1b2dd815b4
This adds much more comprehensive support for gobject-introspection based bindings by registering all objects as fundamental types that inherit from CoglObject, and all structs as boxed types. Co-Author: Robert Bragg <robert@linux.intel.com> Reviewed-by: Neil Roberts <neil@linux.intel.com>
1547 lines
53 KiB
C
1547 lines
53 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-debug.h"
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#include "cogl-private.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-gl.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-texture-gl-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-spans.h"
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#include "cogl-journal-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-primitive-texture.h"
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#include "cogl-error-private.h"
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#include "cogl-texture-gl-private.h"
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#include "cogl-gtype-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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static void _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds);
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COGL_TEXTURE_DEFINE (Texture2DSliced, texture_2d_sliced);
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COGL_GTYPE_DEFINE_CLASS (Texture2DSliced, texture_2d_sliced,
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COGL_GTYPE_IMPLEMENT_INTERFACE (texture));
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static const CoglTextureVtable cogl_texture_2d_sliced_vtable;
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typedef struct _ForeachData
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{
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CoglMetaTextureCallback callback;
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void *user_data;
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float x_normalize_factor;
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float y_normalize_factor;
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} ForeachData;
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static void
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re_normalize_sub_texture_coords_cb (CoglTexture *sub_texture,
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const float *sub_texture_coords,
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const float *meta_coords,
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void *user_data)
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{
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ForeachData *data = user_data;
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/* The coordinates passed to the span iterating code were
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* un-normalized so we need to renormalize them before passing them
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* on */
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float re_normalized_coords[4] =
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{
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meta_coords[0] * data->x_normalize_factor,
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meta_coords[1] * data->y_normalize_factor,
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meta_coords[2] * data->x_normalize_factor,
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meta_coords[3] * data->y_normalize_factor
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};
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data->callback (sub_texture, sub_texture_coords, re_normalized_coords,
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data->user_data);
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}
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static void
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_cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglMetaTextureCallback callback,
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void *user_data)
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{
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CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
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CoglSpan *x_spans = (CoglSpan *)tex_2ds->slice_x_spans->data;
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CoglSpan *y_spans = (CoglSpan *)tex_2ds->slice_y_spans->data;
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CoglTexture **textures = (CoglTexture **)tex_2ds->slice_textures->data;
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float un_normalized_coords[4];
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ForeachData data;
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/* NB: its convenient for us to store non-normalized coordinates in
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* our CoglSpans but that means we need to un-normalize the incoming
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* virtual coordinates and make sure we re-normalize the coordinates
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* before calling the given callback.
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*/
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data.callback = callback;
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data.user_data = user_data;
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data.x_normalize_factor = 1.0f / tex->width;
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data.y_normalize_factor = 1.0f / tex->height;
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un_normalized_coords[0] = virtual_tx_1 * tex->width;
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un_normalized_coords[1] = virtual_ty_1 * tex->height;
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un_normalized_coords[2] = virtual_tx_2 * tex->width;
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un_normalized_coords[3] = virtual_ty_2 * tex->height;
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/* Note that the normalize factors passed here are the reciprocal of
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* the factors calculated above because the span iterating code
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* normalizes by dividing by the factor instead of multiplying */
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_cogl_texture_spans_foreach_in_region (x_spans,
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tex_2ds->slice_x_spans->len,
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y_spans,
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tex_2ds->slice_y_spans->len,
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textures,
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un_normalized_coords,
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tex->width,
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tex->height,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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re_normalize_sub_texture_coords_cb,
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&data);
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}
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static uint8_t *
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_cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds,
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CoglPixelFormat format)
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{
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CoglSpan *last_x_span;
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CoglSpan *last_y_span;
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uint8_t *waste_buf = NULL;
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/* If the texture has any waste then allocate a buffer big enough to
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fill the gaps */
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last_x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
