f12c174d72
A remnant of days gone by.
329 lines
12 KiB
C
329 lines
12 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifndef __CLUTTER_PRIVATE_H__
|
|
#define __CLUTTER_PRIVATE_H__
|
|
|
|
#include <glib.h>
|
|
|
|
#include <glib/gi18n-lib.h>
|
|
|
|
#include <cogl-pango/cogl-pango.h>
|
|
|
|
#include "clutter-backend.h"
|
|
#include "clutter-effect.h"
|
|
#include "clutter-event.h"
|
|
#include "clutter-feature.h"
|
|
#include "clutter-id-pool.h"
|
|
#include "clutter-layout-manager.h"
|
|
#include "clutter-master-clock.h"
|
|
#include "clutter-settings.h"
|
|
#include "clutter-stage-manager.h"
|
|
#include "clutter-stage.h"
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
typedef struct _ClutterMainContext ClutterMainContext;
|
|
typedef struct _ClutterVertex4 ClutterVertex4;
|
|
|
|
#define CLUTTER_REGISTER_VALUE_TRANSFORM_TO(TYPE_TO,func) { \
|
|
g_value_register_transform_func (g_define_type_id, TYPE_TO, func); \
|
|
}
|
|
|
|
#define CLUTTER_REGISTER_VALUE_TRANSFORM_FROM(TYPE_FROM,func) { \
|
|
g_value_register_transform_func (TYPE_FROM, g_define_type_id, func); \
|
|
}
|
|
|
|
#define CLUTTER_REGISTER_INTERVAL_PROGRESS(func) { \
|
|
clutter_interval_register_progress_func (g_define_type_id, func); \
|
|
}
|
|
|
|
#define CLUTTER_PRIVATE_FLAGS(a) (((ClutterActor *) (a))->private_flags)
|
|
#define CLUTTER_SET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) |= (f))
|
|
#define CLUTTER_UNSET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) &= ~(f))
|
|
|
|
#define CLUTTER_ACTOR_IS_TOPLEVEL(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IS_TOPLEVEL) != FALSE)
|
|
#define CLUTTER_ACTOR_IS_INTERNAL_CHILD(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_INTERNAL_CHILD) != FALSE)
|
|
#define CLUTTER_ACTOR_IN_DESTRUCTION(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_DESTRUCTION) != FALSE)
|
|
#define CLUTTER_ACTOR_IN_REPARENT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_REPARENT) != FALSE)
|
|
#define CLUTTER_ACTOR_IN_PAINT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PAINT) != FALSE)
|
|
#define CLUTTER_ACTOR_IN_RELAYOUT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_RELAYOUT) != FALSE)
|
|
|
|
#define CLUTTER_PARAM_READABLE (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)
|
|
#define CLUTTER_PARAM_WRITABLE (G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
|
|
#define CLUTTER_PARAM_READWRITE (G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
|
|
|
|
#define CLUTTER_PARAM_ANIMATABLE (1 << G_PARAM_USER_SHIFT)
|
|
|
|
/* automagic interning of a static string */
|
|
#define I_(str) (g_intern_static_string ((str)))
|
|
|
|
/* mark all properties under the "Property" context */
|
|
#ifdef ENABLE_NLS
|
|
#define P_(String) (_clutter_gettext ((String)))
|
|
#else
|
|
#define P_(String) (String)
|
|
#endif
|
|
|
|
/* This is a replacement for the nearbyint function which always rounds to the
|
|
* nearest integer. nearbyint is apparently a C99 function so it might not
|
|
* always be available but also it seems in glibc it is defined as a function
|
|
* call so this macro could end up faster anyway. We can't just add 0.5f
|
|
* because it will break for negative numbers. */
|
|
#define CLUTTER_NEARBYINT(x) ((int) ((x) < 0.0f ? (x) - 0.5f : (x) + 0.5f))
|
|
|
|
typedef enum {
|
|
CLUTTER_ACTOR_UNUSED_FLAG = 0,
|
|
|
|
CLUTTER_IN_DESTRUCTION = 1 << 0,
|
|
CLUTTER_IS_TOPLEVEL = 1 << 1,
|
|
