5530c5e2ec
Explain that the private structure would be the place to store other state variables for the instance.
451 lines
13 KiB
C
451 lines
13 KiB
C
#include "cb-button.h"
|
|
|
|
/**
|
|
* SECTION:cb-button
|
|
* @short_description: Button widget
|
|
*
|
|
* A button widget with support for a text label and background color.
|
|
*/
|
|
|
|
/* convenience macro for GType implementations; see:
|
|
* http://library.gnome.org/devel/gobject/2.27/gobject-Type-Information.html#G-DEFINE-TYPE:CAPS
|
|
*/
|
|
G_DEFINE_TYPE (CbButton, cb_button, CLUTTER_TYPE_ACTOR);
|
|
|
|
/* macro for accessing the object's private structure */
|
|
#define CB_BUTTON_GET_PRIVATE(obj) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CB_TYPE_BUTTON, CbButtonPrivate))
|
|
|
|
/* private structure - should only be accessed through the public API;
|
|
* this is used to store member variables whose properties
|
|
* need to be accessible from the implementation; for example, if we
|
|
* intend to create wrapper functions which modify properties on the
|
|
* actors composing an object, we should keep a reference to the actors
|
|
* here
|
|
*
|
|
* this is also the place where other state variables go:
|
|
* for example, you might record the current state of the button
|
|
* (toggled on or off) or a background image
|
|
*/
|
|
struct _CbButtonPrivate
|
|
{
|
|
ClutterActor *child;
|
|
ClutterActor *label;
|
|
ClutterAction *click_action;
|
|
gchar *text;
|
|
};
|
|
|
|
/* enumerates property identifiers for this class;
|
|
* note that property identifiers should be non-zero integers,
|
|
* so we add an unused PROP_0 to occupy the 0 position in the enum
|
|
*/
|
|
enum {
|
|
PROP_0,
|
|
PROP_TEXT
|
|
};
|
|
|
|
/* enumerates signal identifiers for this class;
|
|
* LAST_SIGNAL is not used as a signal identifier, but is instead
|
|
* used to delineate the size of the cache array for signals (see below)
|
|
*/
|
|
enum {
|
|
CLICKED,
|
|
LAST_SIGNAL
|
|
};
|
|
|
|
/* cache array for signals */
|
|
static guint cb_button_signals[LAST_SIGNAL] = { 0, };
|
|
|
|
/* from http://mail.gnome.org/archives/gtk-devel-list/2004-July/msg00158.html:
|
|
*
|
|
* "The dispose method is supposed to release any references to resources
|
|
* when the object first knows it will be destroyed. The dispose method may
|
|
* be called any number of times, and thus the code therein should be safe
|
|
* in that case."
|
|
*/
|
|
static void
|
|
cb_button_dispose (GObject *gobject)
|
|
{
|
|
CbButtonPrivate *priv = CB_BUTTON (gobject)->priv;
|
|
|
|
/* we just dispose of the child, and let its dispose()
|
|
* function deal with its children; note that we have a guard
|
|
* here in case the child has already been destroyed
|
|
*/
|
|
if (priv->child)
|
|
{
|
|
clutter_actor_unparent (priv->child);
|
|
priv->child = NULL;
|
|
}
|
|
|
|
/* call the parent class' dispose() method */
|
|
G_OBJECT_CLASS (cb_button_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
/* from http://mail.gnome.org/archives/gtk-devel-list/2004-July/msg00158.html:
|
|
*
|
|
* "The finalize method finishes releasing the remaining
|
|
* resources just before the object itself will be freed from memory, and
|
|
* therefore it will only be called once. The two step process helps break
|
|
* cyclic references. Both dispose and finalize must chain up to their
|
|
* parent objects by calling their parent's respective methods *after* they
|
|
* have disposed or finalized their own members."
