158 lines
5.0 KiB
C
158 lines
5.0 KiB
C
#include "config.h"
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#include <cogl/cogl.h>
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#include <glib.h>
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#include <locale.h>
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#include <stdlib.h>
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#include <string.h>
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#include "test-utils.h"
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/* A bit of sugar for adding new conformance tests */
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#define ADD_TEST(FUNC, REQUIREMENTS, KNOWN_FAIL_REQUIREMENTS) \
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G_STMT_START { \
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extern void FUNC (void); \
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if (strcmp (#FUNC, argv[1]) == 0) \
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{ \
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test_utils_init (REQUIREMENTS, KNOWN_FAIL_REQUIREMENTS); \
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FUNC (); \
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test_utils_fini (); \
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exit (0); \
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} \
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} G_STMT_END
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#define UNPORTED_TEST(FUNC)
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int
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main (int argc, char **argv)
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{
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int i;
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if (argc != 2)
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{
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g_printerr ("usage %s UNIT_TEST\n", argv[0]);
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exit (1);
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}
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/* Just for convenience in case people try passing the wrapper
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* filenames for the UNIT_TEST argument we normalize '-' characters
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* to '_' characters... */
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for (i = 0; argv[1][i]; i++)
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{
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if (argv[1][i] == '-')
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argv[1][i] = '_';
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}
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/* This file is run through a sed script during the make step so the
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* lines containing the tests need to be formatted on a single line
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* each.
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*/
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UNPORTED_TEST (test_object);
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UNPORTED_TEST (test_fixed);
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UNPORTED_TEST (test_materials);
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ADD_TEST (test_pipeline_user_matrix, 0, 0);
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ADD_TEST (test_blend_strings, 0, 0);
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ADD_TEST (test_blend, 0, 0);
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ADD_TEST (test_premult, 0, TEST_KNOWN_FAILURE);
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UNPORTED_TEST (test_readpixels);
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#ifdef COGL_HAS_COGL_PATH_SUPPORT
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ADD_TEST (test_path, 0, 0);
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ADD_TEST (test_path_clip, 0, 0);
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#endif
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ADD_TEST (test_depth_test, 0, 0);
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ADD_TEST (test_color_mask, 0, 0);
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ADD_TEST (test_backface_culling, 0, TEST_REQUIREMENT_NPOT);
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ADD_TEST (test_layer_remove, 0, 0);
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ADD_TEST (test_sparse_pipeline, 0, 0);
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ADD_TEST (test_npot_texture, 0, 0);
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UNPORTED_TEST (test_multitexture);
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UNPORTED_TEST (test_texture_mipmaps);
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ADD_TEST (test_sub_texture, 0, 0);
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ADD_TEST (test_pixel_buffer_map, 0, 0);
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ADD_TEST (test_pixel_buffer_set_data, 0, 0);
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ADD_TEST (test_pixel_buffer_sub_region, 0, 0);
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UNPORTED_TEST (test_texture_rectangle);
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ADD_TEST (test_texture_3d, TEST_REQUIREMENT_TEXTURE_3D, 0);
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ADD_TEST (test_wrap_modes, 0, 0);
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UNPORTED_TEST (test_texture_pixmap_x11);
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ADD_TEST (test_texture_get_set_data, 0, 0);
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ADD_TEST (test_atlas_migration, 0, 0);
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ADD_TEST (test_read_texture_formats, 0, TEST_KNOWN_FAILURE);
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ADD_TEST (test_write_texture_formats, 0, 0);
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ADD_TEST (test_alpha_textures, 0, 0);
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ADD_TEST (test_wrap_rectangle_textures,
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TEST_REQUIREMENT_TEXTURE_RECTANGLE,
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TEST_KNOWN_FAILURE);
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UNPORTED_TEST (test_vertex_buffer_contiguous);
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UNPORTED_TEST (test_vertex_buffer_interleved);
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UNPORTED_TEST (test_vertex_buffer_mutability);
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ADD_TEST (test_primitive, 0, 0);
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ADD_TEST (test_just_vertex_shader, TEST_REQUIREMENT_GLSL, 0);
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ADD_TEST (test_pipeline_uniforms, TEST_REQUIREMENT_GLSL, 0);
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ADD_TEST (test_snippets, TEST_REQUIREMENT_GLSL, 0);
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ADD_TEST (test_custom_attributes, TEST_REQUIREMENT_GLSL, 0);
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ADD_TEST (test_offscreen, 0, 0);
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ADD_TEST (test_framebuffer_get_bits,
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TEST_REQUIREMENT_OFFSCREEN | TEST_REQUIREMENT_GL,
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0);
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ADD_TEST (test_point_size, 0, 0);
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ADD_TEST (test_point_size_attribute,
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TEST_REQUIREMENT_PER_VERTEX_POINT_SIZE, 0);
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ADD_TEST (test_point_size_attribute_snippet,
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TEST_REQUIREMENT_PER_VERTEX_POINT_SIZE |
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TEST_REQUIREMENT_GLSL, 0);
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ADD_TEST (test_point_sprite,
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TEST_REQUIREMENT_POINT_SPRITE,
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0);
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ADD_TEST (test_point_sprite_orientation,
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TEST_REQUIREMENT_POINT_SPRITE,
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TEST_KNOWN_FAILURE);
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ADD_TEST (test_point_sprite_glsl,
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TEST_REQUIREMENT_POINT_SPRITE |
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TEST_REQUIREMENT_GLSL,
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0);
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ADD_TEST (test_version, 0, 0);
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ADD_TEST (test_alpha_test, 0, 0);
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ADD_TEST (test_map_buffer_range, TEST_REQUIREMENT_MAP_WRITE, 0);
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ADD_TEST (test_primitive_and_journal, 0, 0);
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ADD_TEST (test_copy_replace_texture, 0, 0);
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ADD_TEST (test_pipeline_cache_unrefs_texture, 0, 0);
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ADD_TEST (test_pipeline_shader_state, TEST_REQUIREMENT_GLSL, 0);
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UNPORTED_TEST (test_viewport);
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ADD_TEST (test_gles2_context, TEST_REQUIREMENT_GLES2_CONTEXT, 0);
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ADD_TEST (test_gles2_context_fbo, TEST_REQUIREMENT_GLES2_CONTEXT, 0);
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ADD_TEST (test_gles2_context_copy_tex_image,
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TEST_REQUIREMENT_GLES2_CONTEXT,
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0);
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ADD_TEST (test_euler_quaternion, 0, 0);
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ADD_TEST (test_color_hsl, 0, 0);
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ADD_TEST (test_fence, TEST_REQUIREMENT_FENCE, 0);
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ADD_TEST (test_texture_no_allocate, 0, 0);
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ADD_TEST (test_texture_rg, TEST_REQUIREMENT_TEXTURE_RG, 0);
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g_printerr ("Unknown test name \"%s\"\n", argv[1]);
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return 1;
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}
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