mutter/cogl/tests/conform/test-depth-test.c
Jonas Ådahl 2a8f0c2801 cogl/tests: Port away from legacy implicit stack based API
Use the new API where state (framebuffer, pipeline) is always passed as
parameters, instead of using the implicit material and framebuffer
stack.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00

272 lines
8.3 KiB
C

#define COGL_VERSION_MIN_REQUIRED COGL_VERSION_1_0
#include <cogl/cogl.h>
#include <string.h>
#include "test-declarations.h"
#include "test-utils.h"
#define QUAD_WIDTH 20
#define RED 0
#define GREEN 1
#define BLUE 2
#define ALPHA 3
#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24)
#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16)
#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8)
#define MASK_ALPHA(COLOR) (COLOR & 0xff)
typedef struct _TestState
{
int padding;
} TestState;
typedef struct
{
uint32_t color;
float depth;
gboolean test_enable;
CoglDepthTestFunction test_function;
gboolean write_enable;
gboolean fb_write_enable;
float range_near;
float range_far;
} TestDepthState;
static gboolean
draw_rectangle (TestState *state,
int x,
int y,
TestDepthState *rect_state,
gboolean legacy_mode)
{
uint8_t Cr = MASK_RED (rect_state->color);
uint8_t Cg = MASK_GREEN (rect_state->color);
uint8_t Cb = MASK_BLUE (rect_state->color);
uint8_t Ca = MASK_ALPHA (rect_state->color);
CoglPipeline *pipeline;
CoglDepthState depth_state;
cogl_depth_state_init (&depth_state);
cogl_depth_state_set_test_enabled (&depth_state, rect_state->test_enable);
cogl_depth_state_set_test_function (&depth_state, rect_state->test_function);
cogl_depth_state_set_write_enabled (&depth_state, rect_state->write_enable);
cogl_depth_state_set_range (&depth_state,
rect_state->range_near,
rect_state->range_far);
pipeline = cogl_pipeline_new (test_ctx);
if (!cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL))
{
cogl_object_unref (pipeline);
return FALSE;
}
if (!legacy_mode)
{
cogl_pipeline_set_color4ub (pipeline, Cr, Cg, Cb, Ca);
cogl_framebuffer_set_depth_write_enabled (test_fb,
rect_state->fb_write_enable);
cogl_framebuffer_push_matrix (test_fb);
cogl_framebuffer_translate (test_fb, 0, 0, rect_state->depth);
cogl_framebuffer_draw_rectangle (test_fb,
pipeline,
x * QUAD_WIDTH,
y * QUAD_WIDTH,
x * QUAD_WIDTH + QUAD_WIDTH,
y * QUAD_WIDTH + QUAD_WIDTH);
cogl_framebuffer_pop_matrix (test_fb);
}
else
{
CoglPipeline *legacy_pipeline;
legacy_pipeline = cogl_pipeline_new (test_ctx);
cogl_framebuffer_push_matrix (test_fb);
cogl_pipeline_set_color4ub (pipeline, Cr, Cg, Cb, Ca);
cogl_framebuffer_translate (test_fb, 0, 0, rect_state->depth);
cogl_framebuffer_draw_rectangle (test_fb,
pipeline,
x * QUAD_WIDTH,
y * QUAD_WIDTH,
x * QUAD_WIDTH + QUAD_WIDTH,
y * QUAD_WIDTH + QUAD_WIDTH);
cogl_framebuffer_pop_matrix (test_fb);
cogl_object_unref (legacy_pipeline);
}
cogl_object_unref (pipeline);
return TRUE;
}
static void
test_depth (TestState *state,
int x,
int y,
TestDepthState *rect0_state,
TestDepthState *rect1_state,
TestDepthState *rect2_state,
gboolean legacy_mode,
uint32_t expected_result)
{
gboolean missing_feature = FALSE;
if (rect0_state)
missing_feature |= !draw_rectangle (state, x, y, rect0_state, legacy_mode);
if (rect1_state)
missing_feature |= !draw_rectangle (state, x, y, rect1_state, legacy_mode);
if (rect2_state)
missing_feature |= !draw_rectangle (state, x, y, rect2_state, legacy_mode);
/* We don't consider it an error that we can't test something
* the driver doesn't support. */