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tex_2ds->slice_x_spans->len - 1);
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last_y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
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tex_2ds->slice_y_spans->len - 1);
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if (last_x_span->waste > 0 || last_y_span->waste > 0)
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{
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int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
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CoglSpan *first_x_span
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= &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
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CoglSpan *first_y_span
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= &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
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unsigned int right_size = first_y_span->size * last_x_span->waste;
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unsigned int bottom_size = first_x_span->size * last_y_span->waste;
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waste_buf = g_malloc (MAX (right_size, bottom_size) * bpp);
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}
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return waste_buf;
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}
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static CoglBool
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_cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
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CoglBitmap *source_bmp,
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CoglTexture2D *slice_tex,
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uint8_t *waste_buf,
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CoglSpan *x_span,
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CoglSpan *y_span,
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CoglSpanIter *x_iter,
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CoglSpanIter *y_iter,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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CoglError **error)
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{
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CoglBool need_x, need_y;
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CoglContext *ctx = COGL_TEXTURE (tex_2ds)->context;
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/* If the x_span is sliced and the upload touches the
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rightmost pixels then fill the waste with copies of the
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pixels */
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need_x = x_span->waste > 0 &&
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x_iter->intersect_end - x_iter->pos >= x_span->size - x_span->waste;
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/* same for the bottom-most pixels */
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need_y = y_span->waste > 0 &&
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y_iter->intersect_end - y_iter->pos >= y_span->size - y_span->waste;
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if (need_x || need_y)
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{
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int bmp_rowstride = cogl_bitmap_get_rowstride (source_bmp);
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CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
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int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
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uint8_t *bmp_data;
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const uint8_t *src;
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uint8_t *dst;
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unsigned int wy, wx;
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CoglBitmap *waste_bmp;
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bmp_data = _cogl_bitmap_map (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
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if (bmp_data == NULL)
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return FALSE;
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if (need_x)
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{
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src = (bmp_data + ((src_y + (int) y_iter->intersect_start - dst_y) *
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bmp_rowstride) +
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(src_x + (int)x_span->start + (int)x_span->size -
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(int)x_span->waste - dst_x - 1) * bpp);
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dst = waste_buf;
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for (wy = 0;
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wy < y_iter->intersect_end - y_iter->intersect_start;
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wy++)
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{
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for (wx = 0; wx < x_span->waste; wx++)
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{
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memcpy (dst, src, bpp);
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dst += bpp;
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}
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src += bmp_rowstride;
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}
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waste_bmp = cogl_bitmap_new_for_data (ctx,
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x_span->waste,
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y_iter->intersect_end -
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y_iter->intersect_start,
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source_format,
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x_span->waste * bpp,
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waste_buf);
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if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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0, /* src_x */
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0, /* src_y */
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x_span->waste, /* width */
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/* height */
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y_iter->intersect_end -
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y_iter->intersect_start,
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waste_bmp,
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/* dst_x */
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x_span->size - x_span->waste,
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y_iter->intersect_start -
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y_span->start, /* dst_y */
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0, /* level */
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error))
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{
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cogl_object_unref (waste_bmp);
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_cogl_bitmap_unmap (source_bmp);
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return FALSE;
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}
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cogl_object_unref (waste_bmp);
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}
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if (need_y)
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{
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unsigned int copy_width, intersect_width;
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src = (bmp_data + ((src_x + (int) x_iter->intersect_start - dst_x) *
