bec2600087
This adds a CoglAtlas type which is a data structure that keeps track of unused sub rectangles of a larger rectangle. There is a new atlased texture backend which uses this to put multiple textures into a single larger texture. Currently the atlas is always sized 256x256 and the textures are never moved once they are put in. Eventually it needs to be able to reorganise the atlas and grow it if necessary. It also needs to migrate the textures out of the atlas if mipmaps are required.
911 lines
26 KiB
C
911 lines
26 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-sub-texture-private.h"
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#include "cogl-atlas-texture-private.h"
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#include "cogl-material.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-primitives.h"
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#include "cogl-framebuffer-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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/* XXX:
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* The CoglHandle macros don't support any form of inheritance, so for
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* now we implement the CoglHandle support for the CoglTexture
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* abstract class manually.
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*/
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gboolean
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cogl_is_texture (CoglHandle handle)
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{
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CoglHandleObject *obj = (CoglHandleObject *)handle;
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if (handle == COGL_INVALID_HANDLE)
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return FALSE;
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return (obj->klass->type == _cogl_handle_texture_2d_get_type () ||
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obj->klass->type == _cogl_handle_atlas_texture_get_type () ||
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obj->klass->type == _cogl_handle_texture_2d_sliced_get_type () ||
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obj->klass->type == _cogl_handle_sub_texture_get_type ());
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}
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CoglHandle
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cogl_texture_ref (CoglHandle handle)
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{
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if (!cogl_is_texture (handle))
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return COGL_INVALID_HANDLE;
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_COGL_HANDLE_DEBUG_REF (CoglTexture, handle);
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cogl_handle_ref (handle);
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return handle;
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}
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void
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cogl_texture_unref (CoglHandle handle)
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{
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if (!cogl_is_texture (handle))
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{
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g_warning (G_STRINGIFY (cogl_texture_unref)
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": Ignoring unref of Cogl handle "
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"due to type mismatch");
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return;
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}
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_COGL_HANDLE_DEBUG_UNREF (CoglTexture, handle);
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cogl_handle_unref (handle);
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}
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void
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_cogl_texture_upload_data_free (CoglTextureUploadData *data)
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{
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if (data->bitmap.data != NULL && data->bitmap_owner)
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g_free (data->bitmap.data);
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data->bitmap.data = NULL;
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data->bitmap_owner = FALSE;
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}
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void
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_cogl_texture_upload_data_swap_bitmap (CoglTextureUploadData *data,
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CoglBitmap *new_bitmap)
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{
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if (data->bitmap.data != NULL && data->bitmap_owner)
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g_free (data->bitmap.data);
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data->bitmap = *new_bitmap;
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data->bitmap_owner = TRUE;
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}
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void
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_cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride)
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{
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if (!(pixels_rowstride & 0x7))
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 8) );
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else if (!(pixels_rowstride & 0x3))
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 4) );
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else if (!(pixels_rowstride & 0x1))
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 2) );
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else
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 1) );
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}
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void
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_cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride)
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{
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if (!(pixels_rowstride & 0x7))
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 8) );
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else if (!(pixels_rowstride & 0x3))
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 4) );
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else if (!(pixels_rowstride & 0x1))
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 2) );
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else
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) );
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}
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/* FIXME: wrap modes should be set on materials not textures */
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void
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_cogl_texture_set_wrap_mode_parameter (CoglHandle handle,
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GLenum wrap_mode)
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{
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CoglTexture *tex = COGL_TEXTURE (handle);
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tex->vtable->set_wrap_mode_parameter (tex, wrap_mode);
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}
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gboolean
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_cogl_texture_upload_data_prepare_format
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(CoglTextureUploadData *data,
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CoglPixelFormat *internal_format)
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{
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/* Was there any internal conversion requested?
