mutter/build/win32/vs10/cogl-install.props
Chun-wei Fan f735220a9b MSVC 2010+ Projects: Update "Installation" Process
Currently, due to the way that Visual Studio 2010+ projects are handled,
the "install" project does not re-build upon changes to the sources, as it
does not believe that its dependencies have changed, although the changed
sources are automatically recompiled.  This means that if a part or more
of the solution does not build, or if the sources need some other fixes
or enhancements, the up-to-date build is not copied automatically, which
can be misleading.

Improve on the situation by forcing the "install" project to trigger its
rebuild, so that the updated binaries can be copied.  This does trigger an
MSBuild warning, but having that warning is way better than not having an
up-to-date build, especially during testing and development.
2014-06-09 18:43:12 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets">
<Import Project="cogl-build-defines.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<BinDir>$(SolutionDir)$(Configuration)\$(Platform)\bin</BinDir>
<InstalledDlls>$(BinDir)\$(CoglDllPrefix)cogl(CoglDllSuffix).dll;$(BinDir)\$(CoglDllPrefix)cogl-path(CoglDllSuffix).dll;$(BinDir)\$(CoglDllPrefix)cogl-pango(CoglDllSuffix).dll</InstalledDlls>
<InstalledBins>$(BinDir)\cogl-crate.exe;$(BinDir)\cogl-hello.exe;$(BinDir)\cogl-info.exe</InstalledBins>
<InstalledSDLBins>$(BinDir)\cogl-sdl2-hello.exe</InstalledSDLBins>
<CoglDoInstallBin>
mkdir $(CopyDir)\bin
mkdir $(CopyDir)\lib
if "$(Configuration)" == "Release_SDL" goto DO_REL_BIN
if "$(Configuration)" == "Debug_SDL" goto DO_DBG_BIN
copy $(BinDir)\*.dll $(CopyDir)\bin
copy $(BinDir)\*-$(ApiVersion).lib $(CopyDir)\lib
copy $(BinDir)\*.exe $(CopyDir)\bin
goto DONE_BIN
:DO_REL_BIN
copy Release\$(Platform)\bin\*.dll $(CopyDir)\bin
copy Release\$(Platform)\bin\*-$(ApiVersion).lib $(CopyDir)\lib
copy Release\$(Platform)\bin\*.exe $(CopyDir)\bin
goto DONE_BIN
:DO_DBG_BIN
copy Debug\$(Platform)\bin\*.dll $(CopyDir)\bin
copy Debug\$(Platform)\bin\*-$(ApiVersion).lib $(CopyDir)\lib
copy Debug\$(Platform)\bin\*.exe $(CopyDir)\bin
goto DONE_BIN
:DONE_BIN
</CoglDoInstallBin>
<CoglDoInstall>
$(CoglDoInstallBin)
mkdir $(CopyDir)\share\cogl-$(ApiVersion)\examples-data
copy ..\..\..\examples\*.jpg $(CopyDir)\share\cogl-$(ApiVersion)\examples-data
mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl\deprecated
copy ..\..\..\cogl\cogl-object.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-atlas-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-attribute-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-bitmap.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-color.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-deprecated.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-depth-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-error.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-euler.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-fence.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-frame-info.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-glib-source.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-macros.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-vector.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-matrix.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-matrix-stack.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-offscreen.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-onscreen.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-output.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitives.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitive-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-pixel-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-poll.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-quaternion.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-snippet.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d-gl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-sub-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-rectangle.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-meta-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-3d.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-index-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-indices.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-attribute.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitive.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-framebuffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-defines.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-enum-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-renderer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-swap-chain.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-onscreen-template.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-display.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-context.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-version.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-win32-renderer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl1-context.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl2-experimental.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\deprecated\cogl-clip-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl\deprecated
copy ..\..\..\cogl\deprecated\cogl-fixed.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl\deprecated
copy ..\..\..\cogl\deprecated\cogl-material-compat.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl\deprecated
copy ..\..\..\cogl\deprecated\cogl-vertex-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl\deprecated
copy ..\..\..\cogl\deprecated\cogl-shader.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl\deprecated
copy ..\..\..\cogl\deprecated\cogl-clutter.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl\deprecated
copy ..\..\..\cogl\deprecated\cogl-type-casts.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl\deprecated
copy ..\..\..\cogl\deprecated\cogl-framebuffer-deprecated.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl\deprecated
copy ..\..\..\cogl\deprecated\cogl-texture-deprecated.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl\deprecated
copy ..\..\..\cogl\deprecated\cogl-auto-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl\deprecated
mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl-pango
copy ..\..\..\cogl-pango\cogl-pango.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-pango
mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path
copy ..\..\..\cogl-path\cogl-path.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path
copy ..\..\..\cogl-path\cogl-path-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path
copy ..\..\..\cogl-path\cogl1-path-functions.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path
copy ..\..\..\cogl-path\cogl2-path-functions.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path
copy ..\..\..\cogl-path\cogl-path-enum-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path
</CoglDoInstall>
<CoglDoInstallSDL>copy ..\..\..\cogl\cogl-sdl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl</CoglDoInstallSDL>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>coglinstallprops</_PropertySheetDisplayName>
</PropertyGroup>
<ItemGroup>
<BuildMacro Include="BinDir">
<Value>$(BinDir)</Value>
</BuildMacro>
<BuildMacro Include="InstalledDlls">
<Value>$(InstalledDlls)</Value>
</BuildMacro>
<BuildMacro Include="InstalledBins">
<Value>$(InstalledBins)</Value>
</BuildMacro>
<BuildMacro Include="InstalledSDLBins">
<Value>$(InstalledSDLBins)</Value>
</BuildMacro>
<BuildMacro Include="CoglDoInstallBin">
<Value>$(CoglDoInstall)</Value>
</BuildMacro>
<BuildMacro Include="CoglDoInstall">
<Value>$(CoglDoInstall)</Value>
</BuildMacro>
<BuildMacro Include="CoglDoInstallSDL">
<Value>$(CoglDoInstallSDL)</Value>
</BuildMacro>
</ItemGroup>
</Project>