b3a105c576
This adds API to let you override the choice of Cogl's winsys backend. Previously it was only possible to override the winsys using the COGL_RENDERER environment variable, but it's useful for something like Clutter to be able to control the winsys via API without needing environment variable tricks. This also adds API to query back the winsys chosen by Cogl, in case you don't set an explicit override. Signed-off-by: Neil Roberts <neil@linux.intel.com>
310 lines
7.9 KiB
C
310 lines
7.9 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-private.h"
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#include "cogl-object.h"
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#include "cogl-renderer.h"
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-winsys-stub-private.h"
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#include "cogl-winsys-egl-private.h"
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#ifdef COGL_HAS_GLX_SUPPORT
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extern const CoglWinsysVtable *_cogl_winsys_glx_get_vtable (void);
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#endif
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#ifdef COGL_HAS_WGL_SUPPORT
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extern const CoglWinsysVtable *_cogl_winsys_wgl_get_vtable (void);
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#endif
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typedef const CoglWinsysVtable *(*CoglWinsysVtableGetter) (void);
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static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
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{
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#ifdef COGL_HAS_GLX_SUPPORT
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_cogl_winsys_glx_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_SUPPORT
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_cogl_winsys_egl_get_vtable,
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#endif
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#ifdef COGL_HAS_WGL_SUPPORT
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_cogl_winsys_wgl_get_vtable,
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#endif
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_cogl_winsys_stub_get_vtable,
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};
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static void _cogl_renderer_free (CoglRenderer *renderer);
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COGL_OBJECT_DEFINE (Renderer, renderer);
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typedef struct _CoglNativeFilterClosure
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{
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CoglNativeFilterFunc func;
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void *data;
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} CoglNativeFilterClosure;
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GQuark
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cogl_renderer_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-renderer-error-quark");
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}
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static const CoglWinsysVtable *
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_cogl_renderer_get_winsys (CoglRenderer *renderer)
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{
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return renderer->winsys_vtable;
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}
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static void
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native_filter_closure_free (CoglNativeFilterClosure *closure)
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{
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g_slice_free (CoglNativeFilterClosure, closure);
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}
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static void
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_cogl_renderer_free (CoglRenderer *renderer)
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{
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const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
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winsys->renderer_disconnect (renderer);
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g_slist_foreach (renderer->event_filters,
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(GFunc) native_filter_closure_free,
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NULL);
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g_slist_free (renderer->event_filters);
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g_free (renderer);
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}
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CoglRenderer *
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cogl_renderer_new (void)
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{
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CoglRenderer *renderer = g_new0 (CoglRenderer, 1);
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_cogl_init ();
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renderer->connected = FALSE;
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renderer->event_filters = NULL;
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return _cogl_renderer_object_new (renderer);
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}
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#if COGL_HAS_XLIB_SUPPORT
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void
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cogl_renderer_xlib_set_foreign_display (CoglRenderer *renderer,
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Display *xdisplay)
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{
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g_return_if_fail (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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g_return_if_fail (!renderer->connected);
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renderer->foreign_xdpy = xdisplay;
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}
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Display *
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cogl_renderer_xlib_get_foreign_display (CoglRenderer *renderer)
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{
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g_return_val_if_fail (cogl_is_renderer (renderer), NULL);
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return renderer->foreign_xdpy;
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}
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#endif /* COGL_HAS_XLIB_SUPPORT */
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gboolean
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cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
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CoglOnscreenTemplate *onscreen_template,
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GError **error)
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{
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CoglDisplay *display;
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const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
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if (!winsys->renderer_connect (renderer, error))
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return FALSE;
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display = cogl_display_new (renderer, onscreen_template);
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if (!cogl_display_setup (display, error))
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{
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cogl_object_unref (display);
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return FALSE;
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}
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cogl_object_unref (display);
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return TRUE;
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}
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/* Final connection API */
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gboolean
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cogl_renderer_connect (CoglRenderer *renderer, GError **error)
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{
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int i;
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GString *error_message;
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if (renderer->connected)
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return TRUE;
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error_message = g_string_new ("");
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for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
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{
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const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i]();
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GError *tmp_error = NULL;
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if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY)
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{
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if (renderer->winsys_id_override != winsys->id)
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continue;
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}
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else
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{
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char *user_choice = getenv ("COGL_RENDERER");
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if (user_choice && strcmp (winsys->name, user_choice) != 0)
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continue;
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}
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/* At least temporarily we will associate this winsys with
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* the renderer in-case ->renderer_connect calls API that
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* wants to query the current winsys... */
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renderer->winsys_vtable = winsys;
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if (!winsys->renderer_connect (renderer, &tmp_error))
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{
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g_string_append_c (error_message, '\n');
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g_string_append (error_message, tmp_error->message);
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g_error_free (tmp_error);
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}
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else
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{
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renderer->connected = TRUE;
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g_string_free (error_message, TRUE);
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return TRUE;
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}
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}
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if (!renderer->connected)
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{
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renderer->winsys_vtable = NULL;
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Failed to connected to any renderer: %s",
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error_message->str);
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g_string_free (error_message, TRUE);
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return FALSE;
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}
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return TRUE;
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}
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CoglFilterReturn
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cogl_renderer_handle_native_event (CoglRenderer *renderer,
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void *event)
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{
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GSList *l, *next;
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/* Pass the event on to all of the registered filters in turn */
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for (l = renderer->event_filters; l; l = next)
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{
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CoglNativeFilterClosure *closure = l->data;
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/* The next pointer is taken now so that we can handle the
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closure being removed during emission */
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next = l->next;
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if (closure->func (event, closure->data) == COGL_FILTER_REMOVE)
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return COGL_FILTER_REMOVE;
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}
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/* If the backend for the renderer also wants to see the events, it
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should just register its own filter */
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return COGL_FILTER_CONTINUE;
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}
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void
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cogl_renderer_add_native_filter (CoglRenderer *renderer,
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CoglNativeFilterFunc func,
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void *data)
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{
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CoglNativeFilterClosure *closure;
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closure = g_slice_new (CoglNativeFilterClosure);
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closure->func = func;
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closure->data = data;
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renderer->event_filters = g_slist_prepend (renderer->event_filters, closure);
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}
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void
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cogl_renderer_remove_native_filter (CoglRenderer *renderer,
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CoglNativeFilterFunc func,
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void *data)
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{
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GSList *l, *prev = NULL;
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for (l = renderer->event_filters; l; prev = l, l = l->next)
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{
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CoglNativeFilterClosure *closure = l->data;
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if (closure->func == func && closure->data == data)
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{
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native_filter_closure_free (closure);
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if (prev)
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prev->next = g_slist_delete_link (prev->next, l);
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else
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renderer->event_filters =
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g_slist_delete_link (renderer->event_filters, l);
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break;
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}
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}
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}
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void
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cogl_renderer_set_winsys_id (CoglRenderer *renderer,
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CoglWinsysID winsys_id)
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{
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g_return_if_fail (!renderer->connected);
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renderer->winsys_id_override = winsys_id;
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}
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CoglWinsysID
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cogl_renderer_get_winsys_id (CoglRenderer *renderer)
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{
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g_return_val_if_fail (renderer->connected, 0);
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return renderer->winsys_vtable->id;
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}
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