mutter/pango
Robert Bragg 72e1ff05a8 pango-render: set CLAMP_TO_EDGE wrap mode on glyph_material
The pango renderer was causing lots of override materials to be allocated
because the vertex_buffer API converts AUTOMATIC mode into REPEAT for
backwards compatibility. By explicitly setting the wrap mode to
CLAMP_TO_EDGE when creating the glyph_material then the vertex_buffer
API will leave it untouched.
2010-07-06 12:07:29 +01:00
..
cogl-pango-display-list.c cogl: explicitly mark cogl_<object>_ref/unref APIs as deprecated 2010-02-12 14:05:01 +00:00
cogl-pango-display-list.h [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00
cogl-pango-fontmap.c [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00
cogl-pango-glyph-cache.c [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00
cogl-pango-glyph-cache.h [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00
cogl-pango-private.h [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00
cogl-pango-render.c pango-render: set CLAMP_TO_EDGE wrap mode on glyph_material 2010-07-06 12:07:29 +01:00
cogl-pango.h [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00