791761499a
Some effects such as the BrightnessContrastEffect try to skip rendering by returning early with a FALSE return value in pre_paint() in cases where the effect would not change the rendering. This stopped working when effects were ported to paint nodes. In the case of OffscreenEffects, like BrightnessContrastEffect, pre_paint() is responsible for setting up the offscreen buffer which is then used in paint_node(). However if pre_paint() fails, this buffer is not created and attempting to use it will result in several error messages and broken rendering. Instead of trying to call paint_node() of the effect if pre_paint() failed, just draw the actor. Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1576 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1658> |
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clutter | ||
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meson.build |