mutter/clutter/clutter/clutter-timeline.h
Jonas Ådahl 2b95ec40c6 clutter/timeline: Deprecate timelines without an actor or frame clock
Without an associated actor, or explicit frame clock set, in the future
a timeline will not know how to progress, as there will be no singe
frame clock to assume is the main one. Thus, deprecate the construction
of timelines without either an actor or frame clock set.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:50 +02:00

246 lines
13 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_TIMELINE_H__
#define __CLUTTER_TIMELINE_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_TIMELINE (clutter_timeline_get_type ())
#define CLUTTER_TIMELINE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TIMELINE, ClutterTimeline))
#define CLUTTER_TIMELINE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
#define CLUTTER_IS_TIMELINE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TIMELINE))
#define CLUTTER_IS_TIMELINE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TIMELINE))
#define CLUTTER_TIMELINE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
typedef struct _ClutterTimelineClass ClutterTimelineClass;
typedef struct _ClutterTimelinePrivate ClutterTimelinePrivate;
/**
* ClutterTimelineProgressFunc:
* @timeline: a #ClutterTimeline
* @elapsed: the elapsed time, in milliseconds
* @total: the total duration of the timeline, in milliseconds,
* @user_data: data passed to the function
*
* A function for defining a custom progress.
*
* Return value: the progress, as a floating point value between -1.0 and 2.0.
*
* Since: 1.10
*/
typedef gdouble (* ClutterTimelineProgressFunc) (ClutterTimeline *timeline,
gdouble elapsed,
gdouble total,
gpointer user_data);
/**
* ClutterTimeline:
*
* The #ClutterTimeline structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.2
*/
struct _ClutterTimeline
{
/*< private >*/
GObject parent_instance;
ClutterTimelinePrivate *priv;
};
/**
* ClutterTimelineClass:
* @started: class handler for the #ClutterTimeline::started signal
* @completed: class handler for the #ClutterTimeline::completed signal
* @paused: class handler for the #ClutterTimeline::paused signal
* @new_frame: class handler for the #ClutterTimeline::new-frame signal
* @marker_reached: class handler for the #ClutterTimeline::marker-reached signal
* @stopped: class handler for the #ClutterTimeline::stopped signal
*
* The #ClutterTimelineClass structure contains only private data
*
* Since: 0.2
*/
struct _ClutterTimelineClass
{
/*< private >*/
GObjectClass parent_class;
/*< public >*/
void (*started) (ClutterTimeline *timeline);
void (*completed) (ClutterTimeline *timeline);
void (*paused) (ClutterTimeline *timeline);
void (*new_frame) (ClutterTimeline *timeline,
gint msecs);
void (*marker_reached) (ClutterTimeline *timeline,
const gchar *marker_name,
gint msecs);
void (*stopped) (ClutterTimeline *timeline,
gboolean is_finished);
/*< private >*/
void (*_clutter_timeline_1) (void);
void (*_clutter_timeline_2) (void);
void (*_clutter_timeline_3) (void);
void (*_clutter_timeline_4) (void);
};
CLUTTER_EXPORT
GType clutter_timeline_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterTimeline * clutter_timeline_new_for_actor (ClutterActor *actor,
unsigned int duration_ms);
CLUTTER_EXPORT
ClutterTimeline * clutter_timeline_new_for_frame_clock (ClutterFrameClock *frame_clock,
unsigned int duration_ms);
CLUTTER_EXPORT
ClutterActor * clutter_timeline_get_actor (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_set_actor (ClutterTimeline *timeline,
ClutterActor *actor);
CLUTTER_EXPORT
guint clutter_timeline_get_duration (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_set_duration (ClutterTimeline *timeline,
guint msecs);
CLUTTER_EXPORT
ClutterTimelineDirection clutter_timeline_get_direction (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_set_direction (ClutterTimeline *timeline,
ClutterTimelineDirection direction);
CLUTTER_EXPORT
void clutter_timeline_start (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_pause (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_stop (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_set_auto_reverse (ClutterTimeline *timeline,
gboolean reverse);
CLUTTER_EXPORT
gboolean clutter_timeline_get_auto_reverse (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_set_repeat_count (ClutterTimeline *timeline,
gint count);
CLUTTER_EXPORT
gint clutter_timeline_get_repeat_count (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_rewind (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_skip (ClutterTimeline *timeline,
guint msecs);
CLUTTER_EXPORT
void clutter_timeline_advance (ClutterTimeline *timeline,
guint msecs);
CLUTTER_EXPORT
guint clutter_timeline_get_elapsed_time (ClutterTimeline *timeline);
CLUTTER_EXPORT
gdouble clutter_timeline_get_progress (ClutterTimeline *timeline);
CLUTTER_EXPORT
gboolean clutter_timeline_is_playing (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_set_delay (ClutterTimeline *timeline,
guint msecs);
CLUTTER_EXPORT
guint clutter_timeline_get_delay (ClutterTimeline *timeline);
CLUTTER_EXPORT
guint clutter_timeline_get_delta (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_add_marker (ClutterTimeline *timeline,
const gchar *marker_name,
gdouble progress);
CLUTTER_EXPORT
void clutter_timeline_add_marker_at_time (ClutterTimeline *timeline,
const gchar *marker_name,
guint msecs);
CLUTTER_EXPORT
void clutter_timeline_remove_marker (ClutterTimeline *timeline,
const gchar *marker_name);
CLUTTER_EXPORT
gchar ** clutter_timeline_list_markers (ClutterTimeline *timeline,
gint msecs,
gsize *n_markers) G_GNUC_MALLOC;
CLUTTER_EXPORT
gboolean clutter_timeline_has_marker (ClutterTimeline *timeline,
const gchar *marker_name);
CLUTTER_EXPORT
void clutter_timeline_advance_to_marker (ClutterTimeline *timeline,
const gchar *marker_name);
CLUTTER_EXPORT
void clutter_timeline_set_progress_func (ClutterTimeline *timeline,
ClutterTimelineProgressFunc func,
gpointer data,
GDestroyNotify notify);
CLUTTER_EXPORT
void clutter_timeline_set_progress_mode (ClutterTimeline *timeline,
ClutterAnimationMode mode);
CLUTTER_EXPORT
ClutterAnimationMode clutter_timeline_get_progress_mode (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_set_step_progress (ClutterTimeline *timeline,
gint n_steps,
ClutterStepMode step_mode);
CLUTTER_EXPORT
gboolean clutter_timeline_get_step_progress (ClutterTimeline *timeline,
gint *n_steps,
ClutterStepMode *step_mode);
CLUTTER_EXPORT
void clutter_timeline_set_cubic_bezier_progress (ClutterTimeline *timeline,
const graphene_point_t *c_1,
const graphene_point_t *c_2);
CLUTTER_EXPORT
gboolean clutter_timeline_get_cubic_bezier_progress (ClutterTimeline *timeline,
graphene_point_t *c_1,
graphene_point_t *c_2);
CLUTTER_EXPORT
gint64 clutter_timeline_get_duration_hint (ClutterTimeline *timeline);
CLUTTER_EXPORT
gint clutter_timeline_get_current_repeat (ClutterTimeline *timeline);
CLUTTER_EXPORT
ClutterFrameClock * clutter_timeline_get_frame_clock (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_set_frame_clock (ClutterTimeline *timeline,
ClutterFrameClock *frame_clock);
G_END_DECLS
#endif /* _CLUTTER_TIMELINE_H__ */