CLUTTER_IN_REPARENT = 1 << 2,
|
|
|
|
/* Used to avoid recursion */
|
|
CLUTTER_IN_PAINT = 1 << 3,
|
|
|
|
/* Used to avoid recursion */
|
|
CLUTTER_IN_RELAYOUT = 1 << 4,
|
|
|
|
/* a flag for internal children of Containers (DEPRECATED) */
|
|
CLUTTER_INTERNAL_CHILD = 1 << 5
|
|
} ClutterPrivateFlags;
|
|
|
|
/*
|
|
* ClutterMainContext:
|
|
*
|
|
* The shared state of Clutter
|
|
*/
|
|
struct _ClutterMainContext
|
|
{
|
|
/* the main windowing system backend */
|
|
ClutterBackend *backend;
|
|
|
|
/* the object holding all the stage instances */
|
|
ClutterStageManager *stage_manager;
|
|
|
|
/* the clock driving all the frame operations */
|
|
ClutterMasterClock *master_clock;
|
|
|
|
/* the main event queue */
|
|
GQueue *events_queue;
|
|
|
|
/* the event filters added via clutter_event_add_filter. these are
|
|
* ordered from least recently added to most recently added */
|
|
GList *event_filters;
|
|
|
|
ClutterPickMode pick_mode;
|
|
|
|
/* mapping between reused integer ids and actors */
|
|
ClutterIDPool *id_pool;
|
|
|
|
/* default FPS; this is only used if we cannot sync to vblank */
|
|
guint frame_rate;
|
|
|
|
/* actors with a grab on all devices */
|
|
ClutterActor *pointer_grab_actor;
|
|
ClutterActor *keyboard_grab_actor;
|
|
|
|
/* stack of actors with shaders during paint */
|
|
GSList *shaders;
|
|
|
|
/* fb bit masks for col<->id mapping in picking */
|
|
gint fb_r_mask;
|
|
gint fb_g_mask;
|
|
gint fb_b_mask;
|
|
gint fb_r_mask_used;
|
|
gint fb_g_mask_used;
|
|
gint fb_b_mask_used;
|
|
|
|
PangoContext *pango_context; /* Global Pango context */
|
|
CoglPangoFontMap *font_map; /* Global font map */
|
|
|
|
/* stack of #ClutterEvent */
|
|
GSList *current_event;
|
|
|
|
/* list of repaint functions installed through
|
|
* clutter_threads_add_repaint_func()
|
|
*/
|
|
GList *repaint_funcs;
|
|
guint last_repaint_id;
|
|
|
|
/* main settings singleton */
|
|
ClutterSettings *settings;
|
|
|
|
/* boolean flags */
|
|
guint is_initialized : 1;
|
|
guint motion_events_per_actor : 1;
|
|
guint defer_display_setup : 1;
|
|
guint options_parsed : 1;
|
|
guint show_fps : 1;
|
|
};
|
|
|
|
/* shared between clutter-main.c and clutter-frame-source.c */
|
|
typedef struct
|
|
{
|
|
GSourceFunc func;
|
|
gpointer data;
|
|
GDestroyNotify notify;
|
|
} ClutterThreadsDispatch;
|
|
|
|
gboolean _clutter_threads_dispatch (gpointer data);
|
|
void _clutter_threads_dispatch_free (gpointer data);
|
|
|
|
void _clutter_threads_acquire_lock (void);
|
|
void _clutter_threads_release_lock (void);
|
|
|
|
ClutterMainContext * _clutter_context_get_default (void);
|
|
void _clutter_context_lock (void);
|
|
void _clutter_context_unlock (void);
|
|
gboolean _clutter_context_is_initialized (void);
|
|
PangoContext * _clutter_context_create_pango_context (void);
|
|
PangoContext * _clutter_context_get_pango_context (void);
|
|
ClutterPickMode _clutter_context_get_pick_mode (void);
|
|
void _clutter_context_push_shader_stack (ClutterActor *actor);
|
|
ClutterActor * _clutter_context_pop_shader_stack (ClutterActor *actor);
|
|
ClutterActor * _clutter_context_peek_shader_stack (void);
|
|
guint32 _clutter_context_acquire_id (gpointer key);
|
|
void _clutter_context_release_id (guint32 id_);
|
|
gboolean _clutter_context_get_motion_events_enabled (void);
|
|
gboolean _clutter_context_get_show_fps (void);
|
|
|
|
const gchar *_clutter_gettext (const gchar *str);
|
|
|
|
gboolean _clutter_feature_init (GError **error);