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bpp) +
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(src_y + (int)y_span->start + (int)y_span->size -
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(int)y_span->waste - dst_y - 1) * bmp_rowstride);
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dst = waste_buf;
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if (x_iter->intersect_end - x_iter->pos
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>= x_span->size - x_span->waste)
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copy_width = x_span->size + x_iter->pos - x_iter->intersect_start;
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else
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copy_width = x_iter->intersect_end - x_iter->intersect_start;
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intersect_width = x_iter->intersect_end - x_iter->intersect_start;
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for (wy = 0; wy < y_span->waste; wy++)
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{
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memcpy (dst, src, intersect_width * bpp);
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dst += intersect_width * bpp;
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for (wx = intersect_width; wx < copy_width; wx++)
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{
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memcpy (dst, dst - bpp, bpp);
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dst += bpp;
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}
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}
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waste_bmp = cogl_bitmap_new_for_data (ctx,
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copy_width,
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y_span->waste,
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source_format,
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copy_width * bpp,
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waste_buf);
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if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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0, /* src_x */
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0, /* src_y */
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copy_width, /* width */
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y_span->waste, /* height */
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waste_bmp,
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/* dst_x */
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x_iter->intersect_start -
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x_iter->pos,
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/* dst_y */
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y_span->size - y_span->waste,
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0, /* level */
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error))
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{
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cogl_object_unref (waste_bmp);
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_cogl_bitmap_unmap (source_bmp);
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return FALSE;
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}
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cogl_object_unref (waste_bmp);
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}
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_cogl_bitmap_unmap (source_bmp);
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}
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return TRUE;
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}
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static CoglBool
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_cogl_texture_2d_sliced_upload_bitmap (CoglTexture2DSliced *tex_2ds,
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CoglBitmap *bmp,
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CoglError **error)
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{
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CoglSpan *x_span;
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CoglSpan *y_span;
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CoglTexture2D *slice_tex;
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int x, y;
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uint8_t *waste_buf;
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CoglPixelFormat bmp_format;
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bmp_format = cogl_bitmap_get_format (bmp);
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waste_buf = _cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds,
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bmp_format);
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/* Iterate vertical slices */
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for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
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{
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y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
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/* Iterate horizontal slices */
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for (x = 0; x < tex_2ds->slice_x_spans->len; ++x)
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{
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int slice_num = y * tex_2ds->slice_x_spans->len + x;
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CoglSpanIter x_iter, y_iter;
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x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
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/* Pick the gl texture object handle */
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slice_tex = g_array_index (tex_2ds->slice_textures,
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CoglTexture2D *, slice_num);
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if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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x_span->start, /* src x */
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y_span->start, /* src y */
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x_span->size -
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x_span->waste, /* width */
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y_span->size -
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y_span->waste, /* height */
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bmp,
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0, /* dst x */
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0, /* dst y */
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0, /* level */
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error))
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{
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if (waste_buf)
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g_free (waste_buf);
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return FALSE;
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}
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/* Set up a fake iterator that covers the whole slice */
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x_iter.intersect_start = x_span->start;
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x_iter.intersect_end = (x_span->start +
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x_span->size -
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x_span->waste);
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x_iter.pos = x_span->start;
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y_iter.intersect_start = y_span->start;
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y_iter.intersect_end = (y_span->start +
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y_span->size -
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y_span->waste);
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y_iter.pos = y_span->start;