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* By default Cogl will use a premultiplied internal format. Later we will
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* add control over this. */
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if (*internal_format == COGL_PIXEL_FORMAT_ANY)
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{
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if ((data->bitmap.format & COGL_A_BIT) &&
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data->bitmap.format != COGL_PIXEL_FORMAT_A_8)
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*internal_format = data->bitmap.format | COGL_PREMULT_BIT;
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else
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*internal_format = data->bitmap.format;
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}
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/* Find closest format accepted by GL */
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*internal_format = _cogl_pixel_format_to_gl (*internal_format,
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&data->gl_intformat,
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&data->gl_format,
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&data->gl_type);
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return TRUE;
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}
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gboolean
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_cogl_texture_upload_data_convert (CoglTextureUploadData *data,
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CoglPixelFormat internal_format)
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{
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CoglBitmap new_bitmap;
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gboolean success;
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/* Convert to internal format */
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if (internal_format != data->bitmap.format)
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{
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success = _cogl_bitmap_convert_and_premult (&data->bitmap,
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&new_bitmap,
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internal_format);
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if (!success)
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return FALSE;
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/* Update texture with new data */
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_cogl_texture_upload_data_swap_bitmap (data, &new_bitmap);
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}
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return TRUE;
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}
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gboolean
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_cogl_texture_upload_data_prepare (CoglTextureUploadData *data,
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CoglPixelFormat internal_format)
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{
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return (_cogl_texture_upload_data_prepare_format (data, &internal_format) &&
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_cogl_texture_upload_data_convert (data, internal_format));
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}
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/* This is like CoglSpanIter except it deals with floats and it
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effectively assumes there is only one span from 0.0 to 1.0 */
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typedef struct _CoglTextureIter
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{
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gfloat pos, end, next_pos;
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gboolean flipped;
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gfloat t_1, t_2;
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} CoglTextureIter;
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static void
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_cogl_texture_iter_update (CoglTextureIter *iter)
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{
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gfloat t_2;
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modff (iter->pos, &iter->next_pos);
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/* modff rounds the int part towards zero so we need to add one if
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we're meant to be heading away from zero */
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if (iter->pos >= 0.0f)
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iter->next_pos += 1.0f;
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if (iter->next_pos > iter->end)
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t_2 = iter->end;
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else
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t_2 = iter->next_pos;
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if (iter->flipped)
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{
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iter->t_1 = t_2;
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iter->t_2 = iter->pos;
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}
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else
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{
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iter->t_1 = iter->pos;
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iter->t_2 = t_2;
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}
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}
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static void
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_cogl_texture_iter_begin (CoglTextureIter *iter,
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gfloat t_1, gfloat t_2)
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{
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if (t_1 <= t_2)
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{
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iter->pos = t_1;
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iter->end = t_2;
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iter->flipped = FALSE;
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}
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else
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{
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iter->pos = t_2;
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iter->end = t_1;
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iter->flipped = TRUE;
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}
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_cogl_texture_iter_update (iter);
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}
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static void
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_cogl_texture_iter_next (CoglTextureIter *iter)
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{
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iter->pos = iter->next_pos;
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_cogl_texture_iter_update (iter);
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}
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static gboolean
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_cogl_texture_iter_end (CoglTextureIter *iter)
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{
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return iter->pos >= iter->end;
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}
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/* This invokes the callback with enough quads to cover the manually
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repeated range specified by the virtual texture coordinates without
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emitting coordinates outside the range [0,1] */
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void
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_cogl_texture_iterate_manual_repeats (CoglTextureManualRepeatCallback callback,
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float tx_1, float ty_1,
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float tx_2, float ty_2,
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void *user_data)
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{
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CoglTextureIter x_iter, y_iter;
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for (_cogl_texture_iter_begin (&y_iter, ty_1, ty_2);
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!_cogl_texture_iter_end (&y_iter);
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_cogl_texture_iter_next (&y_iter))
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for (_cogl_texture_iter_begin (&x_iter, tx_1, tx_2);
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!_cogl_texture_iter_end (&x_iter);
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_cogl_texture_iter_next (&x_iter))
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{
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float coords[4] = { x_iter.t_1, y_iter.t_1, x_iter.t_2, y_iter.t_2 };
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callback (coords, user_data);
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}
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}
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CoglHandle
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cogl_texture_new_with_size (guint width,
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guint height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglHandle tex;
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/* First try creating a fast-path non-sliced texture */
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tex = _cogl_texture_2d_new_with_size (width, height, flags, internal_format);
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/* If it fails resort to sliced textures */
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if (tex == COGL_INVALID_HANDLE)
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tex = _cogl_texture_2d_sliced_new_with_size (width,
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height,
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flags,
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internal_format);
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return tex;
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}
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CoglHandle
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cogl_texture_new_from_data (guint width,
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guint height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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guint rowstride,