|
|
*/
|
|
static void
|
|
cb_button_finalize (GObject *gobject)
|
|
{
|
|
CbButtonPrivate *priv = CB_BUTTON (gobject)->priv;
|
|
|
|
g_free (priv->text);
|
|
|
|
/* call the parent class' finalize() method */
|
|
G_OBJECT_CLASS (cb_button_parent_class)->finalize (gobject);
|
|
}
|
|
|
|
/* enables objects to be uniformly treated as GObjects;
|
|
* also exposes properties so they become scriptable, e.g.
|
|
* through ClutterScript
|
|
*/
|
|
static void
|
|
cb_button_set_property (GObject *gobject,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
CbButton *button = CB_BUTTON (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_TEXT:
|
|
cb_button_set_text (button, g_value_get_string (value));
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* enables objects to be uniformly treated as GObjects */
|
|
static void
|
|
cb_button_get_property (GObject *gobject,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
CbButtonPrivate *priv = CB_BUTTON (gobject)->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_TEXT:
|
|
g_value_set_string (value, priv->text);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* ClutterActor implementation
|
|
*
|
|
* we only implement get_preferred_height(), get_preferred_width(),
|
|
* allocate(), and paint(), as this is the minimum we can get away with
|
|
*/
|
|
|
|
/* get_preferred_height and get_preferred_width defer to the
|
|
* internal ClutterBox, adding 20px padding on each axis;
|
|
* min_*_p is the minimum height or width the actor should occupy
|
|
* to be useful; natural_*_p is the height or width the actor
|
|
* would occupy if not constrained
|
|
*
|
|
* note that if we required explicit sizing for CbButtons
|
|
* (i.e. a developer must set their height and width),
|
|
* we wouldn't need to implement these functions
|
|
*/
|
|
static void
|
|
cb_button_get_preferred_height (ClutterActor *self,
|
|
gfloat for_width,
|
|
gfloat *min_height_p,
|
|
gfloat *natural_height_p)
|
|
{
|
|
CbButtonPrivate *priv = CB_BUTTON (self)->priv;
|
|
|
|
clutter_actor_get_preferred_height (priv->child,
|
|
for_width,
|
|
min_height_p,
|
|
natural_height_p);
|
|
|
|
*min_height_p += 20.0;
|
|
*natural_height_p += 20.0;
|
|
}
|
|
|
|
static void
|
|
cb_button_get_preferred_width (ClutterActor *self,
|
|
gfloat for_height,
|
|
gfloat *min_width_p,
|
|
gfloat *natural_width_p)
|
|
{
|
|
CbButtonPrivate *priv = CB_BUTTON (self)->priv;
|
|
|
|
clutter_actor_get_preferred_width (priv->child,
|
|
for_height,
|
|
min_width_p,
|
|
natural_width_p);
|
|
|
|
*min_width_p += 20.0;
|
|
*natural_width_p += 20.0;
|
|
}
|
|
|
|
/* use the actor's allocation for the ClutterBox */
|
|
static void
|
|
cb_button_allocate (ClutterActor *actor,
|
|
const ClutterActorBox *box,
|
|
ClutterAllocationFlags flags)
|
|
{
|
|
CbButtonPrivate *priv = CB_BUTTON (actor)->priv;
|
|
ClutterActorBox child_box = { 0, };
|
|
|
|
/* set the allocation for the whole button */
|
|
CLUTTER_ACTOR_CLASS (cb_button_parent_class)->allocate (actor, box, flags);
|
|
|
|
/* make the child (the ClutterBox) fill the parent;
|
|
* note that this allocation box is relative to the
|
|
* coordinates of the whole button actor, so we can't just
|
|
* use the box passed into this function; instead, it