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if (!_cogl_texture_2d_sliced_set_waste (tex_2ds,
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bmp,
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slice_tex,
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waste_buf,
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x_span, y_span,
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&x_iter, &y_iter,
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0, /* src_x */
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0, /* src_y */
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0, /* dst_x */
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0,
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error)) /* dst_y */
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{
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if (waste_buf)
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g_free (waste_buf);
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return FALSE;
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}
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}
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}
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if (waste_buf)
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g_free (waste_buf);
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return TRUE;
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}
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static CoglBool
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_cogl_texture_2d_sliced_upload_subregion (CoglTexture2DSliced *tex_2ds,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height,
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CoglBitmap *source_bmp,
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CoglError **error)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_2ds);
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CoglSpan *x_span;
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CoglSpan *y_span;
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CoglSpanIter x_iter;
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CoglSpanIter y_iter;
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CoglTexture2D *slice_tex;
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int source_x = 0, source_y = 0;
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int inter_w = 0, inter_h = 0;
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int local_x = 0, local_y = 0;
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uint8_t *waste_buf;
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CoglPixelFormat source_format;
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source_format = cogl_bitmap_get_format (source_bmp);
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waste_buf =
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_cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds, source_format);
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/* Iterate vertical spans */
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for (source_y = src_y,
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_cogl_span_iter_begin (&y_iter,
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(CoglSpan *)tex_2ds->slice_y_spans->data,
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tex_2ds->slice_y_spans->len,
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tex->height,
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dst_y,
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dst_y + height,
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COGL_PIPELINE_WRAP_MODE_REPEAT);
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!_cogl_span_iter_end (&y_iter);
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_cogl_span_iter_next (&y_iter),
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source_y += inter_h )
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{
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y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
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y_iter.index);
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/* Iterate horizontal spans */
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|
for (source_x = src_x,
|
|
_cogl_span_iter_begin (&x_iter,
|
|
(CoglSpan *)tex_2ds->slice_x_spans->data,
|
|
tex_2ds->slice_x_spans->len,
|
|
tex->width,
|
|
dst_x,
|
|
dst_x + width,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT);
|
|
|
|
!_cogl_span_iter_end (&x_iter);
|
|
|
|
_cogl_span_iter_next (&x_iter),
|
|
source_x += inter_w )
|
|
{
|
|
int slice_num;
|
|
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
|
|
x_iter.index);
|
|
|
|
/* Pick intersection width and height */
|
|
inter_w = (x_iter.intersect_end - x_iter.intersect_start);
|
|
inter_h = (y_iter.intersect_end - y_iter.intersect_start);
|
|
|
|
/* Localize intersection top-left corner to slice*/
|
|
local_x = (x_iter.intersect_start - x_iter.pos);
|
|
local_y = (y_iter.intersect_start - y_iter.pos);
|
|
|
|
slice_num = y_iter.index * tex_2ds->slice_x_spans->len + x_iter.index;
|
|
|
|
/* Pick slice texture */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglTexture2D *, slice_num);
|
|
|
|
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
|
|
source_x,
|
|
source_y,
|
|
inter_w, /* width */
|
|
inter_h, /* height */
|
|
source_bmp,
|
|
local_x, /* dst x */
|
|
local_y, /* dst y */
|
|
0, /* level */
|
|
error))
|
|
{
|
|
if (waste_buf)
|
|
g_free (waste_buf);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!_cogl_texture_2d_sliced_set_waste (tex_2ds,
|
|
source_bmp,
|
|
slice_tex,
|
|
waste_buf,
|
|
x_span, y_span,
|
|
&x_iter, &y_iter,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
error))
|
|
{
|
|
if (waste_buf)
|
|
g_free (waste_buf);
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (waste_buf)
|
|
g_free (waste_buf);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static int
|
|
_cogl_rect_slices_for_size (int size_to_fill,
|
|
int max_span_size,
|
|
int max_waste,
|
|
GArray *out_spans)
|
|
{
|
|
int n_spans = 0;
|
|
CoglSpan span;
|
|
|
|
/* Init first slice span */
|
|
span.start = 0;
|
|
span.size = max_span_size;
|
|
span.waste = 0;
|
|
|
|
/* Repeat until whole area covered */
|
|
while (size_to_fill >= span.size)
|
|
{
|
|
/* Add another slice span of same size */
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
span.start += span.size;
|
|
size_to_fill -= span.size;
|
|
n_spans++;
|
|
}
|
|
|
|
/* Add one last smaller slice span */
|
|
if (size_to_fill > 0)
|
|
{
|
|
span.size = size_to_fill;
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
n_spans++;
|
|
}
|
|
|
|
return n_spans;
|
|
}
|
|
|
|
static int
|
|
_cogl_pot_slices_for_size (int size_to_fill,
|
|
int max_span_size,
|
|
int max_waste,
|
|
GArray *out_spans)
|
|
{
|
|
int n_spans = 0;
|
|
CoglSpan span;
|
|
|
|
/* Init first slice span */
|
|
span.start = 0;
|
|
span.size = max_span_size;
|
|
span.waste = 0;
|
|
|
|
/* Fix invalid max_waste */
|
|
if (max_waste < 0)
|
|
max_waste = 0;
|
|
|
|
while (TRUE)
|
|
{
|
|
/* Is the whole area covered? */
|
|
if (size_to_fill > span.size)
|
|
{
|
|
/* Not yet - add a span of this size */
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
|
|
span.start += span.size;
|
|
size_to_fill -= span.size;
|
|
n_spans++;
|
|
}
|
|
else if (span.size - size_to_fill <= max_waste)
|
|
{
|
|
/* Yes and waste is small enough */
|
|
/* Pick the next power of two up from size_to_fill. This can
|
|
sometimes be less than the span.size that would be chosen
|
|
otherwise */
|
|
span.size = _cogl_util_next_p2 (size_to_fill);
|
|
span.waste = span.size - size_to_fill;
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
|
|
return ++n_spans;
|
|
}
|
|
else
|
|
{
|
|
/* Yes but waste is too large */
|
|
while (span.size - size_to_fill > max_waste)
|
|
{
|
|
span.size /= 2;
|
|
g_assert (span.size > 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Can't get here */
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
|
|
GLenum wrap_mode_s,
|
|
