mutter/clutter/clutter-effect.h
Matthew Allum 23ac88ac70 2007-05-14 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour-path.c:
        Fix bug where last knot position wouldn't get reached.

        * clutter/clutter-group.c:
        Add some docs

        * clutter/clutter-timeline.h:
        * clutter/clutter-timeline.c:
        Add clutter_timeline_copy (needed for ClutterEffect)

        * clutter/clutter-version.h.in:
        Export windowing system / GL backend etc defines.

        * clutter/Makefile.am:
        * clutter/clutter-effect.c:
        * clutter/clutter-effect.h:
        * clutter/clutter.h:

        * clutter/glx/clutter-backend-glx.c:
        Minor clean ups.

        * clutter/clutter-alpha.h:
        Add a fixme.

        * configure.ac:
        Add FPU define.

        * examples/Makefile.am:
        * examples/slider.c:
        Add Robs slider game.
2007-05-14 09:11:23 +00:00

98 lines
2.9 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006, 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _CLUTTER_EFFECT
#define _CLUTTER_EFFECT
#include <glib-object.h>
#include <clutter/clutter-timeline.h>
#include <clutter/clutter-alpha.h>
#include <clutter/clutter-behaviour.h>
G_BEGIN_DECLS
typedef void (*ClutterEffectCompleteFunc) (ClutterActor *actor,
gpointer user_data);
#define CLUTTER_TYPE_EFFECT_TEMPLATE clutter_effect_template_get_type()
#define CLUTTER_EFFECT_TEMPLATE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplate))
#define CLUTTER_EFFECT_TEMPLATE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplateClass))
#define CLUTTER_IS_EFFECT_TEMPLATE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_EFFECT_TEMPLATE))
#define CLUTTER_IS_EFFECT_TEMPLATE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_EFFECT_TEMPLATE))
#define CLUTTER_EFFECT_TEMPLATE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplateClass))
typedef struct {
GObject parent;
} ClutterEffectTemplate;
typedef struct {
GObjectClass parent_class;
} ClutterEffectTemplateClass;
GType clutter_effect_template_get_type (void);
ClutterEffectTemplate*
clutter_effect_template_new (ClutterTimeline *timeline,
ClutterAlphaFunc alpha_func);
ClutterTimeline*
clutter_effect_fade (ClutterEffectTemplate *template,
ClutterActor *actor,
guint8 start_opacity,
guint8 end_opacity,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data);
ClutterTimeline*
clutter_effect_move (ClutterEffectTemplate *template,
ClutterActor *actor,
const ClutterKnot *knots,
guint n_knots,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data);
G_END_DECLS
#endif /* _CLUTTER_EFFECT */
G_END_DECLS