|
|
* is adjusted to span the whole of the actor, from its
|
|
* top-left corner (0,0) to its bottom-right corner
|
|
* (width,height)
|
|
*/
|
|
child_box.x1 = 0.0;
|
|
child_box.y1 = 0.0;
|
|
child_box.x2 = clutter_actor_box_get_width (box);
|
|
child_box.y2 = clutter_actor_box_get_height (box);
|
|
|
|
clutter_actor_allocate (priv->child, &child_box, flags);
|
|
}
|
|
|
|
/* paint function implementation: just calls paint() on the ClutterBox */
|
|
static void
|
|
cb_button_paint (ClutterActor *actor)
|
|
{
|
|
CbButtonPrivate *priv = CB_BUTTON (actor)->priv;
|
|
|
|
clutter_actor_paint (priv->child);
|
|
}
|
|
|
|
/* proxy ClickAction signals so they become signals from the actor */
|
|
static void
|
|
cb_button_clicked (ClutterClickAction *action,
|
|
ClutterActor *actor,
|
|
gpointer user_data)
|
|
{
|
|
/* emit signal via the cache array */
|
|
g_signal_emit (actor, cb_button_signals[CLICKED], 0);
|
|
}
|
|
|
|
/* GObject class and instance initialization functions; note that
|
|
* these have been placed after the Clutter implementation, as
|
|
* they refer to the static function implementations above
|
|
*/
|
|
|
|
/* class init: attach functions to superclasses, define properties
|
|
* and signals
|
|
*/
|
|
static void
|
|
cb_button_class_init (CbButtonClass *klass)
|
|
{
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
GParamSpec *pspec;
|
|
|
|
gobject_class->dispose = cb_button_dispose;
|
|
gobject_class->finalize = cb_button_finalize;
|
|
gobject_class->set_property = cb_button_set_property;
|
|
gobject_class->get_property = cb_button_get_property;
|
|
|
|
actor_class->allocate = cb_button_allocate;
|
|
actor_class->paint = cb_button_paint;
|
|
actor_class->get_preferred_height = cb_button_get_preferred_height;
|
|
actor_class->get_preferred_width = cb_button_get_preferred_width;
|
|
|
|
g_type_class_add_private (klass, sizeof (CbButtonPrivate));
|
|
|
|
/**
|
|
* CbButton:text:
|
|
*
|
|
* The text shown on the #CbButton
|
|
*/
|
|
pspec = g_param_spec_string ("text",
|
|
"Text",
|
|
"Text of the button",
|
|
NULL,
|
|
G_PARAM_READWRITE);
|
|
g_object_class_install_property (gobject_class, PROP_TEXT, pspec);
|
|
|
|
/**
|
|
* CbButton::clicked:
|
|
* @button: the #CbButton that emitted the signal
|
|
*
|
|
* The ::clicked signal is emitted when the internal #ClutterClickAction
|
|
* associated with a #CbButton emits its own ::clicked signal
|
|
*/
|
|
cb_button_signals[CLICKED] =
|
|
g_signal_new ("clicked",
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (CbButtonClass, clicked),
|
|
NULL,
|
|
NULL,
|
|
g_cclosure_marshal_VOID__VOID,
|
|
G_TYPE_NONE,
|
|
0);
|
|
}
|
|
|
|
/* object init: create a private structure and pack
|
|
* composed ClutterActors into it
|
|
*/
|
|
static void
|
|
cb_button_init (CbButton *self)
|
|
{
|
|
CbButtonPrivate *priv;
|
|
ClutterLayoutManager *layout;
|
|
|
|
priv = self->priv = CB_BUTTON_GET_PRIVATE (self);
|
|
|
|
clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
|
|
|
|
/* the only child of this actor is a ClutterBox with a
|
|
* ClutterBinLayout: painting and allocation of the actor basically
|
|
* involves painting and allocating this child box
|
|
*/
|
|
layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