GLenum wrap_mode_t,
|
|
GLenum wrap_mode_p)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
/* Pass the set wrap mode on to all of the child textures */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglTexture2D *,
|
|
i);
|
|
|
|
_cogl_texture_gl_flush_legacy_texobj_wrap_modes (COGL_TEXTURE (slice_tex),
|
|
wrap_mode_s,
|
|
wrap_mode_t,
|
|
wrap_mode_p);
|
|
}
|
|
}
|
|
|
|
static void
|
|
free_spans (CoglTexture2DSliced *tex_2ds)
|
|
{
|
|
if (tex_2ds->slice_x_spans != NULL)
|
|
{
|
|
g_array_free (tex_2ds->slice_x_spans, TRUE);
|
|
tex_2ds->slice_x_spans = NULL;
|
|
}
|
|
|
|
if (tex_2ds->slice_y_spans != NULL)
|
|
{
|
|
g_array_free (tex_2ds->slice_y_spans, TRUE);
|
|
tex_2ds->slice_y_spans = NULL;
|
|
}
|
|
}
|
|
|
|
static CoglBool
|
|
setup_spans (CoglContext *ctx,
|
|
CoglTexture2DSliced *tex_2ds,
|
|
int width,
|
|
int height,
|
|
int max_waste,
|
|
CoglPixelFormat internal_format,
|
|
CoglError **error)
|
|
{
|
|
int max_width;
|
|
int max_height;
|
|
int n_x_slices;
|
|
int n_y_slices;
|
|
|
|
int (*slices_for_size) (int, int, int, GArray*);
|
|
|
|
/* Initialize size of largest slice according to supported features */
|
|
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
|
|
{
|
|
max_width = width;
|
|
max_height = height;
|
|
slices_for_size = _cogl_rect_slices_for_size;
|
|
}
|
|
else
|
|
{
|
|
max_width = _cogl_util_next_p2 (width);
|
|
max_height = _cogl_util_next_p2 (height);
|
|
slices_for_size = _cogl_pot_slices_for_size;
|
|
}
|
|
|
|
/* Negative number means no slicing forced by the user */
|
|
if (max_waste <= -1)
|
|
{
|
|
CoglSpan span;
|
|
|
|
/* Check if size supported else bail out */
|
|
if (!ctx->driver_vtable->texture_2d_can_create (ctx,
|
|
max_width,
|
|
max_height,
|
|
internal_format))
|
|
{
|
|
_cogl_set_error (error,
|
|
COGL_TEXTURE_ERROR,
|
|
COGL_TEXTURE_ERROR_SIZE,
|
|
"Sliced texture size of %d x %d not possible "
|
|
"with max waste set to -1",
|
|
width,
|
|
height);
|
|
return FALSE;
|
|
}
|
|
|
|
n_x_slices = 1;
|
|
n_y_slices = 1;
|
|
|
|
/* Init span arrays */
|
|
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
1);
|
|
|
|
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
1);
|
|
|
|
/* Add a single span for width and height */
|
|
span.start = 0;
|
|
span.size = max_width;
|
|
span.waste = max_width - width;
|
|
g_array_append_val (tex_2ds->slice_x_spans, span);
|
|
|
|
span.size = max_height;
|
|
span.waste = max_height - height;
|
|
g_array_append_val (tex_2ds->slice_y_spans, span);
|
|
}
|
|
else
|
|
{
|
|
/* Decrease the size of largest slice until supported by GL */
|
|
while (!ctx->driver_vtable->texture_2d_can_create (ctx,
|
|
max_width,
|
|
max_height,
|
|
internal_format))
|
|
{
|
|
/* Alternate between width and height */
|
|
if (max_width > max_height)
|
|
max_width /= 2;
|
|
else
|
|
max_height /= 2;
|
|
|
|
if (max_width == 0 || max_height == 0)
|
|
{
|
|
/* Maybe it would be ok to just g_warn_if_reached() for this
|
|
* codepath */
|
|
_cogl_set_error (error,
|
|
COGL_TEXTURE_ERROR,
|
|
COGL_TEXTURE_ERROR_SIZE,
|
|
"No suitable slice geometry found");
|
|
free_spans (tex_2ds);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/* Determine the slices required to cover the bitmap area */
|
|
n_x_slices = slices_for_size (width,
|
|
max_width, max_waste,
|
|
NULL);
|
|
|
|
n_y_slices = slices_for_size (height,
|
|
max_height, max_waste,
|
|
NULL);
|
|
|
|
/* Init span arrays with reserved size */
|
|
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
n_x_slices);
|
|
|
|
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
n_y_slices);
|
|
|
|
/* Fill span arrays with info */
|
|
slices_for_size (width,
|
|
max_width, max_waste,
|
|
tex_2ds->slice_x_spans);
|
|
|
|
slices_for_size (height,
|
|
max_height, max_waste,
|
|
tex_2ds->slice_y_spans);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
free_slices (CoglTexture2DSliced *tex_2ds)
|
|
{
|
|
if (tex_2ds->slice_textures != NULL)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglTexture2D *slice_tex =
|
|
g_array_index (tex_2ds->slice_textures, CoglTexture2D *, i);
|
|
cogl_object_unref (slice_tex);
|
|
}
|
|
|
|
g_array_free (tex_2ds->slice_textures, TRUE);
|
|
}
|
|
|
|
free_spans (tex_2ds);
|
|
}
|
|
|
|
static CoglBool
|
|
allocate_slices (CoglTexture2DSliced *tex_2ds,
|
|
int width,
|
|
int height,
|
|
int max_waste,
|
|
CoglPixelFormat internal_format,
|
|
CoglError **error)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
|
CoglContext *ctx = tex->context;
|
|
int n_x_slices;
|
|
int n_y_slices;
|
|
int n_slices;
|
|
int x, y;
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
|
|
tex_2ds->internal_format = internal_format;
|
|
|
|
if (!setup_spans (ctx, tex_2ds,
|
|
width,
|
|
height,
|
|
max_waste,
|
|
internal_format,
|
|
error))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
n_x_slices = tex_2ds->slice_x_spans->len;
|
|
n_y_slices = tex_2ds->slice_y_spans->len;
|
|
n_slices = n_x_slices * n_y_slices;
|
|
|
|
tex_2ds->slice_textures = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglTexture2D *),
|
|
n_slices);
|
|
|
|
/* Allocate each slice */
|
|
for (y = 0; y < n_y_slices; ++y)
|
|
{
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
|
|
|
|
for (x = 0; x < n_x_slices; ++x)
|
|
{
|
|
CoglTexture *slice;
|
|
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
|
|
|
|
COGL_NOTE (SLICING, "CREATE SLICE (%d,%d)\tsize (%d,%d)",
|
|
x, y,
|
|
(int)(x_span->size - x_span->waste),
|
|
(int)(y_span->size - y_span->waste));
|
|
|
|
slice = COGL_TEXTURE (
|
|
cogl_texture_2d_new_with_size (ctx,
|
|
x_span->size, y_span->size));
|
|
|
|
_cogl_texture_copy_internal_format (tex, slice);
|
|
|
|
g_array_append_val (tex_2ds->slice_textures, slice);
|
|
if (!cogl_texture_allocate (slice, error))
|
|
{
|
|
free_slices (tex_2ds);
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds)
|
|
{
|
|
free_slices (tex_2ds);
|
|
|
|
/* Chain up */
|
|
_cogl_texture_free (COGL_TEXTURE (tex_2ds));
|
|
}
|
|
|
|
static CoglTexture2DSliced *
|
|
_cogl_texture_2d_sliced_create_base (CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
int max_waste,
|
|
CoglPixelFormat internal_format,
|
|
CoglTextureLoader *loader)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = g_new0 (CoglTexture2DSliced, 1);
|
|
|
|
_cogl_texture_init (COGL_TEXTURE (tex_2ds), ctx, width, height,
|
|
internal_format, loader,
|
|
&cogl_texture_2d_sliced_vtable);
|
|
|
|
tex_2ds->max_waste = max_waste;
|
|
|
|
return _cogl_texture_2d_sliced_object_new (tex_2ds);
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
int max_waste)
|
|
{
|
|
CoglTextureLoader *loader = _cogl_texture_create_loader ();
|
|
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
|
|
loader->src.sized.width = width;
|
|
loader->src.sized.height = height;
|
|
|
|
return _cogl_texture_2d_sliced_create_base (ctx,
|
|
width,
|
|
height,
|
|
max_waste,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
loader);
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
|
|
int max_waste,
|
|
CoglBool can_convert_in_place)
|
|
{
|
|
CoglTextureLoader *loader;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL);
|
|
|
|
loader = _cogl_texture_create_loader ();
|
|
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
|
|
loader->src.bitmap.bitmap = cogl_object_ref (bmp);
|
|
loader->src.bitmap.can_convert_in_place = can_convert_in_place;
|
|
|
|
return _cogl_texture_2d_sliced_create_base (_cogl_bitmap_get_context (bmp),
|
|
cogl_bitmap_get_width (bmp),
|
|
cogl_bitmap_get_height (bmp),
|
|
max_waste,
|
|
cogl_bitmap_get_format (bmp),
|
|
loader);
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
|
|
int max_waste)
|
|
{
|
|
return _cogl_texture_2d_sliced_new_from_bitmap (bmp,
|
|
max_waste,
|
|
FALSE);
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
_cogl_texture_2d_sliced_new_from_foreign (CoglContext *ctx,
|
|
unsigned int gl_handle,
|
|
unsigned int gl_target,
|
|
int width,
|
|
int height,
|
|
int x_pot_waste,
|
|
int y_pot_waste,
|
|
CoglPixelFormat format)
|
|
{
|
|
CoglTextureLoader *loader;
|
|
|
|
/* NOTE: width, height and internal format are not queriable
|
|
* in GLES, hence such a function prototype.