|
|
|
|
/* Diagnostic mode */
|
|
gboolean _clutter_diagnostic_enabled (void);
|
|
void _clutter_diagnostic_message (const char *fmt, ...);
|
|
|
|
/* Picking code */
|
|
guint _clutter_pixel_to_id (guchar pixel[4]);
|
|
void _clutter_id_to_color (guint id,
|
|
ClutterColor *col);
|
|
ClutterActor * _clutter_get_actor_by_id (ClutterStage *stage,
|
|
guint32 actor_id);
|
|
|
|
void _clutter_set_sync_to_vblank (gboolean sync_to_vblank);
|
|
gboolean _clutter_get_sync_to_vblank (void);
|
|
|
|
/* use this function as the accumulator if you have a signal with
|
|
* a G_TYPE_BOOLEAN return value; this will stop the emission as
|
|
* soon as one handler returns TRUE
|
|
*/
|
|
gboolean _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
|
|
GValue *return_accu,
|
|
const GValue *handler_return,
|
|
gpointer dummy);
|
|
|
|
/* use this function as the accumulator if you have a signal with
|
|
* a G_TYPE_BOOLEAN return value; this will stop the emission as
|
|
* soon as one handler returns FALSE
|
|
*/
|
|
gboolean _clutter_boolean_continue_accumulator (GSignalInvocationHint *ihint,
|
|
GValue *return_accu,
|
|
const GValue *handler_return,
|
|
gpointer dummy);
|
|
|
|
void _clutter_run_repaint_functions (ClutterRepaintFlags flags);
|
|
|
|
void _clutter_constraint_update_allocation (ClutterConstraint *constraint,
|
|
ClutterActor *actor,
|
|
ClutterActorBox *allocation);
|
|
|
|
GType _clutter_layout_manager_get_child_meta_type (ClutterLayoutManager *manager);
|
|
|
|
void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
|
const CoglMatrix *projection,
|
|
const float *viewport,
|
|
const ClutterVertex *vertices_in,
|
|
ClutterVertex *vertices_out,
|
|
int n_vertices);
|
|
|
|
void _clutter_util_rectangle_union (const cairo_rectangle_int_t *src1,
|
|
const cairo_rectangle_int_t *src2,
|
|
cairo_rectangle_int_t *dest);
|
|
|
|
|
|
struct _ClutterVertex4
|
|
{
|
|
float x;
|
|
float y;
|
|
float z;
|
|
float w;
|
|
};
|
|
|
|
void
|
|
_clutter_util_vertex4_interpolate (const ClutterVertex4 *a,
|
|
const ClutterVertex4 *b,
|
|
double progress,
|
|
ClutterVertex4 *res);
|
|
|
|
#define CLUTTER_MATRIX_INIT_IDENTITY { \
|
|
1.0f, 0.0f, 0.0f, 0.0f, \
|
|
0.0f, 1.0f, 0.0f, 0.0f, \
|
|
0.0f, 0.0f, 1.0f, 0.0f, \
|
|
0.0f, 0.0f, 0.0f, 1.0f, \
|
|
}
|
|
|
|
float _clutter_util_matrix_determinant (const ClutterMatrix *matrix);
|
|
|
|
void _clutter_util_matrix_skew_xy (ClutterMatrix *matrix,
|
|
float factor);
|
|
void _clutter_util_matrix_skew_xz (ClutterMatrix *matrix,
|
|
float factor);
|
|
void _clutter_util_matrix_skew_yz (ClutterMatrix *matrix,
|
|
float factor);
|
|
|
|
gboolean _clutter_util_matrix_decompose (const ClutterMatrix *src,
|
|
ClutterVertex *scale_p,
|
|
float shear_p[3],
|
|
ClutterVertex *rotate_p,
|
|
ClutterVertex *translate_p,
|
|
ClutterVertex4 *perspective_p);
|
|
|
|
typedef struct _ClutterPlane
|
|
{
|
|
float v0[3];
|
|
float n[3];
|
|
} ClutterPlane;
|
|
|
|
typedef enum _ClutterCullResult
|
|
{
|
|
CLUTTER_CULL_RESULT_UNKNOWN,
|
|
CLUTTER_CULL_RESULT_IN,
|
|
CLUTTER_CULL_RESULT_OUT,
|
|
CLUTTER_CULL_RESULT_PARTIAL
|
|
} ClutterCullResult;
|
|
|
|
gboolean _clutter_has_progress_function (GType gtype);
|
|
gboolean _clutter_run_progress_function (GType gtype,
|
|
const GValue *initial,
|
|
const GValue *final,
|
|
gdouble progress,
|
|
GValue *retval);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __CLUTTER_PRIVATE_H__ */
|