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const guchar *data)
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{
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CoglBitmap bitmap;
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if (format == COGL_PIXEL_FORMAT_ANY)
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return COGL_INVALID_HANDLE;
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if (data == NULL)
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return COGL_INVALID_HANDLE;
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/* Rowstride from width if not given */
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if (rowstride == 0)
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rowstride = width * _cogl_get_format_bpp (format);
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/* Wrap the data into a bitmap */
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bitmap.width = width;
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bitmap.height = height;
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bitmap.data = (guchar *) data;
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bitmap.format = format;
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bitmap.rowstride = rowstride;
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return cogl_texture_new_from_bitmap (&bitmap, flags, internal_format);
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}
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CoglHandle
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cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglHandle tex;
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/* First try putting the texture in the atlas */
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if ((tex = _cogl_atlas_texture_new_from_bitmap (bmp_handle,
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flags,
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internal_format)))
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return tex;
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/* If that doesn't work try a fast path 2D texture */
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if ((tex = _cogl_texture_2d_new_from_bitmap (bmp_handle,
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flags,
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internal_format)))
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return tex;
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/* Otherwise create a sliced texture */
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return _cogl_texture_2d_sliced_new_from_bitmap (bmp_handle,
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flags,
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internal_format);
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}
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CoglHandle
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cogl_texture_new_from_file (const gchar *filename,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error)
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{
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CoglHandle bmp;
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CoglHandle handle;
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g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
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bmp = cogl_bitmap_new_from_file (filename, error);
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if (bmp == COGL_INVALID_HANDLE)
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return COGL_INVALID_HANDLE;
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handle = cogl_texture_new_from_bitmap (bmp, flags, internal_format);
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cogl_handle_unref (bmp);
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return handle;
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}
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CoglHandle
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cogl_texture_new_from_foreign (GLuint gl_handle,
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GLenum gl_target,
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GLuint width,
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GLuint height,
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GLuint x_pot_waste,
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GLuint y_pot_waste,
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CoglPixelFormat format)
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{
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return _cogl_texture_2d_sliced_new_from_foreign (gl_handle,
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gl_target,
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width,
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height,
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x_pot_waste,
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y_pot_waste,
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format);
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}
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CoglHandle
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cogl_texture_new_from_sub_texture (CoglHandle full_texture,
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gfloat tx1,
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gfloat ty1,
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gfloat tx2,
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gfloat ty2)
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{
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return _cogl_sub_texture_new (full_texture, tx1, ty1, tx2, ty2);
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}
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guint
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cogl_texture_get_width (CoglHandle handle)
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{
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CoglTexture *tex;
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if (!cogl_is_texture (handle))
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return 0;
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tex = COGL_TEXTURE (handle);
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return tex->vtable->get_width (tex);
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}
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guint
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cogl_texture_get_height (CoglHandle handle)
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{
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CoglTexture *tex;
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if (!cogl_is_texture (handle))
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return 0;
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tex = COGL_TEXTURE (handle);
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return tex->vtable->get_height (tex);
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}
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CoglPixelFormat
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cogl_texture_get_format (CoglHandle handle)
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{
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CoglTexture *tex;
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if (!cogl_is_texture (handle))
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return COGL_PIXEL_FORMAT_ANY;
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tex = COGL_TEXTURE (handle);
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return tex->vtable->get_format (tex);
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}
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guint
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cogl_texture_get_rowstride (CoglHandle handle)
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{
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CoglTexture *tex;
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if (!cogl_is_texture (handle))
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return 0;
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/* FIXME: This function should go away. It previously just returned
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the rowstride that was used to upload the data as far as I can
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tell. This is not helpful */
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tex = COGL_TEXTURE (handle);
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/* Just guess at a suitable rowstride */
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return (_cogl_get_format_bpp (cogl_texture_get_format (tex))
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* cogl_texture_get_width (tex));
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}
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gint
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cogl_texture_get_max_waste (CoglHandle handle)
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{
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CoglTexture *tex;
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if (!cogl_is_texture (handle))
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return 0;
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tex = COGL_TEXTURE (handle);
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return tex->vtable->get_max_waste (tex);
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g_return_val_if_reached (0);
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}
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gboolean
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cogl_texture_is_sliced (CoglHandle handle)
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{
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CoglTexture *tex;
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if (!cogl_is_texture (handle))
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return FALSE;
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tex = COGL_TEXTURE (handle);
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return tex->vtable->is_sliced (tex);
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}
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/* Some CoglTextures, notably sliced textures or atlas textures when repeating
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* is used, will need to divide the coordinate space into multiple GL textures
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* (or rather; in the case of atlases duplicate a single texture in multiple
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* positions to handle repeating)
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*
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* This function helps you implement primitives using such textures by
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* invoking a callback once for each sub texture that intersects a given
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* region specified in texture coordinates.
