mutter/build/win32/vs10/cogl.vcxprojin
Chun-wei Fan 1ddf5e30c1 Fix Cogl Visual Studio Projects
Some GL driver sources were moved and added, so these sources and paths
must be added/changed in the Cogl projects
2013-03-01 15:58:46 +08:00

417 lines
21 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<Configuration>Debug_SDL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug_SDL|x64">
<Configuration>Debug_SDL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release_SDL|Win32">
<Configuration>Release_SDL</Configuration>
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<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
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<ProjectConfiguration Include="Release_SDL|x64">
<Configuration>Release_SDL</Configuration>
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<Import Project="cogl.props" />
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">true</LinkIncremental>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Command>$(GenerateCoglDef)</Command>
</PreLinkEvent>
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<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
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<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib</ImportLibrary>
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<SubSystem>Windows</SubSystem>
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</Command>
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</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
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</ClCompile>
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<ImportLibrary>$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib</ImportLibrary>
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$(DoDefines)
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$(DoDefinesSDL)
$(PreBuildCmd)
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<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateCoglSDLDef)</Command>
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<ImportLibrary>$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX64</TargetMachine>
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<ItemGroup>
<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-wgl.c" />
<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-sdl.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.vs10.sourcefiles"
<ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
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<ItemGroup>
<ResourceCompile Include="..\..\..\cogl\cogl.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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