mutter/clutter/clutter-actor-meta-private.h
Emmanuele Bassi 2b81d90dd7 Eliminate G_CONST_RETURN
The G_CONST_RETURN define in GLib is, and has always been, a bit fuzzy.

We always used it to conform to the platform, at least for public-facing
API.

At first I assumed it has something to do with brain-damaged compilers
or with weird platforms where const was not really supported; sadly,
it's something much, much worse: it's a define that can be toggled at
compile-time to remove const from the signature of public API. This is a
truly terrifying feature that I assume was added in the past century,
and whose inception clearly had something to do with massive doses of
absynthe and opium — because any other explanation would make the
existence of such a feature even worse than assuming drugs had anything
to do with it.

Anyway, and pleasing the gods, this dubious feature is being
removed/deprecated in GLib; see bug:

  https://bugzilla.gnome.org/show_bug.cgi?id=644611

Before deprecation, though, we should just remove its usage from the
whole API. We should especially remove its usage from Cally's internals,
since there it never made sense in the first place.
2011-06-07 16:06:24 +01:00

96 lines
3.7 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_ACTOR_META_PRIVATE_H__
#define __CLUTTER_ACTOR_META_PRIVATE_H__
#include <clutter/clutter-actor-meta.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_META_GROUP (_clutter_meta_group_get_type ())
#define CLUTTER_META_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_META_GROUP, ClutterMetaGroup))
#define CLUTTER_IS_META_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_META_GROUP))
typedef struct _ClutterMetaGroup ClutterMetaGroup;
typedef struct _ClutterMetaGroupClass ClutterMetaGroupClass;
struct _ClutterMetaGroup
{
GObject parent_instance;
ClutterActor *actor;
GList *meta;
};
struct _ClutterMetaGroupClass
{
GObjectClass parent_class;
};
/* Each actor meta has a priority with zero as a default. A higher
number means higher priority. Higher priority metas stay at the
beginning of the list. The priority can be negative to give lower
priority than the default. */
#define CLUTTER_ACTOR_META_PRIORITY_DEFAULT 0
/* Any value greater than this is considered an 'internal' priority
and if we expose the priority property publicly then an application
would not be able to use these values. */
#define CLUTTER_ACTOR_META_PRIORITY_INTERNAL_HIGH (G_MAXINT / 2)
#define CLUTTER_ACTOR_META_PRIORITY_INTERNAL_LOW (G_MININT / 2)
GType _clutter_meta_group_get_type (void) G_GNUC_CONST;
void _clutter_meta_group_add_meta (ClutterMetaGroup *group,
ClutterActorMeta *meta);
void _clutter_meta_group_remove_meta (ClutterMetaGroup *group,
ClutterActorMeta *meta);
const GList * _clutter_meta_group_peek_metas (ClutterMetaGroup *group);
void _clutter_meta_group_clear_metas (ClutterMetaGroup *group);
ClutterActorMeta * _clutter_meta_group_get_meta (ClutterMetaGroup *group,
const gchar *name);
GList * _clutter_meta_group_get_metas_no_internal (ClutterMetaGroup *group);
void _clutter_meta_group_clear_metas_no_internal (ClutterMetaGroup *group);
/* ActorMeta */
void _clutter_actor_meta_set_actor (ClutterActorMeta *meta,
ClutterActor *actor);
const gchar * _clutter_actor_meta_get_debug_name (ClutterActorMeta *meta);
void _clutter_actor_meta_set_priority (ClutterActorMeta *meta,
gint priority);
int _clutter_actor_meta_get_priority (ClutterActorMeta *meta);
gboolean _clutter_actor_meta_is_internal (ClutterActorMeta *meta);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_META_PRIVATE_H__ */