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*/
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void
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_cogl_texture_foreach_sub_texture_in_region (CoglHandle handle,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data)
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{
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CoglTexture *tex = COGL_TEXTURE (handle);
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|
|
tex->vtable->foreach_sub_texture_in_region (tex,
|
|
virtual_tx_1,
|
|
virtual_ty_1,
|
|
virtual_tx_2,
|
|
virtual_ty_2,
|
|
callback,
|
|
user_data);
|
|
}
|
|
|
|
/* If this returns FALSE, that implies _foreach_sub_texture_in_region
|
|
* will be needed to iterate over multiple sub textures for regions whos
|
|
* texture coordinates extend out of the range [0,1]
|
|
*/
|
|
gboolean
|
|
_cogl_texture_can_hardware_repeat (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex = (CoglTexture *)handle;
|
|
|
|
return tex->vtable->can_hardware_repeat (tex);
|
|
}
|
|
|
|
/* NB: You can't use this with textures comprised of multiple sub textures (use
|
|
* cogl_texture_is_sliced() to check) since coordinate transformation for such
|
|
* textures will be different for each slice. */
|
|
void
|
|
_cogl_texture_transform_coords_to_gl (CoglHandle handle,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->transform_coords_to_gl (tex, s, t);
|
|
}
|
|
|
|
GLenum
|
|
_cogl_texture_get_gl_format (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_gl_format (tex);
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_get_gl_texture (CoglHandle handle,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_gl_texture (tex, out_gl_handle, out_gl_target);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_set_filters (CoglHandle handle,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->set_filters (tex, min_filter, mag_filter);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_ensure_mipmaps (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->ensure_mipmaps (tex);
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_set_region (CoglHandle handle,
|
|
gint src_x,
|
|
gint src_y,
|
|
gint dst_x,
|
|
gint dst_y,
|
|
guint dst_width,
|
|
guint dst_height,
|
|
gint width,
|
|
gint height,
|
|
CoglPixelFormat format,
|
|
guint rowstride,
|
|
const guchar *data)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->set_region (tex,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
width, height,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* It will perform multiple renders if the texture is larger than the
|
|
* current glViewport.
