mutter/clutter/x11/clutter-stage-x11.h
Emmanuele Bassi b8e5603a85 x11/stage: Allow setting fullscreen hint before realize
It should be possible to do:

  clutter_stage_set_fullscreen (stage, TRUE);
  clutter_actor_show (stage);

and have the stage be full screen as soon as it is shown.

Currently, we need to call clutter_actor_realize() prior to calling
set_fullscreen(), otherwise the backing X window will not be set,
and ClutterStageX11 will silently discard the change.

If set_fullscreen() was called prior to realization, ClutterStageX11
should delay setting the fullscreen hint until the realize() chain
has been successfully executed.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2515
2012-02-15 14:20:59 +00:00

106 lines
3.5 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_STAGE_X11_H__
#define __CLUTTER_STAGE_X11_H__
#include <clutter/clutter-group.h>
#include <clutter/clutter-stage.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include "clutter-backend-x11.h"
#include "cogl/clutter-stage-cogl.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_STAGE_X11 (_clutter_stage_x11_get_type ())
#define CLUTTER_STAGE_X11(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_X11, ClutterStageX11))
#define CLUTTER_IS_STAGE_X11(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_X11))
#define CLUTTER_STAGE_X11_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_X11, ClutterStageX11Class))
#define CLUTTER_IS_STAGE_X11_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_X11))
#define CLUTTER_STAGE_X11_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_X11, ClutterStageX11Class))
typedef struct _ClutterStageX11 ClutterStageX11;
typedef struct _ClutterStageX11Class ClutterStageX11Class;
typedef enum
{
STAGE_X11_WITHDRAWN = 1 << 1
} ClutterStageX11State;
struct _ClutterStageX11
{
ClutterStageCogl parent_instance;
Window xwin;
gint xwin_width;
gint xwin_height; /* FIXME target_width / height */
gchar *title;
guint clipped_redraws_cool_off;
ClutterStageX11State wm_state;
guint is_foreign_xwin : 1;
guint fullscreening : 1;
guint is_cursor_visible : 1;
guint viewport_initialized : 1;
guint accept_focus : 1;
guint fullscreen_on_realize : 1;
};
struct _ClutterStageX11Class
{
ClutterStageCoglClass parent_class;
};
#define CLUTTER_STAGE_X11_EVENT_MASK \
StructureNotifyMask | \
FocusChangeMask | \
ExposureMask | \
PropertyChangeMask | \
EnterWindowMask | \
LeaveWindowMask | \
KeyPressMask | \
KeyReleaseMask | \
ButtonPressMask | \
ButtonReleaseMask | \
PointerMotionMask;
GType _clutter_stage_x11_get_type (void) G_GNUC_CONST;
void _clutter_stage_x11_update_foreign_event_mask (CoglOnscreen *onscreen,
guint32 event_mask,
void *user_data);
/* Private to subclasses */
void _clutter_stage_x11_set_user_time (ClutterStageX11 *stage_x11,
guint32 user_time);
gboolean _clutter_stage_x11_get_root_coords (ClutterStageX11 *stage_x11,
gint *root_x,
gint *root_y);
G_END_DECLS
#endif /* __CLUTTER_STAGE_H__ */