c39b868aeb
* clutter/clutter-actor.c: * clutter/clutter-clone-texture.c: * clutter/clutter-color.c: * clutter/clutter-event.c: * clutter/clutter-group.c: * clutter/clutter-label.c: * clutter/clutter-main.c: * clutter/clutter-media.c: * clutter/clutter-rectangle.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/clutter-timeline.c: * clutter/clutter-util.c: * clutter/clutter-video-texture.c: * configure.ac: Documentation updates - add section headers.
398 lines
8.7 KiB
C
398 lines
8.7 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-color
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* @short_description: Color management and manipulation.
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*
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* #ClutterColor is a simple type for representing colors.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-color.h"
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/**
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* clutter_color_add:
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* @src1: a #ClutterColor
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* @src2: a #ClutterColor
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* @dest: return location for the result
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*
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* Adds @src2 to @src1 and saves the resulting color
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* inside @dest.
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*
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* The alpha channel of @dest is as the maximum value
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* between the alpha channels of @src1 and @src2.
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*/
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void
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clutter_color_add (const ClutterColor *src1,
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const ClutterColor *src2,
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ClutterColor *dest)
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{
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g_return_if_fail (src1 != NULL);
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g_return_if_fail (src2 != NULL);
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g_return_if_fail (dest != NULL);
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dest->red = CLAMP (src1->red + src2->red, 0, 255);
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dest->green = CLAMP (src1->green + src2->green, 0, 255);
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dest->blue = CLAMP (src1->blue + src2->blue, 0, 255);
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dest->alpha = MAX (src1->alpha, src2->alpha);
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}
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/**
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* clutter_color_subtract:
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* @src1: a #ClutterColor
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* @src2: a #ClutterColor
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* @dest: return location for the result
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*
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* Subtracts @src2 from @src1 and saves the resulting
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* color inside @dest.
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*
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* The alpha channel of @dest is set as the minimum value
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* between the alpha channels of @src1 and @src2.
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*/
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void
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clutter_color_subtract (const ClutterColor *src1,
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const ClutterColor *src2,
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ClutterColor *dest)
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{
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g_return_if_fail (src1 != NULL);
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g_return_if_fail (src2 != NULL);
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g_return_if_fail (dest != NULL);
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dest->red = CLAMP (src2->red - src1->red, 0, 255);
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dest->green = CLAMP (src2->green - src1->green, 0, 255);
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dest->blue = CLAMP (src2->blue - src1->blue, 0, 255);
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dest->alpha = MIN (src1->alpha, src2->alpha);
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}
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/**
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* clutter_color_lighten:
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* @src: a #ClutterColor
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* @dest: return location for the lighter color
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*
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* Lightens @src by a fixed amount, and saves the changed
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* color in @dest.
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*/
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void
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clutter_color_lighten (const ClutterColor *src,
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ClutterColor *dest)
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{
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clutter_color_shade (src, dest, 1.3);
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}
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/**
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* clutter_color_darken:
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* @src: a #ClutterColor
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* @dest: return location for the darker color
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*
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* Darkens @src by a fixed amount, and saves the changed color
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* in @dest.
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*/
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void
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clutter_color_darken (const ClutterColor *src,
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ClutterColor *dest)
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{
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clutter_color_shade (src, dest, 0.7);
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}
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/**
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* clutter_color_to_hls:
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* @src: a #ClutterColor
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* @hue: return location for the hue value or %NULL
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* @luminance: return location for the luminance value or %NULL
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* @saturation: return location for the saturation value or %NULL
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*
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* Converts @src to the HLS format.
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*/
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void
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clutter_color_to_hls (const ClutterColor *src,
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guint8 *hue,
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guint8 *luminance,
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guint8 *saturation)
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{
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gdouble red, green, blue;
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gdouble min, max, delta;
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gdouble h, l, s;
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g_return_if_fail (src != NULL);
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red = src->red / 255.0;
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green = src->green / 255.0;
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blue = src->blue / 255.0;
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if (red > green)
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{
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if (red > blue)
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max = red;
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else
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max = blue;
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if (green < blue)
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min = green;
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else
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min = blue;
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}
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else
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{
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if (green > blue)
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max = green;
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else
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max = blue;
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if (red < blue)
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min = red;
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else
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min = blue;
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}
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l = (max + min) / 2;
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s = 0;
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h = 0;
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if (max != min)
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{
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if (l <= 0.5)
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s = (max - min) / (max + min);
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else
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s = (max - min) / (2 - max - min);
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delta = max - min;
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if (red == max)
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h = (green - blue) / delta;
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else if (green == max)
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h = 2 + (blue - red) / delta;
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else if (blue == max)
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h = 4 + (red - green) / delta;
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h *= 60;
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if (h < 0.0)
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h += 360;
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}
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if (hue)
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*hue = (guint8) (h * 255);
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if (luminance)
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*luminance = (guint8) (l * 255);
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if (saturation)
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*saturation = (guint8) (s * 255);
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}
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/**
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* clutter_color_from_hls:
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* @dest: return location for a #ClutterColor
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* @hue: hue value (0 .. 255)
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* @luminance: luminance value (0 .. 255)
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* @saturation: saturation value (0 .. 255)
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*
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* Converts a color expressed in HLS (hue, luminance and saturation)
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* values into a #ClutterColor.