|
|
*
|
|
* It assumes the projection and modelview have already been setup so
|
|
* that rendering to 0,0 with the same width and height of the viewport
|
|
* will exactly cover the viewport.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
static void
|
|
do_texture_draw_and_read (CoglHandle handle,
|
|
CoglBitmap *target_bmp,
|
|
GLint *viewport)
|
|
{
|
|
gint bpp;
|
|
float rx1, ry1;
|
|
float rx2, ry2;
|
|
float tx1, ty1;
|
|
float tx2, ty2;
|
|
int bw, bh;
|
|
CoglBitmap rect_bmp;
|
|
guint tex_width, tex_height;
|
|
|
|
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
|
|
|
tex_width = cogl_texture_get_width (handle);
|
|
tex_height = cogl_texture_get_height (handle);
|
|
|
|
ry1 = 0; ry2 = 0;
|
|
ty1 = 0; ty2 = 0;
|
|
|
|
/* Walk Y axis until whole bitmap height consumed */
|
|
for (bh = tex_height; bh > 0; bh -= viewport[3])
|
|
{
|
|
/* Rectangle Y coords */
|
|
ry1 = ry2;
|
|
ry2 += (bh < viewport[3]) ? bh : viewport[3];
|
|
|
|
/* Normalized texture Y coords */
|
|
ty1 = ty2;
|
|
ty2 = (ry2 / (float) tex_height);
|
|
|
|
rx1 = 0; rx2 = 0;
|
|
tx1 = 0; tx2 = 0;
|
|
|
|
/* Walk X axis until whole bitmap width consumed */
|
|
for (bw = tex_width; bw > 0; bw-=viewport[2])
|
|
{
|
|
/* Rectangle X coords */
|
|
rx1 = rx2;
|
|
rx2 += (bw < viewport[2]) ? bw : viewport[2];
|
|
|
|
/* Normalized texture X coords */
|
|
tx1 = tx2;
|
|
tx2 = (rx2 / (float) tex_width);
|
|
|
|
/* Draw a portion of texture */
|
|
cogl_rectangle_with_texture_coords (0, 0,
|
|
rx2 - rx1,
|
|
ry2 - ry1,
|
|
tx1, ty1,
|
|
tx2, ty2);
|
|
|
|
/* Read into a temporary bitmap */
|
|
rect_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
rect_bmp.width = rx2 - rx1;
|
|
rect_bmp.height = ry2 - ry1;
|
|
rect_bmp.rowstride = bpp * rect_bmp.width;
|
|
rect_bmp.data = (guchar*) g_malloc (rect_bmp.rowstride *
|
|
rect_bmp.height);
|
|
|
|
_cogl_texture_driver_prep_gl_for_pixels_download (rect_bmp.rowstride,
|
|
bpp);
|
|
GE( glReadPixels (viewport[0], viewport[1],
|
|
rect_bmp.width,
|
|
rect_bmp.height,
|
|
GL_RGBA, GL_UNSIGNED_BYTE,
|
|
rect_bmp.data) );
|
|
|
|
/* Copy to target bitmap */
|
|
_cogl_bitmap_copy_subregion (&rect_bmp,
|
|
target_bmp,
|
|
0,0,
|
|
rx1,ry1,
|
|
rect_bmp.width,
|
|
rect_bmp.height);
|
|
|
|
/* Free temp bitmap */
|
|
g_free (rect_bmp.data);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
gboolean
|
|
_cogl_texture_draw_and_read (CoglHandle handle,
|
|
CoglBitmap *target_bmp,
|
|
GLuint target_gl_format,
|
|
GLuint target_gl_type)
|
|
{
|
|
gint bpp;
|
|
CoglHandle framebuffer;
|
|
int viewport[4];
|
|
CoglBitmap alpha_bmp;
|
|
CoglHandle prev_source;
|
|
CoglMatrixStack *projection_stack;
|
|
CoglMatrixStack *modelview_stack;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
/* Viewport needs to have some size and be inside the window for this */
|
|
_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
|
|
if (viewport[0] < 0 || viewport[1] < 0 ||
|
|
viewport[2] <= 0 || viewport[3] <= 0)
|
|
return FALSE;
|
|
|
|
/* Setup orthographic projection into current viewport (0,0 in bottom-left
|
|
* corner to draw the texture upside-down so we match the way glReadPixels
|
|
* works)
|
|
*/
|
|
|
|
projection_stack = _cogl_framebuffer_get_projection_stack (framebuffer);
|
|
_cogl_matrix_stack_push (projection_stack);
|
|
_cogl_matrix_stack_load_identity (projection_stack);