|
|
CLUTTER_BIN_ALIGNMENT_CENTER);
|
|
|
|
priv->child = clutter_box_new (layout);
|
|
|
|
/* set the parent of the ClutterBox to this instance */
|
|
clutter_actor_set_parent (priv->child,
|
|
CLUTTER_ACTOR (self));
|
|
|
|
/* add text label to the button; see the ClutterText API docs
|
|
* for more information about available properties
|
|
*/
|
|
priv->label = g_object_new (CLUTTER_TYPE_TEXT,
|
|
"line-alignment", PANGO_ALIGN_CENTER,
|
|
"ellipsize", PANGO_ELLIPSIZE_END,
|
|
NULL);
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (priv->child),
|
|
priv->label);
|
|
|
|
/* add a ClutterClickAction on this actor, so we can proxy its
|
|
* "clicked" signal into a signal from this actor
|
|
*/
|
|
priv->click_action = clutter_click_action_new ();
|
|
clutter_actor_add_action (CLUTTER_ACTOR (self), priv->click_action);
|
|
|
|
g_signal_connect (priv->click_action,
|
|
"clicked",
|
|
G_CALLBACK (cb_button_clicked),
|
|
NULL);
|
|
}
|
|
|
|
/* public API */
|
|
/* examples of public API functions which wrap functions
|
|
* on internal actors
|
|
*/
|
|
|
|
/**
|
|
* cb_button_set_text:
|
|
* @self: a #CbButton
|
|
* @text: the text to display on the button
|
|
*
|
|
* Set the text on the button
|
|
*/
|
|
void
|
|
cb_button_set_text (CbButton *self,
|
|
const gchar *text)
|
|
{
|
|
CbButtonPrivate *priv;
|
|
|
|
/* public API should check its arguments;
|
|
* see also g_return_val_if_fail for functions which
|
|
* return a value
|
|
*/
|
|
g_return_if_fail (CB_IS_BUTTON (self));
|
|
|
|
priv = self->priv;
|
|
|
|
g_free (priv->text);
|
|
|
|
if (text)
|
|
priv->text = g_strdup (text);
|
|
else
|
|
priv->text = g_strdup ("");
|
|
|
|
/* call a function on the ClutterText inside the layout */
|
|
clutter_text_set_text (CLUTTER_TEXT (priv->label), priv->text);
|
|
}
|
|
|
|
/**
|
|
* cb_button_set_background_color:
|
|
* @self: a #CbButton
|
|
* @color: the #ClutterColor to use for the button's background
|
|
*
|
|
* Set the color of the button's background
|
|
*/
|
|
void
|
|
cb_button_set_background_color (CbButton *self,
|
|
const ClutterColor *color)
|
|
{
|
|
g_return_if_fail (CB_IS_BUTTON (self));
|
|
|
|
clutter_box_set_color (CLUTTER_BOX (self->priv->child), color);
|
|
}
|
|
|
|
/**
|
|
* cb_button_set_text_color:
|
|
* @self: a #CbButton
|
|
* @color: the #ClutterColor to use as the color for the button text
|
|
*
|
|
* Set the color of the text on the button
|
|
*/
|
|
void
|
|
cb_button_set_text_color (CbButton *self,
|
|
const ClutterColor *color)
|
|
{
|
|
g_return_if_fail (CB_IS_BUTTON (self));
|
|
|
|
clutter_text_set_color (CLUTTER_TEXT (self->priv->label), color);
|
|
}
|
|
|
|
/**
|
|
* cb_button_get_text:
|
|
* @self: a #CbButton
|
|
*
|
|
* Get the text displayed on the button
|
|
*
|
|
* Returns: the button's text. This must not be freed by the application.
|
|
*/
|
|
G_CONST_RETURN gchar *
|
|
cb_button_get_text (CbButton *self)
|
|
{
|
|
g_return_val_if_fail (CB_IS_BUTTON (self), NULL);
|
|
|
|
return self->priv->text;
|
|
}
|
|
|
|
/**
|
|
* cb_button_new:
|
|
*
|
|
* Creates a new #CbButton instance
|
|
*
|
|
* Returns: a new #CbButton
|
|
*/
|
|
ClutterActor *
|
|
cb_button_new (void)
|
|
{
|
|
return g_object_new (CB_TYPE_BUTTON, NULL);
|
|
}
|