbox_class_init (TestCoglboxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->finalize = test_coglbox_finalize;
gobject_class->dispose = test_coglbox_dispose;
actor_class->paint = test_coglbox_paint;
g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
}
static ClutterActor*
test_coglbox_new (void)
{
return g_object_new (TEST_TYPE_COGLBOX, NULL);
}
G_MODULE_EXPORT int
test_cogl_tex_getset_main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterActor *coglbox;
clutter_init(&argc, &argv);
/* Stage */
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
/* Cogl Box */
coglbox = test_coglbox_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
clutter_actor_show_all (stage);
clutter_main ();
return 0;
}