|
|
*/
|
|
|
|
/* This should only be called when the texture target is 2D. If a
|
|
rectangle texture is used then _cogl_texture_new_from_foreign
|
|
will create a cogl_texture_rectangle instead */
|
|
_COGL_RETURN_VAL_IF_FAIL (gl_target == GL_TEXTURE_2D, NULL);
|
|
|
|
/* Assert it is a valid GL texture object */
|
|
_COGL_RETURN_VAL_IF_FAIL (ctx->glIsTexture (gl_handle), FALSE);
|
|
|
|
/* Validate width and height */
|
|
_COGL_RETURN_VAL_IF_FAIL (width > 0 && height > 0, NULL);
|
|
|
|
/* Validate pot waste */
|
|
_COGL_RETURN_VAL_IF_FAIL (x_pot_waste >= 0 && x_pot_waste < width &&
|
|
y_pot_waste >= 0 && y_pot_waste < height,
|
|
NULL);
|
|
|
|
loader = _cogl_texture_create_loader ();
|
|
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_GL_FOREIGN;
|
|
loader->src.gl_foreign.gl_handle = gl_handle;
|
|
loader->src.gl_foreign.width = width + x_pot_waste;
|
|
loader->src.gl_foreign.height = height + y_pot_waste;
|
|
loader->src.gl_foreign.format = format;
|
|
|
|
return _cogl_texture_2d_sliced_create_base (ctx,
|
|
width,
|
|
height,
|
|
0, /* max waste */
|
|
format, loader);
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
cogl_texture_2d_sliced_new_from_data (CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
int max_waste,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
const uint8_t *data,
|
|
CoglError **error)
|
|
{
|
|
CoglBitmap *bmp;
|
|
CoglTexture2DSliced *tex_2ds;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, NULL);
|
|
_COGL_RETURN_VAL_IF_FAIL (data != NULL, NULL);
|
|
|
|
/* Rowstride from width if not given */
|
|
if (rowstride == 0)
|
|
rowstride = width * _cogl_pixel_format_get_bytes_per_pixel (format);
|
|
|
|
/* Wrap the data into a bitmap */
|
|
bmp = cogl_bitmap_new_for_data (ctx,
|
|
width, height,
|
|
format,
|
|
rowstride,
|
|
(uint8_t *) data);
|
|
|
|
tex_2ds = cogl_texture_2d_sliced_new_from_bitmap (bmp, max_waste);
|
|
|
|
cogl_object_unref (bmp);
|
|
|
|
if (tex_2ds &&
|
|
!cogl_texture_allocate (COGL_TEXTURE (tex_2ds), error))
|
|
{
|
|
cogl_object_unref (tex_2ds);
|
|
return NULL;
|
|
}
|
|
|
|
return tex_2ds;
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
cogl_texture_2d_sliced_new_from_file (CoglContext *ctx,
|
|
const char *filename,
|
|
int max_waste,
|
|
CoglError **error)
|
|
{
|
|
CoglBitmap *bmp;
|
|
CoglTexture2DSliced *tex_2ds = NULL;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (error == NULL || *error == NULL, NULL);
|
|
|
|
bmp = _cogl_bitmap_from_file (ctx, filename, error);
|
|
if (bmp == NULL)
|
|
return NULL;
|
|
|
|
tex_2ds = _cogl_texture_2d_sliced_new_from_bitmap (bmp,
|
|
max_waste,
|
|
TRUE); /* can convert in-place */
|
|
|
|
cogl_object_unref (bmp);
|
|
|
|
return tex_2ds;
|
|
}
|
|
|
|
static CoglBool
|
|
allocate_with_size (CoglTexture2DSliced *tex_2ds,
|
|
CoglTextureLoader *loader,
|
|
CoglError **error)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
|
CoglPixelFormat internal_format =
|
|
_cogl_texture_determine_internal_format (tex, COGL_PIXEL_FORMAT_ANY);
|
|
|
|
if (allocate_slices (tex_2ds,
|
|
loader->src.sized.width,
|
|
loader->src.sized.height,
|
|
tex_2ds->max_waste,
|
|
internal_format,
|
|
error))
|
|
{
|
|
_cogl_texture_set_allocated (COGL_TEXTURE (tex_2ds),
|
|
internal_format,
|
|
loader->src.sized.width,
|
|
loader->src.sized.height);
|
|
return TRUE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
allocate_from_bitmap (CoglTexture2DSliced *tex_2ds,
|
|
CoglTextureLoader *loader,
|
|
CoglError **error)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
|
CoglBitmap *bmp = loader->src.bitmap.bitmap;
|
|
int width = cogl_bitmap_get_width (bmp);
|
|
int height = cogl_bitmap_get_height (bmp);
|
|
CoglBool can_convert_in_place = loader->src.bitmap.can_convert_in_place;
|
|
CoglPixelFormat internal_format;
|
|
CoglBitmap *upload_bmp;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (tex_2ds->slice_textures == NULL, FALSE);
|
|
|
|
internal_format =
|
|
_cogl_texture_determine_internal_format (tex,
|
|
cogl_bitmap_get_format (bmp));
|
|
|
|
upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
|
|
internal_format,
|
|
can_convert_in_place,
|
|
error);
|
|
if (upload_bmp == NULL)
|
|
return FALSE;
|
|
|
|
if (!allocate_slices (tex_2ds,
|
|
width,
|
|
height,
|
|
tex_2ds->max_waste,
|
|
internal_format,
|
|
error))
|
|
{
|
|
cogl_object_unref (upload_bmp);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!_cogl_texture_2d_sliced_upload_bitmap (tex_2ds,
|
|
upload_bmp,
|
|
error))
|
|
{
|
|
free_slices (tex_2ds);
|
|
cogl_object_unref (upload_bmp);
|
|
return FALSE;
|
|
}
|
|
|
|
cogl_object_unref (upload_bmp);
|
|
|
|
_cogl_texture_set_allocated (tex, internal_format, width, height);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
allocate_from_gl_foreign (CoglTexture2DSliced *tex_2ds,
|
|
CoglTextureLoader *loader,
|
|
