Jonas Ådahl
eea0a2b11d
renderer/native: Use shadow fb on software GL if preferred
If a KMS device has the DRM_CAP_DUMB_PREFER_SHADOW and a software based GL driver is used, always use a shadow fb. This will speed up read backs in the llvmpipe OpenGL implementation, making blend operations faster. Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/106
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