if (missing_feature)
return;
test_utils_check_pixel (test_fb,
x * QUAD_WIDTH + (QUAD_WIDTH / 2),
y * QUAD_WIDTH + (QUAD_WIDTH / 2),
expected_result);
}
static void
paint (TestState *state)
{
/* Sanity check a few of the different depth test functions
* and that depth writing can be disabled... */
{
/* Closest */
TestDepthState rect0_state = {
0xff0000ff, /* rgba color */
-10, /* depth */
FALSE, /* depth test enable */
COGL_DEPTH_TEST_FUNCTION_ALWAYS,
TRUE, /* depth write enable */
TRUE, /* FB depth write enable */
0, 1 /* depth range */
};
/* Furthest */
TestDepthState rect1_state = {
0x00ff00ff, /* rgba color */
-70, /* depth */
TRUE, /* depth test enable */
COGL_DEPTH_TEST_FUNCTION_ALWAYS,
TRUE, /* depth write enable */
TRUE, /* FB depth write enable */
0, 1 /* depth range */
};
/* In the middle */
TestDepthState rect2_state = {
0x0000ffff, /* rgba color */
-20, /* depth */
TRUE, /* depth test enable */
COGL_DEPTH_TEST_FUNCTION_NEVER,
TRUE, /* depth write enable */
TRUE, /* FB depth write enable */
0, 1 /* depth range */
};
test_depth (state, 0, 0, /* position */
&rect0_state, &rect1_state, &rect2_state,
FALSE, /* legacy mode */
0x00ff00ff); /* expected */
rect2_state.test_function = COGL_DEPTH_TEST_FUNCTION_ALWAYS;
test_depth (state, 1, 0, /* position */
&rect0_state, &rect1_state, &rect2_state,
FALSE, /* legacy mode */
0x0000ffff); /* expected */
rect2_state.test_function = COGL_DEPTH_TEST_FUNCTION_LESS;
test_depth (state, 2, 0, /* position */
&rect0_state, &rect1_state, &rect2_state,
FALSE, /* legacy mode */
0x0000ffff); /* expected */
rect2_state.test_function = COGL_DEPTH_TEST_FUNCTION_GREATER;
test_depth (state, 3, 0, /* position */
&rect0_state, &rect1_state, &rect2_state,
FALSE, /* legacy mode */
0x00ff00ff); /* expected */
rect0_state.test_enable = TRUE;
rect1_state.write_enable = FALSE;
test_depth (state, 4, 0, /* position */
&rect0_state, &rect1_state, &rect2_state,
FALSE, /* legacy mode */
0x0000ffff); /* expected */
rect1_state.write_enable = TRUE;
rect1_state.fb_write_enable = FALSE;
test_depth (state, 4, 0, /* position */
&rect0_state, &rect1_state, &rect2_state,
FALSE, /* legacy mode */
0x0000ffff); /* expected */
/* Re-enable FB depth writing to verify state flush */
rect1_state.write_enable = TRUE;
rect1_state.fb_write_enable = TRUE;
test_depth (state, 4, 0, /* position */
&rect0_state, &rect1_state, &rect2_state,
FALSE, /* legacy mode */
0x00ff00ff); /* expected */
}
/* Check that the depth buffer values can be mapped into different
* ranges... */
{
/* Closest by depth, furthest by depth range */
TestDepthState rect0_state = {
0xff0000ff, /* rgba color */
-10, /* depth */
TRUE, /* depth test enable */
COGL_DEPTH_TEST_FUNCTION_ALWAYS,
TRUE, /* depth write enable */
TRUE, /* FB depth write enable */
0.5, 1 /* depth range */
};
/* Furthest by depth, nearest by depth range */
TestDepthState rect1_state = {
0x00ff00ff, /* rgba color */
-70, /* depth */
TRUE, /* depth test enable */
COGL_DEPTH_TEST_FUNCTION_GREATER,
TRUE, /* depth write enable */
TRUE, /* FB depth write enable */
0, 0.5 /* depth range */
};
test_depth (state, 0, 1, /* position */
&rect0_state, &rect1_state, NULL,
FALSE, /* legacy mode */
0xff0000ff); /* expected */
}
}
void
test_depth_test (void)
{
TestState state;
cogl_framebuffer_orthographic (test_fb, 0, 0,
cogl_framebuffer_get_width (test_fb),
cogl_framebuffer_get_height (test_fb),
-1,
100);
paint (&state);
if (cogl_test_verbose ())
g_print ("OK\n");
}