|
|
_cogl_matrix_stack_ortho (projection_stack,
|
|
0, (float)(viewport[2]),
|
|
0, (float)(viewport[3]),
|
|
(float)(0),
|
|
(float)(100));
|
|
|
|
modelview_stack = _cogl_framebuffer_get_modelview_stack (framebuffer);
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
_cogl_matrix_stack_load_identity (modelview_stack);
|
|
|
|
/* Direct copy operation */
|
|
|
|
if (ctx->texture_download_material == COGL_INVALID_HANDLE)
|
|
{
|
|
ctx->texture_download_material = cogl_material_new ();
|
|
cogl_material_set_blend (ctx->texture_download_material,
|
|
"RGBA = ADD (SRC_COLOR, 0)",
|
|
NULL);
|
|
}
|
|
|
|
prev_source = cogl_handle_ref (ctx->source_material);
|
|
cogl_set_source (ctx->texture_download_material);
|
|
|
|
cogl_material_set_layer (ctx->texture_download_material, 0, handle);
|
|
|
|
cogl_material_set_layer_combine (ctx->texture_download_material,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE)",
|
|
NULL);
|
|
|
|
do_texture_draw_and_read (handle, target_bmp, viewport);
|
|
|
|
/* Check whether texture has alpha and framebuffer not */
|
|
/* FIXME: For some reason even if ALPHA_BITS is 8, the framebuffer
|
|
still doesn't seem to have an alpha buffer. This might be just
|
|
a PowerVR issue.
|
|
GLint r_bits, g_bits, b_bits, a_bits;
|
|
GE( glGetIntegerv (GL_ALPHA_BITS, &a_bits) );
|
|
GE( glGetIntegerv (GL_RED_BITS, &r_bits) );
|
|
GE( glGetIntegerv (GL_GREEN_BITS, &g_bits) );
|
|
GE( glGetIntegerv (GL_BLUE_BITS, &b_bits) );
|
|
printf ("R bits: %d\n", r_bits);
|
|
printf ("G bits: %d\n", g_bits);
|
|
printf ("B bits: %d\n", b_bits);
|
|
printf ("A bits: %d\n", a_bits); */
|
|
if ((cogl_texture_get_format (handle) & COGL_A_BIT)/* && a_bits == 0*/)
|
|
{
|
|
guchar *srcdata;
|
|
guchar *dstdata;
|
|
guchar *srcpixel;
|
|
guchar *dstpixel;
|
|
gint x,y;
|
|
|
|
/* Create temp bitmap for alpha values */
|
|
alpha_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
alpha_bmp.width = target_bmp->width;
|
|
alpha_bmp.height = target_bmp->height;
|
|
alpha_bmp.rowstride = bpp * alpha_bmp.width;
|
|
alpha_bmp.data = (guchar*) g_malloc (alpha_bmp.rowstride *
|
|
alpha_bmp.height);
|
|
|
|
/* Draw alpha values into RGB channels */
|
|
cogl_material_set_layer_combine (ctx->texture_download_material,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE[A])",
|
|
NULL);
|
|
|
|
do_texture_draw_and_read (handle, &alpha_bmp, viewport);
|
|
|
|
/* Copy temp R to target A */
|
|
srcdata = alpha_bmp.data;
|
|
dstdata = target_bmp->data;
|
|
|
|
for (y=0; y<target_bmp->height; ++y)
|
|
{
|
|
for (x=0; x<target_bmp->width; ++x)
|
|
{
|
|
srcpixel = srcdata + x*bpp;
|
|
dstpixel = dstdata + x*bpp;
|
|
dstpixel[3] = srcpixel[0];
|
|
}
|
|
srcdata += alpha_bmp.rowstride;
|
|
dstdata += target_bmp->rowstride;
|
|
}
|
|
|
|
g_free (alpha_bmp.data);
|
|
}
|
|
|
|
/* Restore old state */
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
_cogl_matrix_stack_pop (projection_stack);
|
|
|
|
/* restore the original material */
|
|
cogl_set_source (prev_source);
|
|
cogl_handle_unref (prev_source);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gint
|
|
cogl_texture_get_data (CoglHandle handle,
|
|
CoglPixelFormat format,
|
|
guint rowstride,
|
|
guchar *data)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_data (handle, format, rowstride, data);
|
|
}
|
|
|