CoglError **error)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
|
CoglContext *ctx = tex->context;
|
|
CoglPixelFormat format = loader->src.gl_foreign.format;
|
|
int gl_width = loader->src.gl_foreign.width;
|
|
int gl_height = loader->src.gl_foreign.height;
|
|
int x_pot_waste = gl_width - tex->width;
|
|
int y_pot_waste = gl_height - tex->height;
|
|
CoglSpan x_span;
|
|
CoglSpan y_span;
|
|
CoglTexture2D *tex_2d =
|
|
cogl_texture_2d_gl_new_from_foreign (ctx,
|
|
loader->src.gl_foreign.gl_handle,
|
|
gl_width,
|
|
gl_height,
|
|
format);
|
|
|
|
if (!cogl_texture_allocate (COGL_TEXTURE (tex_2d), error))
|
|
{
|
|
cogl_object_unref (tex_2d);
|
|
return FALSE;
|
|
}
|
|
|
|
/* The texture 2d backend may use a different pixel format if it
|
|
queries the actual texture so we'll refetch the format it
|
|
actually used */
|
|
format = _cogl_texture_get_format (tex);
|
|
|
|
tex_2ds->internal_format = format;
|
|
|
|
/* Create slice arrays */
|
|
tex_2ds->slice_x_spans =
|
|
g_array_sized_new (FALSE, FALSE, sizeof (CoglSpan), 1);
|
|
|
|
tex_2ds->slice_y_spans =
|
|
g_array_sized_new (FALSE, FALSE, sizeof (CoglSpan), 1);
|
|
|
|
tex_2ds->slice_textures =
|
|
g_array_sized_new (FALSE, FALSE, sizeof (CoglTexture2D *), 1);
|
|
|
|
/* Store info for a single slice */
|
|
x_span.start = 0;
|
|
x_span.size = gl_width;
|
|
x_span.waste = x_pot_waste;
|
|
g_array_append_val (tex_2ds->slice_x_spans, x_span);
|
|
|
|
y_span.start = 0;
|
|
y_span.size = gl_height;
|
|
y_span.waste = y_pot_waste;
|
|
g_array_append_val (tex_2ds->slice_y_spans, y_span);
|
|
|
|
g_array_append_val (tex_2ds->slice_textures, tex_2d);
|
|
|
|
_cogl_texture_set_allocated (tex,
|
|
format,
|
|
tex->width,
|
|
tex->height);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_sliced_allocate (CoglTexture *tex,
|
|
CoglError **error)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTextureLoader *loader = tex->loader;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (loader, FALSE);
|
|
|
|
switch (loader->src_type)
|
|
{
|
|
case COGL_TEXTURE_SOURCE_TYPE_SIZED:
|
|
return allocate_with_size (tex_2ds, loader, error);
|
|
case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
|
|
return allocate_from_bitmap (tex_2ds, loader, error);
|
|
case COGL_TEXTURE_SOURCE_TYPE_GL_FOREIGN:
|
|
return allocate_from_gl_foreign (tex_2ds, loader, error);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
g_return_val_if_reached (FALSE);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_sliced_is_foreign (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return FALSE;
|
|
|
|
/* Pass the call on to the first slice */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
return _cogl_texture_is_foreign (COGL_TEXTURE (slice_tex));
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_sliced_get_max_waste (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
|
|
return tex_2ds->max_waste;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_sliced_is_sliced (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
|
|
/* It's only after allocating a sliced texture that we will know
|
|
* whether it really needed to be sliced... */
|
|
if (!tex->allocated)
|
|
cogl_texture_allocate (tex, NULL);
|
|
|
|
if (tex_2ds->slice_x_spans->len != 1 ||
|
|
tex_2ds->slice_y_spans->len != 1)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_sliced_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
|
|
/* If there's more than one texture then we can't hardware repeat */
|
|
if (tex_2ds->slice_textures->len != 1)
|
|
return FALSE;
|
|
|
|
/* If there's any waste then we can't hardware repeat */
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
|
if (x_span->waste > 0 || y_span->waste > 0)
|
|
return FALSE;
|
|
|
|
/* Otherwise pass the query on to the single slice texture */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
return _cogl_texture_can_hardware_repeat (COGL_TEXTURE (slice_tex));
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
CoglTexture2D *slice_tex;
|
|
|
|
g_assert (!_cogl_texture_2d_sliced_is_sliced (tex));
|
|
|
|
/* Don't include the waste in the texture coordinates */
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
|
|
|
*s *= tex->width / (float)x_span->size;
|
|
*t *= tex->height / (float)y_span->size;
|
|
|
|
/* Let the child texture further transform the coords */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
_cogl_texture_transform_coords_to_gl (COGL_TEXTURE (slice_tex), s, t);
|
|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_texture_2d_sliced_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
CoglBool need_repeat = FALSE;
|
|
int i;
|
|
|
|
/* This is a bit lazy - in the case where the quad lies entirely
|
|
* within a single slice we could avoid the fallback. But that
|
|
* could likely lead to visual inconsistency if the fallback involves
|
|
* dropping layers, so this might be the right thing to do anyways.