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*/
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void
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clutter_color_from_hls (ClutterColor *dest,
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guint8 hue,
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guint8 luminance,
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guint8 saturation)
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{
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gdouble h, l, s;
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gdouble m1, m2;
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g_return_if_fail (dest != NULL);
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l = (gdouble) luminance / 255.0;
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s = (gdouble) saturation / 255.0;
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if (l <= 0.5)
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m2 = l * (1 - s);
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else
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m2 = l + s - l * s;
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m1 = 2 * l - m2;
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if (s == 0)
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{
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dest->red = (guint8) l * 255;
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dest->green = (guint8) l * 255;
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dest->blue = (guint8) l * 255;
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}
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else
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{
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h = ((gdouble) hue / 255.0) + 120;
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while (h > 360)
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h -= 360;
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while (h < 0)
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h += 360;
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if (h < 60)
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dest->red = (guint8) (m1 + (m2 - m1) * h / 60) * 255;
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else if (h < 180)
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dest->red = (guint8) m2 * 255;
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else if (h < 240)
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dest->red = (guint8) (m1 + (m2 - m1) * (240 - h) / 60) * 255;
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else
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dest->red = (guint8) m1 * 255;
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h = (gdouble) hue / 255.0;
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while (h > 360)
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h -= 360;
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while (h < 0)
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h += 360;
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if (h < 60)
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dest->green = (guint8) (m1 + (m2 - m1) * h / 60) * 255;
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else if (h < 180)
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dest->green = (guint8) m2 * 255;
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else if (h < 240)
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dest->green = (guint8) (m1 + (m2 - m1) * (240 - h) / 60) * 255;
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else
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dest->green = (guint8) m1 * 255;
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h = ((gdouble) hue / 255.0) - 120;
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while (h > 360)
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h -= 360;
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while (h < 0)
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h += 360;
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if (h < 60)
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dest->blue = (guint8) (m1 + (m2 - m1) * h / 60) * 255;
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else if (h < 180)
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dest->blue = (guint8) m2 * 255;
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else if (h < 240)
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dest->blue = (guint8) (m1 + (m2 - m1) * (240 - h) / 60) * 255;
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else
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dest->blue = (guint8) m1 * 255;
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}
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}
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/**
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* clutter_color_shade:
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* @src: a #ClutterColor
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* @dest: return location for the shaded color
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* @shade: the shade factor to apply
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*
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* Shades @src by the factor of @shade and saves the modified
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* color into @dest.
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*/
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void
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clutter_color_shade (const ClutterColor *src,
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ClutterColor *dest,
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gdouble shade)
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{
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guint8 h, l, s;
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gdouble h1, l1, s1;
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g_return_if_fail (src != NULL);
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g_return_if_fail (dest != NULL);
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clutter_color_to_hls (src, &h, &l, &s);
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h1 = (gdouble) h / 255.0;
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l1 = (gdouble) l / 255.0;
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s1 = (gdouble) s / 255.0;
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l1 *= shade;
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if (l1 > 1.0)
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l1 = 1.0;
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else if (l1 < 0.0)
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l1 = 0.0;
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s1 *= shade;
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if (s1 > 1.0)
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s1 = 1.0;
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else if (s1 < 0.0)
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s1 = 0.0;
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h = (guint8) h1 * 255;
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l = (guint8) l1 * 255;
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s = (guint8) s1 * 255;
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clutter_color_from_hls (dest, h, l, s);
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}
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/**
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* clutter_color_to_pixel:
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* @src: a #ClutterColor
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*
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* Converts @src into a packed 32 bit integer, containing
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* all the four 8 bit channels used by #ClutterColor.
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*
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* Return value: a packed color
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*/
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guint32
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clutter_color_to_pixel (const ClutterColor *src)
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{
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g_return_val_if_fail (src != NULL, 0);
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return (src->alpha | src->blue << 8 | src->green << 16 | src->red << 24);
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}
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/**
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* clutter_color_from_pixel:
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* @dest: return location for a #ClutterColor
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* @pixel: a 32 bit packed integer containing a color
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*
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* Converts @pixel from the packed representation of a four 8 bit channel
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* color to a #ClutterColor.
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*/
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void
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clutter_color_from_pixel (ClutterColor *dest,
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guint32 pixel)
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{
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g_return_if_fail (dest != NULL);
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dest->red = pixel >> 24;
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dest->green = (pixel >> 16) & 0xff;
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dest->blue = (pixel >> 8) & 0xff;
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dest->alpha = pixel % 0xff;
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}
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static ClutterColor *
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clutter_color_copy (ClutterColor *color)
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{
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ClutterColor *result = g_new0 (ClutterColor, 1);
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*result = *color;
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return result;
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}
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GType
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clutter_color_get_type (void)
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{
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static GType our_type = 0;
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if (!our_type)
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our_type = g_boxed_type_register_static ("ClutterColor",
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(GBoxedCopyFunc) clutter_color_copy,
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(GBoxedFreeFunc) g_free);
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return our_type;
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}
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