252 lines
10 KiB
C
252 lines
10 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#include "clutter/clutter-actor.h"
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#include "clutter/clutter-grab.h"
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#include "clutter/clutter-types.h"
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#include "clutter/clutter-stage-view.h"
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#include "mtk/mtk.h"
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_STAGE (clutter_stage_get_type ())
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CLUTTER_EXPORT
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G_DECLARE_DERIVABLE_TYPE (ClutterStage,
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clutter_stage,
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CLUTTER,
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STAGE,
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ClutterActor)
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/**
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* ClutterStageClass:
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* @activate: handler for the #ClutterStage::activate signal
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* @deactivate: handler for the #ClutterStage::deactivate signal
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*
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* The #ClutterStageClass structure contains only private data
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*/
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struct _ClutterStageClass
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{
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/*< private >*/
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ClutterActorClass parent_class;
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/*< public >*/
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/* signals */
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void (* activate) (ClutterStage *stage);
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void (* deactivate) (ClutterStage *stage);
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void (* before_paint) (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrame *frame);
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void (* paint_view) (ClutterStage *stage,
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ClutterStageView *view,
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const MtkRegion *redraw_clip,
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ClutterFrame *frame);
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};
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/**
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* ClutterPerspective:
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* @fovy: the field of view angle, in degrees, in the y direction
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* @aspect: the aspect ratio that determines the field of view in the x
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* direction. The aspect ratio is the ratio of x (width) to y (height)
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* @z_near: the distance from the viewer to the near clipping
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* plane (always positive)
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* @z_far: the distance from the viewer to the far clipping
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* plane (always positive)
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*
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* Stage perspective definition.
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*/
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struct _ClutterPerspective
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{
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gfloat fovy;
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gfloat aspect;
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gfloat z_near;
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gfloat z_far;
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};
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typedef enum
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{
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CLUTTER_FRAME_INFO_FLAG_NONE = 0,
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/* presentation_time timestamp was provided by the hardware */
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CLUTTER_FRAME_INFO_FLAG_HW_CLOCK = 1 << 0,
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/*
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* The presentation of this frame was done zero-copy. This means the buffer
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* from the client was given to display hardware as is, without copying it.
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* Compositing with OpenGL counts as copying, even if textured directly from
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* the client buffer. Possible zero-copy cases include direct scanout of a
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* fullscreen surface and a surface on a hardware overlay.
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*/
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CLUTTER_FRAME_INFO_FLAG_ZERO_COPY = 1 << 1,
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/*
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* The presentation was synchronized to the "vertical retrace" by the display
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* hardware such that tearing does not happen. Relying on user space
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* scheduling is not acceptable for this flag. If presentation is done by a
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* copy to the active frontbuffer, then it must guarantee that tearing cannot
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* happen.
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*/
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CLUTTER_FRAME_INFO_FLAG_VSYNC = 1 << 2,
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} ClutterFrameInfoFlag;
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/**
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* ClutterFrameInfo: (skip)
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*/
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struct _ClutterFrameInfo
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{
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int64_t frame_counter;
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int64_t presentation_time; /* microseconds; CLOCK_MONOTONIC */
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float refresh_rate;
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ClutterFrameInfoFlag flags;
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unsigned int sequence;
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int64_t gpu_rendering_duration_ns;
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int64_t cpu_time_before_buffer_swap_us;
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};
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CLUTTER_EXPORT
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GType clutter_perspective_get_type (void) G_GNUC_CONST;
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CLUTTER_EXPORT
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void clutter_stage_get_perspective (ClutterStage *stage,
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ClutterPerspective *perspective);
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CLUTTER_EXPORT
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void clutter_stage_set_title (ClutterStage *stage,
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const gchar *title);
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CLUTTER_EXPORT
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const gchar * clutter_stage_get_title (ClutterStage *stage);
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CLUTTER_EXPORT
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void clutter_stage_set_minimum_size (ClutterStage *stage,
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guint width,
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guint height);
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CLUTTER_EXPORT
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void clutter_stage_set_key_focus (ClutterStage *stage,
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ClutterActor *actor);
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CLUTTER_EXPORT
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ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage);
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CLUTTER_EXPORT
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ClutterActor * clutter_stage_get_actor_at_pos (ClutterStage *stage,
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ClutterPickMode pick_mode,
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float x,
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float y);
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CLUTTER_EXPORT
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guchar * clutter_stage_read_pixels (ClutterStage *stage,
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gint x,
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gint y,
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gint width,
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gint height);
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CLUTTER_EXPORT
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void clutter_stage_ensure_viewport (ClutterStage *stage);
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CLUTTER_EXPORT
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gboolean clutter_stage_is_redraw_queued_on_view (ClutterStage *stage,
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ClutterStageView *view);
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CLUTTER_EXPORT
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void clutter_stage_schedule_update (ClutterStage *stage);
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CLUTTER_EXPORT
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gboolean clutter_stage_get_capture_final_size (ClutterStage *stage,
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MtkRectangle *rect,
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int *out_width,
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int *out_height,
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float *out_scale);
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CLUTTER_EXPORT
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void clutter_stage_paint_to_framebuffer (ClutterStage *stage,
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CoglFramebuffer *framebuffer,
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const MtkRectangle *rect,
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float scale,
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ClutterPaintFlag paint_flags);
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CLUTTER_EXPORT
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gboolean clutter_stage_paint_to_buffer (ClutterStage *stage,
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const MtkRectangle *rect,
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float scale,
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uint8_t *data,
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int stride,
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CoglPixelFormat format,
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ClutterPaintFlag paint_flags,
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GError **error);
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CLUTTER_EXPORT
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ClutterContent * clutter_stage_paint_to_content (ClutterStage *stage,
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const MtkRectangle *rect,
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float scale,
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ClutterPaintFlag paint_flags,
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GError **error);
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CLUTTER_EXPORT
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ClutterStageView * clutter_stage_get_view_at (ClutterStage *stage,
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float x,
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float y);
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CLUTTER_EXPORT
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ClutterActor * clutter_stage_get_device_actor (ClutterStage *stage,
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ClutterInputDevice *device,
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ClutterEventSequence *sequence);
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CLUTTER_EXPORT
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ClutterActor * clutter_stage_get_event_actor (ClutterStage *stage,
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const ClutterEvent *event);
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CLUTTER_EXPORT
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ClutterGrab * clutter_stage_grab (ClutterStage *stage,
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ClutterActor *actor);
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CLUTTER_EXPORT
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ClutterActor * clutter_stage_get_grab_actor (ClutterStage *stage);
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/**
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* ClutterStageInputForeachFunc:
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* @stage: the stage
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* @device: Active input device
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* @sequence: Active sequence in @device, or %NULL
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* @user_data: Data passed to clutter_stage_active_input_foreach()
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*
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* Iterator function for active input. Active input counts as any pointing
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* device currently known to have some form of activity on the stage: Pointers
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* leaning on a widget, tablet styli in proximity, active touchpoints...
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*
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* Returns: %TRUE to keep iterating. %FALSE to stop.
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*/
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typedef gboolean (*ClutterStageInputForeachFunc) (ClutterStage *stage,
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ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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gpointer user_data);
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CLUTTER_EXPORT
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gboolean clutter_stage_pointing_input_foreach (ClutterStage *self,
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ClutterStageInputForeachFunc func,
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gpointer user_data);
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G_END_DECLS
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