|
|
*/
|
|
if (_cogl_texture_2d_sliced_is_sliced (tex))
|
|
return COGL_TRANSFORM_SOFTWARE_REPEAT;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
|
need_repeat = TRUE;
|
|
|
|
if (need_repeat && !_cogl_texture_2d_sliced_can_hardware_repeat (tex))
|
|
return COGL_TRANSFORM_SOFTWARE_REPEAT;
|
|
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 0, coords + 1);
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 2, coords + 3);
|
|
|
|
return (need_repeat
|
|
? COGL_TRANSFORM_HARDWARE_REPEAT : COGL_TRANSFORM_NO_REPEAT);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_sliced_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return FALSE;
|
|
|
|
if (tex_2ds->slice_textures->len < 1)
|
|
return FALSE;
|
|
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
|
|
return cogl_texture_get_gl_texture (COGL_TEXTURE (slice_tex),
|
|
out_gl_handle, out_gl_target);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
int i;
|
|
|
|
_COGL_RETURN_IF_FAIL (tex_2ds->slice_textures != NULL);
|
|
|
|
/* Apply new filters to every slice. The slice texture itself should
|
|
cache the value and avoid resubmitting the same filter value to
|
|
GL */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, i);
|
|
_cogl_texture_gl_flush_legacy_texobj_filters (COGL_TEXTURE (slice_tex),
|
|
min_filter, mag_filter);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_pre_paint (CoglTexture *tex,
|
|
CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
_COGL_RETURN_IF_FAIL (tex_2ds->slice_textures != NULL);
|
|
|
|
/* Pass the pre-paint on to every slice */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglTexture2D *, i);
|
|
_cogl_texture_pre_paint (COGL_TEXTURE (slice_tex), flags);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
_COGL_RETURN_IF_FAIL (tex_2ds->slice_textures != NULL);
|
|
|
|
/* Pass the call on to every slice */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglTexture2D *, i);
|
|
_cogl_texture_ensure_non_quad_rendering (COGL_TEXTURE (slice_tex));
|
|
}
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_sliced_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
int dst_width,
|
|
int dst_height,
|
|
int level,
|
|
CoglBitmap *bmp,
|
|
CoglError **error)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglBitmap *upload_bmp;
|
|
CoglBool status;
|
|
|
|
upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
|
|
_cogl_texture_get_format (tex),
|
|
FALSE, /* can't convert in
|
|
place */
|
|
error);
|
|
if (!upload_bmp)
|
|
return FALSE;
|
|
|
|
status = _cogl_texture_2d_sliced_upload_subregion (tex_2ds,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
upload_bmp,
|
|
error);
|
|
cogl_object_unref (upload_bmp);
|
|
|
|
return status;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_2d_sliced_get_format (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
|
|
return tex_2ds->internal_format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_2d_sliced_get_gl_format (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
|
|
/* Assert that we've allocated our slices at this point */
|
|
cogl_texture_allocate (tex, NULL); /* (abort on error) */
|
|
|
|
/* Pass the call on to the first slice */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
return _cogl_texture_gl_get_format (COGL_TEXTURE (slice_tex));
|
|
}
|
|
|
|
static CoglTextureType
|
|
_cogl_texture_2d_sliced_get_type (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_TYPE_2D;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_2d_sliced_vtable =
|
|
{
|
|
FALSE, /* not primitive */
|
|
_cogl_texture_2d_sliced_allocate,
|
|
_cogl_texture_2d_sliced_set_region,
|
|
NULL, /* get_data */
|
|
_cogl_texture_2d_sliced_foreach_sub_texture_in_region,
|
|
_cogl_texture_2d_sliced_get_max_waste,
|
|
_cogl_texture_2d_sliced_is_sliced,
|
|
_cogl_texture_2d_sliced_can_hardware_repeat,
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl,
|
|
_cogl_texture_2d_sliced_transform_quad_coords_to_gl,
|
|
_cogl_texture_2d_sliced_get_gl_texture,
|
|
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_filters,
|
|
_cogl_texture_2d_sliced_pre_paint,
|
|
_cogl_texture_2d_sliced_ensure_non_quad_rendering,
|
|
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_wrap_modes,
|
|
_cogl_texture_2d_sliced_get_format,
|
|
_cogl_texture_2d_sliced_get_gl_format,
|
|
_cogl_texture_2d_sliced_get_type,
|
|
_cogl_texture_2d_sliced_is_foreign,
|
|
NULL /* set_auto_mipmap */
|
|
};
|